FreeBSD Bugzilla – Attachment 255398 Details for
Bug 282929
games/libretro-shaders-slang: update to g20241122
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[patch]
update to g20241122
0001-games-libretro-shaders-slang-update-to-g20241122.patch (text/plain), 13.17 KB, created by
Stefan Schlosser
on 2024-11-23 09:58:45 UTC
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Description:
update to g20241122
Filename:
MIME Type:
Creator:
Stefan Schlosser
Created:
2024-11-23 09:58:45 UTC
Size:
13.17 KB
patch
obsolete
>From bda82ae2dc0cb52ccab5b72556f6b3b0d6c5f3da Mon Sep 17 00:00:00 2001 >From: Stefan Schlosser <bsdcode@disroot.org> >Date: Wed, 20 Nov 2024 11:14:24 +0100 >Subject: [PATCH] games/libretro-shaders-slang: update to g20241122 > >Commitlog: >https://github.com/libretro/slang-shaders/compare/4f3d214b314d84c6a3e25b27c77bd1d0ee3a1697..8731861b22946faf71bb94ce25147484db61eb6f > >Upstream's Makefile has become usable without patches and deletes the unwanted >files now. This allows us to simplify the port by removing EXTRACT_AFTER_ARGS >and the custom do-install target. > >There are documentation files installed into the DATADIR tree, which we do not >delete or move away. This would be an unneeded and fruitless burden maintaining >the port, so it was never done. In order to keep the port simple, the top-level's >README.md is now also treated this way again and the DOCS port option is removed. >Otherwise, custom pre-install-DOCS-on/-off targets would be required to handle >this file appropriatly, which complicates the port without real benefit. >--- > games/libretro-shaders-slang/Makefile | 20 ++----- > games/libretro-shaders-slang/distinfo | 6 +-- > games/libretro-shaders-slang/pkg-plist | 75 +++++++++++++++----------- > 3 files changed, 52 insertions(+), 49 deletions(-) > >diff --git a/games/libretro-shaders-slang/Makefile b/games/libretro-shaders-slang/Makefile >index cb6aa880032c..90356bdb85e5 100644 >--- a/games/libretro-shaders-slang/Makefile >+++ b/games/libretro-shaders-slang/Makefile >@@ -1,5 +1,5 @@ > PORTNAME= libretro-shaders-slang >-DISTVERSION= g20241022 >+DISTVERSION= g20241122 > CATEGORIES= games > > MAINTAINER= bsdcode@disroot.org >@@ -13,24 +13,12 @@ LICENSE_COMB= multi > USE_GITHUB= yes > GH_ACCOUNT= libretro > GH_PROJECT= slang-shaders >-GH_TAGNAME= 4f3d214b314d84c6a3e25b27c77bd1d0ee3a1697 >+GH_TAGNAME= 8731861b22946faf71bb94ce25147484db61eb6f >+ >+MAKE_ARGS= PREFIX=${PREFIX} > > DATADIR= ${PREFIX}/share/libretro/shaders/shaders_slang >-EXTRACT_AFTER_ARGS= --exclude ".gitlab-ci.yml" --exclude "configure" \ >- --exclude "Makefile" --no-same-owner \ >- --no-same-permissions > NO_ARCH= yes > NO_BUILD= yes > >-OPTIONS_DEFINE= DOCS >- >-do-install: >- ${MKDIR} ${STAGEDIR}${DATADIR} >- (cd ${WRKSRC} && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR} \ >- "! -regex ^./README.md") >- >-post-install-DOCS-on: >- ${MKDIR} ${STAGEDIR}${DOCSDIR} >- ${INSTALL_DATA} ${WRKSRC}/README.md ${STAGEDIR}${DOCSDIR} >- > .include <bsd.port.mk> >diff --git a/games/libretro-shaders-slang/distinfo b/games/libretro-shaders-slang/distinfo >index 96df1f96d37f..28a831192387 100644 >--- a/games/libretro-shaders-slang/distinfo >+++ b/games/libretro-shaders-slang/distinfo >@@ -1,3 +1,3 @@ >-TIMESTAMP = 1729672199 >-SHA256 (libretro-slang-shaders-g20241022-4f3d214b314d84c6a3e25b27c77bd1d0ee3a1697_GH0.tar.gz) = 215ba9a18b9c435d209ef895c1147f557dfd3f08e1d4fabb2823055d8acd473c >-SIZE (libretro-slang-shaders-g20241022-4f3d214b314d84c6a3e25b27c77bd1d0ee3a1697_GH0.tar.gz) = 44942103 >+TIMESTAMP = 1732289370 >+SHA256 (libretro-slang-shaders-g20241122-8731861b22946faf71bb94ce25147484db61eb6f_GH0.tar.gz) = 5a8530fdf0c71094a14c0a7d740a332870d503672e80c37faf52e660a22731b1 >+SIZE (libretro-slang-shaders-g20241122-8731861b22946faf71bb94ce25147484db61eb6f_GH0.tar.gz) = 43651723 >diff --git a/games/libretro-shaders-slang/pkg-plist b/games/libretro-shaders-slang/pkg-plist >index dbd625b01e54..59dabfd16e6b 100644 >--- a/games/libretro-shaders-slang/pkg-plist >+++ b/games/libretro-shaders-slang/pkg-plist >@@ -1,4 +1,4 @@ >-%%PORTDOCS%%%%DOCSDIR%%/README.md >+%%DATADIR%%/README.md > %%DATADIR%%/anamorphic/anamorphic.slangp > %%DATADIR%%/anamorphic/shaders/anamorphic.slang > %%DATADIR%%/annotated_passthru.slang >@@ -1101,6 +1101,7 @@ > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp >+%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_MaxMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Wide-Aperturegrille.slangp >@@ -1111,7 +1112,6 @@ > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-VGA-DoubleScan-ShadowMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-VGA-DoubleScan.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_1440pMin_HiNits.slangp >-%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_HiNits.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_HigherNits.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Tv-NTSC_Generic-FXAA_sharp-Selective.slangp > %%DATADIR%%/bezel/koko-aio/Presets-ng/Tv-NTSC_Megadrive-FXAA_sharp-Selective.slangp >@@ -1187,6 +1187,7 @@ > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp >+%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_MaxMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Wide-Aperturegrille.slangp >@@ -1197,7 +1198,6 @@ > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-VGA-DoubleScan-ShadowMask.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-VGA-DoubleScan.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_1440pMin_HiNits.slangp >-%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_HiNits.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_HigherNits.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Tv-NTSC_Generic-FXAA_sharp-Selective.slangp > %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Tv-NTSC_Megadrive-FXAA_sharp-Selective.slangp >@@ -1220,35 +1220,16 @@ > %%DATADIR%%/bezel/koko-aio/shaders-ng/config.globals.inc > %%DATADIR%%/bezel/koko-aio/shaders-ng/config.inc > %%DATADIR%%/bezel/koko-aio/shaders-ng/final_pass.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/flick_and_noise.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/fxaa.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/halo.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/halo_pre_gamma.slang >+%%DATADIR%%/bezel/koko-aio/shaders-ng/helper_pass.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/in_glow_x.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/in_glow_y.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/blooms.include.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/functions.include.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/pack_unpack.include.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/pixel_glows.include.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/ambi_displace.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/ambi_mix_pass.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/ambi_passthrough_conditional.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/ambi_push_pass.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/bloom_passthrough_conditional.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/blurs.include.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/curvature.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/final_pass.old.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/halo.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/in_glow.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/isrotated.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/main_pass.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/passthrough.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/passthrough_original.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/pows.include.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/reflection_blur_x.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/reflection_blur_y.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/scanline-flickering.slang >-%%DATADIR%%/bezel/koko-aio/shaders-ng/old_unused/vignette_and_spot.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/reflection_blur.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/reflection_blur_pre.slang > %%DATADIR%%/bezel/koko-aio/shaders-ng/shift_and_bleed.slang >@@ -1257,8 +1238,6 @@ > %%DATADIR%%/bezel/koko-aio/textures/boothill.jpg > %%DATADIR%%/bezel/koko-aio/textures/monitor_body_curved.png > %%DATADIR%%/bezel/koko-aio/textures/monitor_body_straight.png >-%%DATADIR%%/bezel/koko-aio/textures/other_backgrounds_under/background2.png >-%%DATADIR%%/bezel/koko-aio/textures/other_backgrounds_under/background3.png > %%DATADIR%%/bezel/koko-aio/textures/overlays/gamegear.jpg > %%DATADIR%%/bezel/koko-aio/textures/overlays/gba.jpg > %%DATADIR%%/bezel/koko-aio/textures/overlays/gbc.jpg >@@ -1268,12 +1247,25 @@ > %%DATADIR%%/bezel/koko-aio/textures/overlays/note.android.txt > %%DATADIR%%/bezel/koko-aio/textures/overlays/psp-e1000.LICENSE.txt > %%DATADIR%%/bezel/koko-aio/textures/overlays/psp-e1000.jpg >+%%DATADIR%%/bezel/koko-aio/textures/side_shade-helper-flip-y.png >+%%DATADIR%%/bezel/koko-aio/textures/side_shade-helper-sharp.png >+%%DATADIR%%/bezel/koko-aio/textures/side_shade-helper.png > %%DATADIR%%/bezel/koko-aio/xbox_d3d_readme.txt >-%%DATADIR%%/bfi/120hz-safe-BFI.slangp >-%%DATADIR%%/bfi/120hz-smart-BFI.slangp >-%%DATADIR%%/bfi/shaders/120hz-safe-BFI.slang >-%%DATADIR%%/bfi/shaders/120hz-smart-BFI/bfi_flicker.slang >-%%DATADIR%%/bfi/shaders/120hz-smart-BFI/calculations.slang >+%%DATADIR%%/bezel/uborder/README.md >+%%DATADIR%%/bezel/uborder/ambient-light-crt.slangp >+%%DATADIR%%/bezel/uborder/base_presets/ambient-light/ambient-light-crt-nobody.slangp >+%%DATADIR%%/bezel/uborder/base_presets/uborder-reflections/uborder-reflections-crt-nobody.slangp >+%%DATADIR%%/bezel/uborder/base_presets/uborder/uborder-crt-nobody.slangp >+%%DATADIR%%/bezel/uborder/shaders/content_shaders/crt-nobody.slang >+%%DATADIR%%/bezel/uborder/shaders/support_shaders/ambient-light.slang >+%%DATADIR%%/bezel/uborder/shaders/support_shaders/feedback.slang >+%%DATADIR%%/bezel/uborder/shaders/support_shaders/noshame-blur.slang >+%%DATADIR%%/bezel/uborder/shaders/support_shaders/original.slang >+%%DATADIR%%/bezel/uborder/shaders/uborder-reflections.slang >+%%DATADIR%%/bezel/uborder/shaders/uborder.slang >+%%DATADIR%%/bezel/uborder/textures/borders/default.jpg >+%%DATADIR%%/bezel/uborder/uborder-reflections.slangp >+%%DATADIR%%/bezel/uborder/uborder.slangp > %%DATADIR%%/bilinear.slangp > %%DATADIR%%/blurs/dual_filter_2_pass.slangp > %%DATADIR%%/blurs/dual_filter_4_pass.slangp >@@ -2886,6 +2878,7 @@ > %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/scaleY.slang > %%DATADIR%%/nes_raw_palette/shaders/nes-color-decoder.slang > %%DATADIR%%/ntsc/artifact-colors.slangp >+%%DATADIR%%/ntsc/blargg.slangp > %%DATADIR%%/ntsc/mame-ntsc.slangp > %%DATADIR%%/ntsc/ntsc-256px-composite-scanline.slangp > %%DATADIR%%/ntsc/ntsc-256px-composite.slangp >@@ -2911,6 +2904,9 @@ > %%DATADIR%%/ntsc/shaders/artifact-colors/artifact-colors0.slang > %%DATADIR%%/ntsc/shaders/artifact-colors/artifact-colors1.slang > %%DATADIR%%/ntsc/shaders/artifact-colors/artifact-colors2.slang >+%%DATADIR%%/ntsc/shaders/blargg/blargg-0.slang >+%%DATADIR%%/ntsc/shaders/blargg/blargg-1.slang >+%%DATADIR%%/ntsc/shaders/blargg/blargg_params.inc > %%DATADIR%%/ntsc/shaders/maister/ntsc-decode-filter-2phase.inc > %%DATADIR%%/ntsc/shaders/maister/ntsc-decode-filter-3phase.inc > %%DATADIR%%/ntsc/shaders/maister/ntsc-gauss-pass.slang >@@ -3405,6 +3401,25 @@ > %%DATADIR%%/stereoscopic-3d/side-by-side-to-interlaced.slangp > %%DATADIR%%/stereoscopic-3d/side-by-side-to-shutter.slangp > %%DATADIR%%/stock.slang >+%%DATADIR%%/subframe-bfi/120hz-safe-BFI.slangp >+%%DATADIR%%/subframe-bfi/120hz-smart-BFI.slangp >+%%DATADIR%%/subframe-bfi/bfi-simple.slangp >+%%DATADIR%%/subframe-bfi/edge-blended-240hz-bfi.slangp >+%%DATADIR%%/subframe-bfi/motionblur_test.slangp >+%%DATADIR%%/subframe-bfi/shaders/120hz-safe-BFI.slang >+%%DATADIR%%/subframe-bfi/shaders/120hz-smart-BFI/bfi_flicker.slang >+%%DATADIR%%/subframe-bfi/shaders/120hz-smart-BFI/calculations.slang >+%%DATADIR%%/subframe-bfi/shaders/bfi-simple.slang >+%%DATADIR%%/subframe-bfi/shaders/edge-blended/edge-blended-240hz-bfi.slang >+%%DATADIR%%/subframe-bfi/shaders/edge-blended/resources/240hzBot.png >+%%DATADIR%%/subframe-bfi/shaders/edge-blended/resources/240hzMidBot.png >+%%DATADIR%%/subframe-bfi/shaders/edge-blended/resources/240hzMidTop.png >+%%DATADIR%%/subframe-bfi/shaders/edge-blended/resources/240hzTop.png >+%%DATADIR%%/subframe-bfi/shaders/motionblur_test/resources/120.png >+%%DATADIR%%/subframe-bfi/shaders/motionblur_test/resources/180.png >+%%DATADIR%%/subframe-bfi/shaders/motionblur_test/resources/240.png >+%%DATADIR%%/subframe-bfi/shaders/motionblur_test/resources/60.png >+%%DATADIR%%/subframe-bfi/shaders/motionblur_test/shaders/motionblur_test.slang > %%DATADIR%%/test/decode-format.slang > %%DATADIR%%/test/feedback-noncausal.slang > %%DATADIR%%/test/feedback-noncausal.slangp >-- >2.47.0 >
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bug 282929
: 255398