Bug 101960 - Update port: audio/openal (customizable audio buffer size)
Summary: Update port: audio/openal (customizable audio buffer size)
Status: Closed FIXED
Alias: None
Product: Ports & Packages
Classification: Unclassified
Component: Individual Port(s) (show other bugs)
Version: Latest
Hardware: Any Any
: Normal Affects Only Me
Assignee: Jean-Yves Lefort
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-08-13 07:20 UTC by Jean-Yves Lefort
Modified: 2006-08-23 00:10 UTC (History)
1 user (show)

See Also:


Attachments
file.diff (4.09 KB, patch)
2006-08-13 07:20 UTC, Jean-Yves Lefort
no flags Details | Diff

Note You need to log in before you can comment on or make changes to this bug.
Description Jean-Yves Lefort freebsd_committer freebsd_triage 2006-08-13 07:20:18 UTC
- Allow to customize the audio buffer size (see pkg-message for the point).
- Take maintainership.
Comment 1 Edwin Groothuis freebsd_committer freebsd_triage 2006-08-13 07:20:26 UTC
Responsible Changed
From-To: freebsd-ports-bugs->jylefort

Submitter has GNATS access
Comment 2 Edwin Groothuis freebsd_committer freebsd_triage 2006-08-13 07:20:33 UTC
State Changed
From-To: open->feedback

Awaiting maintainers feedback
Comment 3 Mark Linimon freebsd_committer freebsd_triage 2006-08-14 22:52:36 UTC
State Changed
From-To: feedback->open

From misfiled PR ports/102016: 

Date: Sun, 13 Aug 2006 09:49:40 -0500 
Comment 4 Jean-Yves Lefort freebsd_committer freebsd_triage 2006-08-16 14:27:46 UTC
State Changed
From-To: open->closed

Committed (without maintainer change), thanks.
Comment 5 Iasen Kostoff 2006-08-22 23:52:22 UTC
After upgrading openal from 20060211_2 to 20060211_3 with this patch the
game Warzone 2100 locks around first clash with the enemy (It looks like
there need to be many channels mixed, many gunshots fired). Downgrading
openal to 20060211_2 fixes the problem. I'll try to look into that but I
thought it would be good to warn You.
Comment 6 Iasen Kostoff 2006-08-23 00:05:07 UTC
Having OPENAL_BUFFER_SIZE set to 8192 fixes the problem. I'm not sure
why if not set sometimes the game crashes with SIGSEGV and sometimes
just lock eating 100% of the CPU. Its almost sure that it's not the lack
of CPU power that causes the problem, it's Athlon64 3700+ with GF6800GT
on PCI-E so it's possible to be the audio driver or this patch setting
the buffer too low. The OS is :
FreeBSD 6.1-STABLE FreeBSD 6.1-STABLE #0: Tue Aug 22 01:57:28 EEST 2006
and the audio is 'nForce4 AC'97 Audio Controller' (e.g. snd_ich.ko).