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(-)actioncube/Makefile (-7 / +6 lines)
Lines 5-16 Link Here
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# $FreeBSD: ports/games/actioncube/Makefile,v 1.2 2007/05/19 20:05:17 flz Exp $
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# $FreeBSD: ports/games/actioncube/Makefile,v 1.2 2007/05/19 20:05:17 flz Exp $
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#
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#
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PORTNAME=	actioncube
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PORTNAME=	assaultcube
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PORTVERSION=	0.92
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PORTVERSION=	0.93
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PORTREVISION=	1
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CATEGORIES=	games
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CATEGORIES=	games
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MASTER_SITES=	SF/actiongame
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MASTER_SITES=	SF/actiongame
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DISTNAME=	ActionCube_v${PORTVERSION}
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DISTNAME=	AssaultCube_v${PORTVERSION}
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MAINTAINER=	alepulver@FreeBSD.org
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MAINTAINER=	alepulver@FreeBSD.org
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COMMENT=	Total conversion of the FPS game called Cube
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COMMENT=	Total conversion of the FPS game called Cube
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USE_GMAKE=	yes
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USE_GMAKE=	yes
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GNU_CONFIGURE=	yes
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GNU_CONFIGURE=	yes
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ALL_TARGET=	libenet
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ALL_TARGET=	libenet
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WRKSRC=		${WRKDIR}/ActionCube
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WRKSRC=		${WRKDIR}/${DISTNAME:C/_v.*//}
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CONFIGURE_WRKSRC=	${WRKSRC}/source/enet
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CONFIGURE_WRKSRC=	${WRKSRC}/source/enet
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BUILD_WRKSRC=	${WRKSRC}/source/src
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BUILD_WRKSRC=	${WRKSRC}/source/src
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.endif
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.endif
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.if defined(WITHOUT_OPTIMIZED_CFLAGS)
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.if defined(WITHOUT_OPTIMIZED_CFLAGS)
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MAKE_ENV+=	CXXOPTFLAGS=""
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post-patch:
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	@${REINPLACE_CMD} -e 's|$$(CXXOPTFLAGS)||' ${WRKSRC}/source/src/Makefile
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.endif
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.endif
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do-install:
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do-install:
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.for f in ${ACUBE_BIN}
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.for f in ${ACUBE_BIN}
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	${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}_${f} ${PREFIX}/bin
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	${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}_${f} ${PREFIX}/bin
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.endfor
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.endfor
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	${MKDIR} ${PREFIX}/libexec/${PORTNAME}
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.for f in ${ACUBE_BIN}
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.for f in ${ACUBE_BIN}
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	${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ac_${f} \
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	${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ac_${f} \
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		${PREFIX}/libexec/${PORTNAME}_${f}
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		${PREFIX}/libexec/${PORTNAME}_${f}
(-)actioncube/distinfo (-3 / +3 lines)
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MD5 (ActionCube_v0.92.tar.bz2) = f51ba3f4a11c136bdaf1cd4692e03c4e
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MD5 (AssaultCube_v0.93.tar.bz2) = 1f428b834d0c0540bf87c75ce8a5e48a
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SHA256 (ActionCube_v0.92.tar.bz2) = cebef7a53949c3ca80c75549c9618dffe8dc120d44fef063d2bf67c495e4afe7
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SHA256 (AssaultCube_v0.93.tar.bz2) = e9245bd4bf40410e967bff335fa010e949ad0b55fcf355e167c1a2d108754a07
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SIZE (ActionCube_v0.92.tar.bz2) = 18241399
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SIZE (AssaultCube_v0.93.tar.bz2) = 18521434
(-)actioncube/pkg-descr (-5 / +5 lines)
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ActionCube is a total conversion of Wouter van Oortmerssen's FPS called Cube.
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AssaultCube, formerly ActionCube, is a free first-person-shooter based on the
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Set in a realistic looking environment, as far as that's possible with this
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game Cube. Set in a realistic looking environment, as far as that's possible
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engine, while gameplay stays fast and arcade. This game is all about team
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with this engine, while gameplay stays fast and arcade. This game is all about
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oriented multiplayer fun.
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team oriented multiplayer fun.
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WWW: http://action.cubers.net/
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WWW: http://assault.cubers.net/
(-)actioncube/pkg-plist (-46 / +72 lines)
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%%CLIENT%%bin/actioncube_client
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%%CLIENT%%bin/assaultcube_client
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%%DEDICATED%%bin/actioncube_server
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%%DEDICATED%%bin/assaultcube_server
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%%CLIENT%%libexec/actioncube_client
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%%CLIENT%%libexec/assaultcube_client
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%%DEDICATED%%libexec/actioncube_server
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%%DEDICATED%%libexec/assaultcube_server
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%%DATADIR%%/bot/bot_names.txt
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%%DATADIR%%/bot/bot_names.txt
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%%DATADIR%%/bot/bot_skill.cfg
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%%DATADIR%%/bot/bot_skill.cfg
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%%DATADIR%%/bot/bot_teams.txt
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%%DATADIR%%/bot/bot_teams.txt
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%%DATADIR%%/bot/waypoints/ac_desert.wpt
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%%DATADIR%%/bot/waypoints/ac_desert.wpt
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%%DATADIR%%/bot/waypoints/ac_desert2.wpt
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%%DATADIR%%/bot/waypoints/ac_desert2.wpt
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%%DATADIR%%/bot/waypoints/ac_mines.wpt
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%%DATADIR%%/bot/waypoints/ac_mines.wpt
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%%DATADIR%%/bot/waypoints/ac_snow.wpt
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%%DATADIR%%/config/autoexec.cfg
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%%DATADIR%%/config/autoexec.cfg
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%%DATADIR%%/config/default_map_settings.cfg
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%%DATADIR%%/config/default_map_settings.cfg
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%%DATADIR%%/config/defaults.cfg
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%%DATADIR%%/config/defaults.cfg
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%%DATADIR%%/config/docs.cfg
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%%DATADIR%%/config/font.cfg
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%%DATADIR%%/config/keymap.cfg
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%%DATADIR%%/config/keymap.cfg
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%%DATADIR%%/config/maprot.cfg
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%%DATADIR%%/config/maprot.cfg
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%%DATADIR%%/config/menus.cfg
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%%DATADIR%%/config/menus.cfg
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%%DATADIR%%/config/prefabs.cfg
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%%DATADIR%%/config/prefabs.cfg
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%%DATADIR%%/config/securemaps.cfg
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%%DATADIR%%/config/sounds.cfg
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%%DATADIR%%/config/sounds.cfg
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%%DATADIR%%/packages/audio/songs/ac.ogg
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%%DATADIR%%/packages/audio/songs/ac.ogg
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%%DATADIR%%/packages/audio/songs/readme.txt
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%%DATADIR%%/packages/audio/songs/readme.txt
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%%DATADIR%%/packages/maps/ac_desert2.cgz
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%%DATADIR%%/packages/maps/ac_desert2.cgz
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%%DATADIR%%/packages/maps/ac_mines.cfg
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%%DATADIR%%/packages/maps/ac_mines.cfg
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%%DATADIR%%/packages/maps/ac_mines.cgz
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%%DATADIR%%/packages/maps/ac_mines.cgz
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%%DATADIR%%/packages/maps/ac_snow.cfg
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%%DATADIR%%/packages/maps/ac_snow.cgz
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%%DATADIR%%/packages/misc/base.png
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%%DATADIR%%/packages/misc/base.png
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%%DATADIR%%/packages/misc/chars.png
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%%DATADIR%%/packages/misc/crosshairs/cube.png
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%%DATADIR%%/packages/misc/crosshairs/cube.png
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%%DATADIR%%/packages/misc/crosshairs/default.png
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%%DATADIR%%/packages/misc/crosshairs/default.png
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%%DATADIR%%/packages/misc/crosshairs/dot.png
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%%DATADIR%%/packages/misc/crosshairs/dot.png
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%%DATADIR%%/packages/misc/crosshairs/star.png
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%%DATADIR%%/packages/misc/crosshairs/star.png
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%%DATADIR%%/packages/misc/crosshairs/wide.png
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%%DATADIR%%/packages/misc/crosshairs/wide.png
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%%DATADIR%%/packages/misc/crosshairs/x-dot.png
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%%DATADIR%%/packages/misc/crosshairs/x-dot.png
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%%DATADIR%%/packages/misc/ctficons.png
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%%DATADIR%%/packages/misc/explosion.jpg
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%%DATADIR%%/packages/misc/flag_icons.png
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%%DATADIR%%/packages/misc/full_logo.png
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%%DATADIR%%/packages/misc/hole.png
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%%DATADIR%%/packages/misc/hole.png
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%%DATADIR%%/packages/misc/items.png
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%%DATADIR%%/packages/misc/items.png
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%%DATADIR%%/packages/misc/newchars.png
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%%DATADIR%%/packages/misc/radaricons.png
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%%DATADIR%%/packages/misc/radaroverlays.png
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%%DATADIR%%/packages/misc/readme.txt
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%%DATADIR%%/packages/misc/readme.txt
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%%DATADIR%%/packages/misc/scope.png
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%%DATADIR%%/packages/misc/smoke.png
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%%DATADIR%%/packages/misc/startscreen.png
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%%DATADIR%%/packages/misc/teamicons.png
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%%DATADIR%%/packages/misc/teammate.png
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%%DATADIR%%/packages/misc/teammate.png
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%%DATADIR%%/packages/misc/teams.png
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%%DATADIR%%/packages/misc/teams.png
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%%DATADIR%%/packages/models/mapmodels/aard/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/aard/skin.jpg
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%%DATADIR%%/packages/models/misc/debris/skin.jpg
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%%DATADIR%%/packages/models/misc/debris/tris.md2
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%%DATADIR%%/packages/models/misc/debris/tris.md2
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%%DATADIR%%/packages/models/misc/gib01/md2.cfg
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%%DATADIR%%/packages/models/misc/gib01/md2.cfg
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%%DATADIR%%/packages/models/misc/gib01/shadows.dat
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%%DATADIR%%/packages/models/misc/gib01/skin.jpg
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%%DATADIR%%/packages/models/misc/gib01/skin.jpg
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%%DATADIR%%/packages/models/misc/gib01/tris.md2
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%%DATADIR%%/packages/models/misc/gib02/md2.cfg
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%%DATADIR%%/packages/models/misc/gib02/md2.cfg
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%%DATADIR%%/packages/models/misc/gib02/shadows.dat
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%%DATADIR%%/packages/models/misc/gib02/skin.jpg
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%%DATADIR%%/packages/models/misc/gib02/tris.md2
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%%DATADIR%%/packages/models/misc/gib03/md2.cfg
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%%DATADIR%%/packages/models/misc/gib03/shadows.dat
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%%DATADIR%%/packages/models/misc/gib03/skin.jpg
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%%DATADIR%%/packages/models/misc/gib03/tris.md2
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%%DATADIR%%/packages/models/misc/gib03/tris.md2
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%%DATADIR%%/packages/models/misc/license.txt
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%%DATADIR%%/packages/models/misc/license.txt
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%%DATADIR%%/packages/models/misc/md2.cfg
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%%DATADIR%%/packages/models/misc/md2.cfg
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%%DATADIR%%/packages/models/pickups/akimbo/shadows.dat
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%%DATADIR%%/packages/models/pickups/akimbo/skin.jpg
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%%DATADIR%%/packages/models/pickups/akimbo/skin.jpg
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%%DATADIR%%/packages/models/pickups/akimbo/tris.md2
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%%DATADIR%%/packages/models/pickups/akimbo/tris.md2
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%%DATADIR%%/packages/models/pickups/ammobox/shadows.dat
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%%DATADIR%%/packages/models/pickups/ammobox/skin.jpg
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%%DATADIR%%/packages/models/pickups/ammobox/skin.jpg
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%%DATADIR%%/packages/models/pickups/ammobox/tris.md2
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%%DATADIR%%/packages/models/pickups/ammobox/tris.md2
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%%DATADIR%%/packages/models/pickups/flags/CLA/md3.cfg
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%%DATADIR%%/packages/models/pickups/flags/CLA/md3.cfg
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%%DATADIR%%/packages/models/pickups/flags/small_RVSF/md2.cfg
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%%DATADIR%%/packages/models/pickups/flags/small_RVSF/md2.cfg
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%%DATADIR%%/packages/models/pickups/flags/small_RVSF/skin.jpg
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%%DATADIR%%/packages/models/pickups/flags/small_RVSF/skin.jpg
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%%DATADIR%%/packages/models/pickups/flags/small_RVSF/tris.md2
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%%DATADIR%%/packages/models/pickups/flags/small_RVSF/tris.md2
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%%DATADIR%%/packages/models/pickups/health/shadows.dat
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%%DATADIR%%/packages/models/pickups/health/skin.jpg
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%%DATADIR%%/packages/models/pickups/health/skin.jpg
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%%DATADIR%%/packages/models/pickups/health/tris.md2
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%%DATADIR%%/packages/models/pickups/health/tris.md2
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%%DATADIR%%/packages/models/pickups/kevlar/shadows.dat
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%%DATADIR%%/packages/models/pickups/kevlar/skin.jpg
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%%DATADIR%%/packages/models/pickups/kevlar/skin.jpg
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%%DATADIR%%/packages/models/pickups/kevlar/tris.md2
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%%DATADIR%%/packages/models/pickups/kevlar/tris.md2
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%%DATADIR%%/packages/models/pickups/license.txt
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%%DATADIR%%/packages/models/pickups/license.txt
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%%DATADIR%%/packages/models/pickups/nades/shadows.dat
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%%DATADIR%%/packages/models/pickups/nades/tris.md2
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%%DATADIR%%/packages/models/pickups/pistolclips/shadows.dat
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%%DATADIR%%/packages/models/pickups/pistolclips/skin.jpg
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%%DATADIR%%/packages/models/pickups/pistolclips/skin.jpg
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%%DATADIR%%/packages/models/pickups/pistolclips/tris.md2
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%%DATADIR%%/packages/models/pickups/pistolclips/tris.md2
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%%DATADIR%%/packages/models/playermodels/counterterrorist/01/skin.jpg
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%%DATADIR%%/packages/models/playermodels/CLA/01.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/02/skin.jpg
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%%DATADIR%%/packages/models/playermodels/CLA/02.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/03/skin.jpg
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%%DATADIR%%/packages/models/playermodels/CLA/03.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/04/skin.jpg
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%%DATADIR%%/packages/models/playermodels/CLA/04.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/05/skin.jpg
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%%DATADIR%%/packages/models/playermodels/RVSF/01.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/06/skin.jpg
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%%DATADIR%%/packages/models/playermodels/RVSF/02.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/md2.cfg
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%%DATADIR%%/packages/models/playermodels/RVSF/03.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/skin.jpg
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%%DATADIR%%/packages/models/playermodels/RVSF/04.jpg
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%%DATADIR%%/packages/models/playermodels/counterterrorist/tris.md2
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%%DATADIR%%/packages/models/playermodels/RVSF/05.jpg
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%%DATADIR%%/packages/models/playermodels/RVSF/06.jpg
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%%DATADIR%%/packages/models/playermodels/md2.cfg
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%%DATADIR%%/packages/models/playermodels/readme.txt
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%%DATADIR%%/packages/models/playermodels/readme.txt
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%%DATADIR%%/packages/models/playermodels/terrorist/01/skin.jpg
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%%DATADIR%%/packages/models/playermodels/shadows.dat
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%%DATADIR%%/packages/models/playermodels/terrorist/02/skin.jpg
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%%DATADIR%%/packages/models/playermodels/skin.jpg
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%%DATADIR%%/packages/models/playermodels/terrorist/03/skin.jpg
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%%DATADIR%%/packages/models/playermodels/tris.md2
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%%DATADIR%%/packages/models/playermodels/terrorist/04/skin.jpg
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%%DATADIR%%/packages/models/playermodels/terrorist/md2.cfg
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%%DATADIR%%/packages/models/playermodels/terrorist/skin.jpg
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%%DATADIR%%/packages/models/playermodels/terrorist/tris.md2
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%%DATADIR%%/packages/models/weapons/assault/md3.cfg
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%%DATADIR%%/packages/models/weapons/assault/md3.cfg
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%%DATADIR%%/packages/models/weapons/assault/menu/skin.jpg
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%%DATADIR%%/packages/models/weapons/assault/menu/skin.jpg
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%%DATADIR%%/packages/models/weapons/assault/menu/tris.md2
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%%DATADIR%%/packages/models/weapons/assault/menu/tris.md2
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%%DATADIR%%/packages/models/weapons/assault/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/assault/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/assault/tris_high.md3
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%%DATADIR%%/packages/models/weapons/assault/tris_high.md3
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%%DATADIR%%/packages/models/weapons/assault/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/assault/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/assault/world/shadows.dat
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%%DATADIR%%/packages/models/weapons/assault/world/skin.jpg
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%%DATADIR%%/packages/models/weapons/assault/world/skin.jpg
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%%DATADIR%%/packages/models/weapons/assault/world/tris.md2
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%%DATADIR%%/packages/models/weapons/assault/world/tris.md2
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%%DATADIR%%/packages/models/weapons/grenade/md3.cfg
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%%DATADIR%%/packages/models/weapons/grenade/md3.cfg
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%%DATADIR%%/packages/models/weapons/grenade/skin_hands.jpg
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%%DATADIR%%/packages/models/weapons/grenade/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/grenade/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/grenade/static/md2.cfg
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%%DATADIR%%/packages/models/weapons/grenade/static/md2.cfg
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%%DATADIR%%/packages/models/weapons/grenade/static/shadows.dat
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%%DATADIR%%/packages/models/weapons/grenade/static/skin.jpg
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%%DATADIR%%/packages/models/weapons/grenade/static/tris.md2
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%%DATADIR%%/packages/models/weapons/grenade/tris_high.md3
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%%DATADIR%%/packages/models/weapons/grenade/tris_high.md3
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%%DATADIR%%/packages/models/weapons/grenade/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/grenade/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/grenade/world/shadows.dat
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%%DATADIR%%/packages/models/weapons/grenade/world/skin.jpg
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%%DATADIR%%/packages/models/weapons/grenade/world/skin.jpg
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%%DATADIR%%/packages/models/weapons/grenade/world/tris.md2
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%%DATADIR%%/packages/models/weapons/grenade/world/tris.md2
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%%DATADIR%%/packages/models/weapons/knife/md3.cfg
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%%DATADIR%%/packages/models/weapons/knife/md3.cfg
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%%DATADIR%%/packages/models/weapons/knife/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/knife/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/knife/tris_high.md3
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%%DATADIR%%/packages/models/weapons/knife/tris_high.md3
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%%DATADIR%%/packages/models/weapons/knife/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/knife/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/knife/world/shadows.dat
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%%DATADIR%%/packages/models/weapons/knife/world/tris.md2
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%%DATADIR%%/packages/models/weapons/license.txt
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%%DATADIR%%/packages/models/weapons/license.txt
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%%DATADIR%%/packages/models/weapons/pistol/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/pistol/skin_weapon.jpg
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%%DATADIR%%/packages/models/weapons/pistol/tris_high.md3
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%%DATADIR%%/packages/models/weapons/pistol/tris_high.md3
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%%DATADIR%%/packages/models/weapons/pistol/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/pistol/world/shadows.dat
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%%DATADIR%%/packages/models/weapons/pistol/world/skin.jpg
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%%DATADIR%%/packages/models/weapons/shotgun/md3.cfg
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%%DATADIR%%/packages/models/weapons/shotgun/md3.cfg
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%%DATADIR%%/packages/models/weapons/shotgun/tris_high.md3
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%%DATADIR%%/packages/models/weapons/shotgun/world/md2.cfg
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%%DATADIR%%/packages/models/weapons/shotgun/world/skin.jpg
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%%DATADIR%%/packages/models/weapons/shotgun/world/tris.md2
347
%%DATADIR%%/packages/models/weapons/shotgun/world/tris.md2
326
%%DATADIR%%/packages/models/weapons/sniper/md3.cfg
348
%%DATADIR%%/packages/models/weapons/sniper/md3.cfg
Lines 330-335 Link Here
330
%%DATADIR%%/packages/models/weapons/sniper/skin_weapon.jpg
352
%%DATADIR%%/packages/models/weapons/sniper/skin_weapon.jpg
331
%%DATADIR%%/packages/models/weapons/sniper/tris_high.md3
353
%%DATADIR%%/packages/models/weapons/sniper/tris_high.md3
332
%%DATADIR%%/packages/models/weapons/sniper/world/md2.cfg
354
%%DATADIR%%/packages/models/weapons/sniper/world/md2.cfg
355
%%DATADIR%%/packages/models/weapons/sniper/world/shadows.dat
333
%%DATADIR%%/packages/models/weapons/sniper/world/skin.jpg
356
%%DATADIR%%/packages/models/weapons/sniper/world/skin.jpg
334
%%DATADIR%%/packages/models/weapons/sniper/world/tris.md2
357
%%DATADIR%%/packages/models/weapons/sniper/world/tris.md2
335
%%DATADIR%%/packages/models/weapons/subgun/md3.cfg
358
%%DATADIR%%/packages/models/weapons/subgun/md3.cfg
Lines 339-344 Link Here
339
%%DATADIR%%/packages/models/weapons/subgun/skin_weapon.jpg
362
%%DATADIR%%/packages/models/weapons/subgun/skin_weapon.jpg
340
%%DATADIR%%/packages/models/weapons/subgun/tris_high.md3
363
%%DATADIR%%/packages/models/weapons/subgun/tris_high.md3
341
%%DATADIR%%/packages/models/weapons/subgun/world/md2.cfg
364
%%DATADIR%%/packages/models/weapons/subgun/world/md2.cfg
365
%%DATADIR%%/packages/models/weapons/subgun/world/shadows.dat
342
%%DATADIR%%/packages/models/weapons/subgun/world/skin.jpg
366
%%DATADIR%%/packages/models/weapons/subgun/world/skin.jpg
343
%%DATADIR%%/packages/models/weapons/subgun/world/tris.md2
367
%%DATADIR%%/packages/models/weapons/subgun/world/tris.md2
344
%%DATADIR%%/packages/textures/DigitalFlux/dirt_pebbles_01.jpg
368
%%DATADIR%%/packages/textures/DigitalFlux/dirt_pebbles_01.jpg
Lines 414-419 Link Here
414
%%DATADIR%%/packages/textures/jcdpc/readme.txt
438
%%DATADIR%%/packages/textures/jcdpc/readme.txt
415
%%DATADIR%%/packages/textures/jcdpc/stone.jpg
439
%%DATADIR%%/packages/textures/jcdpc/stone.jpg
416
%%DATADIR%%/packages/textures/kurt/klite1.jpg
440
%%DATADIR%%/packages/textures/kurt/klite1.jpg
441
%%DATADIR%%/packages/textures/kurt/klite2.jpg
417
%%DATADIR%%/packages/textures/kurt/readme.txt
442
%%DATADIR%%/packages/textures/kurt/readme.txt
418
%%DATADIR%%/packages/textures/makke/01-CMU.jpg
443
%%DATADIR%%/packages/textures/makke/01-CMU.jpg
419
%%DATADIR%%/packages/textures/makke/11-Brick.jpg
444
%%DATADIR%%/packages/textures/makke/11-Brick.jpg
Lines 652-667 Link Here
652
%%DATADIR%%/packages/textures/zastrow/wood_crate_10.jpg
677
%%DATADIR%%/packages/textures/zastrow/wood_crate_10.jpg
653
%%DATADIR%%/packages/textures/zastrow/wood_crate_12.jpg
678
%%DATADIR%%/packages/textures/zastrow/wood_crate_12.jpg
654
%%PORTDOCS%%%%DOCSDIR%%/README.html
679
%%PORTDOCS%%%%DOCSDIR%%/README.html
655
%%PORTDOCS%%%%DOCSDIR%%/config.html
680
%%PORTDOCS%%%%DOCSDIR%%/README.xml
656
%%PORTDOCS%%%%DOCSDIR%%/docs.css
681
%%PORTDOCS%%%%DOCSDIR%%/cube_bot-readme.txt
657
%%PORTDOCS%%%%DOCSDIR%%/editref.html
682
%%PORTDOCS%%%%DOCSDIR%%/cubeengine.xml
658
%%PORTDOCS%%%%DOCSDIR%%/game.html
683
%%PORTDOCS%%%%DOCSDIR%%/cuberef.txt
659
%%PORTDOCS%%%%DOCSDIR%%/gamecommands.html
684
%%PORTDOCS%%%%DOCSDIR%%/cubescript.xml
660
%%PORTDOCS%%%%DOCSDIR%%/getstarted.html
685
%%PORTDOCS%%%%DOCSDIR%%/game.xml
661
%%PORTDOCS%%%%DOCSDIR%%/history.html
686
%%PORTDOCS%%%%DOCSDIR%%/getstarted.xml
662
%%PORTDOCS%%%%DOCSDIR%%/known_issues.txt
687
%%PORTDOCS%%%%DOCSDIR%%/history.xml
688
%%PORTDOCS%%%%DOCSDIR%%/knownissues.xml
663
%%PORTDOCS%%%%DOCSDIR%%/mappers_readme.txt
689
%%PORTDOCS%%%%DOCSDIR%%/mappers_readme.txt
664
%%PORTDOCS%%%%DOCSDIR%%/misc.html
665
%%PORTDOCS%%%%DOCSDIR%%/package_copyrights.txt
690
%%PORTDOCS%%%%DOCSDIR%%/package_copyrights.txt
666
%%PORTDOCS%%%%DOCSDIR%%/pics/ctf-hud.jpg
691
%%PORTDOCS%%%%DOCSDIR%%/pics/ctf-hud.jpg
667
%%PORTDOCS%%%%DOCSDIR%%/pics/flag_cla.jpg
692
%%PORTDOCS%%%%DOCSDIR%%/pics/flag_cla.jpg
Lines 679-685 Link Here
679
%%PORTDOCS%%%%DOCSDIR%%/pics/weapon_shotgun.jpg
704
%%PORTDOCS%%%%DOCSDIR%%/pics/weapon_shotgun.jpg
680
%%PORTDOCS%%%%DOCSDIR%%/pics/weapon_sniper.jpg
705
%%PORTDOCS%%%%DOCSDIR%%/pics/weapon_sniper.jpg
681
%%PORTDOCS%%%%DOCSDIR%%/pics/weapon_subgun.jpg
706
%%PORTDOCS%%%%DOCSDIR%%/pics/weapon_subgun.jpg
682
%%PORTDOCS%%%%DOCSDIR%%/server.html
707
%%PORTDOCS%%%%DOCSDIR%%/reference.xml
708
%%PORTDOCS%%%%DOCSDIR%%/schemas/cuberef.xsd
709
%%PORTDOCS%%%%DOCSDIR%%/server.xml
710
%%PORTDOCS%%%%DOCSDIR%%/startup.xml
711
%%PORTDOCS%%%%DOCSDIR%%/styles/ac.css
712
%%PORTDOCS%%%%DOCSDIR%%/styles/cubedoc.css
713
%%PORTDOCS%%%%DOCSDIR%%/styles/cuberef.css
714
%%PORTDOCS%%%%DOCSDIR%%/transformations/cubedoc2xhtml.xslt
715
%%PORTDOCS%%%%DOCSDIR%%/transformations/cuberef2cubescript.xslt
716
%%PORTDOCS%%%%DOCSDIR%%/transformations/cuberef2xhtml.xslt
717
%%PORTDOCS%%@dirrm %%DOCSDIR%%/transformations
718
%%PORTDOCS%%@dirrm %%DOCSDIR%%/styles
719
%%PORTDOCS%%@dirrm %%DOCSDIR%%/schemas
683
%%PORTDOCS%%@dirrm %%DOCSDIR%%/pics
720
%%PORTDOCS%%@dirrm %%DOCSDIR%%/pics
684
%%PORTDOCS%%@dirrm %%DOCSDIR%%
721
%%PORTDOCS%%@dirrm %%DOCSDIR%%
685
@dirrm %%DATADIR%%/packages/textures/zastrow
722
@dirrm %%DATADIR%%/packages/textures/zastrow
Lines 732-749 Link Here
732
@dirrm %%DATADIR%%/packages/models/weapons/assault/menu
769
@dirrm %%DATADIR%%/packages/models/weapons/assault/menu
733
@dirrm %%DATADIR%%/packages/models/weapons/assault
770
@dirrm %%DATADIR%%/packages/models/weapons/assault
734
@dirrm %%DATADIR%%/packages/models/weapons
771
@dirrm %%DATADIR%%/packages/models/weapons
735
@dirrm %%DATADIR%%/packages/models/playermodels/terrorist/04
772
@dirrm %%DATADIR%%/packages/models/playermodels/RVSF
736
@dirrm %%DATADIR%%/packages/models/playermodels/terrorist/03
773
@dirrm %%DATADIR%%/packages/models/playermodels/CLA
737
@dirrm %%DATADIR%%/packages/models/playermodels/terrorist/02
738
@dirrm %%DATADIR%%/packages/models/playermodels/terrorist/01
739
@dirrm %%DATADIR%%/packages/models/playermodels/terrorist
740
@dirrm %%DATADIR%%/packages/models/playermodels/counterterrorist/06
741
@dirrm %%DATADIR%%/packages/models/playermodels/counterterrorist/05
742
@dirrm %%DATADIR%%/packages/models/playermodels/counterterrorist/04
743
@dirrm %%DATADIR%%/packages/models/playermodels/counterterrorist/03
744
@dirrm %%DATADIR%%/packages/models/playermodels/counterterrorist/02
745
@dirrm %%DATADIR%%/packages/models/playermodels/counterterrorist/01
746
@dirrm %%DATADIR%%/packages/models/playermodels/counterterrorist
747
@dirrm %%DATADIR%%/packages/models/playermodels
774
@dirrm %%DATADIR%%/packages/models/playermodels
748
@dirrm %%DATADIR%%/packages/models/pickups/pistolclips
775
@dirrm %%DATADIR%%/packages/models/pickups/pistolclips
749
@dirrm %%DATADIR%%/packages/models/pickups/nades
776
@dirrm %%DATADIR%%/packages/models/pickups/nades
Lines 841-844 Link Here
841
@dirrm %%DATADIR%%/bot/waypoints
868
@dirrm %%DATADIR%%/bot/waypoints
842
@dirrm %%DATADIR%%/bot
869
@dirrm %%DATADIR%%/bot
843
@dirrm %%DATADIR%%
870
@dirrm %%DATADIR%%
844
@dirrm libexec/actioncube
(-)actioncube/files/actioncube_client.in (-24 lines)
Removed Link Here
1
#!/bin/sh
2
3
# The executable needs to be run from its data directory, and needs to store
4
# configuration in it. We therefore mirror the data directory hierarchy in
5
# ~/.XXX, and create symlinks to the data files, but the configuration files
6
# are copied, and write permission for the user is added to them.
7
8
APPNAME="actioncube"
9
10
if [ -d ~/.$APPNAME ]
11
then
12
	echo "Using existing ~/.$APPNAME directory."
13
else
14
	echo "Creating ~/.$APPNAME directory."
15
	cd %%DATADIR%% || exit 1
16
	find * -type d -exec mkdir -p ~/.$APPNAME/{} \;
17
	find * -type f -name "*.cfg" \
18
	    -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \
19
	    -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null
20
	find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null
21
fi
22
23
cd ~/.$APPNAME || exit 1
24
exec %%PREFIX%%/libexec/${APPNAME}_client "$@"
(-)actioncube/files/actioncube_server.in (-24 lines)
Removed Link Here
1
#!/bin/sh
2
3
# The executable needs to be run from its data directory, and needs to store
4
# configuration in it. We therefore mirror the data directory hierarchy in
5
# ~/.XXX, and create symlinks to the data files, but the configuration files
6
# are copied, and write permission for the user is added to them.
7
8
APPNAME="actioncube"
9
10
if [ -d ~/.$APPNAME ]
11
then
12
	echo "Using existing ~/.$APPNAME directory."
13
else
14
	echo "Creating ~/.$APPNAME directory."
15
	cd %%DATADIR%% || exit 1
16
	find * -type d -exec mkdir -p ~/.$APPNAME/{} \;
17
	find * -type f -name "*.cfg" \
18
	    -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \
19
	    -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null
20
	find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null
21
fi
22
23
cd ~/.$APPNAME || exit 1
24
exec %%PREFIX%%/libexec/${APPNAME}_server "$@"
(-)actioncube/files/assaultcube_client.in (+24 lines)
Added Link Here
1
#!/bin/sh
2
3
# The executable needs to be run from its data directory, and needs to store
4
# configuration in it. We therefore mirror the data directory hierarchy in
5
# ~/.XXX, and create symlinks to the data files, but the configuration files
6
# are copied, and write permission for the user is added to them.
7
8
APPNAME="assaultcube"
9
10
if [ -d ~/.$APPNAME ]
11
then
12
	echo "Using existing ~/.$APPNAME directory."
13
else
14
	echo "Creating ~/.$APPNAME directory."
15
	cd %%DATADIR%% || exit 1
16
	find * -type d -exec mkdir -p ~/.$APPNAME/{} \;
17
	find * -type f -name "*.cfg" \
18
	    -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \
19
	    -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null
20
	find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null
21
fi
22
23
cd ~/.$APPNAME || exit 1
24
exec %%PREFIX%%/libexec/${APPNAME}_client "$@"
(-)actioncube/files/assaultcube_server.in (+24 lines)
Added Link Here
1
#!/bin/sh
2
3
# The executable needs to be run from its data directory, and needs to store
4
# configuration in it. We therefore mirror the data directory hierarchy in
5
# ~/.XXX, and create symlinks to the data files, but the configuration files
6
# are copied, and write permission for the user is added to them.
7
8
APPNAME="assaultcube"
9
10
if [ -d ~/.$APPNAME ]
11
then
12
	echo "Using existing ~/.$APPNAME directory."
13
else
14
	echo "Creating ~/.$APPNAME directory."
15
	cd %%DATADIR%% || exit 1
16
	find * -type d -exec mkdir -p ~/.$APPNAME/{} \;
17
	find * -type f -name "*.cfg" \
18
	    -exec cp %%DATADIR%%/{} ~/.$APPNAME/{} \; \
19
	    -exec chmod u+w ~/.$APPNAME/{} \; 2>/dev/null
20
	find * -type f -exec ln -s %%DATADIR%%/{} ~/.$APPNAME/{} \; 2>/dev/null
21
fi
22
23
cd ~/.$APPNAME || exit 1
24
exec %%PREFIX%%/libexec/${APPNAME}_server "$@"
(-)actioncube/files/patch-source__src__Makefile (-16 lines)
Removed Link Here
1
--- ./source/src/Makefile.orig	Tue Nov 14 13:17:07 2006
2
+++ ./source/src/Makefile	Sun Feb 25 22:57:28 2007
3
@@ -1,9 +1,9 @@
4
-CXX=g++
5
-CXXOPTFLAGS=-O3 -fomit-frame-pointer
6
-CXXFLAGS=$(CXXOPTFLAGS) -I../enet/include `sdl-config --cflags` -fsigned-char -Wall -Wno-deprecated
7
+CXX?=g++
8
+CXXOPTFLAGS?=-O3 -fomit-frame-pointer
9
+CXXFLAGS+=$(CXXOPTFLAGS) -I../enet/include `$(SDL_CONFIG) --cflags` -I$(X11BASE)/include -fsigned-char -Wall -Wno-deprecated
10
 PLATFORM_PREFIX=native
11
 
12
-CLIENT_LIBS=-L../enet -lenet `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL -lGLU 
13
+CLIENT_LIBS=-L../enet -lenet `$(SDL_CONFIG) --libs` -lSDL_image -lSDL_mixer -lz -L$(X11BASE)/lib -lGL -lGLU
14
 CLIENT_OBJS= \
15
 	client.o \
16
 	clientextras.o \

Return to bug 116746