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(-)iourbanterror/Makefile (-1 / +1 lines)
Lines 8-14 Link Here
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PORTNAME=	iourbanterror
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PORTNAME=	iourbanterror
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PORTVERSION=	4.1
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PORTVERSION=	4.1
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DISTVERSION=	1.36_SVN${SVNREVISION}+${PORTVERSION}
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DISTVERSION=	1.36_SVN${SVNREVISION}+${PORTVERSION}
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PORTREVISION=	0
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PORTREVISION=	1
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PORTEPOCH=	1
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PORTEPOCH=	1
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CATEGORIES=	games
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CATEGORIES=	games
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DISTNAME=	ioquake3-devel-1.36_SVN${SVNREVISION}
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DISTNAME=	ioquake3-devel-1.36_SVN${SVNREVISION}
(-)iourbanterror/distinfo (-2 / +2 lines)
Lines 1-2 Link Here
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SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
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SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43
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SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935
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SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919
(-)iourbanterror/files/patch-code-qcommon-q_shared.h (-6 / +6 lines)
Lines 1-5 Link Here
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--- code/qcommon/q_shared.h.orig	2010-08-29 19:32:54.537567000 +0200
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--- code/qcommon/q_shared.h.orig	2011-02-09 01:42:54.000000000 +0100
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+++ code/qcommon/q_shared.h	2010-11-27 16:55:16.000000000 +0100
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+++ code/qcommon/q_shared.h	2011-02-19 01:11:38.000000000 +0100
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@@ -27,11 +27,11 @@
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@@ -27,11 +27,11 @@
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 // A user mod should never modify this file
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 // A user mod should never modify this file
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Lines 8-19 Link Here
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-  #define BASEGAME			"foobar"
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-  #define BASEGAME			"foobar"
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-  #define CLIENT_WINDOW_TITLE     	"changeme"
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-  #define CLIENT_WINDOW_TITLE     	"changeme"
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-  #define CLIENT_WINDOW_MIN_TITLE 	"changeme2"
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-  #define CLIENT_WINDOW_MIN_TITLE 	"changeme2"
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-  #define GAMENAME_FOR_MASTER		"iofoo3"	// must NOT contain whitespaces
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-  #define GAMENAME_FOR_MASTER		"iofoo3"		// must NOT contain whitespaces
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+  #define PRODUCT_NAME			"ioq3+UT"
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+  #define PRODUCT_NAME			"ioq3+UT"
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+  #define BASEGAME			"q3ut4"
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+  #define BASEGAME			"q3ut4"
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+  #define CLIENT_WINDOW_TITLE     	"ioUrbanTerror"
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+  #define CLIENT_WINDOW_TITLE     	"ioUrbanTerror"
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+  #define CLIENT_WINDOW_MIN_TITLE 	"ioUT"
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+  #define CLIENT_WINDOW_MIN_TITLE 	"ioUT"
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+  #define GAMENAME_FOR_MASTER		"Quake3Arena"	// must NOT contain whitespaces
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+  #define GAMENAME_FOR_MASTER		"Quake3Arena"		// must NOT contain whitespaces
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   #define HEARTBEAT_FOR_MASTER		GAMENAME_FOR_MASTER
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   #define FLATLINE_FOR_MASTER		GAMENAME_FOR_MASTER "dead"
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 #else
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 #else
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   #define PRODUCT_NAME			"ioq3"
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   #define BASEGAME			"baseq3"
(-)iourbanterror/pkg-message (+3 lines)
Lines 5-8 Link Here
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UrbanTerror project is switching to a closed source licensing model:
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UrbanTerror project is switching to a closed source licensing model:
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	http://www.urbanterror.info/news/texts/285/
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	http://www.urbanterror.info/news/texts/285/
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Should the game have trouble meeting com_maxfps, com_busywait 1 to restore the
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old behaviour.
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==============================================================================
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==============================================================================
(-)ioquake3-devel/Makefile (-1 / +1 lines)
Lines 17-23 Link Here
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PLIST?=		${.CURDIR}/../ioquake3/pkg-plist
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PLIST?=		${.CURDIR}/../ioquake3/pkg-plist
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PATCHDIR?=	${WRKDIR}/freebsd-patchset/
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PATCHDIR?=	${WRKDIR}/freebsd-patchset/
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SVNREVISION?=	1803
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SVNREVISION?=	1897
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BINSUFFIX?=	-devel
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BINSUFFIX?=	-devel
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.include "${.CURDIR}/../ioquake3/Makefile"
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.include "${.CURDIR}/../ioquake3/Makefile"
(-)ioquake3-devel/distinfo (-2 / +2 lines)
Lines 1-2 Link Here
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SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
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SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43
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SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935
2
SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919
(-)ioquake3-devel/pkg-message (-2 / +2 lines)
Lines 1-6 Link Here
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==============================================================================
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==============================================================================
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Should the game freeze when entering a match, try to change the value of
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Should the game have trouble meeting com_maxfps, which would result in less
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com_zoneMegs (e.g. to 48).
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effective strafe jumping, set com_busywait 1 to restore the old behaviour.
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==============================================================================
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==============================================================================

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