Feel free to substitute maintainership. from WWW: Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: AY ZX Spectrum/Amstrad CPC GBS Nintendo Game Boy GYM Sega Genesis/Mega Drive HES NEC TurboGrafx-16/PC Engine KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) SAP Atari systems using POKEY sound chip SPC Super Nintendo/Super Famicom VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro Features: * Can be used in C and C++ code * High emphasis has been placed on making the library very easy to use * One set of common functions work with all emulators the same way * Several code examples, including music player using SDL * Portable code for use on any system with modern or older C++ compilers * Adjustable output sample rate using quality band-limited resampling * Uniform access to text information fields and track timing information * End-of-track fading and automatic look ahead silence detection * Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM * Tempo can be adjusted and individual voices can be muted while playing * Can read music data from file, memory, or custom reader function/class * Can access track information without having to load into full emulator * M3U track listing support for multi-track formats * Modular design allows elimination of unneeded emulators/features
Responsible Changed From-To: freebsd-ports-bugs->miwi I'll take it.
State Changed From-To: open->feedback please read the porterhandbook how you have to submit a new port!
----- Forwarded message from Anonymous <swell.k@gmail.com> ----- From: Anonymous <swell.k@gmail.com> To: miwi@FreeBSD.org Cc: freebsd-ports-bugs@freebsd.org Subject: Re: ports/146432: [new port] audio/libgme: a collection of video game music emulators > State-Changed-From-To: open->feedback > State-Changed-By: miwi > State-Changed-When: Mon May 10 02:15:56 UTC 2010 > State-Changed-Why: > please read the porterhandbook how you have to submit a new port! Can you be more specific what you don't like? `portlint -C' doesn't spout any errors except for extra blank line after header that I forgot to remove. I'm all ears to anything other than archive format[1]. -- [1] I've yet to hear from you why .diff's are inferior to .shar's since ports/137751. Porters Handbook doesn't say it should be strictly followed by letter but is a collection of guidelines. _______________________________________________ freebsd-ports-bugs@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-ports-bugs To unsubscribe, send any mail to "freebsd-ports-bugs-unsubscribe@freebsd.org" ----- End forwarded message -----
Here is a redundant shar archive without extra blank line. Forgot to attach to previous message. --- a.shar begins here --- #!/bin/sh # This is a shell archive echo x audio/libgme mkdir -p audio/libgme > /dev/null 2>&1 echo x audio/libgme/pkg-plist sed 's/^X//' > audio/libgme/pkg-plist << 'SHAR_END' Xinclude/gme/Blip_Buffer.h Xinclude/gme/Classic_Emu.h Xinclude/gme/Data_Reader.h Xinclude/gme/Dual_Resampler.h Xinclude/gme/Effects_Buffer.h Xinclude/gme/Fir_Resampler.h Xinclude/gme/Gme_File.h Xinclude/gme/M3u_Playlist.h Xinclude/gme/Multi_Buffer.h Xinclude/gme/Music_Emu.h Xinclude/gme/blargg_common.h Xinclude/gme/blargg_config.h Xinclude/gme/blargg_source.h Xinclude/gme/gme.h Xinclude/gme/gme_types.h Xlib/libgme.so Xlib/libgme.so.0 Xlib/libgme.so.0.5.3 X@dirrm include/gme SHAR_END echo x audio/libgme/pkg-descr sed 's/^X//' > audio/libgme/pkg-descr << 'SHAR_END' XGame_Music_Emu is a collection of video game music file emulators that support Xthe following formats and systems: X XAY ZX Spectrum/Amstrad CPC XGBS Nintendo Game Boy XGYM Sega Genesis/Mega Drive XHES NEC TurboGrafx-16/PC Engine XKSS MSX Home Computer/other Z80 systems (doesn't support FM sound) XNSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) XSAP Atari systems using POKEY sound chip XSPC Super Nintendo/Super Famicom XVGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro X XWWW: http://code.google.com/p/game-music-emu/ SHAR_END echo x audio/libgme/Makefile sed 's/^X//' > audio/libgme/Makefile << 'SHAR_END' X# New ports collection makefile for: libgme X# Date created: 9 May 2010 X# Whom: Anonymous X# X# $FreeBSD$ X# X XPORTNAME= libgme XPORTVERSION= 0.5.5 XCATEGORIES= audio XMASTER_SITES= ${MASTER_SITE_GOOGLE_CODE} XDISTNAME= game-music-emu-${PORTVERSION} XEXTRACT_SUFX= .tbz2 X XMAINTAINER= swell.k@gmail.com XCOMMENT= A collection of video game music emulators X XUSE_BZIP2= yes XUSE_CMAKE= yes XUSE_LDCONFIG= yes X X.include <bsd.port.mk> SHAR_END echo x audio/libgme/distinfo sed 's/^X//' > audio/libgme/distinfo << 'SHAR_END' XMD5 (game-music-emu-0.5.5.tbz2) = 94459001a763fb76209a550a03b7949e XSHA256 (game-music-emu-0.5.5.tbz2) = ecb3586aac9feff2b3141167835f73da0c997efbdd32e559f99477ad01e19089 XSIZE (game-music-emu-0.5.5.tbz2) = 161954 SHAR_END exit --- a.shar ends here ---
State Changed From-To: feedback->open got a shar.
State Changed From-To: open->feedback fails to fetch http://32bit.miwibox.org/index.php?action=describe_port&id=2015 .
I've changed PORTNAME and forgot to test fetch target. Here is a fix --- a.diff begins here --- --- Makefile~ +++ Makefile @@ -9,12 +9,13 @@ PORTNAME= libgme PORTVERSION= 0.5.5 CATEGORIES= audio MASTER_SITES= ${MASTER_SITE_GOOGLE_CODE} -DISTNAME= game-music-emu-${PORTVERSION} +DISTNAME= ${PROJECTHOST}-${PORTVERSION} EXTRACT_SUFX= .tbz2 MAINTAINER= swell.k@gmail.com COMMENT= A collection of video game music emulators +PROJECTHOST= game-music-emu USE_BZIP2= yes USE_CMAKE= yes USE_LDCONFIG= yes --- a.diff ends here ---
State Changed From-To: feedback->closed New port added. Thanks!
miwi 2010-05-10 05:47:48 UTC FreeBSD ports repository Modified files: audio Makefile Added files: audio/libgme Makefile distinfo pkg-descr pkg-plist Log: Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: AY ZX Spectrum/Amstrad CPC GBS Nintendo Game Boy GYM Sega Genesis/Mega Drive HES NEC TurboGrafx-16/PC Engine KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) SAP Atari systems using POKEY sound chip SPC Super Nintendo/Super Famicom VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro WWW: http://code.google.com/p/game-music-emu/ PR: ports/146432 Submitted by: Anonymous Revision Changes Path 1.1105 +1 -0 ports/audio/Makefile 1.1 +23 -0 ports/audio/libgme/Makefile (new) 1.1 +3 -0 ports/audio/libgme/distinfo (new) 1.1 +14 -0 ports/audio/libgme/pkg-descr (new) 1.1 +19 -0 ports/audio/libgme/pkg-plist (new) _______________________________________________ cvs-all@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/cvs-all To unsubscribe, send any mail to "cvs-all-unsubscribe@freebsd.org"