FreeBSD Bugzilla – Attachment 57480 Details for
Bug 86737
[NEW PORT] games/quake2-source - Quake II game source
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quake2-source.shar
quake2-source.shar (text/plain), 28.45 KB, created by
Alejandro Pulver
on 2005-09-30 00:10:18 UTC
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Description:
quake2-source.shar
Filename:
MIME Type:
Creator:
Alejandro Pulver
Created:
2005-09-30 00:10:18 UTC
Size:
28.45 KB
patch
obsolete
># This is a shell archive. Save it in a file, remove anything before ># this line, and then unpack it by entering "sh file". Note, it may ># create directories; files and directories will be owned by you and ># have default permissions. ># ># This archive contains: ># ># quake2-source ># quake2-source/files ># quake2-source/files/extra-patch-src_rogue_q__shared.c ># quake2-source/files/Makefile.xatrix ># quake2-source/files/Makefile.game ># quake2-source/files/Makefile.ctf ># quake2-source/files/Makefile.rogue ># quake2-source/files/patch-src_game_g__phys.c ># quake2-source/files/extra-patch-src_rogue_g__local.h ># quake2-source/files/extra-patch-src_xatrix_q__shared.c ># quake2-source/files/patch-security ># quake2-source/Makefile ># quake2-source/pkg-descr ># quake2-source/distinfo ># quake2-source/pkg-plist ># >echo c - quake2-source >mkdir -p quake2-source > /dev/null 2>&1 >echo c - quake2-source/files >mkdir -p quake2-source/files > /dev/null 2>&1 >echo x - quake2-source/files/extra-patch-src_rogue_q__shared.c >sed 's/^X//' >quake2-source/files/extra-patch-src_rogue_q__shared.c << 'END-of-quake2-source/files/extra-patch-src_rogue_q__shared.c' >X--- src/rogue/q_shared.c.orig Mon Nov 30 17:53:34 1998 >X+++ src/rogue/q_shared.c Tue Sep 27 20:03:24 2005 >X@@ -329,7 +329,7 @@ >X Returns 1, 2, or 1 + 2 >X ================== >X */ >X-#if !id386 || defined __linux__ >X+#if !id386 || defined __linux__ || defined __FreeBSD__ >X int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) >X { >X float dist1, dist2; >END-of-quake2-source/files/extra-patch-src_rogue_q__shared.c >echo x - quake2-source/files/Makefile.xatrix >sed 's/^X//' >quake2-source/files/Makefile.xatrix << 'END-of-quake2-source/files/Makefile.xatrix' >X# BSD Makefile for Quake II: The Reckoning (Xatrix) game source >X >XSHLIB_NAME= game${MACHINE_ARCH}.so >X >XSRCS= g_ai.c \ >X g_chase.c \ >X g_cmds.c \ >X g_combat.c \ >X g_func.c \ >X g_items.c \ >X g_main.c \ >X g_misc.c \ >X g_monster.c \ >X g_phys.c \ >X g_save.c \ >X g_spawn.c \ >X g_svcmds.c \ >X g_target.c \ >X g_trigger.c \ >X g_turret.c \ >X g_utils.c \ >X g_weapon.c \ >X m_actor.c \ >X m_berserk.c \ >X m_boss2.c \ >X m_boss3.c \ >X m_boss31.c \ >X m_boss32.c \ >X m_boss5.c \ >X m_brain.c \ >X m_chick.c \ >X m_fixbot.c \ >X m_flash.c \ >X m_flipper.c \ >X m_float.c \ >X m_flyer.c \ >X m_gekk.c \ >X m_gladb.c \ >X m_gladiator.c \ >X m_gunner.c \ >X m_hover.c \ >X m_infantry.c \ >X m_insane.c \ >X m_medic.c \ >X m_move.c \ >X m_mutant.c \ >X m_parasite.c \ >X m_soldier.c \ >X m_supertank.c \ >X m_tank.c \ >X p_client.c \ >X p_hud.c \ >X p_trail.c \ >X p_view.c \ >X p_weapon.c \ >X q_shared.c >X >X.include <bsd.lib.mk> >END-of-quake2-source/files/Makefile.xatrix >echo x - quake2-source/files/Makefile.game >sed 's/^X//' >quake2-source/files/Makefile.game << 'END-of-quake2-source/files/Makefile.game' >X# BSD Makefile for Quake II game source >X >XSHLIB_NAME= game${MACHINE_ARCH}.so >X >XSRCS= g_ai.c \ >X g_chase.c \ >X g_cmds.c \ >X g_combat.c \ >X g_func.c \ >X g_items.c \ >X g_main.c \ >X g_misc.c \ >X g_monster.c \ >X g_phys.c \ >X g_save.c \ >X g_spawn.c \ >X g_svcmds.c \ >X g_target.c \ >X g_trigger.c \ >X g_turret.c \ >X g_utils.c \ >X g_weapon.c \ >X m_actor.c \ >X m_berserk.c \ >X m_boss2.c \ >X m_boss3.c \ >X m_boss31.c \ >X m_boss32.c \ >X m_brain.c \ >X m_chick.c \ >X m_flash.c \ >X m_flipper.c \ >X m_float.c \ >X m_flyer.c \ >X m_gladiator.c \ >X m_gunner.c \ >X m_hover.c \ >X m_infantry.c \ >X m_insane.c \ >X m_medic.c \ >X m_move.c \ >X m_mutant.c \ >X m_parasite.c \ >X m_soldier.c \ >X m_supertank.c \ >X m_tank.c \ >X p_client.c \ >X p_hud.c \ >X p_trail.c \ >X p_view.c \ >X p_weapon.c \ >X q_shared.c >X >X.include <bsd.lib.mk> >END-of-quake2-source/files/Makefile.game >echo x - quake2-source/files/Makefile.ctf >sed 's/^X//' >quake2-source/files/Makefile.ctf << 'END-of-quake2-source/files/Makefile.ctf' >X# BSD Makefile for Quake II: Capture The Flag game source >X >XSHLIB_NAME= game${MACHINE_ARCH}.so >X >XSRCS= g_ai.c \ >X g_chase.c \ >X g_cmds.c \ >X g_combat.c \ >X g_ctf.c \ >X g_func.c \ >X g_items.c \ >X g_main.c \ >X g_misc.c \ >X g_monster.c \ >X g_phys.c \ >X g_save.c \ >X g_spawn.c \ >X g_svcmds.c \ >X g_target.c \ >X g_trigger.c \ >X g_utils.c \ >X g_weapon.c \ >X m_move.c \ >X p_client.c \ >X p_hud.c \ >X p_menu.c \ >X p_trail.c \ >X p_view.c \ >X p_weapon.c \ >X q_shared.c >X >X.include <bsd.lib.mk> >END-of-quake2-source/files/Makefile.ctf >echo x - quake2-source/files/Makefile.rogue >sed 's/^X//' >quake2-source/files/Makefile.rogue << 'END-of-quake2-source/files/Makefile.rogue' >X# BSD Makefile for Quake II: Ground Zero (Rogue) game source >X >XSHLIB_NAME= game${MACHINE_ARCH}.so >X >XSRCS= dm_ball.c \ >X dm_tag.c \ >X g_ai.c \ >X g_chase.c \ >X g_cmds.c \ >X g_combat.c \ >X g_func.c \ >X g_items.c \ >X g_main.c \ >X g_misc.c \ >X g_monster.c \ >X g_newai.c \ >X g_newdm.c \ >X g_newfnc.c \ >X g_newtarg.c \ >X g_newtrig.c \ >X g_newweap.c \ >X g_phys.c \ >X g_save.c \ >X g_spawn.c \ >X g_sphere.c \ >X g_svcmds.c \ >X g_target.c \ >X g_trigger.c \ >X g_turret.c \ >X g_utils.c \ >X g_weapon.c \ >X m_actor.c \ >X m_berserk.c \ >X m_boss2.c \ >X m_boss3.c \ >X m_boss31.c \ >X m_boss32.c \ >X m_brain.c \ >X m_carrier.c \ >X m_chick.c \ >X m_flash.c \ >X m_flipper.c \ >X m_float.c \ >X m_flyer.c \ >X m_gladiator.c \ >X m_gunner.c \ >X m_hover.c \ >X m_infantry.c \ >X m_insane.c \ >X m_medic.c \ >X m_move.c \ >X m_mutant.c \ >X m_parasite.c \ >X m_soldier.c \ >X m_stalker.c \ >X m_supertank.c \ >X m_tank.c \ >X m_turret.c \ >X m_widow.c \ >X m_widow2.c \ >X p_client.c \ >X p_hud.c \ >X p_trail.c \ >X p_view.c \ >X p_weapon.c \ >X q_shared.c >X >X.include <bsd.lib.mk> >END-of-quake2-source/files/Makefile.rogue >echo x - quake2-source/files/patch-src_game_g__phys.c >sed 's/^X//' >quake2-source/files/patch-src_game_g__phys.c << 'END-of-quake2-source/files/patch-src_game_g__phys.c' >X--- src/game/g_phys.c.orig Tue Mar 15 22:15:11 2005 >X+++ src/game/g_phys.c Tue Mar 15 22:16:41 2005 >X@@ -356,7 +356,13 @@ >X mask = MASK_SOLID; >X >X trace = gi.trace (start, ent->mins, ent->maxs, end, ent, mask); >X- >X+ >X+ if (trace.startsolid || trace.allsolid) >X+ { >X+ mask ^= CONTENTS_DEADMONSTER; >X+ trace = gi.trace (start, ent->mins, ent->maxs, end, ent, mask); >X+ } >X+ >X VectorCopy (trace.endpos, ent->s.origin); >X gi.linkentity (ent); >X >END-of-quake2-source/files/patch-src_game_g__phys.c >echo x - quake2-source/files/extra-patch-src_rogue_g__local.h >sed 's/^X//' >quake2-source/files/extra-patch-src_rogue_g__local.h << 'END-of-quake2-source/files/extra-patch-src_rogue_g__local.h' >X--- src/rogue/g_local.h.orig Mon Nov 30 17:53:20 1998 >X+++ src/rogue/g_local.h Tue Sep 27 20:20:27 2005 >X@@ -22,7 +22,6 @@ >X //================================================================== >X >X #ifndef _WIN32 >X-#include <nan.h> >X #define min(a,b) ((a) < (b) ? (a) : (b)) >X #define max(a,b) ((a) > (b) ? (a) : (b)) >X #ifdef __sun__ >END-of-quake2-source/files/extra-patch-src_rogue_g__local.h >echo x - quake2-source/files/extra-patch-src_xatrix_q__shared.c >sed 's/^X//' >quake2-source/files/extra-patch-src_xatrix_q__shared.c << 'END-of-quake2-source/files/extra-patch-src_xatrix_q__shared.c' >X--- src/xatrix/q_shared.c.orig Mon Nov 30 17:55:36 1998 >X+++ src/xatrix/q_shared.c Tue Sep 27 20:04:53 2005 >X@@ -326,7 +326,7 @@ >X Returns 1, 2, or 1 + 2 >X ================== >X */ >X-#if !id386 || defined __linux__ >X+#if !id386 || defined __linux__ || defined __FreeBSD__ >X int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) >X { >X float dist1, dist2; >END-of-quake2-source/files/extra-patch-src_xatrix_q__shared.c >echo x - quake2-source/files/patch-security >sed 's/^X//' >quake2-source/files/patch-security << 'END-of-quake2-source/files/patch-security' >XIndex: client/cl_parse.c >X=================================================================== >XRCS file: /cvs/cvsroot/quake2/src/client/cl_parse.c,v >Xretrieving revision 1.3 >Xdiff -u -r1.3 cl_parse.c >X--- src/client/cl_parse.c 24 Sep 2004 22:06:52 -0000 1.3 >X+++ src/client/cl_parse.c 29 Jan 2005 20:57:01 -0000 >X@@ -397,6 +397,9 @@ >X strncpy(ci->cinfo, s, sizeof(ci->cinfo)); >X ci->cinfo[sizeof(ci->cinfo)-1] = 0; >X >X+ // sku - avoid potentional buffer overflow vulnerability >X+ s = ci->cinfo; >X+ >X // isolate the player's name >X strncpy(ci->name, s, sizeof(ci->name)); >X ci->name[sizeof(ci->name)-1] = 0; >X@@ -528,6 +531,7 @@ >X int i; >X char *s; >X char olds[MAX_QPATH]; >X+ int length; >X >X i = MSG_ReadShort (&net_message); >X if (i < 0 || i >= MAX_CONFIGSTRINGS) >X@@ -537,6 +541,12 @@ >X strncpy (olds, cl.configstrings[i], sizeof(olds)); >X olds[sizeof(olds) - 1] = 0; >X >X+ // sku - avoid potentional buffer overflow vulnerability >X+ length = strlen( s ); >X+ if( length > sizeof( cl.configstrings ) - sizeof( cl.configstrings[0] ) * i - 1 ) { >X+ Com_Error( ERR_DROP, "CL_ParseConfigString: oversize configstring" ); >X+ } >X+ >X strcpy (cl.configstrings[i], s); >X >X // do something apropriate >XIndex: qcommon/cmd.c >X=================================================================== >XRCS file: /cvs/cvsroot/quake2/src/qcommon/cmd.c,v >Xretrieving revision 1.2 >Xdiff -u -r1.2 cmd.c >X--- src/qcommon/cmd.c 3 Jan 2002 05:10:14 -0000 1.2 >X+++ src/qcommon/cmd.c 29 Jan 2005 20:57:01 -0000 >X@@ -215,8 +215,11 @@ >X if (text[i] == '\n') >X break; >X } >X- >X- >X+ >X+ // sku - removed potentional buffer overflow vulnerability >X+ if( i > sizeof( line ) - 1 ) { >X+ i = sizeof( line ) - 1; >X+ } >X memcpy (line, text, i); >X line[i] = 0; >X >X@@ -657,7 +660,8 @@ >X { >X int l; >X >X- strcpy (cmd_args, text); >X+ // sku - removed potentional buffer overflow vulnerability >X+ strncpy( cmd_args, text, sizeof( cmd_args ) ); >X >X // strip off any trailing whitespace >X l = strlen(cmd_args) - 1; >XIndex: qcommon/common.c >X=================================================================== >XRCS file: /cvs/cvsroot/quake2/src/qcommon/common.c,v >Xretrieving revision 1.4 >Xdiff -u -r1.4 common.c >X--- src/qcommon/common.c 30 Mar 2002 22:48:36 -0000 1.4 >X+++ src/qcommon/common.c 29 Jan 2005 20:57:02 -0000 >X@@ -797,7 +797,9 @@ >X l = 0; >X do >X { >X- c = MSG_ReadChar (msg_read); >X+ // sku - replaced MSG_ReadChar with MSG_ReadByte to avoid >X+ // potentional vulnerability >X+ c = MSG_ReadByte (msg_read); >X if (c == -1 || c == 0) >X break; >X string[l] = c; >X@@ -817,7 +819,9 @@ >X l = 0; >X do >X { >X- c = MSG_ReadChar (msg_read); >X+ // sku - replaced MSG_ReadChar with MSG_ReadByte to avoid >X+ // potentional vulnerability >X+ c = MSG_ReadByte (msg_read); >X if (c == -1 || c == 0 || c == '\n') >X break; >X string[l] = c; >XIndex: server/sv_main.c >X=================================================================== >XRCS file: /cvs/cvsroot/quake2/src/server/sv_main.c,v >Xretrieving revision 1.2 >Xdiff -u -r1.2 sv_main.c >X--- src/server/sv_main.c 22 Mar 2002 00:24:37 -0000 1.2 >X+++ src/server/sv_main.c 29 Jan 2005 20:57:03 -0000 >X@@ -293,8 +293,9 @@ >X >X challenge = atoi(Cmd_Argv(3)); >X >X- strncpy (userinfo, Cmd_Argv(4), sizeof(userinfo)-1); >X- userinfo[sizeof(userinfo) - 1] = 0; >X+ // sku - reserve 32 bytes for the IP address >X+ strncpy (userinfo, Cmd_Argv(4), sizeof(userinfo)-32); >X+ userinfo[sizeof(userinfo) - 32] = 0; >X >X // force the IP key/value pair so the game can filter based on ip >X Info_SetValueForKey (userinfo, "ip", NET_AdrToString(net_from)); >X@@ -317,8 +318,11 @@ >X { >X if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) >X { >X- if (challenge == svs.challenges[i].challenge) >X+ // sku - ignore zero challenges >X+ if( svs.challenges[i].challenge && challenge == svs.challenges[i].challenge ) { >X+ svs.challenges[i].challenge = 0; >X break; // good >X+ } >X Netchan_OutOfBandPrint (NS_SERVER, adr, "print\nBad challenge.\n"); >X return; >X } >X@@ -342,6 +346,11 @@ >X && ( cl->netchan.qport == qport >X || adr.port == cl->netchan.remote_address.port ) ) >X { >X+ // sku - avoid reusing slot of the client already connected >X+ if( cl->state != cs_zombie ) { >X+ Netchan_OutOfBandPrint( NS_SERVER, adr, "print\nConnected client from this IP is already present.\n" ); >X+ return; >X+ } >X if (!NET_IsLocalAddress (adr) && (svs.realtime - cl->lastconnect) < ((int)sv_reconnect_limit->value * 1000)) >X { >X Com_DPrintf ("%s:reconnect rejected : too soon\n", NET_AdrToString (adr)); >XIndex: server/sv_user.c >X=================================================================== >XRCS file: /cvs/cvsroot/quake2/src/server/sv_user.c,v >Xretrieving revision 1.2 >Xdiff -u -r1.2 sv_user.c >X--- src/server/sv_user.c 21 Mar 2002 04:44:46 -0000 1.2 >X+++ src/server/sv_user.c 29 Jan 2005 20:57:04 -0000 >X@@ -142,6 +142,9 @@ >X } >X >X start = atoi(Cmd_Argv(2)); >X+ if( start < 0 ) { >X+ start = 0; // sku - catch negative offsets >X+ } >X >X // write a packet full of data >X >X@@ -150,9 +153,18 @@ >X { >X if (sv.configstrings[start][0]) >X { >X+ int length; >X+ >X+ // sku - write configstrings that exceed MAX_QPATH in proper-sized chunks >X+ length = strlen( sv.configstrings[start] ); >X+ if( length > MAX_QPATH ) { >X+ length = MAX_QPATH; >X+ } >X+ >X MSG_WriteByte (&sv_client->netchan.message, svc_configstring); >X MSG_WriteShort (&sv_client->netchan.message, start); >X- MSG_WriteString (&sv_client->netchan.message, sv.configstrings[start]); >X+ SZ_Write (&sv_client->netchan.message, sv.configstrings[start], length); >X+ MSG_WriteByte (&sv_client->netchan.message, 0); >X } >X start++; >X } >X@@ -199,6 +211,9 @@ >X } >X >X start = atoi(Cmd_Argv(2)); >X+ if( start < 0 ) { >X+ start = 0; >X+ } >X >X memset (&nullstate, 0, sizeof(nullstate)); >X >X@@ -398,7 +413,7 @@ >X */ >X void SV_ShowServerinfo_f (void) >X { >X- Info_Print (Cvar_Serverinfo()); >X+// Info_Print (Cvar_Serverinfo()); >X } >X >X >X >X >X >END-of-quake2-source/files/patch-security >echo x - quake2-source/Makefile >sed 's/^X//' >quake2-source/Makefile << 'END-of-quake2-source/Makefile' >X# New ports collection makefile for: quake2-source >X# Date created: 29 Sep 2005 >X# Whom: Alejandro Pulver <alejandro@varnet.biz> >X# >X# $FreeBSD$ >X# >X >XPORTNAME= source >XPORTVERSION= 3.21 >XCATEGORIES= games >XMASTER_SITES= http://www.icculus.org/quake2/files/:icc \ >X ftp://ftp.idsoftware.com/idstuff/quake2/source/:id >XPKGNAMEPREFIX= quake2- >XDISTNAME= quake2-r0.16.2 >XDISTFILES= ${DISTNAME}${EXTRACT_SUFX}:icc >XDIST_SUBDIR= quake2lnx >XEXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} >X >XMAINTAINER= alejandro@varnet.biz >XCOMMENT= Quake II game source >X >XNO_BUILD= yes >X >XOPTIONS= CTF "Install Capture The Flag mod source" off \ >X ROGUE "Install Ground Zero (Rogue) mission pack source" off \ >X XATRIX "Install The Reckoning (Xatrix) mission pack source" off >X >XLATEST_LINK= ${PKGNAMEPREFIX}${PORTNAME} >X >XDATADIR= ${PREFIX}/share/${PKGNAMEPREFIX}${PORTNAME} >X >X.include <bsd.port.pre.mk> >X >X.if defined(WITH_CTF) >XPLIST_SUB+= CTF="" >X.else >XPLIST_SUB+= CTF="@comment " >X.endif >X >X.if defined(WITH_ROGUE) >XDISTFILES+= roguesrc320.shar.Z:id >XEXTRA_PATCHES+= ${FILESDIR}/extra-patch-src_rogue_g__local.h \ >X ${FILESDIR}/extra-patch-src_rogue_q__shared.c >XROGUE_OFF= 454 >XPLIST_SUB+= ROGUE="" >X.else >XPLIST_SUB+= ROGUE="@comment " >X.endif >X >X.if defined(WITH_XATRIX) >XDISTFILES+= xatrixsrc320.shar.Z:id >XEXTRA_PATCHES+= ${FILESDIR}/extra-patch-src_xatrix_q__shared.c >XXATRIX_OFF= 441 >XPLIST_SUB+= XATRIX="" >X.else >XPLIST_SUB+= XATRIX="@comment " >X.endif >X >Xpost-extract: >X.for f in rogue xatrix >X. if defined(WITH_${f:U}) >X @${MKDIR} ${WRKSRC}/src/${f} >X @(cd ${WRKSRC}/src/${f} && ${GUNZIP_CMD} -c \ >X ${DISTDIR}/${DIST_SUBDIR}/${f}src320.shar.Z > \ >X ${f}src320.shar && \ >X ${TAIL} +${${f:U}_OFF} ${f}src320.shar | ${SH}) >X. endif >X.endfor >X >Xpre-install: >X @${FIND} -E ${WRKSRC} -type f \ >X -iregex "(Makefile|.*\.(def|dsp|orig|shar))" -print0 | \ >X ${XARGS} -0 ${RM} >X >Xdo-install: >X @${MKDIR} ${DATADIR} >X @${CP} -R ${WRKSRC}/src/game ${DATADIR} >X @${INSTALL_DATA} ${FILESDIR}/Makefile.game ${DATADIR}/game/Makefile >X.for f in ctf rogue xatrix >X. if defined(WITH_${f:U}) >X @${CP} -R ${WRKSRC}/src/${f} ${DATADIR} >X @${INSTALL_DATA} ${FILESDIR}/Makefile.${f} ${DATADIR}/${f}/Makefile >X. endif >X.endfor >X >X.include <bsd.port.post.mk> >END-of-quake2-source/Makefile >echo x - quake2-source/pkg-descr >sed 's/^X//' >quake2-source/pkg-descr << 'END-of-quake2-source/pkg-descr' >XQuake II game source. >X >XThis port installs the Quake II game source, together with BSD Makefiles, for >Xbuilding modifications. It can also install the Capture the Flag mod, Rogue >Xand Xatrix game source. >END-of-quake2-source/pkg-descr >echo x - quake2-source/distinfo >sed 's/^X//' >quake2-source/distinfo << 'END-of-quake2-source/distinfo' >XMD5 (quake2lnx/quake2-r0.16.2.tar.gz) = 872fee27fb13a2a4c8876d5973c3c691 >XSIZE (quake2lnx/quake2-r0.16.2.tar.gz) = 1496377 >XMD5 (quake2lnx/maxpak.pak) = 04d3f1fb7fb4dada7175a41f4595c7eb >XSIZE (quake2lnx/maxpak.pak) = 3282742 >XMD5 (quake2lnx/pak10.pak) = fc2de3c33c23cca5f0e6fcec068ce616 >XSIZE (quake2lnx/pak10.pak) = 16315845 >XMD5 (quake2lnx/pak11.pak) = 221019679613a13c6d7e5f9e21701d85 >XSIZE (quake2lnx/pak11.pak) = 1702702 >XMD5 (quake2lnx/pak12.pak) = 0c8b49c303014e535394168aed9b668a >XSIZE (quake2lnx/pak12.pak) = 3629554 >XMD5 (quake2lnx/pak13.pak) = 9628c82566535e48c59caaee5281b963 >XSIZE (quake2lnx/pak13.pak) = 2198193 >XMD5 (quake2lnx/pak14.pak) = 5d47605de09c458c7f1c69d8e6fea6a7 >XSIZE (quake2lnx/pak14.pak) = 2397651 >XMD5 (quake2lnx/pak16.pak) = 94b18e1f2d76fb7e7d0c5bd0ae8d7c69 >XSIZE (quake2lnx/pak16.pak) = 2675893 >XMD5 (quake2lnx/pak17.pak) = e24d79286ba3c1f3da1f9642a78c49af >XSIZE (quake2lnx/pak17.pak) = 1431798 >XMD5 (quake2lnx/pak19.pak) = 070a4d00b93a2a427ca92adee2736000 >XSIZE (quake2lnx/pak19.pak) = 648896 >XMD5 (quake2lnx/roguesrc320.shar.Z) = 7d5e052839c9e629bad0a6570aa70554 >XSIZE (quake2lnx/roguesrc320.shar.Z) = 626769 >XMD5 (quake2lnx/xatrixsrc320.shar.Z) = 41fc4ecc4f25c068e7d1f488bd4a1e1a >XSIZE (quake2lnx/xatrixsrc320.shar.Z) = 455917 >END-of-quake2-source/distinfo >echo x - quake2-source/pkg-plist >sed 's/^X//' >quake2-source/pkg-plist << 'END-of-quake2-source/pkg-plist' >X%%CTF%%%%DATADIR%%/ctf/docs/admin.gif >X%%CTF%%%%DATADIR%%/ctf/docs/adminset.gif >X%%CTF%%%%DATADIR%%/ctf/docs/automac.gif >X%%CTF%%%%DATADIR%%/ctf/docs/ghost.jpg >X%%CTF%%%%DATADIR%%/ctf/docs/grapple.jpg >X%%CTF%%%%DATADIR%%/ctf/docs/layout.jpg >X%%CTF%%%%DATADIR%%/ctf/docs/mainctf_back.jpg >X%%CTF%%%%DATADIR%%/ctf/docs/menu.gif >X%%CTF%%%%DATADIR%%/ctf/docs/q2ctf.html >X%%CTF%%%%DATADIR%%/ctf/docs/say_team.gif >X%%CTF%%%%DATADIR%%/ctf/docs/stats.jpg >X%%CTF%%%%DATADIR%%/ctf/docs/tech1.gif >X%%CTF%%%%DATADIR%%/ctf/docs/tech2.gif >X%%CTF%%%%DATADIR%%/ctf/docs/tech3.gif >X%%CTF%%%%DATADIR%%/ctf/docs/tech4.gif >X%%CTF%%%%DATADIR%%/ctf/Makefile >X%%CTF%%%%DATADIR%%/ctf/g_ai.c >X%%CTF%%%%DATADIR%%/ctf/g_chase.c >X%%CTF%%%%DATADIR%%/ctf/g_cmds.c >X%%CTF%%%%DATADIR%%/ctf/g_combat.c >X%%CTF%%%%DATADIR%%/ctf/g_ctf.c >X%%CTF%%%%DATADIR%%/ctf/g_ctf.h >X%%CTF%%%%DATADIR%%/ctf/g_func.c >X%%CTF%%%%DATADIR%%/ctf/g_items.c >X%%CTF%%%%DATADIR%%/ctf/g_local.h >X%%CTF%%%%DATADIR%%/ctf/g_main.c >X%%CTF%%%%DATADIR%%/ctf/g_misc.c >X%%CTF%%%%DATADIR%%/ctf/g_monster.c >X%%CTF%%%%DATADIR%%/ctf/g_phys.c >X%%CTF%%%%DATADIR%%/ctf/g_save.c >X%%CTF%%%%DATADIR%%/ctf/g_spawn.c >X%%CTF%%%%DATADIR%%/ctf/g_svcmds.c >X%%CTF%%%%DATADIR%%/ctf/g_target.c >X%%CTF%%%%DATADIR%%/ctf/g_trigger.c >X%%CTF%%%%DATADIR%%/ctf/g_utils.c >X%%CTF%%%%DATADIR%%/ctf/g_weapon.c >X%%CTF%%%%DATADIR%%/ctf/game.h >X%%CTF%%%%DATADIR%%/ctf/m_move.c >X%%CTF%%%%DATADIR%%/ctf/m_player.h >X%%CTF%%%%DATADIR%%/ctf/p_client.c >X%%CTF%%%%DATADIR%%/ctf/p_hud.c >X%%CTF%%%%DATADIR%%/ctf/p_menu.c >X%%CTF%%%%DATADIR%%/ctf/p_menu.h >X%%CTF%%%%DATADIR%%/ctf/p_trail.c >X%%CTF%%%%DATADIR%%/ctf/p_view.c >X%%CTF%%%%DATADIR%%/ctf/p_weapon.c >X%%CTF%%%%DATADIR%%/ctf/q_shared.c >X%%CTF%%%%DATADIR%%/ctf/q_shared.h >X%%DATADIR%%/game/Makefile >X%%DATADIR%%/game/g_ai.c >X%%DATADIR%%/game/g_chase.c >X%%DATADIR%%/game/g_cmds.c >X%%DATADIR%%/game/g_combat.c >X%%DATADIR%%/game/g_func.c >X%%DATADIR%%/game/g_items.c >X%%DATADIR%%/game/g_local.h >X%%DATADIR%%/game/g_main.c >X%%DATADIR%%/game/g_misc.c >X%%DATADIR%%/game/g_monster.c >X%%DATADIR%%/game/g_phys.c >X%%DATADIR%%/game/g_save.c >X%%DATADIR%%/game/g_spawn.c >X%%DATADIR%%/game/g_svcmds.c >X%%DATADIR%%/game/g_target.c >X%%DATADIR%%/game/g_trigger.c >X%%DATADIR%%/game/g_turret.c >X%%DATADIR%%/game/g_utils.c >X%%DATADIR%%/game/g_weapon.c >X%%DATADIR%%/game/game.h >X%%DATADIR%%/game/m_actor.c >X%%DATADIR%%/game/m_actor.h >X%%DATADIR%%/game/m_berserk.c >X%%DATADIR%%/game/m_berserk.h >X%%DATADIR%%/game/m_boss2.c >X%%DATADIR%%/game/m_boss2.h >X%%DATADIR%%/game/m_boss3.c >X%%DATADIR%%/game/m_boss31.c >X%%DATADIR%%/game/m_boss31.h >X%%DATADIR%%/game/m_boss32.c >X%%DATADIR%%/game/m_boss32.h >X%%DATADIR%%/game/m_brain.c >X%%DATADIR%%/game/m_brain.h >X%%DATADIR%%/game/m_chick.c >X%%DATADIR%%/game/m_chick.h >X%%DATADIR%%/game/m_flash.c >X%%DATADIR%%/game/m_flipper.c >X%%DATADIR%%/game/m_flipper.h >X%%DATADIR%%/game/m_float.c >X%%DATADIR%%/game/m_float.h >X%%DATADIR%%/game/m_flyer.c >X%%DATADIR%%/game/m_flyer.h >X%%DATADIR%%/game/m_gladiator.c >X%%DATADIR%%/game/m_gladiator.h >X%%DATADIR%%/game/m_gunner.c >X%%DATADIR%%/game/m_gunner.h >X%%DATADIR%%/game/m_hover.c >X%%DATADIR%%/game/m_hover.h >X%%DATADIR%%/game/m_infantry.c >X%%DATADIR%%/game/m_infantry.h >X%%DATADIR%%/game/m_insane.c >X%%DATADIR%%/game/m_insane.h >X%%DATADIR%%/game/m_medic.c >X%%DATADIR%%/game/m_medic.h >X%%DATADIR%%/game/m_move.c >X%%DATADIR%%/game/m_mutant.c >X%%DATADIR%%/game/m_mutant.h >X%%DATADIR%%/game/m_parasite.c >X%%DATADIR%%/game/m_parasite.h >X%%DATADIR%%/game/m_player.h >X%%DATADIR%%/game/m_rider.h >X%%DATADIR%%/game/m_soldier.c >X%%DATADIR%%/game/m_soldier.h >X%%DATADIR%%/game/m_supertank.c >X%%DATADIR%%/game/m_supertank.h >X%%DATADIR%%/game/m_tank.c >X%%DATADIR%%/game/m_tank.h >X%%DATADIR%%/game/p_client.c >X%%DATADIR%%/game/p_hud.c >X%%DATADIR%%/game/p_trail.c >X%%DATADIR%%/game/p_view.c >X%%DATADIR%%/game/p_weapon.c >X%%DATADIR%%/game/q_shared.c >X%%DATADIR%%/game/q_shared.h >X%%ROGUE%%%%DATADIR%%/rogue/Makefile >X%%ROGUE%%%%DATADIR%%/rogue/dm_ball.c >X%%ROGUE%%%%DATADIR%%/rogue/dm_tag.c >X%%ROGUE%%%%DATADIR%%/rogue/g_ai.c >X%%ROGUE%%%%DATADIR%%/rogue/g_chase.c >X%%ROGUE%%%%DATADIR%%/rogue/g_cmds.c >X%%ROGUE%%%%DATADIR%%/rogue/g_combat.c >X%%ROGUE%%%%DATADIR%%/rogue/g_func.c >X%%ROGUE%%%%DATADIR%%/rogue/g_items.c >X%%ROGUE%%%%DATADIR%%/rogue/g_local.h >X%%ROGUE%%%%DATADIR%%/rogue/g_main.c >X%%ROGUE%%%%DATADIR%%/rogue/g_misc.c >X%%ROGUE%%%%DATADIR%%/rogue/g_monster.c >X%%ROGUE%%%%DATADIR%%/rogue/g_newai.c >X%%ROGUE%%%%DATADIR%%/rogue/g_newdm.c >X%%ROGUE%%%%DATADIR%%/rogue/g_newfnc.c >X%%ROGUE%%%%DATADIR%%/rogue/g_newtarg.c >X%%ROGUE%%%%DATADIR%%/rogue/g_newtrig.c >X%%ROGUE%%%%DATADIR%%/rogue/g_newweap.c >X%%ROGUE%%%%DATADIR%%/rogue/g_phys.c >X%%ROGUE%%%%DATADIR%%/rogue/g_save.c >X%%ROGUE%%%%DATADIR%%/rogue/g_spawn.c >X%%ROGUE%%%%DATADIR%%/rogue/g_sphere.c >X%%ROGUE%%%%DATADIR%%/rogue/g_svcmds.c >X%%ROGUE%%%%DATADIR%%/rogue/g_target.c >X%%ROGUE%%%%DATADIR%%/rogue/g_trigger.c >X%%ROGUE%%%%DATADIR%%/rogue/g_turret.c >X%%ROGUE%%%%DATADIR%%/rogue/g_utils.c >X%%ROGUE%%%%DATADIR%%/rogue/g_weapon.c >X%%ROGUE%%%%DATADIR%%/rogue/game.h >X%%ROGUE%%%%DATADIR%%/rogue/m_actor.c >X%%ROGUE%%%%DATADIR%%/rogue/m_actor.h >X%%ROGUE%%%%DATADIR%%/rogue/m_berserk.c >X%%ROGUE%%%%DATADIR%%/rogue/m_berserk.h >X%%ROGUE%%%%DATADIR%%/rogue/m_boss2.c >X%%ROGUE%%%%DATADIR%%/rogue/m_boss2.h >X%%ROGUE%%%%DATADIR%%/rogue/m_boss3.c >X%%ROGUE%%%%DATADIR%%/rogue/m_boss31.c >X%%ROGUE%%%%DATADIR%%/rogue/m_boss31.h >X%%ROGUE%%%%DATADIR%%/rogue/m_boss32.c >X%%ROGUE%%%%DATADIR%%/rogue/m_boss32.h >X%%ROGUE%%%%DATADIR%%/rogue/m_brain.c >X%%ROGUE%%%%DATADIR%%/rogue/m_brain.h >X%%ROGUE%%%%DATADIR%%/rogue/m_carrier.c >X%%ROGUE%%%%DATADIR%%/rogue/m_carrier.h >X%%ROGUE%%%%DATADIR%%/rogue/m_chick.c >X%%ROGUE%%%%DATADIR%%/rogue/m_chick.h >X%%ROGUE%%%%DATADIR%%/rogue/m_flash.c >X%%ROGUE%%%%DATADIR%%/rogue/m_flipper.c >X%%ROGUE%%%%DATADIR%%/rogue/m_flipper.h >X%%ROGUE%%%%DATADIR%%/rogue/m_float.c >X%%ROGUE%%%%DATADIR%%/rogue/m_float.h >X%%ROGUE%%%%DATADIR%%/rogue/m_flyer.c >X%%ROGUE%%%%DATADIR%%/rogue/m_flyer.h >X%%ROGUE%%%%DATADIR%%/rogue/m_gladiator.c >X%%ROGUE%%%%DATADIR%%/rogue/m_gladiator.h >X%%ROGUE%%%%DATADIR%%/rogue/m_gunner.c >X%%ROGUE%%%%DATADIR%%/rogue/m_gunner.h >X%%ROGUE%%%%DATADIR%%/rogue/m_hover.c >X%%ROGUE%%%%DATADIR%%/rogue/m_hover.h >X%%ROGUE%%%%DATADIR%%/rogue/m_infantry.c >X%%ROGUE%%%%DATADIR%%/rogue/m_infantry.h >X%%ROGUE%%%%DATADIR%%/rogue/m_insane.c >X%%ROGUE%%%%DATADIR%%/rogue/m_insane.h >X%%ROGUE%%%%DATADIR%%/rogue/m_medic.c >X%%ROGUE%%%%DATADIR%%/rogue/m_medic.h >X%%ROGUE%%%%DATADIR%%/rogue/m_move.c >X%%ROGUE%%%%DATADIR%%/rogue/m_move2.c >X%%ROGUE%%%%DATADIR%%/rogue/m_mutant.c >X%%ROGUE%%%%DATADIR%%/rogue/m_mutant.h >X%%ROGUE%%%%DATADIR%%/rogue/m_parasite.c >X%%ROGUE%%%%DATADIR%%/rogue/m_parasite.h >X%%ROGUE%%%%DATADIR%%/rogue/m_player.h >X%%ROGUE%%%%DATADIR%%/rogue/m_rider.h >X%%ROGUE%%%%DATADIR%%/rogue/m_soldier.c >X%%ROGUE%%%%DATADIR%%/rogue/m_soldier.h >X%%ROGUE%%%%DATADIR%%/rogue/m_stalker.c >X%%ROGUE%%%%DATADIR%%/rogue/m_stalker.h >X%%ROGUE%%%%DATADIR%%/rogue/m_supertank.c >X%%ROGUE%%%%DATADIR%%/rogue/m_supertank.h >X%%ROGUE%%%%DATADIR%%/rogue/m_tank.c >X%%ROGUE%%%%DATADIR%%/rogue/m_tank.h >X%%ROGUE%%%%DATADIR%%/rogue/m_turret.c >X%%ROGUE%%%%DATADIR%%/rogue/m_turret.h >X%%ROGUE%%%%DATADIR%%/rogue/m_widow.c >X%%ROGUE%%%%DATADIR%%/rogue/m_widow.h >X%%ROGUE%%%%DATADIR%%/rogue/m_widow2.c >X%%ROGUE%%%%DATADIR%%/rogue/m_widow2.h >X%%ROGUE%%%%DATADIR%%/rogue/p_client.c >X%%ROGUE%%%%DATADIR%%/rogue/p_hud.c >X%%ROGUE%%%%DATADIR%%/rogue/p_trail.c >X%%ROGUE%%%%DATADIR%%/rogue/p_view.c >X%%ROGUE%%%%DATADIR%%/rogue/p_weapon.c >X%%ROGUE%%%%DATADIR%%/rogue/q_shared.c >X%%ROGUE%%%%DATADIR%%/rogue/q_shared.h >X%%XATRIX%%%%DATADIR%%/xatrix/Makefile >X%%XATRIX%%%%DATADIR%%/xatrix/g_ai.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_chase.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_cmds.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_combat.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_func.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_items.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_local.h >X%%XATRIX%%%%DATADIR%%/xatrix/g_main.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_misc.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_monster.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_phys.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_save.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_spawn.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_svcmds.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_target.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_trigger.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_turret.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_utils.c >X%%XATRIX%%%%DATADIR%%/xatrix/g_weapon.c >X%%XATRIX%%%%DATADIR%%/xatrix/game.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_actor.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_actor.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_berserk.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_berserk.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss2.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss2.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss3.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss31.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss31.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss32.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss32.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_boss5.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_brain.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_brain.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_chick.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_chick.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_fixbot.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_fixbot.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_flash.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_flipper.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_flipper.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_float.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_float.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_flyer.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_flyer.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_gekk.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_gekk.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_gladb.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_gladiator.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_gladiator.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_gunner.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_gunner.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_hover.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_hover.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_infantry.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_infantry.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_insane.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_insane.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_medic.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_medic.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_move.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_mutant.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_mutant.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_parasite.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_parasite.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_player.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_rider.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_soldier.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_soldier.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_soldierh.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_supertank.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_supertank.h >X%%XATRIX%%%%DATADIR%%/xatrix/m_tank.c >X%%XATRIX%%%%DATADIR%%/xatrix/m_tank.h >X%%XATRIX%%%%DATADIR%%/xatrix/p_client.c >X%%XATRIX%%%%DATADIR%%/xatrix/p_hud.c >X%%XATRIX%%%%DATADIR%%/xatrix/p_trail.c >X%%XATRIX%%%%DATADIR%%/xatrix/p_view.c >X%%XATRIX%%%%DATADIR%%/xatrix/p_weapon.c >X%%XATRIX%%%%DATADIR%%/xatrix/q_shared.c >X%%XATRIX%%%%DATADIR%%/xatrix/q_shared.h >X%%XATRIX%%@dirrm %%DATADIR%%/xatrix >X%%ROGUE%%@dirrm %%DATADIR%%/rogue >X@dirrm %%DATADIR%%/game >X%%CTF%%@dirrm %%DATADIR%%/ctf/docs >X%%CTF%%@dirrm %%DATADIR%%/ctf >X@dirrm %%DATADIR%% >END-of-quake2-source/pkg-plist >exit
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bug 86737
: 57480