Created attachment 252677 [details] Patch for libretro-shaders-slang Just make a bit more readable what's going on and while at it add NO_BUILD to port and add parentheses to match Porters Handbook
Created attachment 252682 [details] update games/libretro-shaders-slang Thanks! I applied portclippy suggestions to your changes and updated to g20240809 while there.
Why not keep README.md as option for find in COPYTREE_SHARE instead of separate RM: (cd ${WRKSRC} && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR} \ -a ! -regex ^./README.md) ?
Created attachment 252689 [details] update games/libretro-shaders-slang Right, I was too quick. Readd "! -regex ^./README.md".
I'll commit if Daniel doesn't mind.
A commit in branch main references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=092a9e9d974f49e797f26820fe9e828858c12717 commit 092a9e9d974f49e797f26820fe9e828858c12717 Author: Daniel Engberg <diizzy@FreeBSD.org> AuthorDate: 2024-08-15 23:13:25 +0000 Commit: Vladimir Druzenko <vvd@FreeBSD.org> CommitDate: 2024-08-15 23:13:25 +0000 games/libretro-shaders-slang: Update g20240804 → g20240809, Simplify port PR: 280748 Approved by: Stefan Schlosser <bsdcode@disroot.org> (maintainer) games/libretro-shaders-slang/Makefile | 13 ++++++++----- games/libretro-shaders-slang/distinfo | 6 +++--- games/libretro-shaders-slang/pkg-plist | 17 +++++++++++++++++ 3 files changed, 28 insertions(+), 8 deletions(-)