FreeBSD Bugzilla – Attachment 52281 Details for
Bug 79223
New port: games/linux-enemyterritory-tce, a modern tactical Enemy Territory Modification
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file.shar
file.shar (text/plain), 5.34 KB, created by
Jean-Yves Lefort
on 2005-03-25 13:30:02 UTC
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Description:
file.shar
Filename:
MIME Type:
Creator:
Jean-Yves Lefort
Created:
2005-03-25 13:30:02 UTC
Size:
5.34 KB
patch
obsolete
># This is a shell archive. Save it in a file, remove anything before ># this line, and then unpack it by entering "sh file". Note, it may ># create directories; files and directories will be owned by you and ># have default permissions. ># ># This archive contains: ># ># linux-enemyterritory-tce ># linux-enemyterritory-tce/Makefile ># linux-enemyterritory-tce/distinfo ># linux-enemyterritory-tce/pkg-descr ># linux-enemyterritory-tce/pkg-plist ># >echo c - linux-enemyterritory-tce >mkdir -p linux-enemyterritory-tce > /dev/null 2>&1 >echo x - linux-enemyterritory-tce/Makefile >sed 's/^X//' >linux-enemyterritory-tce/Makefile << 'END-of-linux-enemyterritory-tce/Makefile' >X# New ports collection makefile for: Enemy Territory TrueCombat:Elite >X# Date created: 25 Mar 2005 >X# Whom: Jean-Yves Lefort <jylefort@brutele.be> >X# >X# $FreeBSD$ >X# >X >XPORTNAME= enemyterritory-tce >XPORTVERSION= 0.48 >XCATEGORIES= games linux >XMASTER_SITES= http://ftp.games.skynet.be/pub/www.filesnetwork.com/Wolfenstein_Enemy_Territory/Mods/Total_Conversions/:full \ >X http://ftp.games.skynet.be/pub/www.filesnetwork.com/Wolfenstein_Enemy_Territory/Mods/Total_Conversions/:update \ >X http://darkstar.ist.utl.pt/pub/games/:full \ >X http://darkstar.ist.utl.pt/pub/games/:update \ >X http://ftp.wireplay.co.uk/pub/enemyterritory/mods/tcelite/Linux/:full \ >X http://et2.migamer.com/:full \ >X http://jogos.bragatel.pt/downloads/et/tcE/linux/:update >XPKGNAMEPREFIX= linux- >XDISTNAME= tcetest >XDISTFILES= tcetest_0209_full.zip:full \ >X tcetest_0.48_update.zip:update >X >XMAINTAINER= jylefort@brutele.be >XCOMMENT= A modern tactical Enemy Territory modification >X >XRUN_DEPENDS= et:${PORTSDIR}/games/linux-enemyterritory >X >XONLY_FOR_ARCHS= i386 >XUSE_ZIP= yes >XUSE_X_PREFIX= yes >XUSE_LINUX= yes >XNO_PACKAGE= Distfiles are 135MB, set FORCE_PACKAGE if you really want to build this package >XRESTRICTED= Redistribution is limited, see license >XETDIR= ${PREFIX}/lib/enemyterritory >XSTRIP= # do not brand Linux binaries as FreeBSD on INSTALL_PROGRAM >X >Xdo-build: >X @${ECHO} '#!/bin/sh' > ${WRKSRC}/et-tce >X @${ECHO} 'cd ${ETDIR} || exit 1; exec ./et.x86 +set fs_game tcetest "$$@"' >> ${WRKSRC}/et-tce >X >Xdo-install: >X ${MKDIR} ${PREFIX}/bin >X ${INSTALL_SCRIPT} ${WRKSRC}/et-tce ${PREFIX}/bin >X >X ${MKDIR} ${ETDIR}/tcetest >X.for f in elitelogoicon.ico maps.cfg mp_bin.pk3 pak0.pk3 pak1.pk3 pak2.pk3 \ >X pak3.pk3 server.cfg >X ${INSTALL_DATA} ${WRKSRC}/${f} ${ETDIR}/tcetest >X.endfor >X.for f in cgame.mp.i386.so qagame.mp.i386.so ui.mp.i386.so >X ${INSTALL_PROGRAM} ${WRKSRC}/${f} ${ETDIR}/tcetest >X.endfor >X >X.if !defined(NOPORTDOCS) >X ${MKDIR} ${DOCSDIR} >X.for f in README.TXT TCEeula1.0.rtf changelog.txt description.txt >X ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR} >X.endfor >X.endif >X >X.include <bsd.port.mk> >END-of-linux-enemyterritory-tce/Makefile >echo x - linux-enemyterritory-tce/distinfo >sed 's/^X//' >linux-enemyterritory-tce/distinfo << 'END-of-linux-enemyterritory-tce/distinfo' >XMD5 (tcetest_0209_full.zip) = e01cb2add0bc5c6509f6923419b0515d >XSIZE (tcetest_0209_full.zip) = 134902370 >XMD5 (tcetest_0.48_update.zip) = efc04e68d324bbab0f5d736866ed98e5 >XSIZE (tcetest_0.48_update.zip) = 7017159 >END-of-linux-enemyterritory-tce/distinfo >echo x - linux-enemyterritory-tce/pkg-descr >sed 's/^X//' >linux-enemyterritory-tce/pkg-descr << 'END-of-linux-enemyterritory-tce/pkg-descr' >XBased on the popular Quake3 modification, "True Combat", TC:E provides >Xa realistic combat simulator set against the backdrop of modern urban >Xwarfare. The player can expect thrilling shootouts, an emphasis on >Xtactical team play, engaging close quarter fighting and some of the >Xbest weapons of modern warfare. Being accessible to both veteran >Xplayers and those new to the world of tactical simulators is only one >Xof TC:E's many strengths. Map authors can customize weapon load outs, >Xskins, objectives and even the voice chats for each of their maps. >X >XKey features: >X * A full game completely free for download >X * Mission-based online multiplayer game >X * Soft player class system (assault, recon, sniper) >X * Rounds with skill-based "Armament Availability System" >X * Voice Communication System designed in collaboration with real >X SWAT Members >X * Iron sight aiming system with ACOG and reflex sights >X * Still in development: mission system - future versions will >X integrate various objectives into the game >X >XWWW: http://www.truecombat.com/intro.php >X >X- Jean-Yves Lefort >Xjylefort@brutele.be >END-of-linux-enemyterritory-tce/pkg-descr >echo x - linux-enemyterritory-tce/pkg-plist >sed 's/^X//' >linux-enemyterritory-tce/pkg-plist << 'END-of-linux-enemyterritory-tce/pkg-plist' >Xbin/et-tce >Xlib/enemyterritory/tcetest/cgame.mp.i386.so >Xlib/enemyterritory/tcetest/elitelogoicon.ico >Xlib/enemyterritory/tcetest/maps.cfg >Xlib/enemyterritory/tcetest/mp_bin.pk3 >Xlib/enemyterritory/tcetest/pak0.pk3 >Xlib/enemyterritory/tcetest/pak1.pk3 >Xlib/enemyterritory/tcetest/pak2.pk3 >Xlib/enemyterritory/tcetest/pak3.pk3 >Xlib/enemyterritory/tcetest/qagame.mp.i386.so >Xlib/enemyterritory/tcetest/server.cfg >Xlib/enemyterritory/tcetest/ui.mp.i386.so >X%%PORTDOCS%%%%DOCSDIR%%/README.TXT >X%%PORTDOCS%%%%DOCSDIR%%/TCEeula1.0.rtf >X%%PORTDOCS%%%%DOCSDIR%%/changelog.txt >X%%PORTDOCS%%%%DOCSDIR%%/description.txt >X@dirrm lib/enemyterritory/tcetest >X@unexec rmdir %D/lib/enemyterritory 2>/dev/null || true >X%%PORTDOCS%%@dirrm %%DOCSDIR%% >END-of-linux-enemyterritory-tce/pkg-plist >exit
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bug 79223
: 52281