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(-)graphics/openshadinglanguage/distinfo (-3 / +3 lines)
Lines 1-3 Link Here
1
TIMESTAMP = 1503300284
1
TIMESTAMP = 1543809154
2
SHA256 (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 5b9ad6814fd55e68f4ac50e4214120629ab9175142dc93aac350d0f54bea745a
2
SHA256 (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 3693268e70a92422184556506ecdd2fe24833774dfc3ab71886f0c572fde382b
3
SIZE (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 14572479
3
SIZE (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 13535571
(-)graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake (+16 lines)
Line 0 Link Here
1
--- src/cmake/modules/FindLLVM.cmake.orig	2018-03-28 12:34:16 UTC
2
+++ src/cmake/modules/FindLLVM.cmake
3
@@ -94,11 +94,12 @@ if ((LLVM_LIBRARY OR LLVM_LIBRARIES OR L
4
     # if static LLVM libraries were requested, use llvm-config to generate
5
     # the list of what libraries we need, and substitute that in the right
6
     # way for LLVM_LIBRARY.
7
-    execute_process (COMMAND ${LLVM_CONFIG} --libfiles
8
+    execute_process (COMMAND ${LLVM_CONFIG} --libfiles --link-static
9
                      OUTPUT_VARIABLE LLVM_LIBRARIES
10
                      OUTPUT_STRIP_TRAILING_WHITESPACE)
11
     string (REPLACE " " ";" LLVM_LIBRARIES "${LLVM_LIBRARIES}")
12
     set (LLVM_LIBRARY "")
13
+    set(LLVM_SYSTEM_LIBRARIES "-lz -lexecinfo -lncurses")
14
   else ()
15
     set (LLVM_LIBRARIES "${LLVM_LIBRARY}")
16
   endif ()
(-)graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt (-20 / +10 lines)
Lines 1-21 Link Here
1
--- src/doc/CMakeLists.txt.orig	2017-07-01 03:52:54 UTC
1
--- src/doc/CMakeLists.txt.orig	2018-12-03 20:09:06 UTC
2
+++ src/doc/CMakeLists.txt
2
+++ src/doc/CMakeLists.txt
3
@@ -3,15 +3,15 @@ set (public_docs osl-languagespec.pdf
3
@@ -39,7 +39,7 @@ macro (docdeep_generate)
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                  markdeep.min.js
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     endif ()
5
                  )
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     set (docdeep_program ${CMAKE_SOURCE_DIR}/src/build-scripts/docdeep.py)
6
 
6
     add_custom_command (OUTPUT ${mdfile}
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-install (FILES ${public_docs} DESTINATION doc COMPONENT documentation)
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-        COMMAND python ${docdeep_program} -d ${_docdeep_NAME} -s docs.css
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+install (FILES ${public_docs} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage COMPONENT documentation)
8
+        COMMAND %%PYCMD%% ${docdeep_program} -d ${_docdeep_NAME} -s docs.css
9
 
9
                 ${_docdeep_SOURCE} > "${CMAKE_CURRENT_BINARY_DIR}/${mdfile}"
10
 install ( FILES "${PROJECT_SOURCE_DIR}/LICENSE"
10
         MAIN_DEPENDENCY ${docdeep_program}
11
                 "${PROJECT_SOURCE_DIR}/INSTALL.md"
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         DEPENDS ${_docdeep_SOURCE}
12
                 "${PROJECT_SOURCE_DIR}/CHANGES.md"
13
                 "${PROJECT_SOURCE_DIR}/README.md"
14
-          DESTINATION doc )
15
+          DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage )
16
 
17
 
18
 file (GLOB testshade_figures "Figures/testshade/*.jpg")
19
 install (FILES ${testshade_figures}
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-         DESTINATION doc/Figures/testshade )
21
+         DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/Figures/testshade )
(-)graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp (+11 lines)
Line 0 Link Here
1
--- src/liboslexec/llvm_instance.cpp.orig	2016-07-02 00:07:46 UTC
2
+++ src/liboslexec/llvm_instance.cpp
3
@@ -1040,7 +1040,7 @@ BackendLLVM::run ()
4
     // Generate the LLVM IR for each layer.  Skip unused layers.
5
     m_llvm_local_mem = 0;
6
     llvm::Function* init_func = build_llvm_init ();
7
-    std::vector<llvm::Function*> funcs (nlayers, NULL);
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+    std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL);
9
     for (int layer = 0; layer < nlayers; ++layer) {
10
         set_inst (layer);
11
         if (m_layer_remap[layer] != -1) {
(-)graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp (-10 lines)
Lines 1-10 Link Here
1
--- src/liboslexec/llvm_instance.cpp.orig      2016-04-11 19:42:33 UTC
2
+++ src/liboslexec/llvm_instance.cpp
3
@@ -1037,7 +103,7 @@ BackendLLVM::run ()
4
     // Generate the LLVM IR for each layer.  Skip unused layers.
5
     m_llvm_local_mem = 0;
6
     llvm::Function* init_func = build_llvm_init ();
7
-    std::vector<llvm::Function*> funcs (nlayers, NULL);
8
+    std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL);
9
     for (int layer = 0; layer < nlayers; ++layer) {
10
         set_inst (layer);
(-)graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt (-5 / +4 lines)
Lines 1-9 Link Here
1
--- src/shaders/CMakeLists.txt.orig	2015-03-10 21:57:05 UTC
1
--- src/shaders/CMakeLists.txt.orig	2018-02-02 20:54:13 UTC
2
+++ src/shaders/CMakeLists.txt
2
+++ src/shaders/CMakeLists.txt
3
@@ -49,5 +49,5 @@ add_custom_target (shaders ALL
3
@@ -63,4 +63,4 @@ add_custom_target (shaders ALL
4
                    SOURCES ${shader_source} ${shader_headers})
4
                    SOURCES ${shader_source} ${shader_headers})
5
 
5
 
6
 install (FILES ${shader_headers} ${shader_source} ${shader_objs}
6
 install (FILES ${shader_headers} ${shader_source} ${shader_objs}
7
-         DESTINATION shaders)
7
-        DESTINATION shaders)
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+         DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/shaders)
8
+        DESTINATION %%DATADIR%%/shaders)
9
 
(-)graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt (+18 lines)
Line 0 Link Here
1
--- src/shaders/MaterialX/CMakeLists.txt.orig	2018-12-03 14:24:20 UTC
2
+++ src/shaders/MaterialX/CMakeLists.txt
3
@@ -64,7 +64,7 @@ macro (mx_oslc_compile)
4
         message (STATUS "oslc will make ${mxfile_justname} -> ${oslfile_justname} -> ${osofile_justname}")
5
     endif ()
6
     add_custom_command (OUTPUT ${osofile}
7
-        COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py"
8
+        COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py"
9
                        -s "${_shader_SHADERNAME}"
10
                        -m "${mxfile}"
11
                        -o "${oslfile}"
12
@@ -258,5 +258,5 @@ add_custom_target (mxshaders ALL
13
                    SOURCES ${shader_source} ${mx_shader_headers})
14
 
15
 install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls}
16
-         DESTINATION shaders/MaterialX)
17
+         DESTINATION %%DATADIR%%/shaders/MaterialX)
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(-)graphics/openshadinglanguage/Makefile (-11 / +32 lines)
Lines 2-10 Link Here
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# $FreeBSD$
2
# $FreeBSD$
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3
4
PORTNAME=	openshadinglanguage
4
PORTNAME=	openshadinglanguage
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PORTVERSION=	1.8.10
5
PORTVERSION=	1.10.2
6
DISTVERSIONPREFIX=	Release-
6
DISTVERSIONPREFIX=	Release-
7
PORTREVISION=	10
8
CATEGORIES=	graphics devel
7
CATEGORIES=	graphics devel
9
8
10
MAINTAINER=	FreeBSD@Shaneware.biz
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MAINTAINER=	FreeBSD@Shaneware.biz
Lines 12-35 Link Here
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11
13
LICENSE=	BSD3CLAUSE
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LICENSE=	BSD3CLAUSE
14
13
15
BUILD_DEPENDS=	llvm-config40:devel/llvm40
14
BUILD_DEPENDS=	llvm-config60:devel/llvm60
16
LIB_DEPENDS=	libboost_thread.so:devel/boost-libs \
15
LIB_DEPENDS=	libboost_thread.so:devel/boost-libs \
17
		libIlmImf.so:graphics/openexr \
16
		libtinfo.so:devel/ncurses \
18
		libImath.so:graphics/ilmbase \
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		libImath.so:graphics/ilmbase \
19
		libOpenImageIO.so:graphics/openimageio
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		libIlmImf.so:graphics/openexr \
20
RUN_DEPENDS=	llvm-config40:devel/llvm40
19
		libOpenImageIO.so:graphics/openimageio \
20
		libpugixml.so:textproc/pugixml
21
RUN_DEPENDS=	llvm-config60:devel/llvm60
22
23
USES=		bison cmake:outsource ncurses python:build
24
USE_LDCONFIG=	yes
21
25
22
USES=		bison cmake:outsource compiler:c++11-lang ncurses
23
USE_GITHUB=	yes
26
USE_GITHUB=	yes
24
GH_ACCOUNT=	imageworks
27
GH_ACCOUNT=	imageworks
25
GH_PROJECT=	OpenShadingLanguage
28
GH_PROJECT=	OpenShadingLanguage
26
29
27
CMAKE_ARGS=	-DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \
30
CMAKE_ON=	ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS
28
		-DENABLERTTI:BOOL=ON -DUSE_BOOST_WAVE:BOOL=OFF
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CMAKE_OFF=	USE_BOOST_WAVE
29
USE_LDCONFIG=	yes
32
CMAKE_ARGS=	-DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config60" \
33
		-DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} \
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		-DUSE_CPP:STRING=11
35
36
OPTIONS_DEFINE=		OSLTOY
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OPTIONS_SUB=		yes
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OSLTOY_DESC=		Interactive shader edit and visualize tool
39
OSLTOY_CMAKE_BOOL=	USE_QT
40
OSLTOY_USES=		qt:5
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OSLTOY_USE=		QT=core,gui,qmake_build,widgets
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43
CXXFLAGS+=	-I${STAGEDIR}/include
44
45
PLIST_SUB+=	LIBVERS=${PORTVERSION}
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46
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post-patch:
47
post-patch:
32
	@${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \
48
	@${REINPLACE_CMD} -e 's,bash,sh,' \
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		${WRKSRC}/src/liboslexec/serialize-bc.bash
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		${WRKSRC}/src/liboslexec/serialize-bc.bash
50
	@${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \
51
		-e 's,%%PYCMD%%,${PYTHON_CMD},' \
52
		${WRKSRC}/src/shaders/CMakeLists.txt \
53
		${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt \
54
		${WRKSRC}/src/doc/CMakeLists.txt
34
55
35
.include <bsd.port.mk>
56
.include <bsd.port.mk>
(-)graphics/openshadinglanguage/pkg-plist (-17 / +1291 lines)
Lines 1-14 Link Here
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bin/oslc
1
bin/oslc
2
bin/oslinfo
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bin/oslinfo
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%%OSLTOY%%bin/osltoy
3
bin/testrender
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bin/testrender
4
bin/testshade
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bin/testshade
5
bin/testshade_dso
6
bin/testshade_dso
7
include/OSL/ImathMatrix_cuda.h
8
include/OSL/ImathVec_cuda.h
9
include/OSL/Imathx.h
6
include/OSL/accum.h
10
include/OSL/accum.h
7
include/OSL/dual_vec.h
11
include/OSL/device_string.h
8
include/OSL/dual.h
12
include/OSL/dual.h
13
include/OSL/dual_vec.h
9
include/OSL/export.h
14
include/OSL/export.h
10
include/OSL/genclosure.h
15
include/OSL/genclosure.h
11
include/OSL/Imathx.h
12
include/OSL/llvm_util.h
16
include/OSL/llvm_util.h
13
include/OSL/matrix22.h
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include/OSL/matrix22.h
14
include/OSL/optautomata.h
18
include/OSL/optautomata.h
Lines 21-52 Link Here
21
include/OSL/oslversion.h
25
include/OSL/oslversion.h
22
include/OSL/rendererservices.h
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include/OSL/rendererservices.h
23
include/OSL/shaderglobals.h
27
include/OSL/shaderglobals.h
28
include/OSL/strdecls.h
24
lib/liboslcomp.so
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lib/liboslcomp.so
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lib/liboslcomp.so.1.10
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lib/liboslcomp.so.%%LIBVERS%%
25
lib/liboslexec.so
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lib/liboslexec.so
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lib/liboslexec.so.1.10
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lib/liboslexec.so.%%LIBVERS%%
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lib/liboslnoise.so
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lib/liboslnoise.so
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lib/liboslnoise.so.1.10
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lib/liboslnoise.so.%%LIBVERS%%
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lib/liboslquery.so
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lib/liboslquery.so
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lib/liboslquery.so.1.10
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lib/liboslquery.so.%%LIBVERS%%
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lib/libtestshade.so
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lib/libtestshade.so
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lib/libtestshade.so.1.10
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lib/libtestshade.so.%%LIBVERS%%
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lib/osl.imageio.so
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lib/osl.imageio.so
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%%DATADIR%%/CHANGES.md
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lib/osl.imageio.so.1.10
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%%DATADIR%%/Figures/testshade/fBm_default.jpg
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lib/osl.imageio.so.%%LIBVERS%%
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%%DATADIR%%/Figures/testshade/fBm_freq.jpg
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%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl
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%%DATADIR%%/Figures/testshade/fBm_gain.jpg
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%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso
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%%DATADIR%%/Figures/testshade/fBm_lac.jpg
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%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl
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%%DATADIR%%/Figures/testshade/fBm_octaves.jpg
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%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso
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%%DATADIR%%/Figures/testshade/makenoise.jpg
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%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl
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%%DATADIR%%/Figures/testshade/noisetex.jpg
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%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso
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%%DATADIR%%/Figures/testshade/show_uv.jpg
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%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl
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%%DATADIR%%/INSTALL.md
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%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso
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%%DATADIR%%/LICENSE
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl
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%%DATADIR%%/markdeep.min.js
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso
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%%DATADIR%%/osl-languagespec.pdf
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl
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%%DATADIR%%/README.md
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_acos_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_acos_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_acos_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_acos_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_acos_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_acos_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_acos_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_acos_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_acos_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_acos_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_asin_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_asin_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_asin_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_asin_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_asin_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_asin_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_asin_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_asin_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_asin_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_asin_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.oso
145
%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.osl
146
%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.oso
147
%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.osl
152
%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.oso
153
%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl
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1056
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