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struct input_keymap_entry {
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#define EVIOCRMFF _IOWINT(EVDEV_IOC_MAGIC, 0x81) /* Erase a force effect */ |
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#define EVIOCRMFF _IOWINT(EVDEV_IOC_MAGIC, 0x81) /* Erase a force effect */ |
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#define EVIOCGEFFECTS _IOR(EVDEV_IOC_MAGIC, 0x84, int) /* Report number of effects playable at the same time */ |
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#define EVIOCGEFFECTS _IOR(EVDEV_IOC_MAGIC, 0x84, int) /* Report number of effects playable at the same time */ |
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#define EVIOCGRAB _IOWINT(EVDEV_IOC_MAGIC, 0x90) /* Grab/Release device */ |
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#define EVIOCGRAB _IO(EVDEV_IOC_MAGIC, 0x90) /* Grab/Release device */ |
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#define EVIOCREVOKE _IOWINT(EVDEV_IOC_MAGIC, 0x91) /* Revoke device access */ |
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#define EVIOCREVOKE _IO(EVDEV_IOC_MAGIC, 0x91) /* Revoke device access */ |
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#define EVIOCSCLOCKID _IOW(EVDEV_IOC_MAGIC, 0xa0, int) /* Set clockid to be used for timestamps */ |
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#define EVIOCSCLOCKID _IOW(EVDEV_IOC_MAGIC, 0xa0, int) /* Set clockid to be used for timestamps */ |
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