Dungeon Master Java is a remake of the classic FTL game Dungeon Master. It is written entirely in Java, and is designed to run as a stand-alone application rather than an applet in a web browser. It has high-resolution graphics that simulate a 3D environment. Most of the graphics are rendered in the free ray-tracer Pov-Ray. Item graphics and character portraits are done by hand with a paint program, though many are simply taken from the original and its sequels and touched-up. Gameplay is very similar to the original, with real-time action, 90-degree turns, and step-by-step movement. One major change from the original is that monsters are not "stuck" in groups: they are completely free to wander, sometimes occupying a square with other monsters and sometimes not.
Oliver Lehmann wrote: > --- dmjava.shar begins here --- Ooops... I didn't took care about the size. I'm sorry about the forgotten tar+uuencode Greetings, Oliver -- Oliver Lehmann, lehmann@ans-netz.de, http://www.pofo.de/ http://wishlist.pofo.de/
Hi, no old Dungeon Master "Freaks" here? Can't belive that. Or why does the port not get comitted? If somebody think "uh, it's not the latest dmjava version" then let me explain: It's the last version which works with our native JDK 1.3. All newer dmjava versions are requiring JDK 1.4 (And I'm not willing to install the linux emulation on my system ;) Greetings, Oliver -- Oliver Lehmann, lehmann@ans-netz.de, http://www.pofo.de/ http://wishlist.pofo.de/
Responsible Changed From-To: freebsd-ports-bugs->arved I will handle this.
State Changed From-To: open->closed Committed, thanks