FreeBSD Bugzilla – Attachment 56456 Details for
Bug 85230
[NEW PORT] games/warzone2100 - Innovative 3D real-time strategy game
Home
|
New
|
Browse
|
Search
|
[?]
|
Reports
|
Help
|
New Account
|
Log In
Remember
[x]
|
Forgot Password
Login:
[x]
warzone2100.shar
warzone2100.shar (text/plain), 7.29 KB, created by
Alejandro Pulver
on 2005-08-22 19:20:19 UTC
(
hide
)
Description:
warzone2100.shar
Filename:
MIME Type:
Creator:
Alejandro Pulver
Created:
2005-08-22 19:20:19 UTC
Size:
7.29 KB
patch
obsolete
># This is a shell archive. Save it in a file, remove anything before ># this line, and then unpack it by entering "sh file". Note, it may ># create directories; files and directories will be owned by you and ># have default permissions. ># ># This archive contains: ># ># warzone2100 ># warzone2100/Makefile ># warzone2100/distinfo ># warzone2100/files ># warzone2100/files/warzone.in ># warzone2100/pkg-descr ># warzone2100/pkg-plist ># >echo c - warzone2100 >mkdir -p warzone2100 > /dev/null 2>&1 >echo x - warzone2100/Makefile >sed 's/^X//' >warzone2100/Makefile << 'END-of-warzone2100/Makefile' >X# New ports collection makefile for: warzone2100 >X# Date created: 21 Aug 2005 >X# Whom: Alejandro Pulver <alejandro@varnet.biz> >X# >X# $FreeBSD$ >X# >X >XPORTNAME= warzone2100 >XPORTVERSION= 0.2.2 >XCATEGORIES= games >XMASTER_SITES= ${MASTER_SITE_SOURCEFORGE} >XMASTER_SITE_SUBDIR= ${PORTNAME} >X >XMAINTAINER= alejandro@varnet.biz >XCOMMENT= Innovative 3D real-time strategy game >X >XLIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \ >X mad.2:${PORTSDIR}/audio/libmad \ >X ogg.5:${PORTSDIR}/audio/libogg \ >X openal.0:${PORTSDIR}/audio/openal \ >X vorbis.3:${PORTSDIR}/audio/libvorbis >X >XUSE_BZIP2= yes >XUSE_REINPLACE= yes >XUSE_GL= yes >XUSE_SDL= net sdl >X >XGNU_CONFIGURE= yes >XCONFIGURE_ARGS= --program-transform-name="" >XCONFIGURE_ENV= CPPFLAGS="-I${X11BASE}/include" \ >X LDFLAGS="-L${X11BASE}/lib" >X >XSUB_FILES= warzone >X >Xpost-patch: >X# Remove "-m32" flag >X @${REINPLACE_CMD} -e 's|-m32||' \ >X ${CONFIGURE_WRKSRC}/${CONFIGURE_SCRIPT} \ >X ${WRKSRC}/makerules/common.mk >X >X# Fix SDL include statement >X.for f in configure *.c *.h >X @${FIND} ${WRKSRC} -type f -name "${f}" -print0 | \ >X ${XARGS} -0 ${REINPLACE_CMD} -e \ >X 's|\(#include.*\)SDL/\(SDL.*\)|\1\2|' >X.endfor >X >Xdo-install: >X# Script >X @${INSTALL_SCRIPT} ${WRKDIR}/warzone ${PREFIX}/bin >X >X# Program >X @${INSTALL_PROGRAM} ${WRKSRC}/src/warzone ${PREFIX}/libexec >X >X# Data >X @${MKDIR} ${DATADIR} >X @${CP} -R ${WRKSRC}/data/* ${DATADIR} >X >X# Documentation >X.if !defined(NOPORTDOCS) >X @${MKDIR} ${DOCSDIR} >X @${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} >X.endif >X >Xpost-install: >X# Fix permissions >X @${CHOWN} -R ${SHAREOWN}:${SHAREGRP} ${DATADIR} >X @${FIND} ${DATADIR} -type f -print0 | \ >X ${XARGS} -0 ${CHMOD} ${SHAREMODE} >X @${FIND} ${DATADIR} -type d -print0 | \ >X ${XARGS} -0 ${CHMOD} ${BINMODE} >X >X.include <bsd.port.pre.mk> >X >X.if ${OSVERSION} < 500000 >XIGNORE= does not compile (missing stdint.h) >X.endif >X >X.include <bsd.port.post.mk> >END-of-warzone2100/Makefile >echo x - warzone2100/distinfo >sed 's/^X//' >warzone2100/distinfo << 'END-of-warzone2100/distinfo' >XMD5 (warzone2100-0.2.2.tar.bz2) = b23fa1896856c3b9ee37b39029e4c532 >XSIZE (warzone2100-0.2.2.tar.bz2) = 31076323 >END-of-warzone2100/distinfo >echo c - warzone2100/files >mkdir -p warzone2100/files > /dev/null 2>&1 >echo x - warzone2100/files/warzone.in >sed 's/^X//' >warzone2100/files/warzone.in << 'END-of-warzone2100/files/warzone.in' >X#!/bin/sh >X >X# The executable needs to be run from its data directory. >X >Xcd %%DATADIR%% || exit 1 >X >Xexec %%PREFIX%%/libexec/warzone >END-of-warzone2100/files/warzone.in >echo x - warzone2100/pkg-descr >sed 's/^X//' >warzone2100/pkg-descr << 'END-of-warzone2100/pkg-descr' >XWarzone 2100 was an innovative 3D real-time strategy game back in 1999, and >Xmost will agree it didn't enjoy the commercial success it should have had. The >Xgame's source code was liberated on December 6th, 2004, under a GPL license >X(see COPYING in this directory for details). Soon after that, the Warzone 2100 >XReDev project was formed to take care of its future. >X >XOur goal is to make warzone run on all possible platforms. Therefore, we >Xstripped the original code of all proprietary technologies and replaced them >Xwith cross-platform and free equivalents, like OpenGL, OpenAL, etc... Right >Xnow, Warzone 2100 works very well on Windows and GNU/Linux, and we have even >Xheard of it running on BSD with no particular issue. >X >XWWW: http://warzone2100.sf.net/ >END-of-warzone2100/pkg-descr >echo x - warzone2100/pkg-plist >sed 's/^X//' >warzone2100/pkg-plist << 'END-of-warzone2100/pkg-plist' >Xbin/warzone >Xlibexec/warzone >X%%PORTDOCS%%%%DOCSDIR%%/README >X%%DATADIR%%/2c-ardvark.wdg >X%%DATADIR%%/2c-bitofabarny.wdg >X%%DATADIR%%/2c-marspyscho.wdg >X%%DATADIR%%/8c-mars3gorges_8.wdg >X%%DATADIR%%/8c-marscodao.wdg >X%%DATADIR%%/8c-marsendgame.wdg >X%%DATADIR%%/8c-marsnrglvalis.wdg >X%%DATADIR%%/8c-marsrelic.wdg >X%%DATADIR%%/aug27.wdg >X%%DATADIR%%/cam2tech.wdg >X%%DATADIR%%/dec00.wdg >X%%DATADIR%%/july30.wdg >X%%DATADIR%%/june25.wdg >X%%DATADIR%%/marsbetamaps.txt >X%%DATADIR%%/may21.wdg >X%%DATADIR%%/may28.wdg >X%%DATADIR%%/multiplay/skirmish/player0.slo >X%%DATADIR%%/multiplay/skirmish/player0.vlo >X%%DATADIR%%/multiplay/skirmish/player1.slo >X%%DATADIR%%/multiplay/skirmish/player1.vlo >X%%DATADIR%%/multiplay/skirmish/player2.slo >X%%DATADIR%%/multiplay/skirmish/player2.vlo >X%%DATADIR%%/multiplay/skirmish/player3.slo >X%%DATADIR%%/multiplay/skirmish/player3.vlo >X%%DATADIR%%/multiplay/skirmish/player4.slo >X%%DATADIR%%/multiplay/skirmish/player4.vlo >X%%DATADIR%%/multiplay/skirmish/player5.slo >X%%DATADIR%%/multiplay/skirmish/player5.vlo >X%%DATADIR%%/multiplay/skirmish/player6.slo >X%%DATADIR%%/multiplay/skirmish/player6.vlo >X%%DATADIR%%/multiplay/skirmish/player7.slo >X%%DATADIR%%/multiplay/skirmish/player7.vlo >X%%DATADIR%%/multiplay/skirmish/rules.slo >X%%DATADIR%%/multiplay/skirmish/rules.vlo >X%%DATADIR%%/multiplay/skirmish/scriptlang.rtf >X%%DATADIR%%/multiplay/skirmish/sk2tech.vlo >X%%DATADIR%%/multiplay/skirmish/sk3tech.vlo >X%%DATADIR%%/multiplay/skirmish/sktech.slo >X%%DATADIR%%/music/music.wpl >X%%DATADIR%%/music/neos_aurore.ogg >X%%DATADIR%%/music/neos_chocolat.ogg >X%%DATADIR%%/music/neos_down.ogg >X%%DATADIR%%/music/neos_esperance.ogg >X%%DATADIR%%/music/neos_indy.ogg >X%%DATADIR%%/music/neos_symphonie_du_vide.ogg >X%%DATADIR%%/newmaps.wdg >X%%DATADIR%%/newtech.wdg >X%%DATADIR%%/nov.wdg >X%%DATADIR%%/oct.wdg >X%%DATADIR%%/sep30.wdg >X%%DATADIR%%/skirmish3.wdg >X%%DATADIR%%/stats/names.txt >X%%DATADIR%%/texpages/bdrops/00-bdrop.jpg >X%%DATADIR%%/texpages/bdrops/00-bdrop.pcx >X%%DATADIR%%/texpages/bdrops/01-bdrop.jpg >X%%DATADIR%%/texpages/bdrops/01-bdrop.pcx >X%%DATADIR%%/texpages/bdrops/02-bdrop.jpg >X%%DATADIR%%/texpages/bdrops/02-bdrop.pcx >X%%DATADIR%%/texpages/bdrops/03-bdrop.jpg >X%%DATADIR%%/texpages/bdrops/03-bdrop.pcx >X%%DATADIR%%/texpages/bdrops/04-bdrop.jpg >X%%DATADIR%%/texpages/bdrops/04-bdrop.pcx >X%%DATADIR%%/texpages/bdrops/05-bdrop.jpg >X%%DATADIR%%/texpages/bdrops/05-bdrop.pcx >X%%DATADIR%%/texpages/bdrops/06-bdrop.jpg >X%%DATADIR%%/texpages/bdrops/06-bdrop.pcx >X%%DATADIR%%/texpages/bdrops/credits.jpg >X%%DATADIR%%/texpages/bdrops/credits.pcx >X%%DATADIR%%/texpages/bdrops/missionend.jpg >X%%DATADIR%%/texpages/bdrops/missionend.pcx >X%%DATADIR%%/texpages/readme.txt >X%%DATADIR%%/texpages/tertilesc1.pcx >X%%DATADIR%%/texpages/tertilesc2.pcx >X%%DATADIR%%/texpages/tertilesc3.pcx >X%%DATADIR%%/texpages/tertilesc4hw.pcx >X%%DATADIR%%/texpages/tertilesc5.pcx >X%%DATADIR%%/texpages/tertilesc5hw.pcx >X%%DATADIR%%/texpages/tertilesc6.pcx >X%%DATADIR%%/texpages/tertilesc7.pcx >X%%DATADIR%%/texpages/tertilesc7hw.pcx >X%%DATADIR%%/update.rtf >X%%DATADIR%%/warzone.wdg >X@dirrm %%DATADIR%%/texpages/bdrops >X@dirrm %%DATADIR%%/texpages >X@dirrm %%DATADIR%%/stats >X@dirrm %%DATADIR%%/music >X@dirrm %%DATADIR%%/multiplay/skirmish >X@dirrm %%DATADIR%%/multiplay >X@dirrm %%DATADIR%% >X%%PORTDOCS%%@dirrm %%DOCSDIR%% >END-of-warzone2100/pkg-plist >exit
You cannot view the attachment while viewing its details because your browser does not support IFRAMEs.
View the attachment on a separate page
.
View Attachment As Raw
Actions:
View
Attachments on
bug 85230
: 56456