It is not possible to tune sound volume while playing digger-vgl from console and it's not possible to switch vty's to tune it manually. One cannot start digger-vgl, suspend it to do some work and go back to the game for the same reason. Fix: The next patch makes it possible to switch to one of ttyv0,...,ttyv9 using Alt-F1,...,Alt-F10. Game will pause automatically. One can go back to the game, unpause it using Space and contunue. I run it over a year and it seems to be very useful. I put it into the 'files/' directory. Eugene Grosbein--bEF79ol8ZRQlozAJRIr1RVqAvJCzswRKSUemieYN3tKOcnYX Content-Type: text/plain; name="file.diff" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="file.diff" --- fbsd_kbd.c Fri Jul 6 17:58:17 2001 +++ fbsd_kbd.c Fri Jul 6 21:16:51 2001 @@ -1,6 +1,8 @@ #include <sys/fbio.h> #include <sys/kbio.h> #include <sys/consio.h> +#include <sys/ioctl.h> +#include <unistd.h> #include <vgl.h> #include "def.h" @@ -20,6 +22,14 @@ 'a','s','d','f','g','h','j','k','l',';','\'','z','x',\ 'c','v','b','n','m',',','.','/',' '}; +#define F1KEY (59+128) +#define F10KEY (68+128) +#define LALTKEY (56+128) +#define RALTKEY (93+128) +#define altpressed (states[LALTKEY] || states[RALTKEY]) + +extern bool started, pausef; + void initkeyb(void) { VGLKeyboardInit(VGL_CODEKEYS); @@ -31,33 +41,80 @@ VGLKeyboardEnd(); } +bool UpdateStates(Sint4* result) +{ + Sint4 i; + bool isasymbol, state; + + if(*result < 128) + state = TRUE; + else { + state = FALSE; + *result -= 128; + } + + isasymbol = FALSE; + for(i=0;quertycodes[i]!=0;i++) + if(*result == quertycodes[i]) { + *result = chars[i]; + isasymbol = TRUE; + break; + } + + if (isasymbol == FALSE) + *result+=128; + + states[*result] = state; + return state; +} + void ProcessKbd(void) { - Sint4 result, i; - bool isasymbol; + Sint4 result; + static bool newconsf=FALSE; bool state; while((result = VGLKeyboardGetCh()) != 0) { - if(result < 128) - state = TRUE; - else { - state = FALSE; - result -= 128; - } + state=UpdateStates(&result); - isasymbol = FALSE; - for(i=0;quertycodes[i]!=0;i++) - if(result == quertycodes[i]) { - result = chars[i]; - isasymbol = TRUE; - break; + if(newconsf==TRUE && pausef==TRUE) /* return to game ? */ + if(state==FALSE) + continue; + else newconsf=FALSE; /* yes */ + + while(newconsf==FALSE && state==TRUE && + result>=F1KEY && result<=F10KEY && altpressed) { + /* Alt-Fn pressed to switch consoles */ + int activecons=0; + int newcons=result-F1KEY+1; + ioctl(0, VT_GETACTIVE, &activecons); + if(newcons==activecons) /* to another console ? */ + break; + + newconsf=TRUE; + /* do switch */ + ioctl(0,VT_ACTIVATE,(caddr_t)(long)newcons); + if(started==TRUE && pausef==FALSE) { + pausef=TRUE; + testpause(); /* force pause if game active */ + } + else { + VGLCheckSwitch(); /* game not active - just switch */ + /* now wait for another keyboard strike */ + result=VGLKeyboardGetCh(); + while(1) { + if(result!=0) { + state=UpdateStates(&result); + if(state==TRUE) /* ignore releases */ + break; + } + usleep(500); /* don't waste CPU when idle */ + result=VGLKeyboardGetCh(); } - - if (isasymbol == FALSE) - result+=128; - - states[result] = state; + } + newconsf=FALSE; /* switched back */ + } if(state == TRUE) continue; --- main.c Tue Apr 4 04:42:44 2000 +++ main.c Fri Jul 6 21:06:29 2001 @@ -561,7 +561,6 @@ { int i; if (pausef) { - pausef=FALSE; soundpause(); sett2val(40); setsoundt2(); @@ -575,6 +574,7 @@ drawlives(); if (!synchvid) curtime=gethrt(); + pausef=FALSE; } else soundpauseoff(); How-To-Repeat: Run digger-vgl and try to use Alt-Fn to switch vty's, you will fail.
Responsible Changed From-To: freebsd-ports-bugs->sobomax Over to Maintainer
Hi! I'm just notifying about awaiting PR :-) Eugene Grosbein
State Changed From-To: open->suspended sobomax gave up maintainership of this port 8 months ago but forgot to reset the responsible of this PR, I am guessing. Mark as suspended for right now unless/until someone adopts this port. (Note: this PR is quite old by now).
Responsible Changed From-To: sobomax->freebsd-ports-bugs
State Changed From-To: suspended->open Submitted objected to this being marked suspended, so change it back to open.
State Changed From-To: open->closed Committed, thanks!