In Windstille the player will be placed in a foreign alien world and has to find its way back into safety. Special focus will be on getting the foreign world and the players character itself believable. Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless. The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically. The player is free to go forward and backward in the world as long as the level design allows it. WWW: http://windstille.berlios.de
State Changed From-To: open->feedback Hi, The port does not build. Can you take a look in it? http://head.miwibox.org/tb/index.php?action=describe_port&id=1263 Thanks Martin.
Responsible Changed From-To: freebsd-ports-bugs->miwi Take.
* Martin Wilke (miwi@FreeBSD.org) wrote: > Hi, The port does not build. Can you take a look in it? Forgot dependency on boost :/ --- windstille.patch begins here --- diff -ruN windstille.orig/Makefile windstille/Makefile --- windstille.orig/Makefile Tue Jul 3 01:58:54 2007 +++ windstille/Makefile Tue Jul 3 01:57:16 2007 @@ -19,6 +19,7 @@ ogg.5:${PORTSDIR}/audio/libogg \ vorbis.3:${PORTSDIR}/audio/libvorbis \ png.5:${PORTSDIR}/graphics/png +BUILD_DEPENDS= ${LOCALBASE}/include/boost/shared_ptr.hpp:${PORTSDIR}/devel/boost USE_BZIP2= yes USE_SCONS= yes @@ -31,6 +32,7 @@ @${REINPLACE_CMD} -e 's|data/|${DATADIR}/|' ${WRKSRC}/src/${f} .endfor @${REINPLACE_CMD} -e 's|PHYSFS_getBaseDir()|""|' ${WRKSRC}/src/windstille_main.cpp + @${REINPLACE_CMD} -e 's|bison|${LOCALBASE}/bin/&|' ${WRKSRC}/tools/SConscript do-install: ${INSTALL_PROGRAM} ${WRKSRC}/windstille ${PREFIX}/bin --- windstille.patch ends here --- -- Best regards, Dmitry Marakasov mailto:amdmi3@amdmi3.ru
Responsible Changed From-To: miwi->sat Mr.Ports handle these prs for review and committ!
There are two issues: 1. Fails to compile somewhere in openal headers. May be a gcc4 issue. I'm waiting for the openal maintainer to approve the patch that fixes it. 2. glew and squirrel are bundled. glew is available in ports and I've just committed squirrel. I've also tweaked some minor nits, please take a look: http://people.freebsd.org/~sat/diffs/windstille.diff I'll probably wait until openal is fixed before committing this one. Thanks!
FYI, openal was fixed on gcc42 -- Pav Lucistnik <pav@oook.cz> <pav@FreeBSD.org> Traffic collapse starts at rumors of snow in Nice (french riviera) according to some of my friends :) -- Will at #angband
Like pav said, openal has been fixed. I've also bumped the vorbis lib version. So if you approve the patch, I'll be happy to commit it: http://people.freebsd.org/~sat/diffs/windstille.diff
* Andrew Pantyukhin (infofarmer@FreeBSD.org) wrote: > Like pav said, openal has been fixed. I've also bumped > the vorbis lib version. So if you approve the patch, > I'll be happy to commit it: > http://people.freebsd.org/~sat/diffs/windstille.diff Approved, please commit. -- Best regards, Dmitry Marakasov mailto:amdmi3@amdmi3.ru
sat 2007-08-02 19:39:17 UTC FreeBSD ports repository Modified files: games Makefile Added files: games/windstille Makefile distinfo pkg-descr pkg-plist games/windstille/files patch-SConstruct patch-src-SConstruct patch-src-tinygettext-tinygettext.cpp patch-tools-SConscript Log: Add port games/windstille: In Windstille the player will be placed in a foreign alien world and has to find its way back into safety. Special focus will be on getting the foreign world and the players character itself believable. Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless. The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically. The player is free to go forward and backward in the world as long as the level design allows it. WWW: http://windstille.berlios.de PR: ports/113693 (based on) Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> Revision Changes Path 1.1125 +1 -0 ports/games/Makefile 1.1 +47 -0 ports/games/windstille/Makefile (new) 1.1 +3 -0 ports/games/windstille/distinfo (new) 1.1 +15 -0 ports/games/windstille/files/patch-SConstruct (new) 1.1 +29 -0 ports/games/windstille/files/patch-src-SConstruct (new) 1.1 +11 -0 ports/games/windstille/files/patch-src-tinygettext-tinygettext.cpp (new) 1.1 +20 -0 ports/games/windstille/files/patch-tools-SConscript (new) 1.1 +13 -0 ports/games/windstille/pkg-descr (new) 1.1 +299 -0 ports/games/windstille/pkg-plist (new) _______________________________________________ cvs-all@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/cvs-all To unsubscribe, send any mail to "cvs-all-unsubscribe@freebsd.org"
State Changed From-To: feedback->closed Committed, thanks!