FreeBSD Bugzilla – Attachment 101811 Details for
Bug 141453
[maintainer-update] games/ioquake3
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[patch]
file.diff
file.diff (text/plain), 17.77 KB, created by
kamikaze
on 2009-12-14 10:50:00 UTC
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Description:
file.diff
Filename:
MIME Type:
Creator:
kamikaze
Created:
2009-12-14 10:50:00 UTC
Size:
17.77 KB
patch
obsolete
>diff -Nur ports/games/ioquake3.orig/Makefile ports/games/ioquake3/Makefile >--- ports/games/ioquake3.orig/Makefile 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/Makefile 2009-12-08 12:11:46.000000000 +0100 >@@ -21,29 +21,27 @@ > USE_GMAKE= yes > > OPTIONS= CLIENT "Build client" on \ >- GAMELIBS "Build game libraries (when not mandatory)" on \ >+ GAMELIBS "Build game libraries (when not mandatory)" off \ > DEDICATED "Build dedicated server" on \ >- SMP "Build SMP (threaded) client" on \ > VORBIS "Enable Ogg Vorbis support" on > > MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \ > DEFAULT_LIBDIR="${LIBDIR}" \ > HOMEPATH="/.${PORTNAME}" \ >- ARCH="${LINUX_ARCH}" >+ ARCH="${ARCH}" > PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" \ >- ARCH="${LINUX_ARCH}" \ >+ ARCH="${ARCH}" \ > BINSUFFIX="${BINSUFFIX}" > ALL_TARGET= release > MAKE_JOBS_SAFE= yes > > LIBDIR= ${PREFIX}/lib/${PORTNAME} >-BUILDDIR= ${WRKSRC}/build/release-${OPSYS:L}-${LINUX_ARCH} >-LINUX_ARCH= ${ARCH:C/amd64/x86_64/:C/i386/x86/} >+BUILDDIR= ${WRKSRC}/build/release-${OPSYS:L}-${ARCH} > BINSUFFIX?= > > ONLY_FOR_ARCHS= amd64 i386 > >-# Make sure TARGET and CFLAGS fit together. >+# Make sure TARGET and CFLAGS fit together for cross-compiling. > MACHINE_ARCH= ${ARCH} > .include <bsd.cpu.mk> > >@@ -90,6 +88,7 @@ > PLIST_SUB+= GAMELIBS="@comment " > .endif > >+# Note that SMP is only supported on OS-X, hence the option has been removed. > .if defined(WITH_SMP) > MAKE_ARGS+= BUILD_CLIENT_SMP=1 > PLIST_SUB+= SMP="" >@@ -100,7 +99,7 @@ > > do-install: > .for bin in ${Q3BIN} >- ${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${LINUX_ARCH} \ >+ ${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${ARCH} \ > ${PREFIX}/bin/${bin}${BINSUFFIX} > .endfor > .if defined(WITH_GAMELIBS) >diff -Nur ports/games/ioquake3.orig/files/patch-Makefile ports/games/ioquake3/files/patch-Makefile >--- ports/games/ioquake3.orig/files/patch-Makefile 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/files/patch-Makefile 2009-12-08 11:38:26.000000000 +0100 >@@ -1,22 +1,6 @@ >---- Makefile.orig 2009-08-30 19:33:49.000000000 +0200 >-+++ Makefile 2009-09-01 23:28:34.000000000 +0200 >-@@ -17,6 +17,15 @@ >- COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) >- endif >- >-+ifeq ($(COMPILE_PLATFORM),freebsd) >-+ ifeq ($(COMPILE_ARCH),amd64) >-+ COMPILE_ARCH=x86_64 >-+ endif >-+ ifeq ($(COMPILE_ARCH),i386) >-+ COMPILE_ARCH=x86 >-+ endif >-+endif >-+ >- ifeq ($(COMPILE_PLATFORM),mingw32) >- ifeq ($(COMPILE_ARCH),i386) >- COMPILE_ARCH=x86 >-@@ -521,15 +530,35 @@ >+--- Makefile.orig 2009-04-22 20:54:48.000000000 +0200 >++++ Makefile 2009-12-08 11:38:10.000000000 +0100 >+@@ -521,15 +521,22 @@ > > ifeq ($(PLATFORM),freebsd) > >@@ -25,70 +9,99 @@ > - else #default to i386 > - ARCH=i386 > - endif #alpha test >-+ FREEBSD_ARCH = $(ARCH) >-+ ifeq ($(ARCH),amd64) >-+ ARCH = x86_64 >-+ endif >-+ ifeq ($(ARCH),i386) >-+ ARCH = x86 >-+ endif >-+ >-+ ifeq ($(FREEBSD_ARCH),x86_64) >-+ FREEBSD_ARCH = amd64 >-+ endif >-+ ifeq ($(FREEBSD_ARCH),x86) >-+ FREEBSD_ARCH = i386 >-+ endif >- >-+ ifndef HOMEPATH >-+ HOMEPATH = /.ioquake3 >-+ endif >-+ >-+ ifndef DEFAULT_LIBDIR >-+ DEFAULT_LIBDIR = /usr/local/lib/ioquake3 >-+ endif >- >- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ >+- >+- >+- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ > - -DUSE_ICON $(shell sdl-config --cflags) >-+ -DUSE_ICON $(shell sdl-config --cflags) -DMAP_ANONYMOUS=MAP_ANON \ >-+ -DHOMEPATH=\\\"$(HOMEPATH)\\\" \ >-+ -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\" \ >-+ $(shell make -f /dev/null -VCFLAGS MACHINE_ARCH=$(FREEBSD_ARCH)) >-+ >++ ifndef HOMEPATH >++ HOMEPATH = /.ioquake3 >++ endif >++ >++ ifndef DEFAULT_LIBDIR >++ DEFAULT_LIBDIR = /usr/local/lib/ioquake3 >++ endif >++ >++ BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \ >++ -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ >++ -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON \ >++ -DHOMEPATH=\\\"$(HOMEPATH)\\\" \ >++ -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\" >++ CLIENT_CFLAGS = $(SDL_CFLAGS) >++ SERVER_CFLAGS = >++ HAVE_VM_COMPILED = true > > ifeq ($(USE_OPENAL),1) > BASE_CFLAGS += -DUSE_OPENAL >-@@ -547,9 +576,22 @@ >- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ >- -fomit-frame-pointer -fexpensive-optimizations >- else >+@@ -542,24 +549,6 @@ >+ BASE_CFLAGS += -DUSE_CODEC_VORBIS >+ endif >+ >+- ifeq ($(ARCH),axp) >+- BASE_CFLAGS += -DNO_VM_COMPILED >+- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ >+- -fomit-frame-pointer -fexpensive-optimizations >+- else > - ifeq ($(ARCH),i386) > - RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ > - -march=pentium -fomit-frame-pointer -pipe -ffast-math \ >-+ ifeq ($(ARCH),x86) >+- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ >+- -funroll-loops -fstrength-reduce >+- HAVE_VM_COMPILED=true >+- else >+- BASE_CFLAGS += -DNO_VM_COMPILED >+- endif >+- endif >+- >+- DEBUG_CFLAGS=$(BASE_CFLAGS) -g >+- >+ SHLIBEXT=so >+ SHLIBCFLAGS=-fPIC >+ SHLIBLDFLAGS=-shared $(LDFLAGS) >+@@ -582,6 +571,27 @@ >+ CLIENT_LIBS += -lvorbisfile -lvorbis -logg >+ endif >+ >++ ifeq ($(ARCH),i386) > + ifeq ($(CROSS_COMPILING),1) > + BASE_CFLAGS += -m32 > + endif >-+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \ >-+ -fomit-frame-pointer -pipe -ffast-math \ >-+ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ >-+ -funroll-loops -fstrength-reduce >-+ HAVE_VM_COMPILED=true >-+ else >-+ ifeq ($(ARCH),x86_64) >++ endif >++ ifeq ($(ARCH),amd64) > + ifeq ($(CROSS_COMPILING),1) > + BASE_CFLAGS += -m64 > + endif >-+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \ >-+ -fomit-frame-pointer -pipe -ffast-math \ >- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ >- -funroll-loops -fstrength-reduce >- HAVE_VM_COMPILED=true >-@@ -557,6 +599,7 @@ >- BASE_CFLAGS += -DNO_VM_COMPILED >++ endif >++ >++ ifeq ($(BUILD_CLIENT),1) >++ BASE_CFLAGS += $(CLIENT_CFLAGS) >++ endif >++ >++ RELEASE_CFLAGS = $(BASE_CFLAGS) -DNDEBUG -O3 -fomit-frame-pointer \ >++ -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ >++ -funroll-loops -fstrength-reduce >++ >++ DEBUG_CFLAGS = $(BASE_CFLAGS) -g >++ >+ else # ifeq freebsd >+ >+ ############################################################################# >+@@ -1442,6 +1452,9 @@ >+ ifeq ($(ARCH),x86_64) >+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o >+ endif >++ ifeq ($(ARCH),amd64) >++ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o >++ endif >+ ifeq ($(ARCH),ppc) >+ Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o > endif >+@@ -1591,6 +1604,9 @@ >+ ifeq ($(ARCH),x86_64) >+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o > endif >++ ifeq ($(ARCH),amd64) >++ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o > + endif >- >- DEBUG_CFLAGS=$(BASE_CFLAGS) -g >- >+ ifeq ($(ARCH),ppc) >+ Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o >+ endif >diff -Nur ports/games/ioquake3.orig/files/patch-code-qcommon-files.c ports/games/ioquake3/files/patch-code-qcommon-files.c >--- ports/games/ioquake3.orig/files/patch-code-qcommon-files.c 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/files/patch-code-qcommon-files.c 2009-12-08 11:09:10.000000000 +0100 >@@ -1,23 +1,18 @@ >---- code/qcommon/files.c.orig 2009-08-30 22:58:50.000000000 +0200 >-+++ code/qcommon/files.c 2009-08-30 23:10:53.000000000 +0200 >-@@ -241,6 +241,9 @@ >+--- code/qcommon/files.c.orig 2009-12-08 11:07:08.000000000 +0100 >++++ code/qcommon/files.c 2009-12-08 11:08:41.000000000 +0100 >+@@ -241,6 +241,7 @@ > #endif > > static cvar_t *fs_basepath; >-+#ifdef __FreeBSD__ > +static cvar_t *fs_libpath; >-+#endif > static cvar_t *fs_basegame; > static cvar_t *fs_gamedirvar; > static searchpath_t *fs_searchpaths; >-@@ -2761,6 +2764,10 @@ >+@@ -2761,6 +2762,7 @@ > fs_debug = Cvar_Get( "fs_debug", "0", 0 ); > fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT ); > fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT ); >-+ #ifdef __FreeBSD__ > + fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT ); >-+ #endif >-+ > homePath = Sys_DefaultHomePath(); > if (!homePath || !homePath[0]) { > homePath = fs_basepath->string; >diff -Nur ports/games/ioquake3.orig/files/patch-code-qcommon-q_platform.h ports/games/ioquake3/files/patch-code-qcommon-q_platform.h >--- ports/games/ioquake3.orig/files/patch-code-qcommon-q_platform.h 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/files/patch-code-qcommon-q_platform.h 2009-12-08 23:36:18.000000000 +0100 >@@ -5,7 +5,7 @@ > #ifdef __i386__ > #define ARCH_STRING "i386" > +#elif defined __amd64__ >-+#define ARCH_STRING "x86_64" >++#define ARCH_STRING "amd64" > #elif defined __axp__ > #define ARCH_STRING "alpha" > #endif >diff -Nur ports/games/ioquake3.orig/files/patch-code-qcommon-qcommon.h ports/games/ioquake3/files/patch-code-qcommon-qcommon.h >--- ports/games/ioquake3.orig/files/patch-code-qcommon-qcommon.h 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/files/patch-code-qcommon-qcommon.h 2009-12-08 11:11:08.000000000 +0100 >@@ -1,13 +1,12 @@ >---- code/qcommon/qcommon.h.orig 2009-08-30 23:12:19.000000000 +0200 >-+++ code/qcommon/qcommon.h 2009-08-30 23:26:12.000000000 +0200 >-@@ -1068,6 +1068,10 @@ >- #ifdef MACOS_X >+--- code/qcommon/qcommon.h.orig 2009-12-08 11:09:48.000000000 +0100 >++++ code/qcommon/qcommon.h 2009-12-08 11:10:43.000000000 +0100 >+@@ -1069,6 +1069,9 @@ > char *Sys_DefaultAppPath(void); > #endif >-+#ifdef __FreeBSD__ >+ > +void Sys_SetDefaultLibPath(const char *path); > +char *Sys_DefaultLibPath(void); >-+#endif >- >++ > void Sys_SetDefaultHomePath(const char *path); > char *Sys_DefaultHomePath(void); >+ const char *Sys_Dirname( char *path ); >diff -Nur ports/games/ioquake3.orig/files/patch-code-sys-sys_main.c ports/games/ioquake3/files/patch-code-sys-sys_main.c >--- ports/games/ioquake3.orig/files/patch-code-sys-sys_main.c 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/files/patch-code-sys-sys_main.c 2009-12-08 11:31:35.000000000 +0100 >@@ -1,22 +1,17 @@ >---- code/sys/sys_main.c.orig 2009-08-30 22:32:59.000000000 +0200 >-+++ code/sys/sys_main.c 2009-08-30 23:21:12.000000000 +0200 >-@@ -49,6 +49,9 @@ >+--- code/sys/sys_main.c.orig 2009-03-02 23:26:36.000000000 +0100 >++++ code/sys/sys_main.c 2009-12-08 11:31:12.000000000 +0100 >+@@ -49,6 +49,7 @@ > > static char binaryPath[ MAX_OSPATH ] = { 0 }; > static char installPath[ MAX_OSPATH ] = { 0 }; >-+#ifdef __FreeBSD__ > +static char libPath[ MAX_OSPATH ] = { 0 }; >-+#endif > > /* > ================= >-@@ -93,6 +96,31 @@ >- return Sys_Cwd(); >- } >+@@ -95,6 +96,30 @@ > >-+#ifdef __FreeBSD__ >-+/* >-+================= >+ /* >+ ================= > +Sys_SetDefaultLibPath > +================= > +*/ >@@ -37,75 +32,63 @@ > + else > + return Sys_Cwd(); > +} >-+#endif > + >- /* >- ================= >++ >++/* >++================= > Sys_DefaultAppPath >-@@ -384,6 +412,7 @@ >+ ================= >+ */ >+@@ -384,6 +409,7 @@ > #1 look down current path > #2 look in fs_homepath > #3 look in fs_basepath >-+#4 look in fs_libpath under FreeBSD >++#4 look in fs_libpath > ================= > */ > void *Sys_LoadDll( const char *name, char *fqpath , >-@@ -394,6 +423,9 @@ >+@@ -394,6 +420,7 @@ > void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) ); > char fname[MAX_OSPATH]; > char *basepath; >-+ #ifdef __FreeBSD__ > + char *libpath; >-+ #endif > char *homepath; > char *pwdpath; > char *gamedir; >-@@ -405,6 +437,9 @@ >+@@ -405,6 +432,7 @@ > // TODO: use fs_searchpaths from files.c > pwdpath = Sys_Cwd(); > basepath = Cvar_VariableString( "fs_basepath" ); >-+ #ifdef __FreeBSD__ > + libpath = Cvar_VariableString( "fs_libpath" ); >-+ #endif > homepath = Cvar_VariableString( "fs_homepath" ); > gamedir = Cvar_VariableString( "fs_game" ); > >-@@ -416,6 +451,11 @@ >- if(!libHandle && basepath) >- libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath); >+@@ -413,6 +441,9 @@ >+ if(!libHandle && homepath) >+ libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath); > >-+ #ifdef __FreeBSD__ > + if(!libHandle && libpath) > + libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath); >-+ #endif > + >- if(!libHandle) { >- Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name ); >- return NULL; >-@@ -469,6 +509,16 @@ >+ if(!libHandle && basepath) >+ libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath); >+ >+@@ -469,6 +500,10 @@ > # endif > #endif > >-+#ifdef __FreeBSD__ > +#ifndef DEFAULT_LIBDIR >-+# ifdef MACOS_X >-+# define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath()) >-+# else >-+# define DEFAULT_LIBDIR Sys_BinaryPath() >-+# endif >-+#endif >++# define DEFAULT_LIBDIR DEFAULT_BASEDIR > +#endif > + > /* > ================= > Sys_SigHandler >-@@ -540,6 +590,9 @@ >+@@ -540,6 +575,7 @@ > Sys_ParseArgs( argc, argv ); > Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) ); > Sys_SetDefaultInstallPath( DEFAULT_BASEDIR ); >-+ #ifdef __FreeBSD__ > + Sys_SetDefaultLibPath( DEFAULT_LIBDIR ); >-+ #endif > > // Concatenate the command line for passing to Com_Init > for( i = 1; i < argc; i++ ) >diff -Nur ports/games/ioquake3.orig/files/patch-code-sys-sys_unix.c ports/games/ioquake3/files/patch-code-sys-sys_unix.c >--- ports/games/ioquake3.orig/files/patch-code-sys-sys_unix.c 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/files/patch-code-sys-sys_unix.c 2009-12-08 10:54:53.000000000 +0100 >@@ -1,15 +1,13 @@ >---- code/sys/sys_unix.c.orig 2009-08-30 21:54:20.000000000 +0200 >-+++ code/sys/sys_unix.c 2009-08-30 22:10:31.000000000 +0200 >-@@ -56,8 +56,12 @@ >- #ifdef MACOS_X >+--- code/sys/sys_unix.c.orig 2008-11-11 00:55:22.000000000 +0100 >++++ code/sys/sys_unix.c 2009-12-08 10:54:22.000000000 +0100 >+@@ -53,7 +53,9 @@ >+ if( ( p = getenv( "HOME" ) ) != NULL ) >+ { >+ Q_strncpyz( homePath, p, sizeof( homePath ) ); >+-#ifdef MACOS_X >++#ifdef HOMEPATH >++ Q_strcat( homePath, sizeof( homePath ), HOMEPATH ); >++#elif defined MACOS_X > Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Quake3" ); > #else >-+#ifdef __FreeBSD__ >-+ Q_strcat( homePath, sizeof( homePath ), HOMEPATH ); >-+#else > Q_strcat( homePath, sizeof( homePath ), "/.q3a" ); >- #endif >-+#endif >- if( mkdir( homePath, 0777 ) ) >- { >- if( errno != EEXIST ) >diff -Nur ports/games/ioquake3.orig/pkg-message ports/games/ioquake3/pkg-message >--- ports/games/ioquake3.orig/pkg-message 2009-10-25 17:51:15.000000000 +0100 >+++ ports/games/ioquake3/pkg-message 2009-12-08 11:41:50.000000000 +0100 >@@ -8,4 +8,7 @@ > overwrite them. But you can safely copy the original directory to the new one > for the first time. > >+Should you encounter freezes when playing a demo or single player game, >+rebuild without client libraries. >+ > ============================================================================== >diff -Nur ports/games/ioquake3-devel.orig/Makefile ports/games/ioquake3-devel/Makefile >--- ports/games/ioquake3-devel.orig/Makefile 2009-10-25 17:51:31.000000000 +0100 >+++ ports/games/ioquake3-devel/Makefile 2009-12-14 11:04:48.000000000 +0100 >@@ -18,7 +18,7 @@ > PLIST= ${.CURDIR}/../ioquake3/pkg-plist > PATCHDIR= ${WRKDIR}/freebsd-patchset/ > >-SVNREVISION= 1583 >+SVNREVISION= 1754 > BINSUFFIX= -devel > > .include "${.CURDIR}/../ioquake3/Makefile" >diff -Nur ports/games/ioquake3-devel.orig/distinfo ports/games/ioquake3-devel/distinfo >--- ports/games/ioquake3-devel.orig/distinfo 2009-10-25 17:51:31.000000000 +0100 >+++ ports/games/ioquake3-devel/distinfo 2009-12-14 11:04:53.000000000 +0100 >@@ -1,3 +1,3 @@ >-MD5 (ioquake3-devel-1.36_SVN1583.zip) = 5a59062ce5779fe1985c40ece41c2722 >-SHA256 (ioquake3-devel-1.36_SVN1583.zip) = 353f5bddbaed46323d4078e6907fcd602c771bd41fe641fc5b3ae67a187c1a88 >-SIZE (ioquake3-devel-1.36_SVN1583.zip) = 5057370 >+MD5 (ioquake3-devel-1.36_SVN1754.zip) = 163fe62d8540244a9eda8af66ae62fb2 >+SHA256 (ioquake3-devel-1.36_SVN1754.zip) = f743e4454bb445fd58188107ee0c36eb4ee3be0f9dce9667bec7516bec59136f >+SIZE (ioquake3-devel-1.36_SVN1754.zip) = 5017181 >diff -Nur ports/games/ioquake3-devel.orig/pkg-descr ports/games/ioquake3-devel/pkg-descr >--- ports/games/ioquake3-devel.orig/pkg-descr 2009-10-25 17:51:31.000000000 +0100 >+++ ports/games/ioquake3-devel/pkg-descr 2009-12-08 11:54:26.000000000 +0100 >@@ -1,11 +1,5 @@ >-This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for >-short) aims to build upon id Software's Quake 3 source code release. The >-source code was released on August 20, 2005 under the GPL. Since then, we have >-been cleaning up, fixing bugs, and adding features. Our permanent goal is to >-create the open source Quake 3 distribution upon which people base their games >-and projects. We also seek to have the perfect version of the engine for >-playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of >-the engine has been ported to many new platforms and has had a slew of new >-features added, along with massive bug extermination. >+This port creates development snapshots of icculus.org/quake3. The project is >+known to seldomly produce releases. Due to the conservative development goals >+of the project, development snapshots are generally considered reliable. > > WWW: http://ioquake3.org/ >diff -Nur ports/games/ioquake3-devel.orig/pkg-message ports/games/ioquake3-devel/pkg-message >--- ports/games/ioquake3-devel.orig/pkg-message 2009-10-25 17:51:31.000000000 +0100 >+++ ports/games/ioquake3-devel/pkg-message 2009-12-08 11:55:01.000000000 +0100 >@@ -1,10 +1,6 @@ > ============================================================================== > >-The input devices are now handled by SDL. Some mouse buttons will have >-different aliases and the mouse speed needs to be readjusted. >- >-The configuration files are saved to ~/.ioquake3-devel instead of ~/.ioquake3 >-if you prefer both versions to share the configurations files create a >-symlink. >+Should you encounter freezes when playing a demo or single player game, >+rebuild without client libraries. > > ==============================================================================
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bug 141453
: 101811