Created attachment 257384 [details] remove USE_GCC=yes The current release contains a workaround for BSD targets which fixes the crash on starting a game when building with Clang. So USE_GCC=yes isn't necessary anymore. Hi, I tested it with Baldur's Gate The Original Saga and the GemRB demo and can confirm that the crash on game startup doesn't happen anymore when building with Clang. Best regards, Stefan
A commit in branch main references this bug: URL: https://cgit.FreeBSD.org/ports/commit/?id=c35270de16b570b0b96bb6a51dbcbbcf89522017 commit c35270de16b570b0b96bb6a51dbcbbcf89522017 Author: Piotr Kubaj <pkubaj@FreeBSD.org> AuthorDate: 2025-02-17 13:29:33 +0000 Commit: Piotr Kubaj <pkubaj@FreeBSD.org> CommitDate: 2025-02-22 18:17:33 +0000 games/gemrb: remove USE_GCC=yes PR: 284711 games/gemrb/Makefile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
Committed, thanks!