Lines 1-6
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--- icarus/core/core.cpp.orig 2017-01-11 13:27:39 UTC |
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--- icarus/core/core.cpp.orig 2017-01-23 13:51:10 UTC |
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+++ icarus/core/core.cpp |
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+++ icarus/core/core.cpp |
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@@ -1,17 +1,17 @@ |
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@@ -1,18 +1,18 @@ |
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Icarus::Icarus() { |
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Icarus::Icarus() { |
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- database.famicom = BML::unserialize(string::read(locate("Database/Famicom.bml"))); |
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- database.famicom = BML::unserialize(string::read(locate("Database/Famicom.bml"))); |
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- database.superFamicom = BML::unserialize(string::read(locate("Database/Super Famicom.bml"))); |
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- database.superFamicom = BML::unserialize(string::read(locate("Database/Super Famicom.bml"))); |
Lines 7-12
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- database.masterSystem = BML::unserialize(string::read(locate("Database/Master System.bml"))); |
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- database.masterSystem = BML::unserialize(string::read(locate("Database/Master System.bml"))); |
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- database.megaDrive = BML::unserialize(string::read(locate("Database/Mega Drive.bml"))); |
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- database.megaDrive = BML::unserialize(string::read(locate("Database/Mega Drive.bml"))); |
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- database.pcEngine = BML::unserialize(string::read(locate("Database/PC Engine.bml"))); |
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- database.pcEngine = BML::unserialize(string::read(locate("Database/PC Engine.bml"))); |
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- database.superGrafx = BML::unserialize(string::read(locate("Database/SuperGrafx.bml"))); |
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- database.gameBoy = BML::unserialize(string::read(locate("Database/Game Boy.bml"))); |
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- database.gameBoy = BML::unserialize(string::read(locate("Database/Game Boy.bml"))); |
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- database.gameBoyColor = BML::unserialize(string::read(locate("Database/Game Boy Color.bml"))); |
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- database.gameBoyColor = BML::unserialize(string::read(locate("Database/Game Boy Color.bml"))); |
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- database.gameBoyAdvance = BML::unserialize(string::read(locate("Database/Game Boy Advance.bml"))); |
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- database.gameBoyAdvance = BML::unserialize(string::read(locate("Database/Game Boy Advance.bml"))); |
Lines 20-25
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+ database.masterSystem = BML::unserialize(string::read(locateShared("Database/Master System.bml"))); |
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+ database.masterSystem = BML::unserialize(string::read(locateShared("Database/Master System.bml"))); |
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+ database.megaDrive = BML::unserialize(string::read(locateShared("Database/Mega Drive.bml"))); |
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+ database.megaDrive = BML::unserialize(string::read(locateShared("Database/Mega Drive.bml"))); |
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+ database.pcEngine = BML::unserialize(string::read(locateShared("Database/PC Engine.bml"))); |
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+ database.pcEngine = BML::unserialize(string::read(locateShared("Database/PC Engine.bml"))); |
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+ database.superGrafx = BML::unserialize(string::read(locateShared("Database/SuperGrafx.bml"))); |
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+ database.gameBoy = BML::unserialize(string::read(locateShared("Database/Game Boy.bml"))); |
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+ database.gameBoy = BML::unserialize(string::read(locateShared("Database/Game Boy.bml"))); |
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+ database.gameBoyColor = BML::unserialize(string::read(locateShared("Database/Game Boy Color.bml"))); |
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+ database.gameBoyColor = BML::unserialize(string::read(locateShared("Database/Game Boy Color.bml"))); |
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+ database.gameBoyAdvance = BML::unserialize(string::read(locateShared("Database/Game Boy Advance.bml"))); |
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+ database.gameBoyAdvance = BML::unserialize(string::read(locateShared("Database/Game Boy Advance.bml"))); |