FreeBSD Bugzilla – Attachment 199948 Details for
Bug 225942
[maintainer update] for graphics/openshadinglanguage
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[patch]
maintainer update graphics/blender
blender.patch (text/plain), 9.16 KB, created by
Shane
on 2018-12-08 06:39:24 UTC
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Description:
maintainer update graphics/blender
Filename:
MIME Type:
Creator:
Shane
Created:
2018-12-08 06:39:24 UTC
Size:
9.16 KB
patch
obsolete
>diff -Nru graphics/blender.orig/files/patch-osl110 graphics/blender/files/patch-osl110 >--- graphics/blender.orig/files/patch-osl110 1970-01-01 09:30:00.000000000 +0930 >+++ graphics/blender/files/patch-osl110 2018-12-03 18:18:35.197873000 +1030 >@@ -0,0 +1,168 @@ >+--- intern/cycles/kernel/shaders/node_brick_texture.osl.orig 2018-12-03 16:56:43 UTC >++++ intern/cycles/kernel/shaders/node_brick_texture.osl >+@@ -19,10 +19,10 @@ >+ >+ /* Brick */ >+ >+-float brick_noise(int n) /* fast integer noise */ >++float brick_noise(int ns) /* fast integer noise */ >+ { >+ int nn; >+- n = (n + 1013) & 2147483647; >++ int n = (ns + 1013) & 2147483647; >+ n = (n >> 13) ^ n; >+ nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 2147483647; >+ return 0.5 * ((float)nn / 1073741824.0); >+@@ -30,7 +30,7 @@ float brick_noise(int n) /* fast integer noise */ >+ >+ float brick(point p, float mortar_size, float mortar_smooth, float bias, >+ float BrickWidth, float row_height, float offset_amount, int offset_frequency, >+- float squash_amount, int squash_frequency, float tint) >++ float squash_amount, int squash_frequency, output float tint) >+ { >+ int bricknum, rownum; >+ float offset = 0.0; >+--- intern/cycles/kernel/shaders/node_checker_texture.osl.orig 2018-12-03 16:56:43 UTC >++++ intern/cycles/kernel/shaders/node_checker_texture.osl >+@@ -19,11 +19,12 @@ >+ >+ /* Checker */ >+ >+-float checker(point p) >++float checker(point ip) >+ { >+- p[0] = (p[0] + 0.000001) * 0.999999; >+- p[1] = (p[1] + 0.000001) * 0.999999; >+- p[2] = (p[2] + 0.000001) * 0.999999; >++ point p; >++ p[0] = (ip[0] + 0.000001) * 0.999999; >++ p[1] = (ip[1] + 0.000001) * 0.999999; >++ p[2] = (ip[2] + 0.000001) * 0.999999; >+ >+ int xi = (int)fabs(floor(p[0])); >+ int yi = (int)fabs(floor(p[1])); >+--- intern/cycles/kernel/shaders/node_environment_texture.osl.orig 2018-12-03 16:56:43 UTC >++++ intern/cycles/kernel/shaders/node_environment_texture.osl >+@@ -25,8 +25,9 @@ vector environment_texture_direction_to_equirectangular(vector dir) >+ return vector(u, v, 0.0); >+ } >+ >+-vector environment_texture_direction_to_mirrorball(vector dir) >++vector environment_texture_direction_to_mirrorball(vector idir) >+ { >++ vector dir = idir; >+ dir[1] -= 1.0; >+ >+ float div = 2.0 * sqrt(max(-0.5 * dir[1], 0.0)); >+--- intern/cycles/kernel/shaders/node_musgrave_texture.osl.orig 2018-12-03 16:56:43 UTC >++++ intern/cycles/kernel/shaders/node_musgrave_texture.osl >+@@ -26,13 +26,14 @@ >+ * from "Texturing and Modelling: A procedural approach" >+ */ >+ >+-float noise_musgrave_fBm(point p, float H, float lacunarity, float octaves) >++float noise_musgrave_fBm(point ip, float H, float lacunarity, float octaves) >+ { >+ float rmd; >+ float value = 0.0; >+ float pwr = 1.0; >+ float pwHL = pow(lacunarity, -H); >+ int i; >++ point p = ip; >+ >+ for (i = 0; i < (int)octaves; i++) { >+ value += safe_noise(p, "signed") * pwr; >+@@ -54,13 +55,14 @@ float noise_musgrave_fBm(point p, float H, float lacunarity, float octaves) >+ * octaves: number of frequencies in the fBm >+ */ >+ >+-float noise_musgrave_multi_fractal(point p, float H, float lacunarity, float octaves) >++float noise_musgrave_multi_fractal(point ip, float H, float lacunarity, float octaves) >+ { >+ float rmd; >+ float value = 1.0; >+ float pwr = 1.0; >+ float pwHL = pow(lacunarity, -H); >+ int i; >++ point p = ip; >+ >+ for (i = 0; i < (int)octaves; i++) { >+ value *= (pwr * safe_noise(p, "signed") + 1.0); >+@@ -83,12 +85,13 @@ float noise_musgrave_multi_fractal(point p, float H, float lacunarity, float oct >+ * offset: raises the terrain from `sea level' >+ */ >+ >+-float noise_musgrave_hetero_terrain(point p, float H, float lacunarity, float octaves, float offset) >++float noise_musgrave_hetero_terrain(point ip, float H, float lacunarity, float octaves, float offset) >+ { >+ float value, increment, rmd; >+ float pwHL = pow(lacunarity, -H); >+ float pwr = pwHL; >+ int i; >++ point p = ip; >+ >+ /* first unscaled octave of function; later octaves are scaled */ >+ value = offset + safe_noise(p, "signed"); >+@@ -118,13 +121,14 @@ float noise_musgrave_hetero_terrain(point p, float H, float lacunarity, float oc >+ * offset: raises the terrain from `sea level' >+ */ >+ >+-float noise_musgrave_hybrid_multi_fractal(point p, float H, float lacunarity, >++float noise_musgrave_hybrid_multi_fractal(point ip, float H, float lacunarity, >+ float octaves, float offset, float gain) >+ { >+ float result, signal, weight, rmd; >+ float pwHL = pow(lacunarity, -H); >+ float pwr = pwHL; >+ int i; >++ point p = ip; >+ >+ result = safe_noise(p, "signed") + offset; >+ weight = gain * result; >+@@ -156,13 +160,14 @@ float noise_musgrave_hybrid_multi_fractal(point p, float H, float lacunarity, >+ * offset: raises the terrain from `sea level' >+ */ >+ >+-float noise_musgrave_ridged_multi_fractal(point p, float H, float lacunarity, >++float noise_musgrave_ridged_multi_fractal(point ip, float H, float lacunarity, >+ float octaves, float offset, float gain) >+ { >+ float result, signal, weight; >+ float pwHL = pow(lacunarity, -H); >+ float pwr = pwHL; >+ int i; >++ point p = ip; >+ >+ signal = offset - fabs(safe_noise(p, "signed")); >+ signal *= signal; >+--- intern/cycles/kernel/shaders/node_noise_texture.osl.orig 2018-12-03 16:56:43 UTC >++++ intern/cycles/kernel/shaders/node_noise_texture.osl >+@@ -19,9 +19,10 @@ >+ >+ /* Noise */ >+ >+-float noise(point p, float distortion, float detail, float fac, color Color) >++float noise(point ip, float distortion, float detail, output color Color) >+ { >+ point r; >++ point p = ip; >+ int hard = 0; >+ >+ if (distortion != 0.0) { >+@@ -32,7 +33,7 @@ float noise(point p, float distortion, float detail, float fac, color Color) >+ p += r; >+ } >+ >+- fac = noise_turbulence(p, detail, hard); >++ float fac = noise_turbulence(p, detail, hard); >+ >+ Color = color(fac, noise_turbulence(point(p[1], p[0], p[2]), detail, hard), >+ noise_turbulence(point(p[1], p[2], p[0]), detail, hard)); >+@@ -55,6 +56,6 @@ shader node_noise_texture( >+ if (use_mapping) >+ p = transform(mapping, p); >+ >+- Fac = noise(p * Scale, Distortion, Detail, Fac, Color); >++ Fac = noise(p * Scale, Distortion, Detail, Color); >+ } >+ >diff -Nru graphics/blender.orig/files/patch-source_blender_collada_DocumentImporter.cpp graphics/blender/files/patch-source_blender_collada_DocumentImporter.cpp >--- graphics/blender.orig/files/patch-source_blender_collada_DocumentImporter.cpp 1970-01-01 09:30:00.000000000 +0930 >+++ graphics/blender/files/patch-source_blender_collada_DocumentImporter.cpp 2018-12-03 07:41:41.798881000 +1030 >@@ -0,0 +1,14 @@ >+--- source/blender/collada/DocumentImporter.cpp.orig 2018-12-03 07:38:07 UTC >++++ source/blender/collada/DocumentImporter.cpp >+@@ -1340,6 +1340,11 @@ bool DocumentImporter::writeAnimationLis >+ return anim_importer.write_animation_list(animationList); >+ } >+ >++bool DocumentImporter::writeAnimationClip(const COLLADAFW::AnimationClip *AnimationClip) >++{ >++ return true; >++} >++ >+ /** When this method is called, the writer must write the skin controller data. >+ * \return The writer should return true, if writing succeeded, false otherwise.*/ >+ bool DocumentImporter::writeSkinControllerData(const COLLADAFW::SkinControllerData *skin) >diff -Nru graphics/blender.orig/files/patch-source_blender_collada_DocumentImporter.h graphics/blender/files/patch-source_blender_collada_DocumentImporter.h >--- graphics/blender.orig/files/patch-source_blender_collada_DocumentImporter.h 1970-01-01 09:30:00.000000000 +0930 >+++ graphics/blender/files/patch-source_blender_collada_DocumentImporter.h 2018-12-03 07:41:57.367251000 +1030 >@@ -0,0 +1,11 @@ >+--- source/blender/collada/DocumentImporter.h.orig 2018-12-03 07:38:12 UTC >++++ source/blender/collada/DocumentImporter.h >+@@ -107,6 +107,8 @@ public: >+ bool writeAnimation(const COLLADAFW::Animation*); >+ >+ bool writeAnimationList(const COLLADAFW::AnimationList*); >++ >++ bool writeAnimationClip( const COLLADAFW::AnimationClip* ); >+ >+ bool writeGeometry(const COLLADAFW::Geometry*); >+ >diff -Nru graphics/blender.orig/Makefile graphics/blender/Makefile >--- graphics/blender.orig/Makefile 2018-12-08 17:06:00.414598000 +1030 >+++ graphics/blender/Makefile 2018-12-08 17:05:36.685560000 +1030 >@@ -24,8 +24,7 @@ > # libraries are used, if either of the most common options in blender > # are set. We will pull boost in just to be on the safe side. > >-# 10.4 fails to build with clang3.4 so we want to use clang50 >-# clang50 is already in place for opengl >+# USES=compiler is needed to support gcc built archs > USES= cmake:outsource compiler:c++14-lang desktop-file-utils \ > jpeg python:3.5 shebangfix > USE_XORG= x11 xext xfixes xmu xrender >@@ -69,10 +68,10 @@ > CYCLESOSL_IMPLIES= CYCLES > CYCLESOSL_CMAKE_BOOL= WITH_CYCLES_OSL WITH_LLVM > CYCLESOSL_CMAKE_ON= -DLLVM_STATIC:BOOL=OFF \ >- -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" >-CYCLESOSL_BUILD_DEPENDS= llvm-config40:devel/llvm40 >+ -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config60" >+CYCLESOSL_BUILD_DEPENDS= llvm-config60:devel/llvm60 > CYCLESOSL_LIB_DEPENDS= liboslcomp.so:graphics/openshadinglanguage >-CYCLESOSL_RUN_DEPENDS= llvm-config40:devel/llvm40 >+CYCLESOSL_RUN_DEPENDS= llvm-config60:devel/llvm60 > DDS_CMAKE_BOOL= WITH_IMAGE_DDS > FFMPEG_CMAKE_BOOL= WITH_CODEC_FFMPEG > FFMPEG_LIB_DEPENDS= libavutil.so:multimedia/ffmpeg
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FreeBSD
:
maintainer-approval+
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Attachments on
bug 225942
:
190677
|
190678
|
192663
|
197039
|
197081
|
199841
|
199842
| 199948 |
199950