Bug 61764 - New port: games/glbsp BSP node builder for OpenGL ports of the DOOM game engine
Summary: New port: games/glbsp BSP node builder for OpenGL ports of the DOOM game engine
Status: Closed FIXED
Alias: None
Product: Ports & Packages
Classification: Unclassified
Component: Individual Port(s) (show other bugs)
Version: Latest
Hardware: Any Any
: Normal Affects Only Me
Assignee: freebsd-ports-bugs (Nobody)
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2004-01-23 03:20 UTC by Igor Pokrovsky
Modified: 2004-01-23 09:56 UTC (History)
0 users

See Also:


Attachments
glbsp.shar (4.76 KB, text/plain)
2004-01-23 03:20 UTC, Igor Pokrovsky
no flags Details

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Description Igor Pokrovsky 2004-01-23 03:20:11 UTC
glBSP is a node builder specially designed to be used with OpenGL
ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
specification, which means it adds some new special nodes to a WAD
file that makes it very easy (and fast !) for an OpenGL DOOM engine to
compute the polygons needed for drawing the levels.
There are many DOOM ports that understand the GL Nodes which glBSP
creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
and Vavoom.
Comment 1 Kirill Ponomarev freebsd_committer freebsd_triage 2004-01-23 09:56:18 UTC
State Changed
From-To: open->closed

New port added, thanks!