Created attachment 196479 [details] shar Attached is shar for ecwolf - open source Wolfenstein 3D engine implementation. It needs original game files. Builds and runs on 11-STABLE and CURRENT.
Created attachment 201527 [details] patch for ecwolf with dynamic binary I made some slight changes and also added a CMake patch which lets it find the shared lib version of SDL instead of the static libs, which mean it now produces a dynamic binary instead of a static one. Can you take a look and tell me if it's still OK?
A commit references this bug: Author: swills Date: Tue Mar 19 15:26:02 UTC 2019 New revision: 496267 URL: https://svnweb.freebsd.org/changeset/ports/496267 Log: games/ecwolf: create port ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls a substantial amount of code from ZDoom and aims to provide a wide array of mod editing capabilities without the need to modify the source code. Most importantly you will no longer need to replace entire data sets. With ECWolf you could for example add a weapon without needing to distribute every sprite in the game along with it. Mods will be neatly packaged into a single file just like they are for Doom. WWW: https://maniacsvault.net/ecwolf PR: 230848 Submitted by: Piotr Kubaj <pkubaj@anongoth.pl> Changes: head/games/Makefile head/games/ecwolf/ head/games/ecwolf/Makefile head/games/ecwolf/distinfo head/games/ecwolf/files/ head/games/ecwolf/files/ecwolf.in head/games/ecwolf/files/patch-src_CMakeLists.txt head/games/ecwolf/files/patch-src_wl__iwad__picker.cpp head/games/ecwolf/files/pkg-message.in head/games/ecwolf/pkg-descr
Committed, thanks!