Bug 84197 - games/quake2forge cannot be built without X11
Summary: games/quake2forge cannot be built without X11
Status: Closed FIXED
Alias: None
Product: Ports & Packages
Classification: Unclassified
Component: Individual Port(s) (show other bugs)
Version: Latest
Hardware: Any Any
: Normal Affects Only Me
Assignee: freebsd-ports-bugs (Nobody)
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-07-28 01:00 UTC by Ed Schouten
Modified: 2005-10-28 16:07 UTC (History)
0 users

See Also:


Attachments
patch (1.61 KB, patch)
2005-08-02 11:18 UTC, Ulrich Spoerlein
no flags Details | Diff

Note You need to log in before you can comment on or make changes to this bug.
Description Ed Schouten 2005-07-28 01:00:40 UTC
Quake2Forge, a popular Open Source UNIX port, can only be built with X11 support. Because of this, you need Xorg libraries if you want to set up a dedicated Quake2Forge server.

Fix: 

A patch for the port is available at:

http://test.g-rave.nl/junk/quake2forge-nox11.diff
How-To-Repeat: Build Quake2Forge on a machine without X11. It totally ignores WITHOUT_X11 or whatsoever.
Comment 1 Volker Stolz freebsd_committer freebsd_triage 2005-08-01 08:25:40 UTC
Dear maintainer, please look into this issue!

Cheers,
   Volker
Comment 2 Volker Stolz freebsd_committer freebsd_triage 2005-08-01 08:25:59 UTC
State Changed
From-To: open->feedback

Forwarded PR to maintainer. 
Note: There is no WITHOUT_X11 option in the port (and it's not 
mandatory), so it's not surprising that it doesn't have any effect.
Comment 3 Ulrich Spoerlein 2005-08-02 11:18:02 UTC
On Mon, 01.08.2005 at 09:25:40 +0200, Volker Stolz wrote:
> Dear maintainer, please look into this issue!

Hello,

I (almost) approve the patch. But it is missing the SDL+GL case. Here is
my version of the patch (which fixes plist when building SDL+!X11).

Ulrich Spoerlein
-- 
 PGP Key ID: F0DB9F44				Encrypted mail welcome!
Fingerprint: F1CE D062 0CA9 ADE3 349B  2FE8 980A C6B5 F0DB 9F44
Ok, which part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
didn't you understand?
Comment 4 Volker Stolz freebsd_committer freebsd_triage 2005-10-28 14:48:38 UTC
Is there a reason for the obscure usage of ":=" for the  
PLIST_SUB-assignments?
Otherwise I'd like to nuke it.

Volker
Comment 5 Ulrich Spoerlein 2005-10-28 15:27:42 UTC
On Fri, 28.10.2005 at 15:48:38 +0200, Volker Stolz wrote:
> Is there a reason for the obscure usage of ":=" for the PLIST_SUB-assignments?
> Otherwise I'd like to nuke it.

This is a relic from when I made the port from the quake(1)forge port.
Of course it can go, I just never thought it was worth the effort :)

Ulrich Spoerlein
Comment 6 Volker Stolz freebsd_committer freebsd_triage 2005-10-28 16:06:49 UTC
State Changed
From-To: feedback->closed

Committed with modifications as discussed, thanks!