FreeBSD Bugzilla – Attachment 247332 Details for
Bug 274783
emulators/mame: Update to 0.261
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[patch]
emulators/mame: Update to 0.261
0001-emulators-mame-Update-to-0.261.patch (text/plain), 86.09 KB, created by
Alastair Hogge
on 2023-12-29 12:22:07 UTC
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Description:
emulators/mame: Update to 0.261
Filename:
MIME Type:
Creator:
Alastair Hogge
Created:
2023-12-29 12:22:07 UTC
Size:
86.09 KB
patch
obsolete
>From 560517a387cae8c884b5343c2f7ec29dbf79a852 Mon Sep 17 00:00:00 2001 >From: Alastair Hogge <agh@riseup.net> >Date: Sun, 10 Dec 2023 12:00:39 +0800 >Subject: [PATCH] emulators/mame: Update to 0.261 > >* Update to 0.261 >* make use of ${EXTRACT_AFTER_ARGS} for a number of files/dirs that are > not required for MAME on FreeBSD, this removes some post-patch work > from the Makefile, and reduces disk I/O. >* Do not extract bgfx shaders for proprietary systems >* Do not extract the man page for ldplayer, as it is not built >* Update description for option TOOLS >* Increase the amount of information produced when built with DEBUG on > 64 bit platforms >* Drop the conditional logic for POWERPC64, and use LLVM-16 for all > FreeBSD Port builds >* Move some NLS logic deleting .po files to ${COPYTREE_SHARE}, and > simply exclude copying those files to ${STAGEDIR}. This was > originally in the wrong Makefile target, port-build >* Add two more MAME ${SUBTARGETS} as tools; mamevirtual and nl. > mamevirtual provides similar ldplayer functionality thru the MAME GUI >* Remove hard-coded names from do-install-TOOLS-on Makefile target >* Remove local upstream patches that were required to build 0.259 >* Unbundle GENie from MAME and configure the Port to be a direct > consumer of devel/genie >* Drop lua:54 from ${USES}, it does nothing as the bundled library is > used instead >* the MAME build is not concerned with how the make environment is > populated, so sort ${MAKE_ARGS} and ${MAKE_ENV} between defining > verbose logging, and everything else, respectively; use verbose over > VERBOSE >* MAME updated it's bundled copy of ASIO, thus updating MAME's client > interfaces to ASIO. This now makes possible for the Port to directly > consume net/asio >* Drop ${LDFLAGS} and ${OPT_FLAGS}, the Ports framework, and > devel/genie should now configure a correct, and sanitised build > environment >* Add performance options SSE2 and OPENMP >* Add compilation optimisation RADIO for Debug and Optimised builds >* Drop debug and non-debug install targets, patch GENie configuration to > not produce any suffix for the mame* binaries at all >* Remove, or protect with conditional guard, any default optimisation > parameters that MAME comes pre-configured with >* Switch to Qt-6 for the internal hardware/software debugger >* Remove noise from the log, and drop foreign X11 includes from GENie > module, sdl >* Add Fedora influenced patch so bgfx initialisation falls back to > OpenGL instead of DirectX >* Drop libuv, it is not used >* Make a start on commenting patches > > PR: 274783 >--- > emulators/mame/Makefile | 191 +++--- > emulators/mame/distinfo | 6 +- > .../files/patch-3rdparty_bx_include_bx_bx.h | 12 + > .../mame/files/patch-3rdparty_bx_makefile | 13 + > ...party_genie_build_gmake.freebsd_genie.make | 63 -- > .../patch-3rdparty_genie_src_host_scripts.c | 16 - > .../patch-3rdparty_genie_src_tools_gcc.lua | 15 - > ...-3rdparty_genie_tests_test__gmake__cpp.lua | 15 - > emulators/mame/files/patch-makefile | 30 +- > emulators/mame/files/patch-scripts_genie.lua | 34 ++ > .../mame/files/patch-scripts_src_main.lua | 21 + > .../files/patch-scripts_src_osd_modules.lua | 43 ++ > .../mame/files/patch-scripts_src_osd_sdl.lua | 24 + > .../files/patch-scripts_src_osd_sdl__cfg.lua | 45 ++ > .../files/patch-src_devices_cpu_sh_sh7021.cpp | 10 - > .../files/patch-src_devices_cpu_sh_sh7032.cpp | 10 - > ..._osd_modules_render_bgfx_shadermanager.cpp | 21 + > .../mame/files/patch-src_osd_sdl_sdlprefix.h | 2 + > emulators/mame/pkg-plist | 566 +----------------- > 19 files changed, 354 insertions(+), 783 deletions(-) > create mode 100644 emulators/mame/files/patch-3rdparty_bx_include_bx_bx.h > create mode 100644 emulators/mame/files/patch-3rdparty_bx_makefile > delete mode 100644 emulators/mame/files/patch-3rdparty_genie_build_gmake.freebsd_genie.make > delete mode 100644 emulators/mame/files/patch-3rdparty_genie_src_host_scripts.c > delete mode 100644 emulators/mame/files/patch-3rdparty_genie_src_tools_gcc.lua > delete mode 100644 emulators/mame/files/patch-3rdparty_genie_tests_test__gmake__cpp.lua > create mode 100644 emulators/mame/files/patch-scripts_genie.lua > create mode 100644 emulators/mame/files/patch-scripts_src_main.lua > create mode 100644 emulators/mame/files/patch-scripts_src_osd_modules.lua > create mode 100644 emulators/mame/files/patch-scripts_src_osd_sdl.lua > create mode 100644 emulators/mame/files/patch-scripts_src_osd_sdl__cfg.lua > delete mode 100644 emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp > delete mode 100644 emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp > create mode 100644 emulators/mame/files/patch-src_osd_modules_render_bgfx_shadermanager.cpp > >diff --git a/emulators/mame/Makefile b/emulators/mame/Makefile >index 8252e5a0efba..9d509869ef2c 100644 >--- a/emulators/mame/Makefile >+++ b/emulators/mame/Makefile >@@ -1,6 +1,5 @@ > PORTNAME= mame >-DISTVERSION= 0.259 >-PORTREVISION= 1 >+DISTVERSION= 0.261 > CATEGORIES= emulators games > > MAINTAINER= agh@riseup.net >@@ -22,6 +21,8 @@ ONLY_FOR_ARCHS= aarch64 amd64 armv7 i386 powerpc powerpc64 powerpc64le > ONLY_FOR_ARCHS_REASON= not yet ported to any architecture other than armv7, arm64, x86, and powerpc* > > BUILD_DEPENDS= ${PYTHON_PKGNAMEPREFIX}sphinxcontrib-svg2pdfconverter>0:textproc/py-sphinxcontrib-svg2pdfconverter@${PY_FLAVOR} \ >+ asio>0:net/asio \ >+ genie:devel/genie \ > glm>0:math/glm \ > rapidjson>0:devel/rapidjson > LIB_DEPENDS= libexpat.so:textproc/expat2 \ >@@ -30,12 +31,11 @@ LIB_DEPENDS= libexpat.so:textproc/expat2 \ > libfreetype.so:print/freetype2 \ > libportmidi.so:audio/portmidi \ > libpugixml.so:textproc/pugixml \ >- libutf8proc.so:textproc/utf8proc \ >- libuv.so:devel/libuv >+ libutf8proc.so:textproc/utf8proc > RUN_DEPENDS= liberation-fonts-ttf>=0:x11-fonts/liberation-fonts-ttf > >-USES= compiler:c++17-lang gl gmake jpeg localbase lua:54 pkgconfig \ >- python:3.9,build sdl shebangfix sqlite:3 xorg >+USES= compiler:c++17-lang gl gmake jpeg llvm:min=16 localbase \ >+ pkgconfig python:3.9,build sdl shebangfix sqlite:3 xorg > > USE_GITHUB= yes > GH_ACCOUNT= mamedev >@@ -45,16 +45,20 @@ USE_SDL= sdl2 ttf2 > USE_XORG= x11 xext xi xinerama xrender > > MAKEFILE= makefile >-MAKE_ARGS= TARGETOS=freebsd \ >- VERBOSE=1 >-MAKE_ENV= LDOPTS="${LDFLAGS}" \ >- NO_USE_PORTAUDIO=1 \ >+MAKE_ARGS= SILENT= \ >+ verbose=yes >+MAKE_ENV= NO_USE_PORTAUDIO=1 \ > NO_USE_PULSEAUDIO=1 \ > NOWERROR=1 \ >- OPT_FLAGS="${CXXFLAGS}" \ >+ OVERRIDE_AR="llvm-ar${LLVM_VERSION}" \ >+ OVERRIDE_CC="clang${LLVM_VERSION}" \ >+ OVERRIDE_CXX="clang++${LLVM_VERSION}" \ >+ OVERRIDE_LD="lld${LLVM_VERSION}" \ > PRECOMPILE=0 \ > PYTHON_EXECUTABLE="${PYTHON_CMD}" \ >+ TARGETOS=freebsd \ > USE_PCAP=1 \ >+ USE_SYSTEM_LIB_ASIO=1 \ > USE_SYSTEM_LIB_EXPAT=1 \ > USE_SYSTEM_LIB_FLAC=1 \ > USE_SYSTEM_LIB_GLM=1 \ >@@ -64,69 +68,92 @@ MAKE_ENV= LDOPTS="${LDFLAGS}" \ > USE_SYSTEM_LIB_RAPIDJSON=1 \ > USE_SYSTEM_LIB_SQLITE3=1 \ > USE_SYSTEM_LIB_UTF8PROC=1 \ >- USE_SYSTEM_LIB_UV=1 \ > USE_SYSTEM_LIB_ZLIB=1 \ > USE_TAPTUN=1 > > CFLAGS_aarch64= -march=armv8-a+crc+crypto > >+EXTRACT_AFTER_ARGS= ${_DIST_EXCLUDES:S,^,--exclude ,} >+ > SUB_FILES= mame.ini pkg-message plugin.ini ui.ini > > PORTDOCS= html/* > >-OPTIONS_DEFINE= DEBUG DOCS NLS QTDEBUGGER TOOLS >-OPTIONS_SUB= yes >- >-DEBUG_DESC= Build with debug profiling and symbols >-DOCS_DESC= Install extensive online MAME documentation >-NLS_DESC= Install language translations for use in the GUI >-QTDEBUGGER_DESC= Build with Qt interactive low-level machine debugger >-TOOLS_DESC= Install tools for machine archiving and development >- >-DEBUG_MAKE_ENV= DEBUG=1 \ >- OPTIMIZE=0 \ >- PROFILER=1 \ >- SYMBOLS=1 >-DEBUG_MAKE_ENV_OFF= OPTIMIZE=2 \ >- STRIP_SYMBOLS=1 >+OPTIONS_DEFINE= DOCS NLS OPENMP QTDEBUGGER SSE2 TOOLS >+OPTIONS_RADIO= BUILDTYPE >+OPTIONS_RADIO_BUILDTYPE= DEBUG SIZE_OPTIMIZED_CFLAGS \ >+ SPEED_OPTIMIZED_CFLAGS >+.if !exists(/usr/include/omp.h) >+OPTIONS_EXCLUDE= OPENMP >+.endif >+OPTIONS_SUB= yes >+ >+BUILDTYPE_DESC= Application production type >+DEBUG_DESC= Produce profiling data, and symbols for debugging >+DOCS_DESC= Install extensive online MAME documentation >+NLS_DESC= Install language translations for use in the GUI >+QTDEBUGGER_DESC= Build with Qt interactive low-level machine debugger >+SIZE_OPTIMIZED_CFLAGS_DESC= Optimize for smaller binaries (-Os) >+SPEED_OPTIMIZED_CFLAGS_DESC= Optimize for faster binaries (-O3) >+SSE2_DESC= Build with Streaming SIMD Extensions 2 >+TOOLS_DESC= Additional tools for archiving, development, and multimedia >+ >+DEBUG_MAKE_ENV= DEBUG=1 \ >+ OPTIMIZE=g \ >+ STRIP_SYMBOLS=0 >+DEBUG_MAKE_ENV_OFF= STRIP_SYMBOLS=1 > # Attempt to avoid address space exhaustion during linking, specifically > # on armv7, and possibly other architectures: >-DEBUG_LDFLAGS_OFF= -s >-NLS_USES= gettext-runtime >-QTDEBUGGER_USES= qt:5 >-QTDEBUGGER_USE= QT=core,gui,widgets,buildtools:build,qmake:build >-QTDEBUGGER_MAKE_ENV= USE_QTDEBUG=1 >-QTDEBUGGER_MAKE_ENV_OFF= USE_QTDEBUG=0 >-TOOLS_MAKE_ENV= TOOLS=1 >-TOOLS_MAKE_ENV_OFF= TOOLS=0 >- >-_GENIE= ${WRKSRC}/3rdparty/genie >+DEBUG_LDFLAGS_OFF= -s >+NLS_USES= gettext-runtime >+OPENMP_MAKE_ENV= OPENMP=1 >+OPENMP_MAKE_ENV_OFF= OPENMP=0 >+QTDEBUGGER_USES= qt:6 >+QTDEBUGGER_USE= QT=base,tools:build >+QTDEBUGGER_MAKE_ENV= QT_HOME="${PREFIX}" \ >+ USE_QTDEBUG=1 >+QTDEBUGGER_MAKE_ENV_OFF= USE_QTDEBUG=0 >+SIZE_OPTIMIZED_CFLAGS_MAKE_ENV= OPTIMIZE=s >+SIZE_OPTIMIZED_CFLAGS_CXXFLAGS= -Os >+SPEED_OPTIMIZED_CFLAGS_MAKE_ENV= OPTIMIZE=3 >+SPEED_OPTIMIZED_CFLAGS_CXXFLAGS= -O3 >+SSE2_MAKE_ENV= SSE2=1 >+SSE2_MAKE_ENV_OFF= SSE2=0 >+TOOLS_MAKE_ENV= TOOLS=1 >+TOOLS_MAKE_ENV_OFF= TOOLS=0 >+ >+# man page for command line utility that is not built at all: >+_DIST_EXCLUDES= docs/man/ldplayer.1 >+# Libraries, and shaders for proprietary platforms: >+_DIST_EXCLUDES+= "bgfx/shaders/dx*" \ >+ 3rdparty/bgfx/examples/runtime/shaders/dx11 \ >+ 3rdparty/bgfx/examples/runtime/shaders/metal \ >+ 3rdparty/dxsdk bgfx/shaders/metal >+# Headers that mask system abstractions required to build MAME: >+_DIST_EXCLUDES+= 3rdparty/bx/include/compat/freebsd/dirent.h \ >+ 3rdparty/bx/include/compat/freebsd/signal.h >+# Make use of Ports instead of bundled libraries: >+_DIST_EXCLUDES+= 3rdparty/expat 3rdparty/glm 3rdparty/libflac \ >+ 3rdparty/libjpeg 3rdparty/portmidi 3rdparty/pugixml \ >+ 3rdparty/rapidjson 3rdparty/sqlite3 \ >+ 3rdparty/utf8proc 3rdparty/zlib >+# Bundled libraries not used at all: >+_DIST_EXCLUDES+= 3rdparty/genie 3rdparty/portaudio 3rdparty/tap-windows6 >+# pre-built GENie binaries for other platforms: >+_DIST_EXCLUDES+= 3rdparty/bx/tools/bin > > .include <bsd.port.options.mk> > >-.if ${PORT_OPTIONS:MDEBUG} >-WITH_DEBUG= yes >+.if ${ARCH:Maarch64} || ${ARCH:Mamd64} || ${ARCH:Mpowerpc64*} >+MAKE_ENV+= PTR64=1 > .endif > >-.if ${OPSYS} == FreeBSD && ${OSVERSION} > 1400000 >-.if ${ARCH:Mpowerpc*} >-USES+= llvm:min=16,build >-.else >-USES+= llvm:15,build >-.endif >-MAKE_ENV+= OVERRIDE_AR="llvm-ar${LLVM_VERSION}" \ >- OVERRIDE_CC="clang${LLVM_VERSION}" \ >- OVERRIDE_CXX="clang++${LLVM_VERSION}" \ >- OVERRIDE_LD="lld${LLVM_VERSION}" >+# Compiling with -pg (PROFILE) causes the linker to run out of memory on i386, >+# build with less profiling data: >+.if ${ARCH:Mi386} >+DEBUG_MAKE_ENV+= PROFILER=1 > .else >-MAKE_ENV+= OVERRIDE_AR="${AR}" \ >- OVERRIDE_CC="${CC}" \ >- OVERRIDE_CXX="${CXX}" \ >- OVERRIDE_LD="${LD}" >-.endif >- >-.if ${ARCH:Maarch64} || ${ARCH:Mamd64} || ${ARCH:Mpowerpc64*} >-MAKE_ARGS+= PTR64=1 >+DEBUG_MAKE_ENV+= PROFILE=1 > .endif > > post-extract: >@@ -134,27 +161,30 @@ post-extract: > ${WRKSRC}/src/lib/util/localpng.h > > post-patch: >-# Prefer some system headers over bundled. >- ${RM} ${WRKSRC}/3rdparty/bx/include/compat/freebsd/dirent.h >- ${RM} ${WRKSRC}/3rdparty/bx/include/compat/freebsd/signal.h >-# Accommodate GENie conception of BSD. >- ${MV} ${_GENIE}/build/gmake.freebsd \ >- ${_GENIE}/build/gmake.bsd > # Patch build to use bundled PNG. > ${GREP} -rl '"png.h"' ${WRKSRC}/src | \ > ${XARGS} ${REINPLACE_CMD} -e 's|"png.h"|"localpng.h"|' > ${REINPLACE_CMD} -e 's|"util/png.h"|"util/localpng.h"|' \ > ${WRKSRC}/src/frontend/mame/ui/icorender.cpp >+# Patch build to use GENie from Ports: >+ ${REINPLACE_CMD} -e 's|%%GENIE_PREFIX%%|${PREFIX}/bin/|' \ >+ e${WRKSRC}/makefile \ >+ ${WRKSRC}/3rdparty/bx/makefile > > do-build-DOCS-on: > (cd ${WRKSRC}/docs && \ > ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_ARGS} html SPHINXBUILD=sphinx-build-${PYTHON_VER}) >- ${RM} ${WRKSRC}/docs/build/html/.buildinfo > > post-build: > (cd ${WRKSRC}/docs && \ > ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_ARGS} man SPHINXBUILD=sphinx-build-${PYTHON_VER}) >- ${FIND} ${WRKSRC}/language -type f -name "*.po" -delete >+ >+post-build-TOOLS-on: >+.for EXTRA_TOOL in nl virtual >+ (cd ${WRKSRC} && \ >+ ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_ARGS} SUBTARGET=${EXTRA_TOOL} \ >+ TOOLS=0) >+.endfor > > do-install: > .for DATA in artwork bgfx ctrlr ini hash plugins samples >@@ -171,38 +201,27 @@ do-install: > ${INSTALL_DATA} ${WRKSRC}/keymaps/km_${KEYMAP}_LINUX.map \ > ${STAGEDIR}${DATADIR}/keymaps/km_${KEYMAP}.map > .endfor >- ${INSTALL_MAN} ${WRKSRC}/docs/build/man/MAME.1 \ >+ ${INSTALL_MAN} ${WRKSRC}/docs/build/man/${PORTNAME:tu}.1 \ > ${STAGEDIR}${PREFIX}/share/man/man1 >- ${INSTALL_MAN} ${WRKSRC}/docs/man/mame.6 \ >+ ${INSTALL_MAN} ${WRKSRC}/docs/man/${PORTNAME}.6 \ > ${STAGEDIR}${PREFIX}/share/man/man6 >- >-do-install-DEBUG-on: >- ${INSTALL_PROGRAM} ${WRKSRC}/mamed \ >- ${STAGEDIR}${PREFIX}/bin/mame >- >-do-install-DEBUG-off: >- ${INSTALL_PROGRAM} ${WRKSRC}/mame \ >- ${STAGEDIR}${PREFIX}/bin/ >+ ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} \ >+ ${STAGEDIR}${PREFIX}/bin/${PORTNAME} > > do-install-DOCS-on: > ${MKDIR} ${STAGEDIR}${DOCSDIR} > (cd ${WRKSRC}/docs/build && \ >- ${COPYTREE_SHARE} html ${STAGEDIR}${DOCSDIR}) >+ ${COPYTREE_SHARE} html ${STAGEDIR}${DOCSDIR} "! -name .buildinfo -not -regex ^./_sources.*") > > do-install-NLS-on: > (cd ${WRKSRC} && \ >- ${COPYTREE_SHARE} language ${STAGEDIR}${DATADIR}) >+ ${COPYTREE_SHARE} language ${STAGEDIR}${DATADIR} "! -name *.po") > > do-install-TOOLS-on: >-.for PROGRAM in castool chdman floptool imgtool jedutil ldresample ldverify \ >- nltool nlwav pngcmp regrep romcmp split srcclean testkeys unidasm >- ${INSTALL_PROGRAM} ${WRKSRC}/${PROGRAM} \ >- ${STAGEDIR}${PREFIX}/bin >-.endfor >-.for MANUAL in castool chdman floptool imgtool jedutil ldplayer ldresample \ >- ldverify romcmp >- ${INSTALL_MAN} ${WRKSRC}/docs/man/${MANUAL}.1 \ >+ ${FIND} ${WRKSRC} -depth 1 -type f -and ! -type d -and ! -name ${PORTNAME} \ >+ -perm -o=+x -exec ${INSTALL_PROGRAM} {} ${STAGEDIR}${PREFIX}/bin/ \ >+ \; >+ ${INSTALL_MAN} ${WRKSRC}/docs/man/*.1 \ > ${STAGEDIR}${PREFIX}/share/man/man1 >-.endfor > > .include <bsd.port.mk> >diff --git a/emulators/mame/distinfo b/emulators/mame/distinfo >index c6c3ad610364..12829bb47368 100644 >--- a/emulators/mame/distinfo >+++ b/emulators/mame/distinfo >@@ -1,3 +1,3 @@ >-TIMESTAMP = 1696318535 >-SHA256 (mamedev-mame-0.259-mame0259_GH0.tar.gz) = 46baf431079a3373ffe8d984b3ba5d62ad5b1d5e356d1f60cf60f6ad03d4cec6 >-SIZE (mamedev-mame-0.259-mame0259_GH0.tar.gz) = 205063121 >+TIMESTAMP = 1701211578 >+SHA256 (mamedev-mame-0.261-mame0261_GH0.tar.gz) = 51d5ce1563897709ceb7a924c31a70cc5ff2bec466aab8d0cc9ff3cc72b38899 >+SIZE (mamedev-mame-0.261-mame0261_GH0.tar.gz) = 205499989 >diff --git a/emulators/mame/files/patch-3rdparty_bx_include_bx_bx.h b/emulators/mame/files/patch-3rdparty_bx_include_bx_bx.h >new file mode 100644 >index 000000000000..ae933531b0a4 >--- /dev/null >+++ b/emulators/mame/files/patch-3rdparty_bx_include_bx_bx.h >@@ -0,0 +1,12 @@ >+ Remove conflict with system alloca. >+ >+--- 3rdparty/bx/include/bx/bx.h.orig 2023-11-10 16:47:29 UTC >++++ 3rdparty/bx/include/bx/bx.h >+@@ -6,7 +6,6 @@ >+ #ifndef BX_H_HEADER_GUARD >+ #define BX_H_HEADER_GUARD >+ >+-#include <alloca.h> // alloca >+ #include <stdarg.h> // va_list >+ #include <stdint.h> // uint32_t >+ #include <stdlib.h> // size_t >diff --git a/emulators/mame/files/patch-3rdparty_bx_makefile b/emulators/mame/files/patch-3rdparty_bx_makefile >new file mode 100644 >index 000000000000..33c6ab6f25d9 >--- /dev/null >+++ b/emulators/mame/files/patch-3rdparty_bx_makefile >@@ -0,0 +1,13 @@ >+ Remove hard coded genie binary to enable depending on devel/genie. >+ >+--- 3rdparty/bx/makefile.orig 2023-10-23 15:53:41 UTC >++++ 3rdparty/bx/makefile >+@@ -3,7 +3,7 @@ >+ # License: https://github.com/bkaradzic/bx/blob/master/LICENSE >+ # >+ >+-GENIE=../bx/tools/bin/$(OS)/genie >++GENIE=%%GENIE_PREFIX%%genie >+ >+ all: >+ $(GENIE) vs2017 >diff --git a/emulators/mame/files/patch-3rdparty_genie_build_gmake.freebsd_genie.make b/emulators/mame/files/patch-3rdparty_genie_build_gmake.freebsd_genie.make >deleted file mode 100644 >index d528ea1d3b91..000000000000 >--- a/emulators/mame/files/patch-3rdparty_genie_build_gmake.freebsd_genie.make >+++ /dev/null >@@ -1,63 +0,0 @@ >---- 3rdparty/genie/build/gmake.freebsd/genie.make.orig 2023-05-26 04:14:50 UTC >-+++ 3rdparty/genie/build/gmake.freebsd/genie.make >-@@ -28,9 +28,9 @@ endif >- RM = $(SILENT) del /F "$(subst /,\\,$(1))" 2> nul || exit 0 >- endif >- >--CC = gcc >--CXX = g++ >--AR = ar >-+CC ?= gcc >-+CXX ?= g++ >-+AR ?= ar >- >- ifndef RESCOMP >- ifdef WINDRES >-@@ -49,17 +49,17 @@ ifeq ($(config),release) >- DEFINES += -DNDEBUG -DLUA_COMPAT_MODULE -DLUA_USE_POSIX -DLUA_USE_DLOPEN >- INCLUDES += -I"../../src/host/lua-5.3.0/src" >- ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP -MP $(DEFINES) $(INCLUDES) >-- ALL_ASMFLAGS += $(ASMFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -Os $(MPARAM) >-- ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -Os $(MPARAM) >-- ALL_CXXFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -Os $(MPARAM) >-- ALL_OBJCFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -Os $(MPARAM) >-- ALL_OBJCPPFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -Os $(MPARAM) >-+ ALL_ASMFLAGS += $(ASMFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -Os $(MPARAM) >-+ ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -Os $(MPARAM) >-+ ALL_CXXFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -Os $(MPARAM) >-+ ALL_OBJCFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -Os $(MPARAM) >-+ ALL_OBJCPPFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -Os $(MPARAM) >- ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES) >- ALL_LDFLAGS += $(LDFLAGS) -L. -s -rdynamic >- LDDEPS += >- LIBS += $(LDDEPS) -lm >- EXTERNAL_LIBS += >-- LINKCMD = $(CC) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(ALL_LDFLAGS) $(LIBS) >-+ LINKCMD = $(CC) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS) >- OBJECTS := \ >- $(OBJDIR)/src/host/lua-5.3.0/src/lapi.o \ >- $(OBJDIR)/src/host/lua-5.3.0/src/lauxlib.o \ >-@@ -132,17 +132,17 @@ ifeq ($(config),debug) >- DEFINES += -D_DEBUG -DLUA_COMPAT_MODULE -DLUA_USE_POSIX -DLUA_USE_DLOPEN >- INCLUDES += -I"../../src/host/lua-5.3.0/src" >- ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP -MP $(DEFINES) $(INCLUDES) >-- ALL_ASMFLAGS += $(ASMFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -g >-- ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -g >-- ALL_CXXFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -g >-- ALL_OBJCFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -g >-- ALL_OBJCPPFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH) -Wall -Wextra -g >-+ ALL_ASMFLAGS += $(ASMFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -g >-+ ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -g >-+ ALL_CXXFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -g >-+ ALL_OBJCFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -g >-+ ALL_OBJCPPFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) -Wall -Wextra -g >- ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES) >- ALL_LDFLAGS += $(LDFLAGS) -L. -rdynamic >- LDDEPS += >- LIBS += $(LDDEPS) -lm >- EXTERNAL_LIBS += >-- LINKCMD = $(CC) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(ALL_LDFLAGS) $(LIBS) >-+ LINKCMD = $(CC) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS) >- OBJECTS := \ >- $(OBJDIR)/src/host/lua-5.3.0/src/lapi.o \ >- $(OBJDIR)/src/host/lua-5.3.0/src/lauxlib.o \ >diff --git a/emulators/mame/files/patch-3rdparty_genie_src_host_scripts.c b/emulators/mame/files/patch-3rdparty_genie_src_host_scripts.c >deleted file mode 100644 >index 044cf87ada38..000000000000 >--- a/emulators/mame/files/patch-3rdparty_genie_src_host_scripts.c >+++ /dev/null >@@ -1,16 +0,0 @@ >---- 3rdparty/genie/src/host/scripts.c.orig 2023-05-22 09:40:13 UTC >-+++ 3rdparty/genie/src/host/scripts.c >-@@ -237,10 +237,10 @@ const char* builtin_scripts[] = { >- "exit 0')\n_p(' COPY = $(SILENT) copy /Y \"$(subst /,\\\\\\\\,$(1))\" \"$(subst /,\\\\\\\\,$(2))\"')\n_p(' RM = $(SILENT) del /F \"$(subst /,\\\\\\\\,$(1))\" 2> nul || exit 0')\n_p('endif')\n_p('')\n_p('CC = %s', cc.cc)\n_p('CXX = %s', cc.cxx)\n_p('AR = %s', cc.ar)\n_p('')\n_p('ifndef RESCOMP')\n_p(' ifdef WINDRES')\n_p(' RESCOMP = $(WINDRES)')\n_p(' else')\n_p(' RESCOMP = %s', cc.rc or 'windres')\n_p(' endif')\n_p('endif')\n_p('')\nif (not premake.make.makefile_ignore) then\n_p('MAKEFILE = %s', _MAKE.getmakefilename(prj, true))\n_p('')\nend\nend\nlocal function is_excluded(prj, cfg, file)\nif table.icontains(prj.excludes, file) then\nreturn true\nend\nif table.icontains(cfg.excludes, file) then\nreturn true\nend\nreturn false\nend\nfunction premake.gmake_cpp_configs(prj, cc, platforms)\nfor _, platform in ipairs(platforms) do\nfor cfg in premake.eachconfig(prj, platform) do\npremake.gmake_cpp_config(prj, cfg, cc)\nend\nend\nend\nfunction premake.gmake_cpp_config(prj, cfg, cc)\n_p('ifeq ($(conf" >- "ig),%s)', _MAKE.esc(cfg.shortname))\ncpp.platformtools(cfg, cc)\nlocal targetDir = _MAKE.esc(cfg.buildtarget.directory)\n_p(' ' .. (table.contains(premake.make.override,\"OBJDIR\") and \"override \" or \"\") .. 'OBJDIR = %s', _MAKE.esc(cfg.objectsdir))\n_p(' ' .. (table.contains(premake.make.override,\"TARGETDIR\") and \"override \" or \"\") .. 'TARGETDIR = %s', iif(targetDir == \"\", \".\", targetDir))\n_p(' ' .. (table.contains(premake.make.override,\"TARGET\") and \"override \" or \"\") .. 'TARGET = $(TARGETDIR)/%s', _MAKE.esc(cfg.buildtarget.name))\n_p(' DEFINES +=%s', make.list(_MAKE.escquote(cc.getdefines(cfg.defines))))\nlocal id = make.list(cc.getincludedirs(cfg.includedirs));\nlocal uid = make.list(cc.getquoteincludedirs(cfg.userincludedirs))\nlocal sid = make.list(cc.getsystemincludedirs(cfg.systemincludedirs))\nif id ~= \"\" then\n_p(' INCLUDES +=%s', id)\nend\nif uid ~= \"\" then\n_p(' INCLUDES +=%s', uid)\nend\nif sid " >- "~= \"\" then\n_p(' INCLUDES +=%s', sid)\nend\ncpp.pchconfig(cfg)\ncpp.flags(cfg, cc)\ncpp.linker(prj, cfg, cc)\ntable.sort(cfg.files)\nif cfg.flags.UseObjectResponseFile then\n_p(' OBJRESP = $(OBJDIR)/%s_objects', prj.name)\nelse\n_p(' OBJRESP =')\nend\n_p(' OBJECTS := \\\\')\nfor _, file in ipairs(cfg.files) do\nif path.issourcefile(file) then\nif not is_excluded(prj, cfg, file) then\n_p('\\t$(OBJDIR)/%s.o \\\\'\n, _MAKE.esc(path.trimdots(path.removeext(file)))\n)\nend\nend\nend\n_p('')\n_p(' define PREBUILDCMDS')\nif #cfg.prebuildcommands > 0 then\n_p('\\t@echo Running pre-build commands')\n_p('\\t%s', table.implode(cfg.prebuildcommands, \"\", \"\", \"\\n\\t\"))\nend\n_p(' endef')\n_p(' define PRELINKCMDS')\nif #cfg.prelinkcommands > 0 then\n_p('\\t@echo Running pre-link commands')\n_p('\\t%s', table.implode(cfg.prelinkcommands, \"\", \"\", \"\\n\\t\"))\nend\n_p(' endef')\n_p(' define POSTBUILDCMDS')\nif #cfg.postbuildcommands > 0 then\n_p('\\t@echo Running post-bui" >-- "ld commands')\n_p('\\t%s', table.implode(cfg.postbuildcommands, \"\", \"\", \"\\n\\t\"))\nend\n_p(' endef')\nmake.settings(cfg, cc)\n_p('endif')\n_p('')\nend\nfunction cpp.platformtools(cfg, cc)\nlocal platform = cc.platforms[cfg.platform]\nif platform.cc then\n_p(' CC = %s', platform.cc)\nend\nif platform.cxx then\n_p(' CXX = %s', platform.cxx)\nend\nif platform.ar then\n_p(' AR = %s', platform.ar)\nend\nend\nfunction cpp.flags(cfg, cc)\nif cfg.pchheader and not cfg.flags.NoPCH then\n_p(' FORCE_INCLUDE += -include $(OBJDIR)/$(notdir $(PCH))')\n_p(' FORCE_INCLUDE_OBJC += -include $(OBJDIR)/$(notdir $(PCH))_objc')\nend\nif #cfg.forcedincludes > 0 then\n_p(' FORCE_INCLUDE += -include %s'\n,_MAKE.esc(table.concat(cfg.forcedincludes, \";\")))\nend\n_p(' ALL_CPPFLAGS += $(CPPFLAGS) %s $(DEFINES) $(INCLUDES)', table.concat(cc.getcppflags(cfg), \" \"))\n_p(' ALL_ASMFLAGS += $(ASMFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH)%s', make.list(table.join(cc.getcflags(cfg), c" >-- "fg.buildoptions, cfg.buildoptions_asm)))\n_p(' ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH)%s', make.list(table.join(cc.getcflags(cfg), cfg.buildoptions, cfg.buildoptions_c)))\n_p(' ALL_CXXFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH)%s', make.list(table.join(cc.getcflags(cfg), cc.getcxxflags(cfg), cfg.buildoptions, cfg.buildoptions_cpp)))\n_p(' ALL_OBJCFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH)%s', make.list(table.join(cc.getcflags(cfg), cc.getobjcflags(cfg), cfg.buildoptions, cfg.buildoptions_objc)))\n_p(' ALL_OBJCPPFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) $(ARCH)%s', make.list(table.join(cc.getcflags(cfg), cc.getcxxflags(cfg), cc.getobjcflags(cfg), cfg.buildoptions, cfg.buildoptions_objcpp)))\n_p(' ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)%s',\n make.list(table.join(cc.getdefines(cfg.resdefines),\n cc.getincludedirs(cfg.resincludedirs), cfg.resoptions)))\nend\nfunction cpp.linker(prj, cfg, cc)\nlocal libdeps\nl" >-+ "ld commands')\n_p('\\t%s', table.implode(cfg.postbuildcommands, \"\", \"\", \"\\n\\t\"))\nend\n_p(' endef')\nmake.settings(cfg, cc)\n_p('endif')\n_p('')\nend\nfunction cpp.platformtools(cfg, cc)\nlocal platform = cc.platforms[cfg.platform]\nif platform.cc then\n_p(' CC = %s', platform.cc)\nend\nif platform.cxx then\n_p(' CXX = %s', platform.cxx)\nend\nif platform.ar then\n_p(' AR = %s', platform.ar)\nend\nend\nfunction cpp.flags(cfg, cc)\nif cfg.pchheader and not cfg.flags.NoPCH then\n_p(' FORCE_INCLUDE += -include $(OBJDIR)/$(notdir $(PCH))')\n_p(' FORCE_INCLUDE_OBJC += -include $(OBJDIR)/$(notdir $(PCH))_objc')\nend\nif #cfg.forcedincludes > 0 then\n_p(' FORCE_INCLUDE += -include %s'\n,_MAKE.esc(table.concat(cfg.forcedincludes, \";\")))\nend\n_p(' ALL_CPPFLAGS += $(CPPFLAGS) %s $(DEFINES) $(INCLUDES)', table.concat(cc.getcppflags(cfg), \" \"))\n_p(' ALL_ASMFLAGS += $(ASMFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) %s', make.list(table.join(cc.getcflags(cfg), c" >-+ "fg.buildoptions, cfg.buildoptions_asm)))\n_p(' ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) %s', make.list(table.join(cc.getcflags(cfg), cfg.buildoptions, cfg.buildoptions_c)))\n_p(' ALL_CXXFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) %s', make.list(table.join(cc.getcflags(cfg), cc.getcxxflags(cfg), cfg.buildoptions, cfg.buildoptions_cpp)))\n_p(' ALL_OBJCFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) %s', make.list(table.join(cc.getcflags(cfg), cc.getobjcflags(cfg), cfg.buildoptions, cfg.buildoptions_objc)))\n_p(' ALL_OBJCPPFLAGS += $(CXXFLAGS) $(CFLAGS) $(ALL_CPPFLAGS) %s', make.list(table.join(cc.getcflags(cfg), cc.getcxxflags(cfg), cc.getobjcflags(cfg), cfg.buildoptions, cfg.buildoptions_objcpp)))\n_p(' ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)%s',\n make.list(table.join(cc.getdefines(cfg.resdefines),\n cc.getincludedirs(cfg.resincludedirs), cfg.resoptions)))\nend\nfunction cpp.linker(prj, cfg, cc)\nlocal libdeps\nl" >- "ocal lddeps\nif #cfg.wholearchive > 0 then\nlibdeps = {}\nlddeps = {}\nfor _, linkcfg in ipairs(premake.getlinks(cfg, \"siblings\", \"object\")) do\nlocal linkpath = path.rebase(linkcfg.linktarget.fullpath, linkcfg.location, cfg.location)\nif table.icontains(cfg.wholearchive, linkcfg.project.name) then\nlddeps = table.join(lddeps, cc.wholearchive(linkpath))\nelse\ntable.insert(lddeps, linkpath)\nend\ntable.insert(libdeps, linkpath)\nend\nlibdeps = make.list(_MAKE.esc(libdeps))\nlddeps = make.list(_MAKE.esc(lddeps))\nelse\nlibdeps = make.list(_MAKE.esc(premake.getlinks(cfg, \"siblings\", \"fullpath\")))\nlddeps = libdeps\nend\n_p(' ALL_LDFLAGS += $(LDFLAGS)%s', make.list(table.join(cc.getlibdirflags(cfg), cc.getldflags(cfg), cfg.linkoptions)))\n_p(' LIBDEPS +=%s', libdeps)\n_p(' LDDEPS +=%s', lddeps)\nif cfg.flags.UseLDResponseFile then\n_p(' LDRESP = $(OBJDIR)/%s_libs', prj.name)\n_p(' LIBS += @$(LDRESP)%s', make.list(cc.getlinkflags(cfg)))\nelse" >-- "\n_p(' LDRESP =')\n_p(' LIBS += $(LDDEPS)%s', make.list(cc.getlinkflags(cfg)))\nend\n_p(' EXTERNAL_LIBS +=%s', make.list(cc.getlibfiles(cfg)))\n_p(' LINKOBJS = %s', (cfg.flags.UseObjectResponseFile and \"@$(OBJRESP)\" or \"$(OBJECTS)\"))\nif cfg.kind == \"StaticLib\" then\nif (not prj.options.ArchiveSplit) then\n_p(' LINKCMD = $(AR) %s $(TARGET)', make.list(cc.getarchiveflags(prj, cfg, false)))\nelse\n_p(' LINKCMD = $(AR) %s $(TARGET)', make.list(cc.getarchiveflags(prj, cfg, false)))\n_p(' LINKCMD_NDX = $(AR) %s $(TARGET)', make.list(cc.getarchiveflags(prj, cfg, true)))\nend\nelse\nlocal tool = iif(cfg.language == \"C\", \"CC\", \"CXX\")\nlocal startgroup = ''\nlocal endgroup = ''\nif (cfg.flags.LinkSupportCircularDependencies) then\nstartgroup = '-Wl,--start-group '\nendgroup = ' -Wl,--end-group'\nend\n_p(' LINKCMD = $(%s) -o $(TARGET) $(LINKOBJS) $(RESOURCES) $(ARCH) $(ALL_LDFLAGS) %s$(LIBS)%s', tool, startgroup," >-+ "\n_p(' LDRESP =')\n_p(' LIBS += $(LDDEPS)%s', make.list(cc.getlinkflags(cfg)))\nend\n_p(' EXTERNAL_LIBS +=%s', make.list(cc.getlibfiles(cfg)))\n_p(' LINKOBJS = %s', (cfg.flags.UseObjectResponseFile and \"@$(OBJRESP)\" or \"$(OBJECTS)\"))\nif cfg.kind == \"StaticLib\" then\nif (not prj.options.ArchiveSplit) then\n_p(' LINKCMD = $(AR) %s $(TARGET)', make.list(cc.getarchiveflags(prj, cfg, false)))\nelse\n_p(' LINKCMD = $(AR) %s $(TARGET)', make.list(cc.getarchiveflags(prj, cfg, false)))\n_p(' LINKCMD_NDX = $(AR) %s $(TARGET)', make.list(cc.getarchiveflags(prj, cfg, true)))\nend\nelse\nlocal tool = iif(cfg.language == \"C\", \"CC\", \"CXX\")\nlocal startgroup = ''\nlocal endgroup = ''\nif (cfg.flags.LinkSupportCircularDependencies) then\nstartgroup = '-Wl,--start-group '\nendgroup = ' -Wl,--end-group'\nend\n_p(' LINKCMD = $(%s) -o $(TARGET) $(LINKOBJS) $(RESOURCES) $(ALL_LDFLAGS) %s$(LIBS)%s', tool, startgroup," >- " endgroup)\nend\nend\nfunction cpp.pchconfig(cfg)\nif not cfg.pchheader or cfg.flags.NoPCH then\nreturn\nend\nlocal pch = cfg.pchheader\nfor _, incdir in ipairs(cfg.includedirs) do\nlocal abspath = path.getabsolute(path.join(cfg.project.location, incdir))\nlocal testname = path.join(abspath, pch)\nif os.isfile(testname) then\npch = path.getrelative(cfg.location, testname)\nbreak\nend\nend\n_p(' PCH = %s', _MAKE.esc(pch))\n_p(' GCH = $(OBJDIR)/$(notdir $(PCH)).gch')\n_p(' GCH_OBJC = $(OBJDIR)/$(notdir $(PCH))_objc.gch')\nend\nfunction cpp.pchrules(prj)\n_p('ifneq (,$(PCH))')\n_p('$(GCH): $(PCH) $(MAKEFILE) | $(OBJDIR)')\nif prj.msgprecompile then\n_p('\\t@echo ' .. prj.msgprecompile)\nelse\n_p('\\t@echo $(notdir $<)')\nend\nlocal cmd = iif(prj.language == \"C\", \"$(CC) $(ALL_CFLAGS) -x c-header\", \"$(CXX) $(ALL_CXXFLAGS) -x c++-header\")\n_p('\\t$(SILENT) %s $(DEFINES) $(INCLUDES) -o \"$@\" -c \"$<\"', cmd)\n_p('')\n_p('$(GCH_OBJC): $(PCH) $(MAKEFILE) | $(OBJDIR)'" >- ")\nif prj.msgprecompile then\n_p('\\t@echo ' .. prj.msgprecompile)\nelse\n_p('\\t@echo $(notdir $<)')\nend\nlocal cmd = iif(prj.language == \"C\", \"$(CC) $(ALL_OBJCFLAGS) -x objective-c-header\", \"$(CXX) $(ALL_OBJCPPFLAGS) -x objective-c++-header\")\n_p('\\t$(SILENT) %s $(DEFINES) $(INCLUDES) -o \"$@\" -c \"$<\"', cmd)\n_p('endif')\n_p('')\nend\nfunction cpp.fileRules(prj, cc)\nlocal platforms = premake.filterplatforms(prj.solution, cc.platforms, \"Native\")\n_p('ifneq (,$(OBJRESP))')\n_p('$(OBJRESP): $(OBJECTS) | $(TARGETDIR) $(OBJDIRS)')\n_p('\\t$(SILENT) echo $^')\n_p('\\t$(SILENT) echo $^ > $@')\n_p('endif')\n_p('')\n_p('ifneq (,$(LDRESP))')\n_p('$(LDRESP): $(LDDEPS) | $(TARGETDIR) $(OBJDIRS)')\n_p('\\t$(SILENT) echo $^')\n_p('\\t$(SILENT) echo $^ > $@')\n_p('endif')\n_p('')\ntable.sort(prj.allfiles)\nfor _, file in ipairs(prj.allfiles or {}) do\nif path.issourcefile(file) then\nif (path.isobjcfile(file)) then\n_p('$(OBJDIR)/%s.o: %s $(GCH_OBJC) $(MAKEFILE) | $(OBJDIR)/%s'\n, _MAKE.esc(path.trimdots(path" >- ".removeext(file)))\n, _MAKE.esc(file)\n, _MAKE.esc(path.getdirectory(path.trimdots(file)))\n)\nelse\n_p('$(OBJDIR)/%s.o: %s $(GCH) $(MAKEFILE) | $(OBJDIR)/%s'\n, _MAKE.esc(path.trimdots(path.removeext(file)))\n, _MAKE.esc(file)\n, _MAKE.esc(path.getdirectory(path.trimdots(file)))\n)\nend\nif (path.isobjcfile(file) and prj.msgcompile_objc) then\n_p('\\t@echo ' .. prj.msgcompile_objc)\nelseif prj.msgcompile then\n_p('\\t@echo ' .. prj.msgcompile)\nelse\n_p('\\t@echo $(notdir $<)')\nend\nif (path.isobjcfile(file)) then\nif (path.iscfile(file)) then\n_p('\\t$(SILENT) $(CXX) $(ALL_OBJCFLAGS) $(FORCE_INCLUDE_OBJC) -o \"$@\" -c \"$<\"')\nelse\n_p('\\t$(SILENT) $(CXX) $(ALL_OBJCPPFLAGS) $(FORCE_INCLUDE_OBJC) -o \"$@\" -c \"$<\"')\nend\nelseif (path.isasmfile(file)) then\n_p('\\t$(SILENT) $(CC) $(ALL_ASMFLAGS) -o \"$@\" -c \"$<\"')\nelse\ncpp.buildcommand(path.iscfile(file) and not prj.options.ForceCPP, \"o\")\nend\nfor _, task in ipairs(prj.postcompiletasks or {}) do\n_p('\\t$(SILENT) %s', task)\n_p('')\nend\n_p('')\n" >diff --git a/emulators/mame/files/patch-3rdparty_genie_src_tools_gcc.lua b/emulators/mame/files/patch-3rdparty_genie_src_tools_gcc.lua >deleted file mode 100644 >index 9ffe65ae8854..000000000000 >--- a/emulators/mame/files/patch-3rdparty_genie_src_tools_gcc.lua >+++ /dev/null >@@ -1,15 +0,0 @@ >---- 3rdparty/genie/src/tools/gcc.lua.orig 2023-05-25 09:19:09 UTC >-+++ 3rdparty/genie/src/tools/gcc.lua >-@@ -12,9 +12,9 @@ -- >- -- Set default tools >- -- >- >-- premake.gcc.cc = "gcc" >-- premake.gcc.cxx = "g++" >-- premake.gcc.ar = "ar" >-+ premake.gcc.cc = _OPTIONS["CC"] >-+ premake.gcc.cxx = _OPTIONS["CXX"] >-+ premake.gcc.ar = _OPTIONS["AR"] >- premake.gcc.rc = "windres" >- premake.gcc.llvm = false >- >diff --git a/emulators/mame/files/patch-3rdparty_genie_tests_test__gmake__cpp.lua b/emulators/mame/files/patch-3rdparty_genie_tests_test__gmake__cpp.lua >deleted file mode 100644 >index 481cbce2ab24..000000000000 >--- a/emulators/mame/files/patch-3rdparty_genie_tests_test__gmake__cpp.lua >+++ /dev/null >@@ -1,15 +0,0 @@ >---- 3rdparty/genie/tests/test_gmake_cpp.lua.orig 2023-04-25 15:19:25 UTC >-+++ 3rdparty/genie/tests/test_gmake_cpp.lua >-@@ -47,9 +47,9 @@ endif >- SILENT = @ >- endif >- >--CC = gcc >--CXX = g++ >--AR = ar >-+CC ?= gcc >-+CXX ?= g++ >-+AR ?= ar >- >- ifndef RESCOMP >- ifdef WINDRES >diff --git a/emulators/mame/files/patch-makefile b/emulators/mame/files/patch-makefile >index eda56ef1f250..5c87b1f66af7 100644 >--- a/emulators/mame/files/patch-makefile >+++ b/emulators/mame/files/patch-makefile >@@ -1,6 +1,9 @@ >---- makefile.orig 2023-04-25 15:19:25 UTC >+ Remove redefinitions of toolchain, and hardcoded optimisations. Replace GENie >+ build target with devel/genie binary. Add Clang ARM64 support. >+ >+--- makefile.orig 2023-10-23 15:53:41 UTC > +++ makefile >-@@ -447,9 +447,9 @@ ifneq ($(TARGETOS),asmjs) >+@@ -448,9 +448,9 @@ ifneq ($(TARGETOS),asmjs) > endif > > ifneq ($(TARGETOS),asmjs) >@@ -13,7 +16,28 @@ > endif > > #------------------------------------------------- >-@@ -1409,6 +1409,11 @@ $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang/Makefile: make >+@@ -620,11 +620,6 @@ endif >+ SYMBOLS = 1 >+ endif >+ >+-# specify a default optimization level if none explicitly stated >+-ifndef OPTIMIZE >+-OPTIMIZE = 3 >+-endif >+- >+ # set the symbols level >+ ifdef SYMBOLS >+ PARAMS += --SYMBOLS='$(SYMBOLS)' >+@@ -1078,7 +1073,7 @@ endif >+ NEW_GIT_VERSION := unknown >+ endif >+ >+-GENIE := 3rdparty/genie/bin/$(GENIEOS)/genie$(EXE) >++GENIE := %%GENIE_PREFIX%%genie >+ >+ ifeq ($(TARGET),$(SUBTARGET_FULL)) >+ FULLTARGET := $(TARGET) >+@@ -1412,6 +1407,11 @@ $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang/Makefile: make > > $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang/Makefile: makefile $(SCRIPTS) $(GENIE) > $(SILENT) $(GENIE) $(PARAMS) $(TARGET_PARAMS) --gcc=freebsd-clang --gcc_version=$(CLANG_VERSION) $(MAKETYPE) >diff --git a/emulators/mame/files/patch-scripts_genie.lua b/emulators/mame/files/patch-scripts_genie.lua >new file mode 100644 >index 000000000000..857219cdad87 >--- /dev/null >+++ b/emulators/mame/files/patch-scripts_genie.lua >@@ -0,0 +1,34 @@ >+ Reduce noise from build logs, and remove duplicate use of >+ -fno-strict-aliasing. Move a hard coded linktime optimisation to be covered by >+ the same OPTIMIZE conditional used elsewhere. >+ >+--- scripts/genie.lua.orig 2023-11-15 01:11:29 UTC >++++ scripts/genie.lua >+@@ -804,7 +804,6 @@ if _OPTIONS["OPTIMIZE"] then >+ if _OPTIONS["OPTIMIZE"] then >+ buildoptions { >+ "-O".. _OPTIONS["OPTIMIZE"], >+- "-fno-strict-aliasing" >+ } >+ if _OPTIONS["OPT_FLAGS"] then >+ buildoptions { >+@@ -1168,7 +1167,6 @@ configuration { "asmjs" } >+ } >+ linkoptions { >+ "-Wl,--start-group", >+- "-O" .. _OPTIONS["OPTIMIZE"], >+ "-s USE_SDL=2", >+ "-s USE_SDL_TTF=2", >+ "--memory-init-file 0", >+@@ -1187,6 +1185,11 @@ configuration { "asmjs" } >+ "--embed-file " .. _MAKE.esc(MAME_DIR) .. "artwork/bgfx@artwork/bgfx", >+ "--embed-file " .. _MAKE.esc(MAME_DIR) .. "artwork/slot-mask.png@artwork/slot-mask.png", >+ } >++ if _OPTIONS["OPTIMIZE"] then >++ linkoptions { >++ "-O".. _OPTIONS["OPTIMIZE"], >++ } >++ end >+ if _OPTIONS["SYMBOLS"]~=nil and _OPTIONS["SYMBOLS"]~="0" then >+ linkoptions { >+ "-g" .. _OPTIONS["SYMLEVEL"], >diff --git a/emulators/mame/files/patch-scripts_src_main.lua b/emulators/mame/files/patch-scripts_src_main.lua >new file mode 100644 >index 000000000000..391ffc7f10fb >--- /dev/null >+++ b/emulators/mame/files/patch-scripts_src_main.lua >@@ -0,0 +1,21 @@ >+ Remove suffixes from mame binary for debug/profile builds. >+ >+--- scripts/src/main.lua.orig 2023-11-14 03:17:20 UTC >++++ scripts/src/main.lua >+@@ -58,13 +58,13 @@ end >+ configuration { "Release" } >+ targetsuffix "" >+ if _OPTIONS["PROFILE"] then >+- targetsuffix "p" >++ targetsuffix "" >+ end >+ >+ configuration { "Debug" } >+- targetsuffix "d" >++ targetsuffix "" >+ if _OPTIONS["PROFILE"] then >+- targetsuffix "dp" >++ targetsuffix "" >+ end >+ >+ configuration { "mingw*" or "vs20*" } >diff --git a/emulators/mame/files/patch-scripts_src_osd_modules.lua b/emulators/mame/files/patch-scripts_src_osd_modules.lua >new file mode 100644 >index 000000000000..2d5699969a93 >--- /dev/null >+++ b/emulators/mame/files/patch-scripts_src_osd_modules.lua >@@ -0,0 +1,43 @@ >+ Enable the build to find Qt-6. >+ >+--- scripts/src/osd/modules.lua.orig 2023-10-23 15:53:41 UTC >++++ scripts/src/osd/modules.lua >+@@ -378,7 +378,7 @@ function qtdebuggerbuild() >+ MOC = "moc" >+ else >+ if _OPTIONS["QT_HOME"]~=nil then >+- MOCTST = backtick(_OPTIONS["QT_HOME"] .. "/bin/moc --version 2>/dev/null") >++ MOCTST = backtick(_OPTIONS["QT_HOME"] .. "/libexec/qt6/moc --version 2>/dev/null") >+ if (MOCTST=='') then >+ MOCTST = backtick(_OPTIONS["QT_HOME"] .. "/libexec/moc --version 2>/dev/null") >+ if (MOCTST=='') then >+@@ -388,7 +388,7 @@ function qtdebuggerbuild() >+ MOC = _OPTIONS["QT_HOME"] .. "/libexec/moc" >+ end >+ else >+- MOC = _OPTIONS["QT_HOME"] .. "/bin/moc" >++ MOC = _OPTIONS["QT_HOME"] .. "/libexec/qt6/moc" >+ end >+ else >+ MOCTST = backtick("which moc-qt5 2>/dev/null") >+@@ -430,7 +430,7 @@ function qtdebuggerbuild() >+ else >+ if _OPTIONS["QT_HOME"]~=nil then >+ buildoptions { >+- "-I" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake -query QT_INSTALL_HEADERS"), >++ "-I" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake6 -query QT_INSTALL_HEADERS"), >+ } >+ else >+ buildoptions { >+@@ -500,9 +500,9 @@ function osdmodulestargetconf() >+ } >+ else >+ if _OPTIONS["QT_HOME"]~=nil then >+- local qt_version = str_to_version(backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake -query QT_VERSION")) >++ local qt_version = str_to_version(backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake6 -query QT_VERSION")) >+ linkoptions { >+- "-L" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake -query QT_INSTALL_LIBS"), >++ "-L" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake6 -query QT_INSTALL_LIBS"), >+ } >+ if qt_version < 60000 then >+ links { >diff --git a/emulators/mame/files/patch-scripts_src_osd_sdl.lua b/emulators/mame/files/patch-scripts_src_osd_sdl.lua >new file mode 100644 >index 000000000000..d233b53a2466 >--- /dev/null >+++ b/emulators/mame/files/patch-scripts_src_osd_sdl.lua >@@ -0,0 +1,24 @@ >+ Reduce noise in the build log, and remove legacy or incompatible display >+ server lib directory declarations. >+ >+--- scripts/src/osd/sdl.lua.orig 2023-10-23 15:53:41 UTC >++++ scripts/src/osd/sdl.lua >+@@ -276,12 +276,12 @@ if BASE_TARGETOS=="unix" then >+ else >+ if _OPTIONS["NO_X11"]=="1" then >+ _OPTIONS["USE_QTDEBUG"] = "0" >+- else >+- libdirs { >+- "/usr/X11/lib", >+- "/usr/X11R6/lib", >+- "/usr/openwin/lib", >+- } >++-- else >++-- libdirs { >++-- "/usr/X11/lib", >++-- "/usr/X11R6/lib", >++-- "/usr/openwin/lib", >++-- } >+ end >+ local str = backtick(sdlconfigcmd() .. " --libs") >+ addlibfromstring(str) >diff --git a/emulators/mame/files/patch-scripts_src_osd_sdl__cfg.lua b/emulators/mame/files/patch-scripts_src_osd_sdl__cfg.lua >new file mode 100644 >index 000000000000..9c81fc06493c >--- /dev/null >+++ b/emulators/mame/files/patch-scripts_src_osd_sdl__cfg.lua >@@ -0,0 +1,45 @@ >+ Reduce noise in the build log, remove legacy or incompatible display >+ server include declarations, and redundant system include handled by Ports. >+ Enable the build to find Qt-6, and remove redundant internal library. >+ >+--- scripts/src/osd/sdl_cfg.lua.orig 2023-11-10 07:57:09 UTC >++++ scripts/src/osd/sdl_cfg.lua >+@@ -44,9 +44,6 @@ else >+ "SDLMAME_X11", >+ } >+ includedirs { >+- "/usr/X11/include", >+- "/usr/X11R6/include", >+- "/usr/openwin/include", >+ } >+ end >+ >+@@ -144,7 +141,7 @@ elseif _OPTIONS["targetos"]=="linux" then >+ elseif _OPTIONS["targetos"]=="linux" then >+ if _OPTIONS["QT_HOME"]~=nil then >+ buildoptions { >+- "-I" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake -query QT_INSTALL_HEADERS"), >++ "-I" .. backtick(_OPTIONS["QT_HOME"] .. "/bin/qmake6 -query QT_INSTALL_HEADERS"), >+ } >+ else >+ buildoptions { >+@@ -158,19 +155,12 @@ elseif _OPTIONS["targetos"]=="freebsd" then >+ } >+ elseif _OPTIONS["targetos"]=="freebsd" then >+ buildoptions { >+- -- /usr/local/include is not considered a system include director on FreeBSD. GL.h resides there and throws warnings >+- "-isystem /usr/local/include", >+ } >+ end >+ >+ configuration { "osx*" } >+ includedirs { >+ MAME_DIR .. "3rdparty/bx/include/compat/osx", >+- } >+- >+-configuration { "freebsd" } >+- includedirs { >+- MAME_DIR .. "3rdparty/bx/include/compat/freebsd", >+ } >+ >+ configuration { "netbsd" } >diff --git a/emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp b/emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp >deleted file mode 100644 >index a360fbd44a37..000000000000 >--- a/emulators/mame/files/patch-src_devices_cpu_sh_sh7021.cpp >+++ /dev/null >@@ -1,10 +0,0 @@ >---- src/devices/cpu/sh/sh7021.cpp.orig 2023-10-03 07:41:10 UTC >-+++ src/devices/cpu/sh/sh7021.cpp >-@@ -1,6 +1,7 @@ >- // license:BSD-3-Clause >- // copyright-holders:Angelo Salese >- >-+#include "emu.h" >- #include "sh7021.h" >- >- DEFINE_DEVICE_TYPE(SH2A_SH7021, sh2a_sh7021_device, "sh2a_sh7021", "Hitachi SH-2A (SH7021)") >diff --git a/emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp b/emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp >deleted file mode 100644 >index af443e70c42e..000000000000 >--- a/emulators/mame/files/patch-src_devices_cpu_sh_sh7032.cpp >+++ /dev/null >@@ -1,10 +0,0 @@ >---- src/devices/cpu/sh/sh7032.cpp.orig 2023-10-03 07:41:18 UTC >-+++ src/devices/cpu/sh/sh7032.cpp >-@@ -1,6 +1,7 @@ >- // license:BSD-3-Clause >- // copyright-holders:Angelo Salese >- >-+#include "emu.h" >- #include "sh7032.h" >- >- DEFINE_DEVICE_TYPE(SH1_SH7032, sh1_sh7032_device, "sh1_sh7032", "Hitachi SH-1 (SH7032)") >diff --git a/emulators/mame/files/patch-src_osd_modules_render_bgfx_shadermanager.cpp b/emulators/mame/files/patch-src_osd_modules_render_bgfx_shadermanager.cpp >new file mode 100644 >index 000000000000..dbe18f1c8472 >--- /dev/null >+++ b/emulators/mame/files/patch-src_osd_modules_render_bgfx_shadermanager.cpp >@@ -0,0 +1,21 @@ >+ Default to OpenGL, enables removing DirectX related source from the build, and >+ makes the bgfx renderer initialisation work. >+ >+--- src/osd/modules/render/bgfx/shadermanager.cpp.orig 2023-11-09 05:21:49 UTC >++++ src/osd/modules/render/bgfx/shadermanager.cpp >+@@ -85,7 +85,6 @@ std::string shader_manager::make_path_string(const osd >+ shader_path += PATH_SEPARATOR "shaders" PATH_SEPARATOR; >+ switch (bgfx::getRendererType()) >+ { >+- case bgfx::RendererType::Noop: >+ case bgfx::RendererType::Direct3D9: >+ shader_path += "dx9"; >+ break; >+@@ -103,6 +102,7 @@ std::string shader_manager::make_path_string(const osd >+ shader_path += "metal"; >+ break; >+ >++ case bgfx::RendererType::Noop: >+ case bgfx::RendererType::OpenGL: >+ shader_path += "glsl"; >+ break; >diff --git a/emulators/mame/files/patch-src_osd_sdl_sdlprefix.h b/emulators/mame/files/patch-src_osd_sdl_sdlprefix.h >index aef78617bc07..4be2196aba12 100644 >--- a/emulators/mame/files/patch-src_osd_sdl_sdlprefix.h >+++ b/emulators/mame/files/patch-src_osd_sdl_sdlprefix.h >@@ -1,3 +1,5 @@ >+ FreeBSD supports pthread affinity: pthread_affinity_np(3). >+ > --- src/osd/sdl/sdlprefix.h.orig 2022-04-29 05:37:26 UTC > +++ src/osd/sdl/sdlprefix.h > @@ -45,9 +45,9 @@ >diff --git a/emulators/mame/pkg-plist b/emulators/mame/pkg-plist >index 6094d5f43388..26e60c85a6ef 100644 >--- a/emulators/mame/pkg-plist >+++ b/emulators/mame/pkg-plist >@@ -6,6 +6,8 @@ > %%TOOLS%%bin/ldresample > %%TOOLS%%bin/ldverify > bin/mame >+%%TOOLS%%bin/mamenl >+%%TOOLS%%bin/mamevirtual > %%TOOLS%%bin/nltool > %%TOOLS%%bin/nlwav > %%TOOLS%%bin/pngcmp >@@ -21,7 +23,6 @@ share/man/man1/MAME.1.gz > %%TOOLS%%share/man/man1/floptool.1.gz > %%TOOLS%%share/man/man1/imgtool.1.gz > %%TOOLS%%share/man/man1/jedutil.1.gz >-%%TOOLS%%share/man/man1/ldplayer.1.gz > %%TOOLS%%share/man/man1/ldresample.1.gz > %%TOOLS%%share/man/man1/ldverify.1.gz > %%TOOLS%%share/man/man1/romcmp.1.gz >@@ -228,380 +229,6 @@ share/man/man6/mame.6.gz > %%DATADIR%%/bgfx/effects/xbr/xbr-mlv4-multipass/xbr-mlv4-pass2.json > %%DATADIR%%/bgfx/effects/xbr/xbr-mlv4-multipass/xbr-mlv4-pass3.json > %%DATADIR%%/bgfx/effects/xbr/xbr-mlv4-multipass/xbr-mlv4-pass4.json >-%%DATADIR%%/bgfx/shaders/dx11/chains/blurs/fs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/blurs/vs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_crt-geom-deluxe.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/fs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt-geom/vs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt/fs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/crt/vs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/default/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/default/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/eagle/fs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/eagle/vs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_color.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_post.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/fs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_color.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_post.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hlsl/vs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/fs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/fs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/fs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/vs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/vs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/hqx/vs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/fs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/fs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/vs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/lcd-grid/vs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_bcg.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_palette16.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_rgb32.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_blit_yuy16.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/fs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_resize_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/misc/vs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/pillarbox_right_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/unfiltered/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/unfiltered/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/warp/fs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/warp/vs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/fs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/fs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/super-xbr/vs_super-xbr-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/vs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/vs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/vs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/vs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/vs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/vs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/vs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/fs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-hybrid/vs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx11/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx11/fs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx11/fs_screen.bin >-%%DATADIR%%/bgfx/shaders/dx11/vs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx11/vs_screen.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/blurs/fs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/blurs/vs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_crt-geom-deluxe.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/fs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt-geom/vs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt/fs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/crt/vs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/default/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/default/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/eagle/fs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/eagle/vs_eagle.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_color.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_post.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/fs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_chroma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_color.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_defocus.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_distortion.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_post.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_prescale.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hlsl/vs_scanline.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/fs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/fs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/fs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/vs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/vs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/hqx/vs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/fs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/fs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/vs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/lcd-grid/vs_persistence.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_bcg.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_palette16.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_rgb32.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_blit_yuy16.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/fs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_lut.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_resize_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/misc/vs_saturation.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/unfiltered/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/unfiltered/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/warp/fs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/warp/vs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/fs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/fs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/super-xbr/vs_super-xbr-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/vs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/fs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-hybrid/vs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/dx9/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/dx9/fs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx9/fs_screen.bin >-%%DATADIR%%/bgfx/shaders/dx9/vs_gui.bin >-%%DATADIR%%/bgfx/shaders/dx9/vs_screen.bin > %%DATADIR%%/bgfx/shaders/essl/chains/blurs/fs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/essl/chains/blurs/vs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/essl/chains/crt-geom/fs_crt-geom-deluxe.bin >@@ -976,193 +603,6 @@ share/man/man6/mame.6.gz > %%DATADIR%%/bgfx/shaders/glsl/fs_screen.bin > %%DATADIR%%/bgfx/shaders/glsl/vs_gui.bin > %%DATADIR%%/bgfx/shaders/glsl/vs_screen.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/blurs/fs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/blurs/vs_smart-blur.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_crt-geom-deluxe.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/fs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_crt-geom.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_gaussx.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_gaussy.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_lowpass.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_mipmap8.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_phosphor_apply.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt-geom/vs_phosphor_update.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt/fs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/crt/vs_crt-caligari.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/default/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/default/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/eagle/fs_eagle.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/eagle/vs_eagle.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_chroma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_color.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_defocus.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_distortion.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_post.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_prescale.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/fs_scanline.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_chroma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_color.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_deconverge.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_defocus.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_distortion.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_ntsc_decode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_ntsc_encode.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_phosphor.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_post.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_prescale.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hlsl/vs_scanline.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/fs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/fs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/fs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/vs_hq2x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/vs_hq3x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/hqx/vs_hq4x.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/fs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/fs_persistence.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/vs_lcd-grid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/lcd-grid/vs_persistence.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_bcg.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_palette16.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_rgb32.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_blit_yuy16.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_lut.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/fs_saturation.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_bob-and-ghost-deinterlace.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_deposterize-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_deposterize-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_lut.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_resize_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/misc/vs_saturation.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_left_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_horizontal/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/fs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/fs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/vs_gaussian.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/pillarbox_right_vertical/vs_offset_sat.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/unfiltered/fs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/unfiltered/vs_blit.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/warp/fs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/warp/vs_dilation-horizontal-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/fs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/fs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_custom-jinc2-sharper.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-2xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-2xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-2xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass1f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-4xbr-3d-pass3f.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-fast-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-fast-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-fast-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/super-xbr/vs_super-xbr-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv1-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2-3d.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2-fast.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv3-noblend.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/vs_xbr-lv3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/fs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-sharp.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v4b.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid-v5-gamma.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-hybrid/vs_2xbr-hybrid.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/fs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-a-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-accuracy-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-b-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-c-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-d-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-noblend-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass/vs_xbr-lv2-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass0.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass/vs_xbr-lv3-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass1.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass2.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass3.bin >-%%DATADIR%%/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass/vs_xbr-mlv4-pass4.bin >-%%DATADIR%%/bgfx/shaders/metal/fs_gui.bin >-%%DATADIR%%/bgfx/shaders/metal/fs_screen.bin >-%%DATADIR%%/bgfx/shaders/metal/vs_gui.bin >-%%DATADIR%%/bgfx/shaders/metal/vs_screen.bin > %%DATADIR%%/bgfx/shaders/spirv/chains/blurs/fs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/spirv/chains/blurs/vs_smart-blur.bin > %%DATADIR%%/bgfx/shaders/spirv/chains/crt-geom/fs_crt-geom-deluxe.bin >@@ -1509,6 +949,7 @@ share/man/man6/mame.6.gz > %%DATADIR%%/hash/cpc_flop.xml > %%DATADIR%%/hash/crvision.xml > %%DATADIR%%/hash/cx3000tc.xml >+%%DATADIR%%/hash/cz1_cart.xml > %%DATADIR%%/hash/dai_cass.xml > %%DATADIR%%/hash/database.xml > %%DATADIR%%/hash/dc.xml >@@ -2023,6 +1464,7 @@ share/man/man6/mame.6.gz > %%DATADIR%%/hash/vic1001_flop.xml > %%DATADIR%%/hash/victor9k_flop.xml > %%DATADIR%%/hash/vidbrain.xml >+%%DATADIR%%/hash/videoart.xml > %%DATADIR%%/hash/videopac.xml > %%DATADIR%%/hash/vii.xml > %%DATADIR%%/hash/vip.xml >-- >2.43.0 >
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bug 274783
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