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(-)i/games/regoth/Makefile (+61 lines)
Added Link Here
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# $FreeBSD$
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PORTNAME=		regoth
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DISTVERSIONPREFIX=	nightly-
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DISTVERSION=		0.4.189
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CATEGORIES=		games
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MAINTAINER=	greg@unrelenting.technology
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COMMENT=	Reimplementation of zEngine, the Gothic and Gothic II engine
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LICENSE=	GPLv3
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LIB_DEPENDS=	libsndfile.so:audio/libsndfile
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USES=		cmake compiler:c++11-lib openal
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USE_GITHUB=	yes
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GH_ACCOUNT=	REGoth-project
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GH_PROJECT=	REGoth
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GH_TUPLE=	ataulien:bgfx-cmake:9a9b596:bgfxcmake/lib/bgfx-cmake \
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		bkaradzic:bgfx:c0cf484:bgfx \
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		bkaradzic:bimg:224aa80:bimg \
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		bkaradzic:bx:4b4b3e7:bx \
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		ataulien:ZenLib:3a8e919:zenlib/lib/ZenLib \
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		tito:libsquish:f5e44a3:libsquish \
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		REGoth-project:physfs:4174d6a:physfs \
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		g-truc:glm:06f0840:glm/lib/glm \
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		glfw:glfw:0f488ac:glfw/lib/glfw \
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		cxong:tinydir:0862ba9:tinydir/lib/tinydir \
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		bulletphysics:bullet3:fb51c3f:bullet3/lib/bullet3 \
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		frabert:libdmusic:e193ef4:libdmusic/lib/libdmusic \
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		erikd:libsndfile:cf7a818:libsndfile \
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		gocha:sf2cute:fcaf333:sf2cute \
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		REGoth-project:CAB-Installer-Extractor:a311fea:cab/lib/CAB-Installer-Extractor
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USE_XORG=	sm ice xext x11 xrandr xinerama xcursor
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USE_GL=		gl glu
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LLD_UNSAFE=	yes # OpenAL https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
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CMAKE_ARGS+=	-DREGOTH_BUILD_WITH_SYSTEM_OPENAL:BOOL=YES
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post-extract:
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	${MV} ${WRKSRC_bgfx}/* ${WRKSRC}/lib/bgfx-cmake/bgfx
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	${MV} ${WRKSRC_bimg}/* ${WRKSRC}/lib/bgfx-cmake/bimg
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	${MV} ${WRKSRC_bx}/* ${WRKSRC}/lib/bgfx-cmake/bx
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	${MV} ${WRKSRC_libsquish}/* ${WRKSRC}/lib/ZenLib/lib/libsquish
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	${MV} ${WRKSRC_physfs}/* ${WRKSRC}/lib/ZenLib/lib/physfs
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	${MV} ${WRKSRC_libsndfile}/* ${WRKSRC}/lib/libdmusic/utils/dls2sf/lib/libsndfile
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	${MV} ${WRKSRC_sf2cute}/* ${WRKSRC}/lib/libdmusic/utils/dls2sf/lib/sf2cute
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post-patch:
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	${RM} ${WRKSRC}/lib/bgfx-cmake/bx/include/compat/freebsd/dirent.h # the real one is needed by tinydir
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do-install:
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	${MKDIR} ${STAGEDIR}${DATADIR}/shaders/
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	${INSTALL_PROGRAM} ${WRKSRC}/bin/REGoth ${STAGEDIR}${DATADIR}
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	(cd ${WRKSRC}/bin/shaders/ && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/shaders/)
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	${CAT} ${FILESDIR}/launcher.sh | ${SED} -e "s|%%DATADIR%%|${DATADIR}|" > \
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		${STAGEDIR}${PREFIX}/bin/REGoth
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	${CHMOD} 755 ${STAGEDIR}${PREFIX}/bin/REGoth
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.include <bsd.port.mk>
(-)i/games/regoth/distinfo (+33 lines)
Added Link Here
1
TIMESTAMP = 1525002169
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SHA256 (REGoth-project-REGoth-nightly-0.4.189_GH0.tar.gz) = defe4cf97627bdfad6fc16319a832e86db4ac4025d75f105d2208370845852e2
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SIZE (REGoth-project-REGoth-nightly-0.4.189_GH0.tar.gz) = 908974
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SHA256 (ataulien-bgfx-cmake-9a9b596_GH0.tar.gz) = 6f76cc58542be9f3bd4a7e180fd5c355c0806f89174e4bc2a64fdef168e64309
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SIZE (ataulien-bgfx-cmake-9a9b596_GH0.tar.gz) = 2705
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SHA256 (bkaradzic-bgfx-c0cf484_GH0.tar.gz) = 08c1cc752cb0582448f7b96dc46a483e673f636921fc907cb271579156a2315c
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SIZE (bkaradzic-bgfx-c0cf484_GH0.tar.gz) = 39793679
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SHA256 (bkaradzic-bimg-224aa80_GH0.tar.gz) = 11ef4b02f8fc2dae321d8b124eb1c7233b568f27a30b5c2cfba991ca6592c187
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SIZE (bkaradzic-bimg-224aa80_GH0.tar.gz) = 494105
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SHA256 (bkaradzic-bx-4b4b3e7_GH0.tar.gz) = b909c483c1adf84b73a89f54d530cb5e04c55eb76f63739a380c56cc2e380747
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SIZE (bkaradzic-bx-4b4b3e7_GH0.tar.gz) = 1325782
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SHA256 (ataulien-ZenLib-3a8e919_GH0.tar.gz) = bfd8fe70d9137eb07974ee9bb46fe5475d202d05068b49d3a00ead2a2430e4d2
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SIZE (ataulien-ZenLib-3a8e919_GH0.tar.gz) = 130468
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SHA256 (tito-libsquish-f5e44a3_GH0.tar.gz) = 491bd0d8648dcd063b12df3f67fcdc1a27bb3afc0f17f3f9de305b326cb71b1c
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SIZE (tito-libsquish-f5e44a3_GH0.tar.gz) = 15437191
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SHA256 (REGoth-project-physfs-4174d6a_GH0.tar.gz) = de24a48ba8cbd99b3e9e8ef04459a68b5a120f354911cf78bf212fa12242036b
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SIZE (REGoth-project-physfs-4174d6a_GH0.tar.gz) = 235472
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SHA256 (g-truc-glm-06f0840_GH0.tar.gz) = ccadc184d68133a8bc0c2a1361f0752e8740fc4da665e29c331a44133252eb17
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SIZE (g-truc-glm-06f0840_GH0.tar.gz) = 2668270
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SHA256 (glfw-glfw-0f488ac_GH0.tar.gz) = 33a1ff2238bec37b2a41bf336eea57ed03ecd36c92e9ce12483d48ad66acf01d
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SIZE (glfw-glfw-0f488ac_GH0.tar.gz) = 656542
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SHA256 (cxong-tinydir-0862ba9_GH0.tar.gz) = 558cc17bfd1bed4b7859fce41f8a50f859f5f13f931147d469c8235916cb9310
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SIZE (cxong-tinydir-0862ba9_GH0.tar.gz) = 24438
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SHA256 (bulletphysics-bullet3-fb51c3f_GH0.tar.gz) = e356490e82b63ec45db832b95a4ec62e91a68c5bbfbca1900fe19c171bf86744
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SIZE (bulletphysics-bullet3-fb51c3f_GH0.tar.gz) = 24891401
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SHA256 (frabert-libdmusic-e193ef4_GH0.tar.gz) = 9c9dd20a93f0a53984c4085b2b88dadcf494d6c707e19ced23e2a61bd1583c44
27
SIZE (frabert-libdmusic-e193ef4_GH0.tar.gz) = 94652
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SHA256 (erikd-libsndfile-cf7a818_GH0.tar.gz) = fcc4c47ac73282dcc8bf4c3f29b5f0b8a35e7b6a60c770fcd16cc6360f269867
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SIZE (erikd-libsndfile-cf7a818_GH0.tar.gz) = 676745
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SHA256 (gocha-sf2cute-fcaf333_GH0.tar.gz) = 64edf40914db991a2cf86207b4410e005e9a761d71c5ffcea98fac524eb1d29c
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SIZE (gocha-sf2cute-fcaf333_GH0.tar.gz) = 69656
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SHA256 (REGoth-project-CAB-Installer-Extractor-a311fea_GH0.tar.gz) = 98d81e649d0cd8f43a398a5f337761443ecb3a87bbb4659064efb80104ae395d
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SIZE (REGoth-project-CAB-Installer-Extractor-a311fea_GH0.tar.gz) = 131740
(-)i/games/regoth/files/launcher.sh (+3 lines)
Added Link Here
1
#!/bin/sh
2
# REGoth requires the shaders to be in the current working directory
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cd %%DATADIR%% && exec ./REGoth $*
(-)i/games/regoth/files/patch-CMakeLists.txt (+134 lines)
Added Link Here
1
--- CMakeLists.txt.orig	2018-04-23 17:26:25 UTC
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+++ CMakeLists.txt
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@@ -6,6 +6,7 @@ set(CMAKE_CXX_STANDARD 14)
4
 
5
 
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 option (REGOTH_BUILD_WITH_INSTALLER_EXTRACTOR "Compile with library to extract some installers of Gothic" OFF) 
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+option (REGOTH_BUILD_WITH_SYSTEM_OPENAL "Compile with system OpenAL" OFF) 
8
 
9
 
10
 # Vim - You Complete Me
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@@ -174,6 +175,9 @@ include_directories(lib/bullet3/src)
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 set(BULLET_LIBRARIES BulletSoftBody BulletDynamics BulletCollision LinearMath)
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 set(BULLET_MISC Bullet3Dynamics Bullet2FileLoader Bullet3Collision Bullet3Geometry Bullet3OpenCL_clew BulletFileLoader BulletWorldImporter BulletXmlWorldImporter ConvexDecomposition GIMPACTUtils HACD Test_BulletDynamics Test_BulletInverseDynamics Test_Collision)
14
 
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+# Find OpenGL
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+find_package(OpenGL REQUIRED)
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+include_directories(${OPENGL_INCLUDE_DIR}) # required by glfw headers
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 # ------------------ Engine lib ------------------
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 file(GLOB ENGINE_SRC
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@@ -223,54 +227,64 @@ endif()
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 # ------------------ OpenAL ------------------
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 # Set up OpenAL
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+if(REGOTH_BUILD_WITH_SYSTEM_OPENAL AND NOT EMSCRIPTEN)
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+    find_package(OpenAL REQUIRED)
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+    include_directories(${OPENAL_INCLUDE_DIR})
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-set(ALSOFT_CONFIG OFF CACHE BOOL "" FORCE)
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-set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE)
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-set(ALSOFT_INSTALL OFF CACHE BOOL "" FORCE)
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-
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-if (UNIX)
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-    set(LIBTYPE STATIC CACHE STRING "" FORCE)
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-    if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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-        set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
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-        set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
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-    elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
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-        set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
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-        set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
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-        set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
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-        set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
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-    elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
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-        set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
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-        set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
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-        set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
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-        set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
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+    if (UNIX)
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+        target_link_libraries(engine ${OPENAL_LIBRARY})
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+    elseif(WIN32)
51
+        target_link_libraries(engine common ${OPENAL_LIBRARY})
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     endif()
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 else()
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-    set(LIBTYPE SHARED CACHE STRING "" FORCE)
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-endif()
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+    set(ALSOFT_CONFIG OFF CACHE BOOL "" FORCE)
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+    set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE)
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+    set(ALSOFT_INSTALL OFF CACHE BOOL "" FORCE)
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-if(NOT EMSCRIPTEN)
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-    add_subdirectory(${CMAKE_SOURCE_DIR}/lib/openal-soft)
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-    include_directories(${CMAKE_SOURCE_DIR}/lib/openal-soft/include)
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-
64
     if (UNIX)
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+        set(LIBTYPE STATIC CACHE STRING "" FORCE)
66
         if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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-          set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
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-          set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
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+            set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
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+            set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
71
         elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
72
-          set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
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-          set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
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-          set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
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-          set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
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+            set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
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+            set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
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+            set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
79
+            set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
80
         elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
81
-          set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
82
-          set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
83
-          set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
84
-          set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
85
+            set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
86
+            set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
87
+            set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
88
+            set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
89
         endif()
90
-        target_link_libraries(engine OpenAL)
91
-    elseif(WIN32)
92
-        target_link_libraries(engine common OpenAL)
93
+    else()
94
+        set(LIBTYPE SHARED CACHE STRING "" FORCE)
95
     endif()
96
+
97
+    if(NOT EMSCRIPTEN)
98
+        add_subdirectory(${CMAKE_SOURCE_DIR}/lib/openal-soft)
99
+        include_directories(${CMAKE_SOURCE_DIR}/lib/openal-soft/include)
100
+
101
+        if (UNIX)
102
+            if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
103
+              set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
104
+              set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
105
+            elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
106
+              set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
107
+              set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
108
+              set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
109
+              set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
110
+            elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
111
+              set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
112
+              set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
113
+              set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
114
+              set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
115
+            endif()
116
+            target_link_libraries(engine OpenAL)
117
+        elseif(WIN32)
118
+            target_link_libraries(engine common OpenAL)
119
+        endif()
120
+    endif()
121
 endif()
122
 
123
 # ---------------- libdmusic ----------------
124
@@ -310,6 +324,10 @@ if(NOT ANDROID)
125
 else()
126
     add_definitions(-DRE_USE_SOUND)
127
     target_link_libraries(engine android_glue)
128
+endif()
129
+
130
+if(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
131
+    include_directories("lib/bgfx-cmake/bx/include/compat/freebsd")
132
 endif()
133
 
134
 add_subdirectory(lib/adpcm)
(-)i/games/regoth/files/patch-lib_bgfx-cmake_CMakeLists.txt (+51 lines)
Added Link Here
1
--- lib/bgfx-cmake/CMakeLists.txt.orig	2018-04-24 22:09:30 UTC
2
+++ lib/bgfx-cmake/CMakeLists.txt
3
@@ -7,6 +7,8 @@ endif()
4
 
5
 if(APPLE)
6
     include_directories("bx/include/compat/osx")
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+elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
8
+    include_directories("bx/include/compat/freebsd")
9
 endif()
10
 
11
 # -------------------- 3rd party -----------------------
12
@@ -115,18 +117,17 @@ if(APPLE)
13
     list(APPEND OPENGL_LIBRARIES "${COCOA_LIBRARY}" "${METAL_LIBRARY}" "${QUARTZ_LIBRARY}")
14
 else()
15
     if(NOT ANDROID)
16
-        set(OPENGL_LIBRARIES "GL")
17
+        find_package(OpenGL REQUIRED)
18
     endif()
19
 endif()
20
 
21
 if(ANDROID)
22
     target_link_libraries(bgfx log dl)
23
 elseif(UNIX)
24
-    set(DL "")
25
-    if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
26
-        set(DL dl)
27
-    endif()
28
-    target_link_libraries(bgfx ${OPENGL_LIBRARIES} pthread ${DL})
29
+    find_package(X11 REQUIRED)
30
+
31
+    target_link_libraries(bgfx ${X11_LIBRARIES} ${OPENGL_LIBRARIES} pthread ${CMAKE_DL_LIBS})
32
+    target_link_libraries(bx pthread ${CMAKE_DL_LIBS})
33
 endif()
34
 
35
 target_include_directories(bx PUBLIC bx/include)
36
@@ -139,6 +140,8 @@ if(APPLE)
37
     target_include_directories(bgfx PRIVATE ${MALLOC_INCLUDE_DIR})
38
 endif()
39
 
40
+target_include_directories(bgfx PRIVATE ${OPENGL_INCLUDE_DIR})
41
+
42
 # ------------------ Common library ----------------------
43
 file(GLOB COMMON_SRC
44
     "./bgfx/examples/common/bounds.cpp"
45
@@ -164,4 +167,6 @@ target_include_directories(bgfx_common PUBLIC bgfx/exa
46
 
47
 if(APPLE)
48
     target_include_directories(bgfx_common PRIVATE ${MALLOC_INCLUDE_DIR})
49
+elseif(UNIX)
50
+    target_include_directories(bgfx_common PRIVATE ${X11_INCLUDE_DIR}) # entry_x11.cpp
51
 endif()
(-)i/games/regoth/files/patch-lib_bgfx-cmake_bx_src_mutex.cpp (+10 lines)
Added Link Here
1
--- lib/bgfx-cmake/bx/src/mutex.cpp.orig	2018-04-24 22:16:50 UTC
2
+++ lib/bgfx-cmake/bx/src/mutex.cpp
3
@@ -9,6 +9,7 @@
4
 
5
 #if    BX_PLATFORM_ANDROID \
6
 	|| BX_PLATFORM_LINUX   \
7
+	|| BX_PLATFORM_BSD     \
8
 	|| BX_PLATFORM_IOS     \
9
 	|| BX_PLATFORM_OSX     \
10
 	|| BX_PLATFORM_PS4     \
(-)i/games/regoth/files/patch-lib_bgfx-cmake_bx_src_thread.cpp (+10 lines)
Added Link Here
1
--- lib/bgfx-cmake/bx/src/thread.cpp.orig	2018-04-24 22:27:07 UTC
2
+++ lib/bgfx-cmake/bx/src/thread.cpp
3
@@ -7,6 +7,7 @@
4
 
5
 #if    BX_PLATFORM_ANDROID \
6
 	|| BX_PLATFORM_LINUX   \
7
+	|| BX_PLATFORM_BSD     \
8
 	|| BX_PLATFORM_IOS     \
9
 	|| BX_PLATFORM_OSX     \
10
 	|| BX_PLATFORM_PS4     \
(-)i/games/regoth/pkg-descr (+4 lines)
Added Link Here
1
An open source reimplementation of the zEngine, a game engine used by
2
"Gothic" and "Gothic II".
3
4
WWW: https://github.com/REGoth-project/REGoth
(-)i/games/regoth/pkg-plist (+92 lines)
Added Link Here
1
bin/REGoth
2
%%DATADIR%%/REGoth
3
%%DATADIR%%/shaders/essl/fs_image.bin
4
%%DATADIR%%/shaders/essl/fs_image.bin.d
5
%%DATADIR%%/shaders/essl/fs_image.bin.disasm
6
%%DATADIR%%/shaders/essl/fs_particle_textured.bin
7
%%DATADIR%%/shaders/essl/fs_particle_textured.bin.d
8
%%DATADIR%%/shaders/essl/fs_particle_textured.bin.disasm
9
%%DATADIR%%/shaders/essl/fs_point_light.bin
10
%%DATADIR%%/shaders/essl/fs_point_light.bin.d
11
%%DATADIR%%/shaders/essl/fs_point_light.bin.disasm
12
%%DATADIR%%/shaders/essl/fs_screenquad.bin
13
%%DATADIR%%/shaders/essl/fs_screenquad.bin.d
14
%%DATADIR%%/shaders/essl/fs_screenquad.bin.disasm
15
%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin
16
%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin.d
17
%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin.disasm
18
%%DATADIR%%/shaders/essl/fs_skylayer.bin
19
%%DATADIR%%/shaders/essl/fs_skylayer.bin.d
20
%%DATADIR%%/shaders/essl/fs_skylayer.bin.disasm
21
%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin
22
%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin.d
23
%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin.disasm
24
%%DATADIR%%/shaders/essl/vs_image.bin
25
%%DATADIR%%/shaders/essl/vs_image.bin.d
26
%%DATADIR%%/shaders/essl/vs_image.bin.disasm
27
%%DATADIR%%/shaders/essl/vs_particle.bin
28
%%DATADIR%%/shaders/essl/vs_particle.bin.d
29
%%DATADIR%%/shaders/essl/vs_particle.bin.disasm
30
%%DATADIR%%/shaders/essl/vs_screenquad.bin
31
%%DATADIR%%/shaders/essl/vs_screenquad.bin.d
32
%%DATADIR%%/shaders/essl/vs_screenquad.bin.disasm
33
%%DATADIR%%/shaders/essl/vs_skinned.bin
34
%%DATADIR%%/shaders/essl/vs_skinned.bin.d
35
%%DATADIR%%/shaders/essl/vs_skinned.bin.disasm
36
%%DATADIR%%/shaders/essl/vs_sky.bin
37
%%DATADIR%%/shaders/essl/vs_sky.bin.d
38
%%DATADIR%%/shaders/essl/vs_sky.bin.disasm
39
%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin
40
%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin.d
41
%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin.disasm
42
%%DATADIR%%/shaders/essl/vs_world.bin
43
%%DATADIR%%/shaders/essl/vs_world.bin.d
44
%%DATADIR%%/shaders/essl/vs_world.bin.disasm
45
%%DATADIR%%/shaders/essl/vs_world_instanced.bin
46
%%DATADIR%%/shaders/essl/vs_world_instanced.bin.d
47
%%DATADIR%%/shaders/essl/vs_world_instanced.bin.disasm
48
%%DATADIR%%/shaders/glsl/fs_image.bin
49
%%DATADIR%%/shaders/glsl/fs_image.bin.d
50
%%DATADIR%%/shaders/glsl/fs_image.bin.disasm
51
%%DATADIR%%/shaders/glsl/fs_particle_textured.bin
52
%%DATADIR%%/shaders/glsl/fs_particle_textured.bin.d
53
%%DATADIR%%/shaders/glsl/fs_particle_textured.bin.disasm
54
%%DATADIR%%/shaders/glsl/fs_point_light.bin
55
%%DATADIR%%/shaders/glsl/fs_point_light.bin.d
56
%%DATADIR%%/shaders/glsl/fs_point_light.bin.disasm
57
%%DATADIR%%/shaders/glsl/fs_screenquad.bin
58
%%DATADIR%%/shaders/glsl/fs_screenquad.bin.d
59
%%DATADIR%%/shaders/glsl/fs_screenquad.bin.disasm
60
%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin
61
%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin.d
62
%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin.disasm
63
%%DATADIR%%/shaders/glsl/fs_skylayer.bin
64
%%DATADIR%%/shaders/glsl/fs_skylayer.bin.d
65
%%DATADIR%%/shaders/glsl/fs_skylayer.bin.disasm
66
%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin
67
%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin.d
68
%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin.disasm
69
%%DATADIR%%/shaders/glsl/vs_image.bin
70
%%DATADIR%%/shaders/glsl/vs_image.bin.d
71
%%DATADIR%%/shaders/glsl/vs_image.bin.disasm
72
%%DATADIR%%/shaders/glsl/vs_particle.bin
73
%%DATADIR%%/shaders/glsl/vs_particle.bin.d
74
%%DATADIR%%/shaders/glsl/vs_particle.bin.disasm
75
%%DATADIR%%/shaders/glsl/vs_screenquad.bin
76
%%DATADIR%%/shaders/glsl/vs_screenquad.bin.d
77
%%DATADIR%%/shaders/glsl/vs_screenquad.bin.disasm
78
%%DATADIR%%/shaders/glsl/vs_skinned.bin
79
%%DATADIR%%/shaders/glsl/vs_skinned.bin.d
80
%%DATADIR%%/shaders/glsl/vs_skinned.bin.disasm
81
%%DATADIR%%/shaders/glsl/vs_sky.bin
82
%%DATADIR%%/shaders/glsl/vs_sky.bin.d
83
%%DATADIR%%/shaders/glsl/vs_sky.bin.disasm
84
%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin
85
%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin.d
86
%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin.disasm
87
%%DATADIR%%/shaders/glsl/vs_world.bin
88
%%DATADIR%%/shaders/glsl/vs_world.bin.d
89
%%DATADIR%%/shaders/glsl/vs_world.bin.disasm
90
%%DATADIR%%/shaders/glsl/vs_world_instanced.bin
91
%%DATADIR%%/shaders/glsl/vs_world_instanced.bin.d
92
%%DATADIR%%/shaders/glsl/vs_world_instanced.bin.disasm

Return to bug 227844