Tilt the floor to roll a ball through an obstacle course within the given time. If the ball falls or time expires, a ball is lost. Collect 100 coins to save your progress and earn an extra ball. Red coins are worth 5. Blue coins are worth 10. How-To-Repeat: n/a
Mezz - Consider using USE_SDL. Also, this doesn't build on my -stable box: root@smacky:/usr/ports/BUILD/neverball# make ===> Building for neverball-0.25.11 Makefile:103: vec3.d: No such file or directory Makefile:103: text.d: No such file or directory Makefile:103: image.d: No such file or directory Makefile:103: audio.d: No such file or directory Makefile:103: solid.d: No such file or directory Makefile:103: hud.d: No such file or directory Makefile:103: part.d: No such file or directory Makefile:103: geom.d: No such file or directory Makefile:103: back.d: No such file or directory Makefile:103: game.d: No such file or directory Makefile:103: level.d: No such file or directory Makefile:103: menu.d: No such file or directory Makefile:103: state.d: No such file or directory Makefile:103: config.d: No such file or directory Makefile:103: glext.d: No such file or directory Makefile:103: main.d: No such file or directory cc -O -pipe -march=pentiumpro -Wall -g -ansi -I/usr/local/include/SDL11 -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -I/usr/X11R6/include -MM -MF main.d main.c cc: main.d: No such file or directory cc: unrecognized option `-MF' main.o: main.c glext.h state.h config.h audio.h gmake: *** [main.d] Error 1 *** Error code 2 Stop in /usr/ports/BUILD/neverball. zsh: 8785 exit 1 make # Adam -- Adam Weinberger vectors.cx >> adam@vectors.cx >> http://www.vectors.cx magnesium.net << adamw@magnesium.net << http://www.magnesium.net/~adamw FreeBSD >> adamw@FreeBSD.org >> http://people.freebsd.org/~adamw #vim:set ts=8: 8-char tabs prevent tooth decay.
On Mon, 27 Oct 2003 18:51:57 -0500, Adam Weinberger <adamw@FreeBSD.org> wrote: > Mezz - > > Consider using USE_SDL. Thanks, should have check in bsd.ports.mk.. Now, it's added in my local same for neverputt. > Also, this doesn't build on my -stable box: Umm, strange and work ok with 5.1-CURRENT. My young brother and sister like both of games. :-) However, all I can think of is to try this: # make patch # ee work/n*/Makefile In the around 42 and 43 line, change like this: -MAPC_DEPS= $(GAME_SRCS:.c=.d) -GAME_DEPS= $(GAME_OBJS:.o=.d) +MAPC_DEPS= $(GAME_SRCS:.c) +GAME_DEPS= $(GAME_OBJS:.o) I don't know if it's right solution, but it still does work on 5.1-CURRENT. Can you try this? If it works, then I can submit another shar or do you prefer diff against to orignal ports (both neverball and neverputt)? Thanks for test! Cheers, Mezz > root@smacky:/usr/ports/BUILD/neverball# make > ===> Building for neverball-0.25.11 > Makefile:103: vec3.d: No such file or directory > Makefile:103: text.d: No such file or directory > Makefile:103: image.d: No such file or directory > Makefile:103: audio.d: No such file or directory > Makefile:103: solid.d: No such file or directory > Makefile:103: hud.d: No such file or directory > Makefile:103: part.d: No such file or directory > Makefile:103: geom.d: No such file or directory > Makefile:103: back.d: No such file or directory > Makefile:103: game.d: No such file or directory > Makefile:103: level.d: No such file or directory > Makefile:103: menu.d: No such file or directory > Makefile:103: state.d: No such file or directory > Makefile:103: config.d: No such file or directory > Makefile:103: glext.d: No such file or directory > Makefile:103: main.d: No such file or directory > cc -O -pipe -march=pentiumpro -Wall -g -ansi -I/usr/local/include/SDL11 > -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -I/usr/X11R6/include > -MM -MF main.d main.c > cc: main.d: No such file or directory > cc: unrecognized option `-MF' > main.o: main.c glext.h state.h config.h audio.h > gmake: *** [main.d] Error 1 > *** Error code 2 > > Stop in /usr/ports/BUILD/neverball. > zsh: 8785 exit 1 make > > > > # Adam > > -- > Adam Weinberger > vectors.cx >> adam@vectors.cx >> http://www.vectors.cx > magnesium.net << adamw@magnesium.net << http://www.magnesium.net/~adamw > FreeBSD >> adamw@FreeBSD.org >> http://people.freebsd.org/~adamw > #vim:set ts=8: 8-char tabs prevent tooth decay. -- bsdforums.org 's moderator, mezz.
>> (10.27.2003 @ 2000 PST): Jeremy Messenger said, in 2.4K: << > In the around 42 and 43 line, change like this: > > -MAPC_DEPS= $(GAME_SRCS:.c=.d) > -GAME_DEPS= $(GAME_OBJS:.o=.d) > +MAPC_DEPS= $(GAME_SRCS:.c) > +GAME_DEPS= $(GAME_OBJS:.o) >> end of "Re: ports/58603: New port: games/neverball, Tilt the floor to guide a ball through an obstacle course" from Jeremy Messenger << Yup. That fixed it. # Adam -- Adam Weinberger vectors.cx >> adam@vectors.cx >> http://www.vectors.cx magnesium.net << adamw@magnesium.net << http://www.magnesium.net/~adamw FreeBSD >> adamw@FreeBSD.org >> http://people.freebsd.org/~adamw #vim:set ts=8: 8-char tabs prevent tooth decay.
On Mon, 27 Oct 2003 21:33:06 -0500, Adam Weinberger <adamw@FreeBSD.org> wrote: >>> (10.27.2003 @ 2000 PST): Jeremy Messenger said, in 2.4K: << >> In the around 42 and 43 line, change like this: >> >> -MAPC_DEPS= $(GAME_SRCS:.c=.d) >> -GAME_DEPS= $(GAME_OBJS:.o=.d) >> +MAPC_DEPS= $(GAME_SRCS:.c) >> +GAME_DEPS= $(GAME_OBJS:.o) >>> end of "Re: ports/58603: New port: games/neverball, Tilt the floor to >>> guide a ball through an obstacle course" from Jeremy Messenger << > > Yup. That fixed it. Great, thanks! Soon, I will start to edit stuff and sumit two new shar files for both of them. Cheers, Mezz > # Adam > > > -- > Adam Weinberger > vectors.cx >> adam@vectors.cx >> http://www.vectors.cx > magnesium.net << adamw@magnesium.net << http://www.magnesium.net/~adamw > FreeBSD >> adamw@FreeBSD.org >> http://people.freebsd.org/~adamw > #vim:set ts=8: 8-char tabs prevent tooth decay. -- bsdforums.org 's moderator, mezz.
>> (10.27.2003 @ 2138 PST): Jeremy Messenger said, in 0.9K: << > Great, thanks! Soon, I will start to edit stuff and sumit two new shar > files for both of them. >> end of "Re: ports/58603: New port: games/neverball, Tilt the floor to guide a ball through an obstacle course" from Jeremy Messenger << Are there other edits, or do you want me to just incorporate this patch and USE_SDL and commit? # Adam -- Adam Weinberger vectors.cx >> adam@vectors.cx >> http://www.vectors.cx magnesium.net << adamw@magnesium.net << http://www.magnesium.net/~adamw FreeBSD >> adamw@FreeBSD.org >> http://people.freebsd.org/~adamw #vim:set ts=8: 8-char tabs prevent tooth decay.
On Mon, 27 Oct 2003 21:41:16 -0500, Adam Weinberger <adamw@FreeBSD.org> wrote: >>> (10.27.2003 @ 2138 PST): Jeremy Messenger said, in 0.9K: << >> Great, thanks! Soon, I will start to edit stuff and sumit two new shar >> files for both of them. >>> end of "Re: ports/58603: New port: games/neverball, Tilt the floor to >>> guide a ball through an obstacle course" from Jeremy Messenger << > > Are there other edits, or do you want me to just incorporate this patch > and USE_SDL and commit? And remove the 'SDL_CONFIG?' since the USE_SDL is taking care of it. You can go ahead fix and commit them if you think it's more quick that way. Thanks! :-) Cheers, Mezz > # Adam > > > -- > Adam Weinberger > vectors.cx >> adam@vectors.cx >> http://www.vectors.cx > magnesium.net << adamw@magnesium.net << http://www.magnesium.net/~adamw > FreeBSD >> adamw@FreeBSD.org >> http://people.freebsd.org/~adamw > #vim:set ts=8: 8-char tabs prevent tooth decay. -- bsdforums.org 's moderator, mezz.
State Changed From-To: open->closed Committed, thanks! Please review the changes I made in case I borked something.