Added
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--- src/libffmpeg/libavcodec/mpeg12.c.orig Mon Aug 2 14:18:46 2004 |
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+++ src/libffmpeg/libavcodec/mpeg12.c Mon Aug 2 14:22:10 2004 |
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@@ -65,16 +65,16 @@ |
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int component); |
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static void mpeg1_encode_motion(MpegEncContext *s, int val, int f_or_b_code); // RAL: f_code parameter added |
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#endif //CONFIG_ENCODERS |
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-static inline int mpeg1_decode_block_inter(MpegEncContext *s, |
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+static int mpeg1_decode_block_inter(MpegEncContext *s, |
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DCTELEM *block, |
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int n); |
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-static inline int mpeg1_decode_block_intra(MpegEncContext *s, |
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+static int mpeg1_decode_block_intra(MpegEncContext *s, |
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DCTELEM *block, |
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int n); |
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-static inline int mpeg2_decode_block_non_intra(MpegEncContext *s, |
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+static int mpeg2_decode_block_non_intra(MpegEncContext *s, |
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DCTELEM *block, |
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int n); |
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-static inline int mpeg2_decode_block_intra(MpegEncContext *s, |
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+static int mpeg2_decode_block_intra(MpegEncContext *s, |
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DCTELEM *block, |
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int n); |
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static int mpeg_decode_motion(MpegEncContext *s, int fcode, int pred); |
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@@ -1442,7 +1442,7 @@ |
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return val; |
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} |
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|
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-static inline int decode_dc(GetBitContext *gb, int component) |
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+static int decode_dc(GetBitContext *gb, int component) |
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{ |
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int code, diff; |
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|
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@@ -1463,7 +1463,7 @@ |
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return diff; |
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} |
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|
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-static inline int mpeg1_decode_block_intra(MpegEncContext *s, |
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+static int mpeg1_decode_block_intra(MpegEncContext *s, |
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DCTELEM *block, |
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int n) |
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{ |
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@@ -1536,7 +1536,7 @@ |
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return 0; |
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} |
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|
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-static inline int mpeg1_decode_block_inter(MpegEncContext *s, |
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+static int mpeg1_decode_block_inter(MpegEncContext *s, |
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DCTELEM *block, |
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int n) |
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{ |
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@@ -1614,7 +1614,7 @@ |
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|
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/* Also does unquantization here, since I will never support mpeg2 |
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encoding */ |
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-static inline int mpeg2_decode_block_non_intra(MpegEncContext *s, |
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+static int mpeg2_decode_block_non_intra(MpegEncContext *s, |
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DCTELEM *block, |
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int n) |
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{ |
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@@ -1693,7 +1693,7 @@ |
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return 0; |
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} |
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|
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-static inline int mpeg2_decode_block_intra(MpegEncContext *s, |
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+static int mpeg2_decode_block_intra(MpegEncContext *s, |
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DCTELEM *block, |
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int n) |
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{ |