FreeBSD Bugzilla – Attachment 245963 Details for
Bug 274783
emulators/mame: Update to 0.261
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[patch]
Update to 0.260 and do some Makefile house keeping
0001-emulators-mame-Update-to-0.260.patch (text/plain), 47.17 KB, created by
Alastair Hogge
on 2023-10-29 05:02:14 UTC
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Description:
Update to 0.260 and do some Makefile house keeping
Filename:
MIME Type:
Creator:
Alastair Hogge
Created:
2023-10-29 05:02:14 UTC
Size:
47.17 KB
patch
obsolete
>From bc9ba1df21a24be1687344b7287e742f140c79c6 Mon Sep 17 00:00:00 2001 >From: Alastair Hogge <agh@riseup.net> >Date: Sun, 29 Oct 2023 12:40:33 +0800 >Subject: [PATCH] emulators/mame: Update to 0.260 > >* Update to 0.260 >* make use of ${EXTRACT_AFTER_ARGS} for a number of files/dirs that are > not required for MAME on FreeBSD, this removes some post-patch work > from the Makefile >* Avoid extracting bgfx shaders for proprietary systems >* Avoid extracting the man page for ldplayer, as it is not built >* Update option TOOLS description >* Increase the default amount of information produced when built with > DEBUG >* Drop the conditional logic for powerpc, and use LLVM-16 for all > FreeBSD-14+ builds >* Move some NLS logic deleting .po files to ${COPYTREE_SHARE}, and > simple exclude copying those files to ${STAGEDIR}. This was originally > in the wrong Makefile target, port-build >* Add two more MAME ${SUBTARGETS} as tools; mamevirtual provides similar > ldplayer functionality thru the MAME GUI >* Remove hard-coded names from do-install-TOOLS-on Makefile target >* Remove local upstream patches that were required to build 0.259 >--- > emulators/mame/Makefile | 48 +- > emulators/mame/distinfo | 6 +- > .../files/patch-src_devices_cpu_sh_sh7021.cpp | 10 - > .../files/patch-src_devices_cpu_sh_sh7032.cpp | 10 - > emulators/mame/pkg-plist | 564 +----------------- > 5 files changed, 30 insertions(+), 608 deletions(-) > delete mode 100644 emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp > delete mode 100644 emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp > >diff --git a/emulators/mame/Makefile b/emulators/mame/Makefile >index 8252e5a0efba..7f20d86965e0 100644 >--- a/emulators/mame/Makefile >+++ b/emulators/mame/Makefile >@@ -1,6 +1,5 @@ > PORTNAME= mame >-DISTVERSION= 0.259 >-PORTREVISION= 1 >+DISTVERSION= 0.260 > CATEGORIES= emulators games > > MAINTAINER= agh@riseup.net >@@ -70,6 +69,8 @@ MAKE_ENV= LDOPTS="${LDFLAGS}" \ > > CFLAGS_aarch64= -march=armv8-a+crc+crypto > >+EXTRACT_AFTER_ARGS= ${_DIST_EXCLUDES:S,^,--exclude ,} >+ > SUB_FILES= mame.ini pkg-message plugin.ini ui.ini > > PORTDOCS= html/* >@@ -81,12 +82,13 @@ DEBUG_DESC= Build with debug profiling and symbols > DOCS_DESC= Install extensive online MAME documentation > NLS_DESC= Install language translations for use in the GUI > QTDEBUGGER_DESC= Build with Qt interactive low-level machine debugger >-TOOLS_DESC= Install tools for machine archiving and development >+TOOLS_DESC= Additional tools for archiving, development, and multimedia > > DEBUG_MAKE_ENV= DEBUG=1 \ > OPTIMIZE=0 \ > PROFILER=1 \ >- SYMBOLS=1 >+ SYMBOLS=1 \ >+ SYMLEVEL=3 > DEBUG_MAKE_ENV_OFF= OPTIMIZE=2 \ > STRIP_SYMBOLS=1 > # Attempt to avoid address space exhaustion during linking, specifically >@@ -100,7 +102,14 @@ QTDEBUGGER_MAKE_ENV_OFF= USE_QTDEBUG=0 > TOOLS_MAKE_ENV= TOOLS=1 > TOOLS_MAKE_ENV_OFF= TOOLS=0 > >-_GENIE= ${WRKSRC}/3rdparty/genie >+# Do not extract man page for command line utility that is not built at all. >+_DIST_EXCLUDES= docs/man/ldplayer.1 >+# Do not extract shaders for proprietary platforms. >+_DIST_EXCLUDES+= "bgfx/shaders/dx*" --exclude bgfx/shaders/metal >+# Do not extract headers that mask system abstractions required to build MAME. >+_DIST_EXCLUDES+= 3rdparty/bx/include/compat/freebsd/dirent.h \ >+ 3rdparty/bx/include/compat/freebsd/signal.h >+_GENIE= ${WRKSRC}/3rdparty/genie > > .include <bsd.port.options.mk> > >@@ -109,11 +118,7 @@ WITH_DEBUG= yes > .endif > > .if ${OPSYS} == FreeBSD && ${OSVERSION} > 1400000 >-.if ${ARCH:Mpowerpc*} > USES+= llvm:min=16,build >-.else >-USES+= llvm:15,build >-.endif > MAKE_ENV+= OVERRIDE_AR="llvm-ar${LLVM_VERSION}" \ > OVERRIDE_CC="clang${LLVM_VERSION}" \ > OVERRIDE_CXX="clang++${LLVM_VERSION}" \ >@@ -134,9 +139,6 @@ post-extract: > ${WRKSRC}/src/lib/util/localpng.h > > post-patch: >-# Prefer some system headers over bundled. >- ${RM} ${WRKSRC}/3rdparty/bx/include/compat/freebsd/dirent.h >- ${RM} ${WRKSRC}/3rdparty/bx/include/compat/freebsd/signal.h > # Accommodate GENie conception of BSD. > ${MV} ${_GENIE}/build/gmake.freebsd \ > ${_GENIE}/build/gmake.bsd >@@ -154,7 +156,12 @@ do-build-DOCS-on: > post-build: > (cd ${WRKSRC}/docs && \ > ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_ARGS} man SPHINXBUILD=sphinx-build-${PYTHON_VER}) >- ${FIND} ${WRKSRC}/language -type f -name "*.po" -delete >+ >+post-build-TOOLS-on: >+.for EXTRA_TOOL in nl virtual >+ (cd ${WRKSRC} && \ >+ ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_ARGS} SUBTARGET=${EXTRA_TOOL} TOOLS=0) >+.endfor > > do-install: > .for DATA in artwork bgfx ctrlr ini hash plugins samples >@@ -191,18 +198,13 @@ do-install-DOCS-on: > > do-install-NLS-on: > (cd ${WRKSRC} && \ >- ${COPYTREE_SHARE} language ${STAGEDIR}${DATADIR}) >+ ${COPYTREE_SHARE} language ${STAGEDIR}${DATADIR} "! -name *.po") > > do-install-TOOLS-on: >-.for PROGRAM in castool chdman floptool imgtool jedutil ldresample ldverify \ >- nltool nlwav pngcmp regrep romcmp split srcclean testkeys unidasm >- ${INSTALL_PROGRAM} ${WRKSRC}/${PROGRAM} \ >- ${STAGEDIR}${PREFIX}/bin >-.endfor >-.for MANUAL in castool chdman floptool imgtool jedutil ldplayer ldresample \ >- ldverify romcmp >- ${INSTALL_MAN} ${WRKSRC}/docs/man/${MANUAL}.1 \ >+ ${FIND} ${WRKSRC} -depth 1 -type f -and ! -type d -and ! -name ${PORTNAME} \ >+ -perm -o=+x -exec ${INSTALL_PROGRAM} {} ${STAGEDIR}${PREFIX}/bin/ \ >+ \; >+ ${INSTALL_MAN} ${WRKSRC}/docs/man/*.1 \ > ${STAGEDIR}${PREFIX}/share/man/man1 >-.endfor > > .include <bsd.port.mk> >diff --git a/emulators/mame/distinfo b/emulators/mame/distinfo >index c6c3ad610364..7578ababcdd4 100644 >--- a/emulators/mame/distinfo >+++ b/emulators/mame/distinfo >@@ -1,3 +1,3 @@ >-TIMESTAMP = 1696318535 >-SHA256 (mamedev-mame-0.259-mame0259_GH0.tar.gz) = 46baf431079a3373ffe8d984b3ba5d62ad5b1d5e356d1f60cf60f6ad03d4cec6 >-SIZE (mamedev-mame-0.259-mame0259_GH0.tar.gz) = 205063121 >+TIMESTAMP = 1698220594 >+SHA256 (mamedev-mame-0.260-mame0260_GH0.tar.gz) = 104ca8daab3ce7bb9637e19f1dc60a08ac6856db730ab544275567addb9541cd >+SIZE (mamedev-mame-0.260-mame0260_GH0.tar.gz) = 205251800 >diff --git a/emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp b/emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp >deleted file mode 100644 >index a360fbd44a37..000000000000 >--- a/emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp >+++ /dev/null >@@ -1,10 +0,0 @@ >---- src/devices/cpu/sh/sh7021.cpp.orig 2023-10-03 07:41:10 UTC >-+++ src/devices/cpu/sh/sh7021.cpp >-@@ -1,6 +1,7 @@ >- // license:BSD-3-Clause >- // copyright-holders:Angelo Salese >- >-+#include "emu.h" >- #include "sh7021.h" >- >- DEFINE_DEVICE_TYPE(SH2A_SH7021, sh2a_sh7021_device, "sh2a_sh7021", "Hitachi SH-2A (SH7021)") >diff --git a/emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp b/emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp >deleted file mode 100644 >index af443e70c42e..000000000000 >--- a/emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp >+++ /dev/null >@@ -1,10 +0,0 @@ >---- src/devices/cpu/sh/sh7032.cpp.orig 2023-10-03 07:41:18 UTC >-+++ src/devices/cpu/sh/sh7032.cpp >-@@ -1,6 +1,7 @@ >- // license:BSD-3-Clause >- // copyright-holders:Angelo Salese >- >-+#include "emu.h" >- #include "sh7032.h" >- >- DEFINE_DEVICE_TYPE(SH1_SH7032, sh1_sh7032_device, "sh1_sh7032", "Hitachi SH-1 (SH7032)") >diff --git a/emulators/mame/pkg-plist b/emulators/mame/pkg-plist >index 6094d5f43388..8e0c331bfa64 100644 >--- a/emulators/mame/pkg-plist >+++ b/emulators/mame/pkg-plist >@@ -6,6 +6,8 @@ > %%TOOLS%%bin/ldresample > %%TOOLS%%bin/ldverify > bin/mame >+%%TOOLS%%bin/mamenl >+%%TOOLS%%bin/mamevirtual > %%TOOLS%%bin/nltool > %%TOOLS%%bin/nlwav > %%TOOLS%%bin/pngcmp >@@ -21,7 +23,6 @@ share/man/man1/MAME.1.gz > %%TOOLS%%share/man/man1/floptool.1.gz > %%TOOLS%%share/man/man1/imgtool.1.gz > %%TOOLS%%share/man/man1/jedutil.1.gz >-%%TOOLS%%share/man/man1/ldplayer.1.gz > %%TOOLS%%share/man/man1/ldresample.1.gz > %%TOOLS%%share/man/man1/ldverify.1.gz > %%TOOLS%%share/man/man1/romcmp.1.gz >@@ -228,380 +229,6 @@ share/man/man6/mame.6.gz > %%DATADIR%%/bgfx/effects/xbr/xbr-mlv4-multipass/xbr-mlv4-pass2.json > %%DATADIR%%/bgfx/effects/xbr/xbr-mlv4-multipass/xbr-mlv4-pass3.json > %%DATADIR%%/bgfx/effects/xbr/xbr-mlv4-multipass/xbr-mlv4-pass4.json >-%%DATADIR%%/bgfx/shaders/dx11/chains/blurs/fs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/blurs/vs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_crt-geom-deluxe.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt/fs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt/vs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/default/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/default/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/eagle/fs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/eagle/vs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_color.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_post.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_color.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_post.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/fs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/fs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/fs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/vs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/vs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/vs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/fs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/fs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/vs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/vs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_bcg.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_palette16.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_rgb32.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_yuy16.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_resize_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/unfiltered/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/unfiltered/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/warp/fs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/warp/vs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-pass2.bin 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>-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx11/fs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx11/fs_screen.bin >-%%DATADIR%%/bgfx/shaders/dx11/vs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx11/vs_screen.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/blurs/fs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/blurs/vs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_crt-geom-deluxe.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt/fs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt/vs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/default/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/default/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/eagle/fs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/eagle/vs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_color.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_post.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_color.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_post.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/fs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/fs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/fs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/vs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/vs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/vs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/fs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/fs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/vs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/vs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_bcg.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_palette16.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_rgb32.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_yuy16.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_resize_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/unfiltered/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/unfiltered/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/warp/fs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/warp/vs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx9/fs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx9/fs_screen.bin >-%%DATADIR%%/bgfx/shaders/dx9/vs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx9/vs_screen.bin > %%DATADIR%%/bgfx/shaders/essl/chains/blurs/fs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/essl/chains/blurs/vs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/essl/chains/crt-geom/fs_crt-geom-deluxe.bin >@@ -976,193 +603,6 @@ share/man/man6/mame.6.gz > %%DATADIR%%/bgfx/shaders/glsl/fs_screen.bin > %%DATADIR%%/bgfx/shaders/glsl/vs_gui.bin > %%DATADIR%%/bgfx/shaders/glsl/vs_screen.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/blurs/fs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/blurs/vs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_crt-geom-deluxe.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt/fs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt/vs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/default/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/default/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/eagle/fs_eagle.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/eagle/vs_eagle.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_chroma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_color.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_defocus.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_distortion.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_post.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_prescale.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_scanline.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_chroma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_color.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_defocus.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_distortion.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_post.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_prescale.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_scanline.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/fs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/fs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/fs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/vs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/vs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/vs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/fs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/fs_persistence.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/vs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/vs_persistence.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_bcg.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_palette16.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_rgb32.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_yuy16.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_lut.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_saturation.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_lut.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_resize_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_saturation.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/unfiltered/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/unfiltered/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/warp/fs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/warp/vs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/metal/fs_gui.bin >-%%DATADIR%%/bgfx/shaders/metal/fs_screen.bin >-%%DATADIR%%/bgfx/shaders/metal/vs_gui.bin >-%%DATADIR%%/bgfx/shaders/metal/vs_screen.bin > %%DATADIR%%/bgfx/shaders/spirv/chains/blurs/fs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/spirv/chains/blurs/vs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/spirv/chains/crt-geom/fs_crt-geom-deluxe.bin >-- >2.42.0 >
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bug 274783
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