| 370 |
__inline__ void render_submesh(int meshId, int submeshCount, struct CalRenderer * pCalRenderer, float meshVertices[30000][3], float meshNormals[30000][3], float meshTextureCoordinates[30000][2], CalIndex meshFaces[50000][3], Uint32 use_lightning, Uint32 use_textures) |
370 |
static __inline__ void render_submesh(int meshId, int submeshCount, struct CalRenderer * pCalRenderer, float meshVertices[30000][3], float meshNormals[30000][3], float meshTextureCoordinates[30000][2], CalIndex meshFaces[50000][3], Uint32 use_lightning, Uint32 use_textures) |