FreeBSD Bugzilla – Attachment 69489 Details for
Bug 101677
[REPOCOPY] games/quake3 -> games/q3cellshading
Home
|
New
|
Browse
|
Search
|
[?]
|
Reports
|
Help
|
New Account
|
Log In
Remember
[x]
|
Forgot Password
Login:
[x]
[patch]
patch.diff
patch.diff (text/plain), 5.06 KB, created by
Alejandro Pulver
on 2006-08-09 00:20:07 UTC
(
hide
)
Description:
patch.diff
Filename:
MIME Type:
Creator:
Alejandro Pulver
Created:
2006-08-09 00:20:07 UTC
Size:
5.06 KB
patch
obsolete
>diff -ud /usr/ports/games/quake3/Makefile q3cellshading/Makefile >--- /usr/ports/games/quake3/Makefile Sun Jun 4 18:51:36 2006 >+++ q3cellshading/Makefile Tue Aug 8 18:28:14 2006 >@@ -1,29 +1,24 @@ >-# New ports collection makefile for: quake3 >-# Date created: 23 August 2005 >-# Whom: pypt >+# New ports collection makefile for: q3cellshading >+# Date created: 8 Aug 2006 >+# Whom: alepulver > # >-# $FreeBSD: ports/games/quake3/Makefile,v 1.15 2006/06/04 21:51:36 alepulver Exp $ >+# $FreeBSD$ > # > >-PORTNAME= quake3 >-PORTVERSION= 1.32c >+PORTNAME= q3cellshading >+PORTVERSION= 1.0 > CATEGORIES= games >-MASTER_SITES= http://www.proarena.com/p/ftpx/x8524/quake_3_arena/ \ >- http://www.planetgargoyle.com/ \ >- http://www.teamdarkside.net/ \ >- http://0day.icculus.org/mirrors/quake3/ \ >- http://www.olpainless.net/files/ \ >- ${MASTER_SITE_IDSOFTWARE:S|$|source/|} >-DISTNAME= ${PORTNAME}-${REALVERSION}-source >+MASTER_SITES= SF >+DISTNAME= q3cel-${PORTVERSION}-src > >-MAINTAINER= shirshegsm@gmail.com >-COMMENT= Quake III Arena -- first person shooter (native build) >+MAINTAINER= alepulver@FreeBSD.org >+COMMENT= Quake III engine with Cell Shading capabilities > > USE_ZIP= yes > USE_DOS2UNIX= yes > USE_GMAKE= yes > USE_GCC= 3.2+ >-WRKSRC= ${WRKDIR}/${PORTNAME}-${REALVERSION} >+WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} > BUILD_WRKSRC= ${WRKSRC}/code/unix > > OPTIONS= CLIENT "Build client" on \ >@@ -36,7 +31,6 @@ > PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" > > LIBDIR= ${PREFIX}/lib/${PORTNAME} >-REALVERSION= 1.32b > VM_ARCHS= i386 powerpc > > .include <bsd.port.pre.mk> >@@ -110,7 +104,8 @@ > > do-install: > .for bin in ${Q3BIN} >- ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} ${PREFIX}/bin >+ ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \ >+ ${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/} > .endfor > .if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED) > .for dir in baseq3 missionpack >diff -ud /usr/ports/games/quake3/distinfo q3cellshading/distinfo >--- /usr/ports/games/quake3/distinfo Thu Nov 17 07:35:03 2005 >+++ q3cellshading/distinfo Tue Aug 8 18:17:34 2006 >@@ -1,3 +1,3 @@ >-MD5 (quake3-1.32b-source.zip) = af8aaac46cc82035e1cba632b1a16e03 >-SHA256 (quake3-1.32b-source.zip) = 74d42070eea4c7ce47955d831327e70f480c493172b485bf7dd1a58838e92fab >-SIZE (quake3-1.32b-source.zip) = 5724791 >+MD5 (q3cel-1.0-src.zip) = a6c66705d18906dfb4f34dbac320150f >+SHA256 (q3cel-1.0-src.zip) = c575a8a126c5b4723cd7fb0b3fa338e539ecaf7757ac69b470e4ed53884c8da9 >+SIZE (q3cel-1.0-src.zip) = 5853369 >Common subdirectories: /usr/ports/games/quake3/files and q3cellshading/files >diff -ud /usr/ports/games/quake3/pkg-descr q3cellshading/pkg-descr >--- /usr/ports/games/quake3/pkg-descr Thu Nov 17 07:35:03 2005 >+++ q3cellshading/pkg-descr Tue Aug 8 18:43:45 2006 >@@ -1,18 +1,23 @@ >-Quake III Arena, developed by the gaming wizards at id Software, >-is the third installment of one of the most popular computer game >-franchises of all time. Organic caverns, gothic cathedrals and >-futuristic spacescapes play host to Quake III Arena's unrivaled >-blend of action, strategy and jaw-dropping technology as Linux >-gamers are invited to square off against 32 of history's greatest >-warriors. Built around a revolutionary new graphics engine capable >-of delivering mind blowing 3D special effects including curved >-surfaces and volumetric fog, Quake III Arena is the final word in >-deathmatching mayhem. >+The goal of this project is to add Cell Shading capabilities to the Quake III >+engine with Real-time performance. > >-This is a native build for FreeBSD. Sorry, no joystick support >-is available at this time. >+In order to provide such feature we have decided to use Kuwahara filter. >+Kuwahara filter is a noise-reduction filter that preserves edges. > >-WWW: http://www.idsoftware.com/games/quake/quake3-arena/ >+It uses four subquadrants to calculate the mean and variance and chooses the >+mean value for the region with the smallest variance. > >-- Linas >-shirshegsm@gmail.com >+To increase the hand-painted effect we have decided to apply a simple blur >+filter to reduce hard-edges on textures and increase the flatness effect. >+ >+To produce the cell shading effect we use no graphics card shaders, so our >+implementation could run with almost any gfx card. The edge effect is produced >+by painting backface polygons with a thick wireframe without textures and >+repaint all the scene, but this time, with textures. >+ >+We have also implemented a different algorithm (we call it White Texture), >+which uses white textures. It looks like this and this, you can set the >+console variable r_celshadalgo to 2, and load another map, or run using the >+appropiate link that came with the release. >+ >+WWW: http://q3cellshading.sourceforge.net/ >diff -ud /usr/ports/games/quake3/pkg-plist q3cellshading/pkg-plist >--- /usr/ports/games/quake3/pkg-plist Thu May 25 18:42:29 2006 >+++ q3cellshading/pkg-plist Tue Aug 8 18:25:39 2006 >@@ -1,6 +1,6 @@ >-%%DEDICATED%%bin/q3ded >-%%CLIENT%%bin/quake3 >-%%SMP%%bin/quake3-smp >+%%DEDICATED%%bin/q3celded >+%%CLIENT%%bin/quake3cel >+%%SMP%%bin/quake3cel-smp > %%GAMELIBS%%%%LIBDIR%%/baseq3/cgame.so > %%GAMELIBS%%%%LIBDIR%%/baseq3/qagame.so > %%GAMELIBS%%%%LIBDIR%%/baseq3/ui.so
You cannot view the attachment while viewing its details because your browser does not support IFRAMEs.
View the attachment on a separate page
.
View Attachment As Diff
View Attachment As Raw
Actions:
View
|
Diff
Attachments on
bug 101677
: 69489