FreeBSD Bugzilla – Attachment 46902 Details for
Bug 71905
new port: Irrlicht, a real time 3d engine
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irrlicht.shar
irrlicht.shar (text/plain), 22.25 KB, created by
Simon Barner
on 2004-09-19 11:10:21 UTC
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Description:
irrlicht.shar
Filename:
MIME Type:
Creator:
Simon Barner
Created:
2004-09-19 11:10:21 UTC
Size:
22.25 KB
patch
obsolete
># This is a shell archive. Save it in a file, remove anything before ># this line, and then unpack it by entering "sh file". Note, it may ># create directories; files and directories will be owned by you and ># have default permissions. ># ># This archive contains: ># ># irrlicht ># irrlicht/files ># irrlicht/files/patch-Makefile ># irrlicht/files/patch-include::vector2d.h ># irrlicht/files/patch-CXAnimationPlayer.cpp ># irrlicht/files/patch-CImageLoaderJPG.cpp ># irrlicht/files/patch-CImageLoaderJPG.h ># irrlicht/files/patch-CZipReader.cpp ># irrlicht/Makefile ># irrlicht/distinfo ># irrlicht/pkg-descr ># irrlicht/pkg-plist ># >echo c - irrlicht >mkdir -p irrlicht > /dev/null 2>&1 >echo c - irrlicht/files >mkdir -p irrlicht/files > /dev/null 2>&1 >echo x - irrlicht/files/patch-Makefile >sed 's/^X//' >irrlicht/files/patch-Makefile << 'END-of-irrlicht/files/patch-Makefile' >X--- Makefile.orig Wed Sep 8 00:04:52 2004 >X+++ Makefile Sun Sep 19 00:46:46 2004 >X@@ -1,20 +1,21 @@ >X # Irrlicht Engine 0.7 >X # Makefile for Linux, created from Bloodshed Win32 Makefile by N.Gebhardt. >X >X-CPP = g++ >X+CPP = $(CXX) >X LINKOBJ = CAnimatedMeshMD2.o CAnimatedMeshMS3D.o CAnimatedMeshSceneNode.o CBillboardSceneNode.o CBspTree.o CBspTreeSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CColorConverter.o CDirectX8Texture.o CFileList.o CFileSystem.o CFPSCounter.o CGUIButton.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIListBox.o CGUIMeshViewer.o CGUIScrollBar.o CGUISkin.o CGUIStaticText.o CGUIWindow.o CIrrDeviceWin32.o CLightSceneNode.o CLimitReadFile.o CMemoryReadFile.o CMeshSceneNode.o COctTreeSceneNode.o COpenGLTexture.o CQ3LevelMesh.o CReadFile.o CSceneManager.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorRotation.o CSoftwareTexture.o CStaticMeshOBJ.o CTestSceneNode.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudWire.o CVideoDirectX8.o CVideoNull.o CVideoOpenGL.o CVideoSoftware.o CZBuffer.o CZipReader.o Irrlicht.o os.o CCameraFPSSceneNode.o CGeometryCreator.o CSceneNodeAnimatorF > lyStraight.o CSceneNodeAnimatorTexture.o CDefaultMeshFormatLoader.o CSkyBoxSceneNode.o CShadowVolumeSceneNode.o C3DSMeshFileLoader.o CSceneCollisionManager.o CIrrDeviceStub.o CParticleSystemSceneNode.o CParticleFadeOutAffector.o CParticleBoxEmitter.o CParticlePointEmitter.o CParticleGravityAffector.o CDummyTransformationSceneNode.o CGUIInOutFader.o CIrrDeviceLinux.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeTriangleSelector.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CTriangleBBSelector.o CTriangleSelector.o CVideoModeList.o CWaterSurfaceSceneNode.o CGUIMessageBox.o CGUIModalScreen.o CEmptySceneNode.o CImage.o CImageLoaderBmp.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPSD.o CImageLoaderTGA.o CLogger.o CTerrainSceneNode.o CDirectX9Texture.o CGUIContextMenu.o CGUIEditBox.o CGUIMenu.o CGUITabControl.o COSOperator.o CSceneNodeAnimatorFollowSpline.o CVideoDirectX9.o CXAnimationPlayer.o CXFileReader.o CXMeshFileLoader.o CTextReader.o CXMLRead > er.o CWriteFile.o CGUIComboBox.o CGUIToolBar.o CXMLWriter.o CGUICheckBox.o CTextSceneNode.o CD3D9ShaderMaterialRenderer.o CD3D8ShaderMaterialRenderer.o COpenGLShaderMaterialRenderer.o $(RES) >X >X-LIBS = -L"/usr/X11R6/lib" -L"jpeglib" -L"zlib" --no-export-all-symbols --add-stdcall-alias -lGL -lXxf86vm -lz -ljpeg >X+LINKOBJ_SHARED= CAnimatedMeshMD2.So CAnimatedMeshMS3D.So CAnimatedMeshSceneNode.So CBillboardSceneNode.So CBspTree.So CBspTreeSceneNode.So CCameraMayaSceneNode.So CCameraSceneNode.So CColorConverter.So CDirectX8Texture.So CFileList.So CFileSystem.So CFPSCounter.So CGUIButton.So CGUIEnvironment.So CGUIFileOpenDialog.So CGUIFont.So CGUIImage.So CGUIListBox.So CGUIMeshViewer.So CGUIScrollBar.So CGUISkin.So CGUIStaticText.So CGUIWindow.So CIrrDeviceWin32.So CLightSceneNode.So CLimitReadFile.So CMemoryReadFile.So CMeshSceneNode.So COctTreeSceneNode.So COpenGLTexture.So CQ3LevelMesh.So CReadFile.So CSceneManager.So CSceneNodeAnimatorFlyCircle.So CSceneNodeAnimatorRotation.So CSoftwareTexture.So CStaticMeshOBJ.So CTestSceneNode.So CTRFlat.So CTRFlatWire.So CTRGouraud.So CTRGouraudWire.So CTRTextureFlat.So CTRTextureFlatWire.So CTRTextureGouraud.So CTRTextureGouraudWire.So CVideoDirectX8.So CVideoNull.So CVideoOpenGL.So CVideoSoftware.So CZBuffer.So CZipReader.So Irrlicht.So os.So > CCameraFPSSceneNode.So CGeometryCreator.So CSceneNodeAnimatorFlyStraight.So CSceneNodeAnimatorTexture.So CDefaultMeshFormatLoader.So CSkyBoxSceneNode.So CShadowVolumeSceneNode.So C3DSMeshFileLoader.So CSceneCollisionManager.So CIrrDeviceStub.So CParticleSystemSceneNode.So CParticleFadeOutAffector.So CParticleBoxEmitter.So CParticlePointEmitter.So CParticleGravityAffector.So CDummyTransformationSceneNode.So CGUIInOutFader.So CIrrDeviceLinux.So CMeshManipulator.So CMetaTriangleSelector.So COctTreeTriangleSelector.So CSceneNodeAnimatorCollisionResponse.So CSceneNodeAnimatorDelete.So CTriangleBBSelector.So CTriangleSelector.So CVideoModeList.So CWaterSurfaceSceneNode.So CGUIMessageBox.So CGUIModalScreen.So CEmptySceneNode.So CImage.So CImageLoaderBmp.So CImageLoaderJPG.So CImageLoaderPCX.So CImageLoaderPSD.So CImageLoaderTGA.So CLogger.So CTerrainSceneNode.So CDirectX9Texture.So CGUIContextMenu.So CGUIEditBox.So CGUIMenu.So CGUITabControl.So COSOperator.So CSceneNodeAnimatorFoll > owSpline.So CVideoDirectX9.So CXAnimationPlayer.So CXFileReader.So CXMeshFileLoader.So CTextReader.So CXMLReader.So CWriteFile.So CGUIComboBox.So CGUIToolBar.So CXMLWriter.So CGUICheckBox.So CTextSceneNode.So CD3D9ShaderMaterialRenderer.So CD3D8ShaderMaterialRenderer.So COpenGLShaderMaterialRenderer.So $(RES) >X+ >X+LIBS = -L$(X11BASE)/lib -L$(LOCALBASE)/lib --no-export-all-symbols --add-stdcall-alias -lGL -lXxf86vm -lz -ljpeg >X CXXINCS = -I"include/" >X BIN = libIrrlicht.a >X-CXXFLAGS = $(CXXINCS) -DIRRLICHT_EXPORTS=1 >X+BIN_SHARED = libIrrlicht.so.1 >X+CXXFLAGS = $(CXXINCS) -DIRRLICHT_EXPORTS=1 ${CFLAGS} -I${X11BASE}/include -I${LOCALBASE}/include >X+ >X+%.So: %.cpp >X+ $(CXX) $(CXXFLAGS) -fPIC -c $< -o $@ >X >X-all: $(LINKOBJ) $(BIN) >X- make -C jpeglib -f makefile.ansi libjpeg.a >X- make -C zlib -f Makefile >X- cp libIrrlicht.a ../../lib/Linux/ >X- cp zlib/libz.a ../../lib/Linux >X- cp jpeglib/libjpeg.a ../../lib/Linux >X+all: $(LINKOBJ) $(BIN) $(BIN_SHARED) >X >X clean: >X rm -f $(LINKOBJ) $(BIN) >X@@ -22,6 +23,11 @@ >X $(BIN): $(LINKOBJ) >X ar r $(BIN) $(LINKOBJ) >X ranlib $(BIN) >X+ >X+$(BIN_SHARED): $(LINKOBJ_SHARED) >X+ $(CXX) -shared -o$(BIN_SHARED) $(LINKOBJ_SHARED) $(LIBS) >X+ >X+ >X >X CAnimatedMeshMD2.o: CAnimatedMeshMD2.cpp >X $(CPP) -c CAnimatedMeshMD2.cpp -o CAnimatedMeshMD2.o $(CXXFLAGS) >END-of-irrlicht/files/patch-Makefile >echo x - irrlicht/files/patch-include::vector2d.h >sed 's/^X//' >irrlicht/files/patch-include::vector2d.h << 'END-of-irrlicht/files/patch-include::vector2d.h' >X--- include/vector2d.h.orig Sun Sep 19 00:06:34 2004 >X+++ include/vector2d.h Sun Sep 19 00:06:58 2004 >X@@ -5,6 +5,8 @@ >X #ifndef __IRR_POINT_2D_H_INCLUDED__ >X #define __IRR_POINT_2D_H_INCLUDED__ >X >X+#include <math.h> >X+#include "irrMath.h" >X #include "irrTypes.h" >X >X namespace irr >END-of-irrlicht/files/patch-include::vector2d.h >echo x - irrlicht/files/patch-CXAnimationPlayer.cpp >sed 's/^X//' >irrlicht/files/patch-CXAnimationPlayer.cpp << 'END-of-irrlicht/files/patch-CXAnimationPlayer.cpp' >X--- CXAnimationPlayer.cpp.orig Sun Sep 19 00:52:39 2004 >X+++ CXAnimationPlayer.cpp Sun Sep 19 01:00:52 2004 >X@@ -276,10 +276,10 @@ >X if (jnr != -1) >X { >X // weight per joint >X- Joints[jnr].Weights.push_back(SWeightData( >X+ Joints[jnr].Weights.push_back((const SWeightData&)(SWeightData( >X meshbuffernr, >X nidx, >X- mesh.SkinWeights[w].Weights[vertexinweights].Weight)); >X+ mesh.SkinWeights[w].Weights[vertexinweights].Weight))); >X >X // weight per vertex >X SVertexWeight& weight = Weights[meshbuffernr].pointer()[nidx]; >X@@ -339,10 +339,10 @@ >X return; >X >X // weight per joint >X- Joints[jnr].Weights.push_back(SWeightData( >X+ Joints[jnr].Weights.push_back((const SWeightData&)(SWeightData( >X meshbuffernr, >X vtxidx, >X- 1.0f)); >X+ 1.0f))); >X >X // weight per vertex >X SVertexWeight& weight = Weights[meshbuffernr].pointer()[vtxidx]; >END-of-irrlicht/files/patch-CXAnimationPlayer.cpp >echo x - irrlicht/files/patch-CImageLoaderJPG.cpp >sed 's/^X//' >irrlicht/files/patch-CImageLoaderJPG.cpp << 'END-of-irrlicht/files/patch-CImageLoaderJPG.cpp' >X--- CImageLoaderJPG.cpp.orig Sun Sep 19 00:47:35 2004 >X+++ CImageLoaderJPG.cpp Sun Sep 19 00:52:48 2004 >X@@ -41,7 +41,7 @@ >X >X >X >X-u8 CImageLoaderJPG::fill_input_buffer (j_decompress_ptr cinfo) >X+boolean CImageLoaderJPG::fill_input_buffer (j_decompress_ptr cinfo) >X { >X // DO NOTHING >X return 1; >END-of-irrlicht/files/patch-CImageLoaderJPG.cpp >echo x - irrlicht/files/patch-CImageLoaderJPG.h >sed 's/^X//' >irrlicht/files/patch-CImageLoaderJPG.h << 'END-of-irrlicht/files/patch-CImageLoaderJPG.h' >X--- CImageLoaderJPG.h.orig Sun Sep 19 00:48:11 2004 >X+++ CImageLoaderJPG.h Sun Sep 19 00:53:05 2004 >X@@ -12,8 +12,8 @@ >X #include "IrrCompileConfig.h" >X #ifdef _IRR_COMPILE_WITH_LIBJPEG_ >X extern "C" { >X-#include "jpeglib/jconfig.h" >X-#include "jpeglib/jpeglib.h" >X+#include "jconfig.h" >X+#include "jpeglib.h" >X } >X #endif >X >X@@ -64,7 +64,7 @@ >X least one more byte. bytes_in_buffer MUST be set to a positive value >X if TRUE is returned. A FALSE return should only be used when I/O >X suspension is desired (this mode is discussed in the next section). */ >X- static u8 fill_input_buffer (j_decompress_ptr cinfo); >X+ static boolean fill_input_buffer (j_decompress_ptr cinfo); >X >X /* Skip num_bytes worth of data. The buffer pointer and count should >X be advanced over num_bytes input bytes, refilling the buffer as >END-of-irrlicht/files/patch-CImageLoaderJPG.h >echo x - irrlicht/files/patch-CZipReader.cpp >sed 's/^X//' >irrlicht/files/patch-CZipReader.cpp << 'END-of-irrlicht/files/patch-CZipReader.cpp' >X--- CZipReader.cpp.orig Sun Sep 19 00:54:31 2004 >X+++ CZipReader.cpp Sun Sep 19 00:54:53 2004 >X@@ -11,7 +11,7 @@ >X #ifdef _WIN32 >X #include "zlib\zlib.h" >X #else >X-#include "zlib/zlib.h" >X+#include <zlib.h> >X #endif // win32 >X #endif // compile with zlib >X >END-of-irrlicht/files/patch-CZipReader.cpp >echo x - irrlicht/Makefile >sed 's/^X//' >irrlicht/Makefile << 'END-of-irrlicht/Makefile' >X# New ports collection makefile for: irrlicht >X# Date created: 19 September 2004 >X# Whom: Simon Barner <barner@gmx.de> >X# >X# $FreeBSD$ >X# >X >XPORTNAME= irrlicht >XPORTVERSION= 0.7 >XCATEGORIES= x11-toolkits >XMASTER_SITES= ${MASTER_SITE_SOURCEFORGE} >XMASTER_SITE_SUBDIR= ${PORTNAME} >X >XMAINTAINER= barner@gmx.de >XCOMMENT= High performance realtime 3D engine >X >XLIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg >X >XUSE_X_PREFIX= yes >XUSE_GL= yes >XUSE_ZIP= yes >XUSE_GMAKE= yes >XUSE_REINPLACE= yes >XWRKBASE= ${WRKDIR}/${PORTNAME}-${PORTVERSION} >XWRKSRC= ${WRKBASE}/source/Irrlicht >XINSTALLS_SHLIB= yes >X >XEXAMPLEDIRS= 01.HelloWorld 02.Quake3Map 03.CustomSceneNode 04.Movement 05.UserInterface\ >X 06.2DGraphics 07.Collision 08.SpecialFX 09.Meshviewer 10.Shaders Techdemo >X >X.include <bsd.port.pre.mk> >X >X# g++ 2.95.4 does not support the language features used by Irrlicht >X.if ${OSVERSION} < 50000 >XUSE_GCC=33 >X.endif >X >X# The source is resides in a zip file inside the distribution archive >Xpost-extract: >X @cd ${WRKBASE}/source && \ >X ${UNZIP_CMD} source.zip > /dev/null >X @${RM} -rf ${WRKSRC}/zlib ${WRKSRC}/jpeglib >X >Xdo-install: >X @${MKDIR} ${PREFIX}/lib >X @${INSTALL_PROGRAM} ${WRKSRC}/libIrrlicht.a ${PREFIX}/lib >X @${INSTALL_PROGRAM} ${WRKSRC}/libIrrlicht.so.1 ${PREFIX}/lib >X @cd ${PREFIX}/lib && ${RM} -f libIrrlicht.so && ${LN} libIrrlicht.so.1 libIrrlicht.so >X @${MKDIR} ${PREFIX}/include/irrlicht >X @${FIND} ${WRKSRC}/include -name "*.h" -exec ${INSTALL_DATA} {} \ >X ${PREFIX}/include/irrlicht \; >X >X# These are example applications. >X.ifndef (NOPORTDOCS) >X.for dir in ${EXAMPLEDIRS} >X @${REINPLACE_CMD} -e 's|../../include|${PREFIX}/include/${PORTNAME}|' \ >X -e 's|../../lib/Linux|${LOCALBASE}/lib|' \ >X ${WRKBASE}/examples/${dir}/Makefile >X @${MKDIR} ${DOCSDIR}/examples/${dir} >X @${INSTALL_DATA} ${WRKBASE}/examples/${dir}/Makefile \ >X ${DOCSDIR}/examples/${dir} >X @${FIND} ${WRKBASE}/examples/${dir} \( -name "*.cpp" -or -name "*.h" \) \ >X -exec ${INSTALL_DATA} {} ${DOCSDIR}/examples/${dir} \; >X.endfor >X @${MKDIR} ${DOCSDIR}/media >X @${FIND} ${WRKBASE}/media -type f \ >X -exec ${INSTALL_DATA} {} ${DOCSDIR}/media \; >X.endif >X >X.include <bsd.port.post.mk> >END-of-irrlicht/Makefile >echo x - irrlicht/distinfo >sed 's/^X//' >irrlicht/distinfo << 'END-of-irrlicht/distinfo' >XMD5 (irrlicht-0.7.zip) = 1c0da1e5c2393e450403a8c6213ed708 >XSIZE (irrlicht-0.7.zip) = 11998051 >END-of-irrlicht/distinfo >echo x - irrlicht/pkg-descr >sed 's/^X//' >irrlicht/pkg-descr << 'END-of-irrlicht/pkg-descr' >XThe rrlicht Engine is an open source high performance realtime 3D engine written >Xin C++. It is completely cross-platform, using D3D, OpenGL and its own software >Xrenderer, and has all of the state-of-the-art features which can be found in >Xcommercial 3d engines. >X >XIt has a huge active community, and there are lots of games in development that >Xuse the engine. You can find enhancements for Irrlicht all over the web, like >Xalternative terrain renderers, portal renderers, world layers, tutorials, >Xeditors, bindings for java, perl, ruby, python, and so on. >X >XWWW: http:://irrlicht.sf.net/ >END-of-irrlicht/pkg-descr >echo x - irrlicht/pkg-plist >sed 's/^X//' >irrlicht/pkg-plist << 'END-of-irrlicht/pkg-plist' >Xlib/libIrrlicht.a >Xlib/libIrrlicht.so >Xlib/libIrrlicht.so.1 >Xinclude/irrlicht/aabbox3d.h >Xinclude/irrlicht/array.h >Xinclude/irrlicht/dimension2d.h >Xinclude/irrlicht/EDriverTypes.h >Xinclude/irrlicht/heapsort.h >Xinclude/irrlicht/IAnimatedMesh.h >Xinclude/irrlicht/IAnimatedMeshMD2.h >Xinclude/irrlicht/IAnimatedMeshMS3D.h >Xinclude/irrlicht/IAnimatedMeshSceneNode.h >Xinclude/irrlicht/IAnimatedMeshX.h >Xinclude/irrlicht/IBillboardSceneNode.h >Xinclude/irrlicht/IBspTreeSceneNode.h >Xinclude/irrlicht/ICameraSceneNode.h >Xinclude/irrlicht/ICursorControl.h >Xinclude/irrlicht/IDummyTransformationSceneNode.h >Xinclude/irrlicht/IEventReceiver.h >Xinclude/irrlicht/IFileList.h >Xinclude/irrlicht/IFileSystem.h >Xinclude/irrlicht/IGPUProgrammingServices.h >Xinclude/irrlicht/IGUIButton.h >Xinclude/irrlicht/IGUICheckBox.h >Xinclude/irrlicht/IGUIComboBox.h >Xinclude/irrlicht/IGUIContextMenu.h >Xinclude/irrlicht/IGUIEditBox.h >Xinclude/irrlicht/IGUIElement.h >Xinclude/irrlicht/IGUIEnvironment.h >Xinclude/irrlicht/IGUIFileOpenDialog.h >Xinclude/irrlicht/IGUIFont.h >Xinclude/irrlicht/IGUIImage.h >Xinclude/irrlicht/IGUIInOutFader.h >Xinclude/irrlicht/IGUIListBox.h >Xinclude/irrlicht/IGUIMeshViewer.h >Xinclude/irrlicht/IGUIScrollBar.h >Xinclude/irrlicht/IGUISkin.h >Xinclude/irrlicht/IGUIStaticText.h >Xinclude/irrlicht/IGUITabControl.h >Xinclude/irrlicht/IGUIToolbar.h >Xinclude/irrlicht/IGUIWindow.h >Xinclude/irrlicht/IImage.h >Xinclude/irrlicht/IImageLoader.h >Xinclude/irrlicht/ILightSceneNode.h >Xinclude/irrlicht/ILogger.h >Xinclude/irrlicht/IMaterialRenderer.h >Xinclude/irrlicht/IMesh.h >Xinclude/irrlicht/IMeshBuffer.h >Xinclude/irrlicht/IMeshLoader.h >Xinclude/irrlicht/IMeshManipulator.h >Xinclude/irrlicht/IMetaTriangleSelector.h >Xinclude/irrlicht/IOSOperator.h >Xinclude/irrlicht/IParticleAffector.h >Xinclude/irrlicht/IParticleEmitter.h >Xinclude/irrlicht/IParticleSystemSceneNode.h >Xinclude/irrlicht/IQ3LevelMesh.h >Xinclude/irrlicht/IReadFile.h >Xinclude/irrlicht/irrlicht.h >Xinclude/irrlicht/IrrlichtDevice.h >Xinclude/irrlicht/irrList.h >Xinclude/irrlicht/irrMath.h >Xinclude/irrlicht/irrString.h >Xinclude/irrlicht/irrTypes.h >Xinclude/irrlicht/ISceneCollisionManager.h >Xinclude/irrlicht/ISceneManager.h >Xinclude/irrlicht/ISceneNode.h >Xinclude/irrlicht/ISceneNodeAnimator.h >Xinclude/irrlicht/ISceneNodeAnimatorCollisionResponse.h >Xinclude/irrlicht/IShadowVolumeSceneNode.h >Xinclude/irrlicht/ITerrainSceneNode.h >Xinclude/irrlicht/ITexture.h >Xinclude/irrlicht/ITimer.h >Xinclude/irrlicht/ITriangleSelector.h >Xinclude/irrlicht/IUnknown.h >Xinclude/irrlicht/IVideoDriver.h >Xinclude/irrlicht/IVideoModeList.h >Xinclude/irrlicht/IWriteFile.h >Xinclude/irrlicht/IXMLReader.h >Xinclude/irrlicht/IXMLWriter.h >Xinclude/irrlicht/Keycodes.h >Xinclude/irrlicht/line2d.h >Xinclude/irrlicht/line3d.h >Xinclude/irrlicht/matrix4.h >Xinclude/irrlicht/plane3d.h >Xinclude/irrlicht/position2d.h >Xinclude/irrlicht/quaternion.h >Xinclude/irrlicht/rect.h >Xinclude/irrlicht/S3DVertex.h >Xinclude/irrlicht/SAnimatedMesh.h >Xinclude/irrlicht/SColor.h >Xinclude/irrlicht/SExposedVideoData.h >Xinclude/irrlicht/SKeyMap.h >Xinclude/irrlicht/SLight.h >Xinclude/irrlicht/SMaterial.h >Xinclude/irrlicht/SMesh.h >Xinclude/irrlicht/SMeshBuffer.h >Xinclude/irrlicht/SMeshBufferLightMap.h >Xinclude/irrlicht/SParticle.h >Xinclude/irrlicht/SViewFrustrum.h >Xinclude/irrlicht/triangle3d.h >Xinclude/irrlicht/vector2d.h >Xinclude/irrlicht/vector3d.h >X%%PORTDOCS%%%%DOCSDIR%%/examples/01.HelloWorld/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/01.HelloWorld/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/02.Quake3Map/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/02.Quake3Map/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/03.CustomSceneNode/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/03.CustomSceneNode/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/04.Movement/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/04.Movement/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/05.UserInterface/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/05.UserInterface/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/06.2DGraphics/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/06.2DGraphics/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/07.Collision/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/07.Collision/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/08.SpecialFX/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/08.SpecialFX/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/09.Meshviewer/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/09.Meshviewer/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/09.Meshviewer/resource.h >X%%PORTDOCS%%%%DOCSDIR%%/examples/10.Shaders/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/10.Shaders/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/Techdemo/Makefile >X%%PORTDOCS%%%%DOCSDIR%%/examples/Techdemo/CDemo.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/Techdemo/CDemo.h >X%%PORTDOCS%%%%DOCSDIR%%/examples/Techdemo/CMainMenu.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/Techdemo/CMainMenu.h >X%%PORTDOCS%%%%DOCSDIR%%/examples/Techdemo/main.cpp >X%%PORTDOCS%%%%DOCSDIR%%/examples/Techdemo/resource.h >X%%PORTDOCS%%%%DOCSDIR%%/media/001shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/002shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/003shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/004shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/005shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/006shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/007shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/008shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/009shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/010shot.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/2ddemo.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/ball.wav >X%%PORTDOCS%%%%DOCSDIR%%/media/config.xml >X%%PORTDOCS%%%%DOCSDIR%%/media/d3d8.ps >X%%PORTDOCS%%%%DOCSDIR%%/media/d3d8.vs >X%%PORTDOCS%%%%DOCSDIR%%/media/d3d9.ps >X%%PORTDOCS%%%%DOCSDIR%%/media/d3d9.vs >X%%PORTDOCS%%%%DOCSDIR%%/media/dwarf.txt >X%%PORTDOCS%%%%DOCSDIR%%/media/dwarf.x >X%%PORTDOCS%%%%DOCSDIR%%/media/enano.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/faerie.md2 >X%%PORTDOCS%%%%DOCSDIR%%/media/faerie2.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/Faerie5.BMP >X%%PORTDOCS%%%%DOCSDIR%%/media/fire.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/fireball.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/fontcourier.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/fonthaettenschweiler.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/hacha.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/help.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/impact.wav >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht.dat >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_bk.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_bk.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_dn.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_dn.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_ft.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_ft.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_lf.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_lf.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_rt.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_rt.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_up.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlicht2_up.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlichtlogo.BMP >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlichtlogo.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/irrlichtlogoaligned.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/IrrlichtTheme.mp3 >X%%PORTDOCS%%%%DOCSDIR%%/media/map-20kdm2.pk3 >X%%PORTDOCS%%%%DOCSDIR%%/media/map-20kdm2.txt >X%%PORTDOCS%%%%DOCSDIR%%/media/open.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/opengl.ps >X%%PORTDOCS%%%%DOCSDIR%%/media/opengl.vs >X%%PORTDOCS%%%%DOCSDIR%%/media/particle.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/Particle.tga >X%%PORTDOCS%%%%DOCSDIR%%/media/particlewhite.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/portal1.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/portal2.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/portal3.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/portal4.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/portal5.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/portal6.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/portal7.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/room.3ds >X%%PORTDOCS%%%%DOCSDIR%%/media/rsptnback.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/smoke.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/spheremap.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/stones.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/sydney.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/sydney.md2 >X%%PORTDOCS%%%%DOCSDIR%%/media/t351sml.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/techdemoback.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/tools.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/vc6include.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/vc6optionsdir.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/vcnetinclude.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/wall.bmp >X%%PORTDOCS%%%%DOCSDIR%%/media/wall.jpg >X%%PORTDOCS%%%%DOCSDIR%%/media/water.jpg >X@dirrm include/irrlicht >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/01.HelloWorld >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/02.Quake3Map >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/03.CustomSceneNode >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/04.Movement >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/05.UserInterface >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/06.2DGraphics >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/07.Collision >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/08.SpecialFX >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/09.Meshviewer >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/10.Shaders >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples/Techdemo >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/examples >X%%PORTDOCS%% @dirrm %%DOCSDIR%%/media >X%%PORTDOCS%% @dirrm %%DOCSDIR%% >END-of-irrlicht/pkg-plist >exit
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bug 71905
: 46902