Update audio/sdl2_sound to 2.0.2. Upstream now provides a pre-rolled tarball, so use that instead of the archive generated by GitHub. This release is API and ABI compatible with the previous version. Build testing done: - 12.4-amd64: OK - CURRENT-amd64: OK Run testing done: - playsound2: plays flac, mp3, ogg, and wav files perfectly fine. - games/ags (this port's only consumer (which I maintain)): game sounds play correctly in King's Quest I-III (redux).
Created attachment 243973 [details] audio/sdl2_sound: Update to 2.0.2 (apply with git am)
I've had this update hanging since July, will test on devilutionX and update.
(In reply to Dmitry Marakasov from comment #2) Ok thanks. Maybe I’m missing something, but I don’t see this as dependency of devilutionX, I’m only seeing it using SDL2_image and SDL_audiolib.
A commit in branch main references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=61a12c5cbac8474792496e283883707a8b4822d4 commit 61a12c5cbac8474792496e283883707a8b4822d4 Author: Dmitry Marakasov <amdmi3@FreeBSD.org> AuthorDate: 2023-09-20 00:04:57 +0000 Commit: Dmitry Marakasov <amdmi3@FreeBSD.org> CommitDate: 2023-09-20 00:12:48 +0000 audio/sdl2_sound: update 2.0.1 → 2.0.2 PR: 273015 audio/sdl2_sound/Makefile | 7 +++---- audio/sdl2_sound/distinfo | 6 +++--- audio/sdl2_sound/pkg-plist | 9 ++++++++- 3 files changed, 14 insertions(+), 8 deletions(-)
You are right, I've mixed up these two. Update committed.