Hi, it looks like white_dune/wdune (wdune.ourproject.org) fell out of the ports collection in 2015 as the source website changed. This is a attempt to bing it back... In the sttachment is a shar of the manifest, plist and 3 Makefiles for ftp://ftp.ourproject.org/pub/wdune/wdune-1.921.tar.bz2 but the attachment is too lomg 1.8M 8-( So download it (currently slow server) from ftp://ftp.ourproject.org/pub/wdune/freebsd.shar
The freebsd.shar doesn't look like a complete port, could you try to check out this port before it was removed: https://svnweb.freebsd.org/ports/head/graphics/white_dune/?pathrev=412346 And create a patch or shar base on this? Thanks!
> The freebsd.shar doesn't look like a complete port, What should be added ? ftp://ftp.ourproject.org/pub/wdune/wdune-1.921.tar.bz2 contains a script (cd wdune-1.921/packager/freebsd && sh mkpkg.sh) that creates a FreeBSD package...
(In reply to mufti11 from comment #2) Please check the content of https://svnweb.freebsd.org/ports/head/graphics/white_dune/?pathrev=412346 , those files consist a "port", while wdune-1.921.tar.bz2 is a "distfile." The files under wdune-1.921/packager/freebsd is a very old port format and I don't think it can build and work on the currently supported FreeBSD versions. I suggest check out the port content before it was removed and update it base on that. You can also refer to the first few chapters in the Porter's Handbook https://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/ to get the idea of how to build a port and test it.
I'll have a look 8-}
Created attachment 216522 [details] shar This is a shar for this port, testbuilds@work
Portlint is fine 8-)
testbuilds are fine as well...
Committed, thanks!
A commit references this bug: Author: pi Date: Sat Jul 18 09:35:18 UTC 2020 New revision: 542484 URL: https://svnweb.freebsd.org/changeset/ports/542484 Log: Resurrect port: graphics/wdune wdune is a graphical VRML97/X3D editor, simple NURBS/Superformula 3D modeller, animation tool and VRML97/X3DV commandline compiler. It is a low level tool, it can read VRML97 files, display them and let the user change the scenegraph/fields. Unlike most highlevel tools, it uses a lightning model based on the VRML97 standard. WWW: https://wdune.ourproject.org/ PR: 248033 Submitted by: Joerg Scheurich <mufti11@web.de> Changes: head/MOVED head/graphics/Makefile head/graphics/wdune/ head/graphics/wdune/Makefile head/graphics/wdune/distinfo head/graphics/wdune/files/patch-src-pngLoad.c head/graphics/wdune/files/patch-src__Array.h head/graphics/wdune/files/patch-src__Makefile.in head/graphics/wdune/files/patch-src__SDLjoystick__bsd__SDL_sysjoystick.c head/graphics/wdune/files/patch-src__swt__rc__Makefile.in head/graphics/wdune/files/patch-src__swt__tests__Makefile.in head/graphics/wdune/pkg-descr head/graphics/wdune/pkg-plist