FreeBSD Bugzilla – Attachment 57276 Details for
Bug 86444
[NEW PORT] games/doom-wolfendoom - Wolfenstein 3D levels ported to Doom II
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doom-wolfendoom.shar
doom-wolfendoom.shar (text/plain), 3.09 KB, created by
Alejandro Pulver
on 2005-09-22 01:10:08 UTC
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Description:
doom-wolfendoom.shar
Filename:
MIME Type:
Creator:
Alejandro Pulver
Created:
2005-09-22 01:10:08 UTC
Size:
3.09 KB
patch
obsolete
># This is a shell archive. Save it in a file, remove anything before ># this line, and then unpack it by entering "sh file". Note, it may ># create directories; files and directories will be owned by you and ># have default permissions. ># ># This archive contains: ># ># doom-wolfendoom ># doom-wolfendoom/Makefile ># doom-wolfendoom/distinfo ># doom-wolfendoom/pkg-descr ># doom-wolfendoom/pkg-plist ># >echo c - doom-wolfendoom >mkdir -p doom-wolfendoom > /dev/null 2>&1 >echo x - doom-wolfendoom/Makefile >sed 's/^X//' >doom-wolfendoom/Makefile << 'END-of-doom-wolfendoom/Makefile' >X# New ports collection makefile for: doom-wolfendoom >X# Date created: 21 Sep 2005 >X# Whom: Alejandro Pulver <alejandro@varnet.biz> >X# >X# $FreeBSD$ >X# >X >XPORTNAME= wolfendoom >XPORTVERSION= 1.0 >XCATEGORIES= games >XMASTER_SITES= http://www.ijs.si/~lesi/distfiles/doom/ >XDISTNAME= ${PORTNAME} >X >XMAINTAINER= alejandro@varnet.biz >XCOMMENT= Wolfenstein 3D levels ported to Doom II >X >XUSE_BZIP2= yes >XNO_BUILD= yes >XNO_WRKSUBDIR= yes >X >X.include "${.CURDIR}/../doom-data/Makefile.include" >X >X.include <bsd.port.pre.mk> >X >Xdo-install: >X @${CP} -R ${WRKDIR}/${PORTNAME} ${DATADIR} >X >X.include <bsd.port.post.mk> >END-of-doom-wolfendoom/Makefile >echo x - doom-wolfendoom/distinfo >sed 's/^X//' >doom-wolfendoom/distinfo << 'END-of-doom-wolfendoom/distinfo' >XMD5 (wolfendoom.tar.bz2) = e2a1c922e31523d56ce93a9812ca5783 >XSIZE (wolfendoom.tar.bz2) = 40108593 >END-of-doom-wolfendoom/distinfo >echo x - doom-wolfendoom/pkg-descr >sed 's/^X//' >doom-wolfendoom/pkg-descr << 'END-of-doom-wolfendoom/pkg-descr' >XI have ported the Wolfenstein missions to DOOM II, creating what is >Xessentially an improved and updated Wolfenstein. Each scenario is >Xpainstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein >Xtextures, objects, sounds, and enemies. The result is a total conversion, a >Xcomplete Wolfenstein experience which takes full advantage of the DOOM engine. >XThere are even ambient sounds. >X >XIn addition to recreating the original missions, I have also created brand new >Xscenarios which go beyond the original scope and concept of Wolfenstein. >XScenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the >XAstrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone >Xbefore, immersing the player in adventures not possible with the original >XWolfenstein. >X >XWWW: http://www.doomworld.com/wolfendoom/ >END-of-doom-wolfendoom/pkg-descr >echo x - doom-wolfendoom/pkg-plist >sed 's/^X//' >doom-wolfendoom/pkg-plist << 'END-of-doom-wolfendoom/pkg-plist' >X%%DATADIR%%/2nd_enc.wad >X%%DATADIR%%/arctic/arctgfx1.wad >X%%DATADIR%%/arctic/arctgfx2.wad >X%%DATADIR%%/arctic/arctic.wad >X%%DATADIR%%/arctic/arctlev.wad >X%%DATADIR%%/astro.wad >X%%DATADIR%%/astro2.wad >X%%DATADIR%%/astro3.wad >X%%DATADIR%%/die.wad >X%%DATADIR%%/eisen.wad >X%%DATADIR%%/halten.wad >X%%DATADIR%%/hunt.wad >X%%DATADIR%%/noct.wad >X%%DATADIR%%/noct15.wad >X%%DATADIR%%/orig15.wad >X%%DATADIR%%/original.wad >X%%DATADIR%%/portal.wad >X%%DATADIR%%/rhein1.wad >X%%DATADIR%%/rhein2.wad >X%%DATADIR%%/sod.wad >X%%DATADIR%%/toten.wad >X@dirrm %%DATADIR%%/arctic >X@dirrm %%DATADIR%% >END-of-doom-wolfendoom/pkg-plist >exit
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bug 86444
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