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(-)stormbaancoureur/Makefile (-1 / +1 lines)
Lines 6-12 Link Here
6
#
6
#
7
7
8
PORTNAME=	stormbaancoureur
8
PORTNAME=	stormbaancoureur
9
PORTVERSION=	2.0.0
9
PORTVERSION=	2.1.0
10
CATEGORIES=	games
10
CATEGORIES=	games
11
MASTER_SITES=	http://bram.creative4vision.nl/sturmbahnfahrer/download/ \
11
MASTER_SITES=	http://bram.creative4vision.nl/sturmbahnfahrer/download/ \
12
		http://www.amdmi3.ru/distfiles/
12
		http://www.amdmi3.ru/distfiles/
(-)stormbaancoureur/distinfo (-3 / +3 lines)
Lines 1-3 Link Here
1
MD5 (stormbaancoureur-2.0.0.tar.gz) = 2d20b536c7616c74376b277132bd09c9
1
MD5 (stormbaancoureur-2.1.0.tar.gz) = 5350d869c354de9660797a9bc0625b61
2
SHA256 (stormbaancoureur-2.0.0.tar.gz) = f725eec8b3c8865e1cd3c91b751566d7576f2ae529906cb2af63f5a04fe7baa8
2
SHA256 (stormbaancoureur-2.1.0.tar.gz) = d922cb4ce2aa88de385a8a5f437c5bbe004e13a694b6afdbd950034b4558a712
3
SIZE (stormbaancoureur-2.0.0.tar.gz) = 4022711
3
SIZE (stormbaancoureur-2.1.0.tar.gz) = 4318690
(-)stormbaancoureur/files/patch-src-common-soundenginealsa.cxx (-10 / +36 lines)
Lines 1-6 Link Here
1
--- src-common/soundenginealsa.cxx.orig	Thu May 17 20:02:03 2007
1
--- src-common/soundenginealsa.cxx.orig	2008-01-06 23:27:11.000000000 +0300
2
+++ src-common/soundenginealsa.cxx	Thu Aug  9 02:19:21 2007
2
+++ src-common/soundenginealsa.cxx	2008-02-09 00:54:41.000000000 +0300
3
@@ -38,93 +38,20 @@
3
@@ -38,219 +38,46 @@
4
   complexfeed(0),
4
   complexfeed(0),
5
   enginefeed(0),
5
   enginefeed(0),
6
   activefeed(0),
6
   activefeed(0),
Lines 54-61 Link Here
54
-    );
54
-    );
55
-  }
55
-  }
56
-
56
-
57
-  snd_pcm_uframes_t frames = framelag;
57
-  snd_pcm_uframes_t frames_in_buffer = framelag;
58
-  snd_pcm_hw_params_set_period_size_near(handle, params, &frames, &dir);
58
-  snd_pcm_uframes_t frames_in_period = framelag/8;
59
-
60
-  snd_pcm_hw_params_set_buffer_size_near(handle, params, &frames_in_buffer);
61
-  snd_pcm_hw_params_set_period_size_near(handle, params, &frames_in_period, &dir);
59
-
62
-
60
-  /* Write the parameters to the driver */
63
-  /* Write the parameters to the driver */
61
-  rc = snd_pcm_hw_params(handle, params);
64
-  rc = snd_pcm_hw_params(handle, params);
Lines 65-72 Link Here
65
-    return;
68
-    return;
66
-  }
69
-  }
67
-  snd_pcm_hw_params_get_period_size(params, &periodsz, &dir);
70
-  snd_pcm_hw_params_get_period_size(params, &periodsz, &dir);
68
-  batchsize = (int) ceilf(framelag / (float) periodsz);
71
-  snd_pcm_hw_params_get_buffer_size(params, &buffersz);
69
-  fprintf(stderr,"soundenginealsa.cxx: requested period %d, got period %d, use batchsize %d\n", framelag, (int) periodsz, batchsize);
72
-
73
-  fprintf(stderr,"soundenginealsa.cxx: period size SOLL-WERT %d, IST-WERT %d\n", framelag/8, (int) periodsz);
74
-  fprintf(stderr,"soundenginealsa.cxx: buffer size SOLL-WERT %d, IST-WERT %d\n", framelag,   (int) buffersz);
75
-
76
-  if (buffersz % periodsz)
77
-    fprintf(stderr,"soundenginealsa.cxx: WARNING - buffersz is not a multiple of periodsz\n");
70
-
78
-
71
-  simplefeed  = new SoundFeedSimple(periodsz);
79
-  simplefeed  = new SoundFeedSimple(periodsz);
72
-  complexfeed = new SoundFeedComplex(periodsz);
80
-  complexfeed = new SoundFeedComplex(periodsz);
Lines 94-100 Link Here
94
 }
102
 }
95
 
103
 
96
 
104
 
97
@@ -136,40 +63,11 @@
105
 void SoundEngineAlsa::StopPlay(void)
106
 {
107
-  puts("NOT YET IMPLEMENTED");
108
 }
109
 
98
 
110
 
99
 void SoundEngineAlsa::SetMode(const std::string &modename)
111
 void SoundEngineAlsa::SetMode(const std::string &modename)
100
 {
112
 {
Lines 135-141 Link Here
135
 }
147
 }
136
 
148
 
137
 
149
 
138
@@ -182,58 +80,6 @@
150
 void SoundEngineAlsa::SetLowPass(float f)
151
 {
152
-  lpfilter = f;
153
 }
154
 
155
 
139
 
156
 
140
 float SoundEngineAlsa::Sustain(void)
157
 float SoundEngineAlsa::Sustain(void)
141
 {
158
 {
Lines 171-177 Link Here
171
-
188
-
172
-  if (delay < framelag)
189
-  if (delay < framelag)
173
-  {
190
-  {
174
-    int cnt = batchsize;
191
-    int todo = framelag - delay;
192
-#if 0
193
-    int cnt  = (todo + periodsz-1) / periodsz; // Use this with pulse audio (fedora)
194
-#else
195
-    int cnt  = todo / periodsz; // Use this with all other alsa implementations
196
-#endif
175
-    short *data = activefeed->Get(cnt);
197
-    short *data = activefeed->Get(cnt);
176
-    if (cnt)
198
-    if (cnt)
177
-    {
199
-    {
Lines 188-193 Link Here
188
-      else
210
-      else
189
-        if (rc != (int) (cnt*periodsz))
211
-        if (rc != (int) (cnt*periodsz))
190
-          fprintf(stderr, "short write, wrote %d frames instead of %d\n", rc, (int) periodsz);
212
-          fprintf(stderr, "short write, wrote %d frames instead of %d\n", rc, (int) periodsz);
213
-#if 0
214
-        else
215
-          fprintf(stderr, "wrote %d sound frames\n", rc);
216
-#endif
191
-    }
217
-    }
192
-  }
218
-  }
193
-  return fractiondone;
219
-  return fractiondone;
(-)stormbaancoureur/files/patch-src-common-soundenginealsa.h (-3 / +4 lines)
Lines 1-5 Link Here
1
--- src-common/soundenginealsa.h.orig	Thu May 17 20:02:03 2007
1
--- src-common/soundenginealsa.h.orig	2008-01-03 07:29:23.000000000 +0300
2
+++ src-common/soundenginealsa.h	Thu Aug  9 02:17:07 2007
2
+++ src-common/soundenginealsa.h	2008-02-09 00:52:09.000000000 +0300
3
@@ -2,8 +2,6 @@
3
@@ -2,8 +2,6 @@
4
 #ifndef SOUNDENGINE_ALSA_H
4
 #ifndef SOUNDENGINE_ALSA_H
5
 #define SOUNDENGINE_ALSA_H
5
 #define SOUNDENGINE_ALSA_H
Lines 9-20 Link Here
9
 class SoundClip;
9
 class SoundClip;
10
 class SoundFeed;
10
 class SoundFeed;
11
 class SoundFeedSimple;
11
 class SoundFeedSimple;
12
@@ -29,8 +27,6 @@
12
@@ -29,9 +27,6 @@
13
     SoundFeedModulated *modulatedfeed;
13
     SoundFeedModulated *modulatedfeed;
14
     SoundFeedEngine    *enginefeed;
14
     SoundFeedEngine    *enginefeed;
15
     SoundFeed          *activefeed;
15
     SoundFeed          *activefeed;
16
-    snd_pcm_t *handle;
16
-    snd_pcm_t *handle;
17
-    snd_pcm_uframes_t periodsz; // in frames
17
-    snd_pcm_uframes_t periodsz; // in frames
18
-    snd_pcm_uframes_t buffersz; // in frames
18
     int batchsize; // in periods
19
     int batchsize; // in periods
19
     int framelag; // in frames
20
     int framelag; // in frames
20
     float lpfilter;
21
     float lpfilter;
(-)stormbaancoureur/files/patch-src-stormbaancoureur-Makefile (-43 / +47 lines)
Lines 1-5 Link Here
1
--- src-stormbaancoureur/Makefile.orig	2007-12-29 00:55:42.000000000 +0300
1
--- src-stormbaancoureur/Makefile.orig	2008-02-08 21:00:29.000000000 +0300
2
+++ src-stormbaancoureur/Makefile	2007-12-31 16:51:58.000000000 +0300
2
+++ src-stormbaancoureur/Makefile	2008-02-09 01:02:10.000000000 +0300
3
@@ -5,7 +5,7 @@
3
@@ -5,7 +5,7 @@
4
 GLPREFIX=/usr
4
 GLPREFIX=/usr
5
 PLIBPREFIX=/usr
5
 PLIBPREFIX=/usr
Lines 50-56 Link Here
50
 	$(CXX) -o stormbaancoureur $(OBJS) $(LFLAGS) $(LIBS)
50
 	$(CXX) -o stormbaancoureur $(OBJS) $(LFLAGS) $(LIBS)
51
 
51
 
52
 staticworldobject.o: ../src-common/staticworldobject.cxx ../src-common/staticworldobject.h ../src-common/worldobject.h
52
 staticworldobject.o: ../src-common/staticworldobject.cxx ../src-common/staticworldobject.h ../src-common/worldobject.h
53
@@ -102,62 +99,61 @@
53
@@ -102,64 +99,63 @@
54
 GAMEDIR=$(DESTDIR)/usr/share/games/stormbaancoureur
54
 GAMEDIR=$(DESTDIR)/usr/share/games/stormbaancoureur
55
 install: stormbaancoureur
55
 install: stormbaancoureur
56
 	# Directories
56
 	# Directories
Lines 67-94 Link Here
67
-	install stormbaancoureur $(DESTDIR)/usr/games/stormbaancoureur
67
-	install stormbaancoureur $(DESTDIR)/usr/games/stormbaancoureur
68
+	${BSD_INSTALL_PROGRAM} stormbaancoureur $(PREFIX)/bin/stormbaancoureur
68
+	${BSD_INSTALL_PROGRAM} stormbaancoureur $(PREFIX)/bin/stormbaancoureur
69
 	# Images
69
 	# Images
70
-	install -m 644 images/engine.tga $(GAMEDIR)/images/engine.tga
71
-	install -m 644 images/info_carpet_smooth.rgb $(GAMEDIR)/images/info_carpet_smooth.rgb
70
-	install -m 644 images/info_carpet_smooth.rgb $(GAMEDIR)/images/info_carpet_smooth.rgb
72
-	install -m 644 images/info_door_smooth.rgb $(GAMEDIR)/images/info_door_smooth.rgb
71
-	install -m 644 images/info_door_smooth.rgb $(GAMEDIR)/images/info_door_smooth.rgb
73
-	install -m 644 images/info_jump_smooth.rgb $(GAMEDIR)/images/info_jump_smooth.rgb
72
-	install -m 644 images/info_jump_smooth.rgb $(GAMEDIR)/images/info_jump_smooth.rgb
74
-	install -m 644 images/spot.tga $(GAMEDIR)/images/spot.tga
73
-	install -m 644 images/spot.tga $(GAMEDIR)/images/spot.tga
75
+	${BSD_INSTALL_DATA} -m 644 images/engine.tga $(DATADIR)/images/engine.tga
74
+	${BSD_INSTALL_DATA} images/info_carpet_smooth.rgb $(DATADIR)/images/info_carpet_smooth.rgb
76
+	${BSD_INSTALL_DATA} -m 644 images/info_carpet_smooth.rgb $(DATADIR)/images/info_carpet_smooth.rgb
75
+	${BSD_INSTALL_DATA} images/info_door_smooth.rgb $(DATADIR)/images/info_door_smooth.rgb
77
+	${BSD_INSTALL_DATA} -m 644 images/info_door_smooth.rgb $(DATADIR)/images/info_door_smooth.rgb
76
+	${BSD_INSTALL_DATA} images/info_jump_smooth.rgb $(DATADIR)/images/info_jump_smooth.rgb
78
+	${BSD_INSTALL_DATA} -m 644 images/info_jump_smooth.rgb $(DATADIR)/images/info_jump_smooth.rgb
77
+	${BSD_INSTALL_DATA} images/spot.tga $(DATADIR)/images/spot.tga
79
+	${BSD_INSTALL_DATA} -m 644 images/spot.tga $(DATADIR)/images/spot.tga
80
 	# Sounds
78
 	# Sounds
81
-	install -m 644 sounds/rpm_graph.txt $(GAMEDIR)/sounds/rpm_graph.txt
79
-	install -m 644 sounds/rpm_graph.txt $(GAMEDIR)/sounds/rpm_graph.txt
82
-	install -m 644 sounds/camaro_s16_le.wav $(GAMEDIR)/sounds/camaro_s16_le.wav
80
-	install -m 644 sounds/camaro_s16_le.wav $(GAMEDIR)/sounds/camaro_s16_le.wav
83
-	install -m 644 sounds/detonationnorm_s16_le.wav $(GAMEDIR)/sounds/detonationnorm_s16_le.wav
81
-	install -m 644 sounds/detonationnorm_s16_le.wav $(GAMEDIR)/sounds/detonationnorm_s16_le.wav
84
+	${BSD_INSTALL_DATA} -m 644 sounds/rpm_graph.txt $(DATADIR)/sounds/rpm_graph.txt
82
+	${BSD_INSTALL_DATA} sounds/rpm_graph.txt $(DATADIR)/sounds/rpm_graph.txt
85
+	${BSD_INSTALL_DATA} -m 644 sounds/camaro_s16_le.wav $(DATADIR)/sounds/camaro_s16_le.wav
83
+	${BSD_INSTALL_DATA} sounds/camaro_s16_le.wav $(DATADIR)/sounds/camaro_s16_le.wav
86
+	${BSD_INSTALL_DATA} -m 644 sounds/detonationnorm_s16_le.wav $(DATADIR)/sounds/detonationnorm_s16_le.wav
84
+	${BSD_INSTALL_DATA} sounds/detonationnorm_s16_le.wav $(DATADIR)/sounds/detonationnorm_s16_le.wav
87
         # Shaders
85
         # Shaders
88
-	install -m 644 shaders/bramlight.fp $(GAMEDIR)/shaders/bramlight.fp
86
-	install -m 644 shaders/bramlight.fp $(GAMEDIR)/shaders/bramlight.fp
89
-	install -m 644 shaders/bramlight.vp $(GAMEDIR)/shaders/bramlight.vp
87
-	install -m 644 shaders/bramlight.vp $(GAMEDIR)/shaders/bramlight.vp
90
+	${BSD_INSTALL_DATA} -m 644 shaders/bramlight.fp $(DATADIR)/shaders/bramlight.fp
88
+	${BSD_INSTALL_DATA} shaders/bramlight.fp $(DATADIR)/shaders/bramlight.fp
91
+	${BSD_INSTALL_DATA} -m 644 shaders/bramlight.vp $(DATADIR)/shaders/bramlight.vp
89
+	${BSD_INSTALL_DATA} shaders/bramlight.vp $(DATADIR)/shaders/bramlight.vp
92
 	# Models (car parts)
90
 	# Models (car parts)
93
-	install -m 644 models/coilspring.3ds $(GAMEDIR)/models/coilspring.3ds
91
-	install -m 644 models/coilspring.3ds $(GAMEDIR)/models/coilspring.3ds
94
-	install -m 644 models/fivespoke.3ds $(GAMEDIR)/models/fivespoke.3ds
92
-	install -m 644 models/fivespoke.3ds $(GAMEDIR)/models/fivespoke.3ds
Lines 97-109 Link Here
97
-	install -m 644 models/rearaxle.3ds $(GAMEDIR)/models/rearaxle.3ds
95
-	install -m 644 models/rearaxle.3ds $(GAMEDIR)/models/rearaxle.3ds
98
-	install -m 644 models/spindle.3ds $(GAMEDIR)/models/spindle.3ds
96
-	install -m 644 models/spindle.3ds $(GAMEDIR)/models/spindle.3ds
99
-	install -m 644 models/wishbone.3ds $(GAMEDIR)/models/wishbone.3ds
97
-	install -m 644 models/wishbone.3ds $(GAMEDIR)/models/wishbone.3ds
100
+	${BSD_INSTALL_DATA} -m 644 models/coilspring.3ds $(DATADIR)/models/coilspring.3ds
98
+	${BSD_INSTALL_DATA} models/coilspring.3ds $(DATADIR)/models/coilspring.3ds
101
+	${BSD_INSTALL_DATA} -m 644 models/fivespoke.3ds $(DATADIR)/models/fivespoke.3ds
99
+	${BSD_INSTALL_DATA} models/fivespoke.3ds $(DATADIR)/models/fivespoke.3ds
102
+	${BSD_INSTALL_DATA} -m 644 models/frame.3ds $(DATADIR)/models/frame.3ds
100
+	${BSD_INSTALL_DATA} models/frame.3ds $(DATADIR)/models/frame.3ds
103
+	${BSD_INSTALL_DATA} -m 644 models/leafspring.3ds $(DATADIR)/models/leafspring.3ds
101
+	${BSD_INSTALL_DATA} models/leafspring.3ds $(DATADIR)/models/leafspring.3ds
104
+	${BSD_INSTALL_DATA} -m 644 models/rearaxle.3ds $(DATADIR)/models/rearaxle.3ds
102
+	${BSD_INSTALL_DATA} models/rearaxle.3ds $(DATADIR)/models/rearaxle.3ds
105
+	${BSD_INSTALL_DATA} -m 644 models/spindle.3ds $(DATADIR)/models/spindle.3ds
103
+	${BSD_INSTALL_DATA} models/spindle.3ds $(DATADIR)/models/spindle.3ds
106
+	${BSD_INSTALL_DATA} -m 644 models/wishbone.3ds $(DATADIR)/models/wishbone.3ds
104
+	${BSD_INSTALL_DATA} models/wishbone.3ds $(DATADIR)/models/wishbone.3ds
107
 	#install -m 644 models/car.3ds $(GAMEDIR)/models/car.3ds
105
 	#install -m 644 models/car.3ds $(GAMEDIR)/models/car.3ds
108
 	#install -m 644 models/wheel.3ds $(GAMEDIR)/models/wheel.3ds
106
 	#install -m 644 models/wheel.3ds $(GAMEDIR)/models/wheel.3ds
109
 	#install -m 644 models/licplate.ac $(GAMEDIR)/models/licplate.ac
107
 	#install -m 644 models/licplate.ac $(GAMEDIR)/models/licplate.ac
Lines 126-159 Link Here
126
-	install -m 644 models/grid.3ds $(GAMEDIR)/models/grid.3ds
124
-	install -m 644 models/grid.3ds $(GAMEDIR)/models/grid.3ds
127
-	install -m 644 models/highjump.3ds $(GAMEDIR)/models/highjump.3ds
125
-	install -m 644 models/highjump.3ds $(GAMEDIR)/models/highjump.3ds
128
-	install -m 644 models/jumpboard.3ds $(GAMEDIR)/models/jumpboard.3ds
126
-	install -m 644 models/jumpboard.3ds $(GAMEDIR)/models/jumpboard.3ds
127
-	install -m 644 models/monoramp.3ds $(GAMEDIR)/models/monoramp.3ds
128
-	install -m 644 models/piston.3ds $(GAMEDIR)/models/piston.3ds
129
-	install -m 644 models/ramp.3ds $(GAMEDIR)/models/ramp.3ds
129
-	install -m 644 models/ramp.3ds $(GAMEDIR)/models/ramp.3ds
130
-	install -m 644 models/rod.3ds $(GAMEDIR)/models/rod.3ds
130
-	install -m 644 models/spikegate.3ds $(GAMEDIR)/models/spikegate.3ds
131
-	install -m 644 models/spikegate.3ds $(GAMEDIR)/models/spikegate.3ds
131
-	install -m 644 models/terrain3.3ds $(GAMEDIR)/models/terrain3.3ds
132
-	install -m 644 models/terrain3.3ds $(GAMEDIR)/models/terrain3.3ds
132
-	install -m 644 models/track.3ds $(GAMEDIR)/models/track.3ds
133
-	install -m 644 models/track.3ds $(GAMEDIR)/models/track.3ds
133
-	install -m 644 models/turntable_ramp.3ds $(GAMEDIR)/models/turntable_ramp.3ds
134
-	install -m 644 models/turntable_ramp.3ds $(GAMEDIR)/models/turntable_ramp.3ds
134
-	install -m 644 models/turntable_wheel.3ds $(GAMEDIR)/models/turntable_wheel.3ds
135
-	install -m 644 models/turntable_wheel.3ds $(GAMEDIR)/models/turntable_wheel.3ds
135
+	${BSD_INSTALL_DATA} -m 644 models/baseplate.3ds $(DATADIR)/models/baseplate.3ds
136
+	${BSD_INSTALL_DATA} models/baseplate.3ds $(DATADIR)/models/baseplate.3ds
136
+	${BSD_INSTALL_DATA} -m 644 models/carpet.3ds $(DATADIR)/models/carpet.3ds
137
+	${BSD_INSTALL_DATA} models/carpet.3ds $(DATADIR)/models/carpet.3ds
137
+	${BSD_INSTALL_DATA} -m 644 models/crate.3ds $(DATADIR)/models/crate.3ds
138
+	${BSD_INSTALL_DATA} models/crate.3ds $(DATADIR)/models/crate.3ds
138
+	${BSD_INSTALL_DATA} -m 644 models/cratejump.3ds $(DATADIR)/models/cratejump.3ds
139
+	${BSD_INSTALL_DATA} models/cratejump.3ds $(DATADIR)/models/cratejump.3ds
139
+	${BSD_INSTALL_DATA} -m 644 models/crate_low.3ds $(DATADIR)/models/crate_low.3ds
140
+	${BSD_INSTALL_DATA} models/crate_low.3ds $(DATADIR)/models/crate_low.3ds
140
+	${BSD_INSTALL_DATA} -m 644 models/door.3ds $(DATADIR)/models/door.3ds
141
+	${BSD_INSTALL_DATA} models/door.3ds $(DATADIR)/models/door.3ds
141
+	${BSD_INSTALL_DATA} -m 644 models/doorstand.3ds $(DATADIR)/models/doorstand.3ds
142
+	${BSD_INSTALL_DATA} models/doorstand.3ds $(DATADIR)/models/doorstand.3ds
142
+	${BSD_INSTALL_DATA} -m 644 models/ferriswheelcart.3ds $(DATADIR)/models/ferriswheelcart.3ds
143
+	${BSD_INSTALL_DATA} models/ferriswheelcart.3ds $(DATADIR)/models/ferriswheelcart.3ds
143
+	${BSD_INSTALL_DATA} -m 644 models/ferriswheelstand.3ds $(DATADIR)/models/ferriswheelstand.3ds
144
+	${BSD_INSTALL_DATA} models/ferriswheelstand.3ds $(DATADIR)/models/ferriswheelstand.3ds
144
+	${BSD_INSTALL_DATA} -m 644 models/ferriswheelwheel.3ds $(DATADIR)/models/ferriswheelwheel.3ds
145
+	${BSD_INSTALL_DATA} models/ferriswheelwheel.3ds $(DATADIR)/models/ferriswheelwheel.3ds
145
+	${BSD_INSTALL_DATA} -m 644 models/finishdoor.3ds $(DATADIR)/models/finishdoor.3ds
146
+	${BSD_INSTALL_DATA} models/finishdoor.3ds $(DATADIR)/models/finishdoor.3ds
146
+	${BSD_INSTALL_DATA} -m 644 models/finishplank.3ds $(DATADIR)/models/finishplank.3ds
147
+	${BSD_INSTALL_DATA} models/finishplank.3ds $(DATADIR)/models/finishplank.3ds
147
+	${BSD_INSTALL_DATA} -m 644 models/floppy.3ds $(DATADIR)/models/floppy.3ds
148
+	${BSD_INSTALL_DATA} models/floppy.3ds $(DATADIR)/models/floppy.3ds
148
+	${BSD_INSTALL_DATA} -m 644 models/grid.3ds $(DATADIR)/models/grid.3ds
149
+	${BSD_INSTALL_DATA} models/grid.3ds $(DATADIR)/models/grid.3ds
149
+	${BSD_INSTALL_DATA} -m 644 models/highjump.3ds $(DATADIR)/models/highjump.3ds
150
+	${BSD_INSTALL_DATA} models/highjump.3ds $(DATADIR)/models/highjump.3ds
150
+	${BSD_INSTALL_DATA} -m 644 models/jumpboard.3ds $(DATADIR)/models/jumpboard.3ds
151
+	${BSD_INSTALL_DATA} models/jumpboard.3ds $(DATADIR)/models/jumpboard.3ds
151
+	${BSD_INSTALL_DATA} -m 644 models/ramp.3ds $(DATADIR)/models/ramp.3ds
152
+	${BSD_INSTALL_DATA} models/monoramp.3ds $(DATADIR)/models/monoramp.3ds
152
+	${BSD_INSTALL_DATA} -m 644 models/spikegate.3ds $(DATADIR)/models/spikegate.3ds
153
+	${BSD_INSTALL_DATA} models/piston.3ds $(DATADIR)/models/piston.3ds
153
+	${BSD_INSTALL_DATA} -m 644 models/terrain3.3ds $(DATADIR)/models/terrain3.3ds
154
+	${BSD_INSTALL_DATA} models/ramp.3ds $(DATADIR)/models/ramp.3ds
154
+	${BSD_INSTALL_DATA} -m 644 models/track.3ds $(DATADIR)/models/track.3ds
155
+	${BSD_INSTALL_DATA} models/rod.3ds $(DATADIR)/models/rod.3ds
155
+	${BSD_INSTALL_DATA} -m 644 models/turntable_ramp.3ds $(DATADIR)/models/turntable_ramp.3ds
156
+	${BSD_INSTALL_DATA} models/spikegate.3ds $(DATADIR)/models/spikegate.3ds
156
+	${BSD_INSTALL_DATA} -m 644 models/turntable_wheel.3ds $(DATADIR)/models/turntable_wheel.3ds
157
+	${BSD_INSTALL_DATA} models/terrain3.3ds $(DATADIR)/models/terrain3.3ds
158
+	${BSD_INSTALL_DATA} models/track.3ds $(DATADIR)/models/track.3ds
159
+	${BSD_INSTALL_DATA} models/turntable_ramp.3ds $(DATADIR)/models/turntable_ramp.3ds
160
+	${BSD_INSTALL_DATA} models/turntable_wheel.3ds $(DATADIR)/models/turntable_wheel.3ds
157
 
161
 
158
 deb:
162
 deb:
159
 	strip stormbaancoureur
163
 	strip stormbaancoureur
(-)stormbaancoureur/pkg-plist (-1 / +3 lines)
Lines 1-5 Link Here
1
bin/stormbaancoureur
1
bin/stormbaancoureur
2
%%DATADIR%%/images/engine.tga
3
%%DATADIR%%/images/info_carpet_smooth.rgb
2
%%DATADIR%%/images/info_carpet_smooth.rgb
4
%%DATADIR%%/images/info_door_smooth.rgb
3
%%DATADIR%%/images/info_door_smooth.rgb
5
%%DATADIR%%/images/info_jump_smooth.rgb
4
%%DATADIR%%/images/info_jump_smooth.rgb
Lines 24-31 Link Here
24
%%DATADIR%%/models/highjump.3ds
23
%%DATADIR%%/models/highjump.3ds
25
%%DATADIR%%/models/jumpboard.3ds
24
%%DATADIR%%/models/jumpboard.3ds
26
%%DATADIR%%/models/leafspring.3ds
25
%%DATADIR%%/models/leafspring.3ds
26
%%DATADIR%%/models/monoramp.3ds
27
%%DATADIR%%/models/piston.3ds
27
%%DATADIR%%/models/ramp.3ds
28
%%DATADIR%%/models/ramp.3ds
28
%%DATADIR%%/models/rearaxle.3ds
29
%%DATADIR%%/models/rearaxle.3ds
30
%%DATADIR%%/models/rod.3ds
29
%%DATADIR%%/models/spikegate.3ds
31
%%DATADIR%%/models/spikegate.3ds
30
%%DATADIR%%/models/spindle.3ds
32
%%DATADIR%%/models/spindle.3ds
31
%%DATADIR%%/models/terrain3.3ds
33
%%DATADIR%%/models/terrain3.3ds

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