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(-)cal.c (-1 / +1 lines)
Lines 367-373 CHECK_GL_ERRORS(); Link Here
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}
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}
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__inline__ void render_submesh(int meshId, int submeshCount, struct CalRenderer * pCalRenderer, float meshVertices[30000][3], float meshNormals[30000][3], float meshTextureCoordinates[30000][2], CalIndex meshFaces[50000][3], Uint32 use_lightning, Uint32 use_textures)
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static __inline__ void render_submesh(int meshId, int submeshCount, struct CalRenderer * pCalRenderer, float meshVertices[30000][3], float meshNormals[30000][3], float meshTextureCoordinates[30000][2], CalIndex meshFaces[50000][3], Uint32 use_lightning, Uint32 use_textures)
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{
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{
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	int submeshId;
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	int submeshId;
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	int vertexCount=0;
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	int vertexCount=0;
(-)items.h (-1 / +1 lines)
Lines 159-165 int get_mouse_pos_in_grid(int mx, int my Link Here
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 * \param no        id of the item
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 * \param no        id of the item
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 * \retval GLuint   the texture id associated with \a no.
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 * \retval GLuint   the texture id associated with \a no.
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 */
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 */
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__inline__ GLuint get_items_texture(int no);
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extern __inline__ GLuint get_items_texture(int no);
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/*!
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/*!
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 * \ingroup items_window
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 * \ingroup items_window
(-)minimap.c (-1 / +1 lines)
Lines 1090-1096 static __inline__ float minimap_get_zoom Link Here
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	return zoom;
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	return zoom;
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}
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}
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__inline__ void rotate_actor_points(float zoom_multip, float px, float py)
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static __inline__ void rotate_actor_points(float zoom_multip, float px, float py)
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{
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{
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	float x,y;
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	float x,y;
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	x = (px - (float_minimap_size/2) ) + float_minimap_size/2;
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	x = (px - (float_minimap_size/2) ) + float_minimap_size/2;

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