FreeBSD Bugzilla – Attachment 196409 Details for
Bug 230450
www/chromium: GPU accelerated rendering is broken
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Nvidia Fermi GPU report after third patch
chromium_nvidia_fermi_gpu_with_patch_3.log (text/plain), 14.37 KB, created by
Oleh Hushchenkov
on 2018-08-21 02:54:42 UTC
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Description:
Nvidia Fermi GPU report after third patch
Filename:
MIME Type:
Creator:
Oleh Hushchenkov
Created:
2018-08-21 02:54:42 UTC
Size:
14.37 KB
patch
obsolete
> >Graphics Feature Status >Canvas: Hardware accelerated >Flash: Hardware accelerated >Flash Stage3D: Hardware accelerated >Flash Stage3D Baseline profile: Hardware accelerated >Compositing: Hardware accelerated >Multiple Raster Threads: Enabled >Native GpuMemoryBuffers: Software only. Hardware acceleration disabled >Hardware Protected Video Decode: Unavailable >Rasterization: Software only. Hardware acceleration disabled >Skia Deferred Display List: Disabled >Skia Renderer: Disabled >Surface Synchronization: Enabled >Video Decode: Unavailable >Viz Service Display Compositor: Disabled >WebGL: Hardware accelerated >WebGL2: Hardware accelerated >Driver Bug Workarounds >clear_uniforms_before_first_program_use >disable_discard_framebuffer >disable_framebuffer_cmaa >force_cube_complete >init_gl_position_in_vertex_shader >init_vertex_attributes >pack_parameters_workaround_with_pack_buffer >scalarize_vec_and_mat_constructor_args >unpack_alignment_workaround_with_unpack_buffer >unpack_overlapping_rows_separately_unpack_buffer >use_virtualized_gl_contexts >Problems Detected >Accelerated video decode is unavailable on Linux: 137247 >Disabled Features: accelerated_video_decode >Protected video decoding with swap chain is for Windows and Intel only >Disabled Features: protected_video_decode >Program link fails in NVIDIA Linux if gl_Position is not set: 286468 >Applied Workarounds: init_gl_position_in_vertex_shader >Clear uniforms before first program use on all platforms: 124764, 349137 >Applied Workarounds: clear_uniforms_before_first_program_use >Linux NVIDIA drivers don't have the correct defaults for vertex attributes: 351528 >Applied Workarounds: init_vertex_attributes >Always rewrite vec/mat constructors to be consistent: 398694 >Applied Workarounds: scalarize_vec_and_mat_constructor_args >MakeCurrent is slow on Linux with NVIDIA drivers: 449150, 514510 >Applied Workarounds: use_virtualized_gl_contexts >NVIDIA fails glReadPixels from incomplete cube map texture: 518889 >Applied Workarounds: force_cube_complete >Pack parameters work incorrectly with pack buffer bound: 563714 >Applied Workarounds: pack_parameters_workaround_with_pack_buffer >Alignment works incorrectly with unpack buffer bound: 563714 >Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer >Framebuffer discarding can hurt performance on non-tilers: 570897 >Applied Workarounds: disable_discard_framebuffer >Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver: 596774 >Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer >Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 >Applied Workarounds: disable_framebuffer_cmaa >Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 >Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) >Don't expose disjoint_timer_query extensions to WebGL: 808744 >Native GpuMemoryBuffers have been disabled, either via about:flags or command line. >Disabled Features: native_gpu_memory_buffers >Viz service display compositor is not enabled by default. >Disabled Features: viz_display_compositor >Skia renderer is not used by default. >Disabled Features: skia_renderer >Skia deferred display list is not used by default. >Disabled Features: skia_deferred_display_list >Version Information >Data exported2018-08-21T02:51:28.081Z >Chrome versionChrome/68.0.3440.106 >Operating systemFreeBSD 12.0-ALPHA2 >Software rendering list URLhttps://chromium.googlesource.com/chromium/src/+/1c32c539ce0065a41cb79da7bfcd2c71af1afe62/gpu/config/software_rendering_list.json >Driver bug list URLhttps://chromium.googlesource.com/chromium/src/+/1c32c539ce0065a41cb79da7bfcd2c71af1afe62/gpu/config/gpu_driver_bug_list.json >ANGLE commit idunknown hash >2D graphics backendSkia/68 1e419fead7ff3b5247102b29b982b6472a60cd4d- >Command Line/usr/local/share/chromium/chrome --site-per-process --disk-cache-size=0 --disk-cache-dir=/dev/null --user-agent=Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/68.0.3440.106 Safari/537.36 --flag-switches-begin --v8-cache-options=none --flag-switches-end >Driver Information >Initialization time96 >In-process GPUfalse >Passthrough Command Decoderfalse >Direct Compositionfalse >Supports overlaysfalse >Sandboxedfalse >GPU0VENDOR = 0x10de, DEVICE= 0x1080 *ACTIVE* >GPU1VENDOR = 0x102b, DEVICE= 0x0532 >Optimusfalse >AMD switchablefalse >Driver vendorNvidia >Driver version390.77 >Driver date >Pixel shader version4.50 >Vertex shader version4.50 >Max. MSAA samples32 >Machine model name >Machine model version >GL_VENDORNVIDIA Corporation >GL_RENDERERGeForce GTX 580/PCIe/SSE2 >GL_VERSION4.5.0 NVIDIA 390.77 >GL_EXTENSIONSGL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum >Disabled ExtensionsGL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent >Disabled WebGL ExtensionsEXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 >Window system binding vendorNVIDIA Corporation >Window system binding version1.4 >Window system binding extensionsGLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_EXT_libglvnd GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image >Window managerbspwm >Compositing managerYes >Direct renderingYes >Reset notification strategy0x8261 >GPU process crash count0 >System visual ID33 >RGBA visual ID194 >Compositor Information >Tile Update ModeOne-copy >Partial RasterEnabled >GpuMemoryBuffers Status >ATCSoftware only >ATCIASoftware only >DXT1Software only >DXT5Software only >ETC1Software only >R_8Software only >R_16Software only >RG_88Software only >BGR_565Software only >RGBA_4444Software only >RGBX_8888Software only >RGBA_8888Software only >BGRX_8888Software only >BGRX_1010102Software only >RGBX_1010102Software only >BGRA_8888Software only >RGBA_F16Software only >YVU_420Software only >YUV_420_BIPLANARSoftware only >UYVY_422Software only >Display(s) Information >InfoDisplay[9834996023392638] bounds=[0,0 1920x1200], workarea=[0,0 1920x1200], scale=1, external. >Color space information{primaries:INVALID, transfer:INVALID, matrix:INVALID, range:INVALID} >Bits per color component8 >Bits per pixel24 >Video Acceleration Information >
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