(Note: Build tested on -CURRENT only! Maybe someone with a -STABLE system should verify that it works there, too.) Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Generated with FreeBSD Port Tools 0.50
State Changed From-To: open->feedback It doesn't build on 4.x In file included from buffersource.cpp:19: ../../src/cal3d/buffersource.h:20: istream: No such file or directory
State Changed From-To: feedback->closed New port added, thanks!