|
Lines 1-21
Link Here
|
| 1 |
--- cmn/game_style.cpp.orig 2003-03-22 20:47:42.000000000 +0100 |
1 |
--- cmn/game_style.cpp.orig 2012-05-27 06:52:29.000000000 +0900 |
| 2 |
+++ cmn/game_style.cpp 2007-07-31 15:57:08.000000000 +0200 |
2 |
+++ cmn/game_style.cpp 2012-05-27 06:53:11.000000000 +0900 |
| 3 |
@@ -34,7 +34,8 @@ |
3 |
@@ -33,15 +33,9 @@ |
|
|
4 |
#include <string.h> |
| 4 |
} |
5 |
} |
| 5 |
|
6 |
|
| 6 |
#if X11 |
7 |
-#if X11 |
| 7 |
-#include <strstream.h> |
8 |
-#include <strstream.h> |
| 8 |
+#include <strstream> |
9 |
-#endif |
| 9 |
+using namespace std; |
10 |
- |
|
|
11 |
-#if WIN32 |
| 12 |
-#include <strstrea.h> |
| 13 |
-#endif |
| 14 |
+#include <sstream> |
| 15 |
|
| 16 |
-#include <iomanip.h> |
| 17 |
+#include <iomanip> |
| 18 |
#include "utils.h" |
| 19 |
#include "coord.h" |
| 20 |
#include "world.h" |
| 21 |
@@ -109,13 +103,13 @@ |
| 22 |
/* DEFAULT: True */ |
| 23 |
|
| 24 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 25 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 26 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 27 |
IPhysicalManagerP) = 0; |
| 28 |
|
| 29 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &) = 0; |
| 30 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 31 |
const DifficultyLevel &dLevel, |
| 32 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 33 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 34 |
IPhysicalManagerP manager,int humansNum) = 0; |
| 35 |
/* EFFECTS: These two functions start a new level in a scenario. setup_world() should |
| 36 |
just setup the map and size of the world. new_level() is called after world.reset() |
| 37 |
@@ -158,13 +152,13 @@ |
| 38 |
virtual ScenarioType get_scenario_type() {return EXTERMINATE;} |
| 39 |
|
| 40 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 41 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 42 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 43 |
IPhysicalManagerP); |
| 44 |
|
| 45 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 46 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 47 |
const DifficultyLevel &dLevel, |
| 48 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 49 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 50 |
IPhysicalManagerP manager,int humansNum); |
| 51 |
|
| 52 |
|
| 53 |
@@ -183,13 +177,13 @@ |
| 54 |
virtual Boolean can_refill_game_objects(); |
| 55 |
|
| 56 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 57 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 58 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 59 |
IPhysicalManagerP); |
| 60 |
|
| 61 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 62 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 63 |
const DifficultyLevel &dLevel, |
| 64 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 65 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 66 |
IPhysicalManagerP manager,int humansNum); |
| 67 |
|
| 68 |
virtual void new_level_set_timer(Timer &timer); |
| 69 |
@@ -209,7 +203,7 @@ |
| 70 |
virtual ScenarioType get_scenario_type() {return HIVE;} |
| 71 |
|
| 72 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 73 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 74 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 75 |
IPhysicalManagerP); |
| 76 |
|
| 77 |
virtual Boolean award_bonus(); |
| 78 |
@@ -218,7 +212,7 @@ |
| 79 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 80 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 81 |
const DifficultyLevel &dLevel, |
| 82 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 83 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 84 |
IPhysicalManagerP manager,int humansNum); |
| 85 |
|
| 86 |
virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); |
| 87 |
@@ -242,13 +236,13 @@ |
| 88 |
virtual ScenarioType get_scenario_type() {return CAPTURE_THE_FLAG;} |
| 89 |
|
| 90 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 91 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 92 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 93 |
IPhysicalManagerP); |
| 94 |
|
| 95 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 96 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 97 |
const DifficultyLevel &dLevel, |
| 98 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 99 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 100 |
IPhysicalManagerP manager,int humansNum); |
| 101 |
|
| 102 |
virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); |
| 103 |
@@ -269,7 +263,7 @@ |
| 104 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 105 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 106 |
const DifficultyLevel &dLevel, |
| 107 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 108 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 109 |
IPhysicalManagerP manager,int humansNum); |
| 110 |
|
| 111 |
virtual Boolean advance_level(); |
| 112 |
@@ -292,7 +286,7 @@ |
| 113 |
|
| 114 |
virtual Boolean (*get_team())(LocatorP,PhysicalP,PhysicalP) = 0; |
| 115 |
|
| 116 |
- virtual void set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr) = 0; |
| 117 |
+ virtual void set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr) = 0; |
| 118 |
/* EFFECTS: Called in new_level() to set the appropriate messages. */ |
| 119 |
|
| 120 |
|
| 121 |
@@ -311,7 +305,7 @@ |
| 122 |
virtual ScenarioType get_scenario_type() {return SEALS;} |
| 123 |
|
| 124 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 125 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 126 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 127 |
IPhysicalManagerP); |
| 128 |
|
| 129 |
virtual Boolean award_bonus(); |
| 130 |
@@ -323,7 +317,7 @@ |
| 131 |
#endif |
| 132 |
virtual Boolean (*get_team())(LocatorP,PhysicalP,PhysicalP); |
| 133 |
|
| 134 |
- virtual void set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr); |
| 135 |
+ virtual void set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr); |
| 136 |
|
| 137 |
|
| 138 |
private: |
| 139 |
@@ -342,7 +336,7 @@ |
| 140 |
virtual ScenarioType get_scenario_type() {return ANTI_SEALS;} |
| 141 |
|
| 142 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 143 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 144 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 145 |
IPhysicalManagerP); |
| 146 |
|
| 147 |
|
| 148 |
@@ -351,7 +345,7 @@ |
| 149 |
#endif |
| 150 |
virtual Boolean (*get_team())(LocatorP,PhysicalP,PhysicalP); |
| 151 |
|
| 152 |
- virtual void set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr); |
| 153 |
+ virtual void set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr); |
| 154 |
|
| 155 |
|
| 156 |
private: |
| 157 |
@@ -369,13 +363,13 @@ |
| 158 |
virtual SoundName get_midisoundtrack(){return SoundNames::FIRE_SOUNDTRACK;} |
| 159 |
|
| 160 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 161 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 162 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 163 |
IPhysicalManagerP); |
| 164 |
|
| 165 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 166 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 167 |
const DifficultyLevel &dLevel, |
| 168 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 169 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 170 |
IPhysicalManagerP manager,int humansNum); |
| 171 |
|
| 172 |
virtual Boolean award_bonus(); |
| 173 |
@@ -391,13 +385,13 @@ |
| 174 |
virtual ScenarioType get_scenario_type() {return KILL_THE_DRAGON;} |
| 175 |
|
| 176 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 177 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 178 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 179 |
IPhysicalManagerP); |
| 180 |
|
| 181 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 182 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 183 |
const DifficultyLevel &dLevel, |
| 184 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 185 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 186 |
IPhysicalManagerP manager,int humansNum); |
| 187 |
|
| 188 |
virtual SoundName get_midisoundtrack(){return SoundNames::FIRE_SOUNDTRACK;} |
| 189 |
@@ -419,13 +413,13 @@ |
| 190 |
virtual Pos human_initial_pos(WorldP,LocatorP,const Size &s); |
| 191 |
|
| 192 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 193 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 194 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 195 |
IPhysicalManagerP); |
| 196 |
|
| 197 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 198 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 199 |
const DifficultyLevel &dLevel, |
| 200 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 201 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 202 |
IPhysicalManagerP manager,int humansNum); |
| 203 |
|
| 204 |
virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); |
| 205 |
@@ -447,13 +441,13 @@ |
| 206 |
virtual ScenarioType get_scenario_type() {return THE_POUND;} |
| 207 |
|
| 208 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 209 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 210 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 211 |
IPhysicalManagerP); |
| 212 |
|
| 213 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 214 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 215 |
const DifficultyLevel &dLevel, |
| 216 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 217 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 218 |
IPhysicalManagerP manager,int humansNum); |
| 219 |
}; |
| 220 |
|
| 221 |
@@ -466,13 +460,13 @@ |
| 222 |
virtual ScenarioType get_scenario_type() {return JAPAN_TOWN;} |
| 223 |
|
| 224 |
virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 225 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 226 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 227 |
IPhysicalManagerP); |
| 228 |
|
| 229 |
virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); |
| 230 |
virtual void new_level(int level,WorldP world,LocatorP locator, |
| 231 |
const DifficultyLevel &dLevel, |
| 232 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 233 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 234 |
IPhysicalManagerP manager,int humansNum); |
| 235 |
|
| 236 |
virtual void filter_weapons_and_other_items(LocatorP,int &weaponsNum, |
| 237 |
@@ -581,7 +575,7 @@ |
| 238 |
|
| 239 |
|
| 240 |
int GameStyle::new_level_check(int,WorldP,LocatorP, |
| 241 |
- int,Boolean &,ostrstream &,Timer &timer, |
| 242 |
+ int,Boolean &,stringstream &,Timer &timer, |
| 243 |
IPhysicalManagerP) { |
| 244 |
// A timer-based level. |
| 245 |
if (timer.ready()) { |
| 246 |
@@ -791,8 +785,8 @@ |
| 247 |
|
| 248 |
|
| 249 |
|
| 250 |
-void Normal::describe(ostrstream &str) { |
| 251 |
- str << "Complete each level/scenario to proceed to the next one." << ends; |
| 252 |
+void Normal::describe(stringstream &str) { |
| 253 |
+ str << "Complete each level/scenario to proceed to the next one."; |
| 254 |
} |
| 255 |
|
| 256 |
|
| 257 |
@@ -852,7 +846,7 @@ |
| 258 |
|
| 259 |
|
| 260 |
int Normal::new_level_check(int enemiesPlaying,WorldP w,LocatorP l, |
| 261 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, |
| 262 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, |
| 263 |
IPhysicalManagerP manager) { |
| 264 |
GameStyleP delegate = get_delegate(); |
| 265 |
return delegate->new_level_check(enemiesPlaying,w,l,level,lStrChanged,levelStr,timer,manager); |
| 266 |
@@ -876,7 +870,7 @@ |
| 267 |
|
| 268 |
void Normal::new_level(int level,WorldP world,LocatorP locator, |
| 269 |
const DifficultyLevel &dLevel, |
| 270 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 271 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 272 |
IPhysicalManagerP manager,int humansNum) { |
| 273 |
// Choose which delegate to use. |
| 274 |
if (level % NORMAL_SCENARIOS_FREQUENCY == 0) { |
| 275 |
@@ -934,11 +928,10 @@ |
| 276 |
|
| 277 |
|
| 278 |
|
| 279 |
-void Levels::describe(ostrstream &str) { |
| 280 |
+void Levels::describe(stringstream &str) { |
| 281 |
str << "Human player(s) fights through increasing levels of " |
| 282 |
<< "difficulty." << "\n" |
| 283 |
- << "To complete a level you must kill all enemy players." |
| 284 |
- << ends; |
| 285 |
+ << "To complete a level you must kill all enemy players."; |
| 286 |
} |
| 287 |
|
| 288 |
|
| 289 |
@@ -969,7 +962,7 @@ |
| 290 |
|
| 291 |
|
| 292 |
int Levels::new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 293 |
- int,Boolean &,ostrstream &,Timer &, |
| 294 |
+ int,Boolean &,stringstream &,Timer &, |
| 295 |
IPhysicalManagerP) { |
| 296 |
if (enemiesPlaying == 0) { |
| 297 |
return 1; |
| 298 |
@@ -983,7 +976,7 @@ |
| 299 |
|
| 300 |
void Levels::new_level(int level,WorldP world,LocatorP locator, |
| 301 |
const DifficultyLevel &dLevel, |
| 302 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 303 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 304 |
IPhysicalManagerP manager,int) { |
| 305 |
world->reset(); |
| 306 |
|
| 307 |
@@ -991,8 +984,8 @@ |
| 308 |
clean_physicals(False,world,locator,manager); |
| 309 |
|
| 310 |
|
| 311 |
- lTitleStr << "[" << level << "] Kill All Machines" << ends; |
| 312 |
- lStr << "Level: " << level << ends; |
| 313 |
+ lTitleStr << "[" << level << "] Kill All Machines"; |
| 314 |
+ lStr << "Level: " << level; |
| 315 |
|
| 316 |
enemiesNum += dLevel.enemiesIncr; |
| 317 |
enemiesNum = Utils::minimum(enemiesNum,dLevel.enemiesMax); |
| 318 |
@@ -1037,8 +1030,8 @@ |
| 319 |
|
| 320 |
|
| 321 |
|
| 322 |
-void KillKillKill::describe(ostrstream &str) { |
| 323 |
- str << "Every human and machine for him/her/itself." << ends; |
| 324 |
+void KillKillKill::describe(stringstream &str) { |
| 325 |
+ str << "Every human and machine for him/her/itself."; |
| 326 |
} |
| 327 |
|
| 328 |
|
| 329 |
@@ -1095,15 +1088,15 @@ |
| 330 |
|
| 331 |
void KillKillKill::new_level(int level,WorldP world,LocatorP locator, |
| 332 |
const DifficultyLevel &, |
| 333 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 334 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 335 |
IPhysicalManagerP manager,int) { |
| 336 |
world->reset(); |
| 337 |
|
| 338 |
// Don't wipe out the Enemies. |
| 339 |
clean_physicals(True,world,locator,manager); |
| 340 |
|
| 341 |
- lTitleStr << "Level: " << level << ends; |
| 342 |
- lStr << "Level: " << level << ends; |
| 343 |
+ lTitleStr << "Level: " << level; |
| 344 |
+ lStr << "Level: " << level; |
| 345 |
|
| 346 |
// Only create enemies first time or if enemiesRefill is set. |
| 347 |
if (justReset) { |
| 348 |
@@ -1152,9 +1145,9 @@ |
| 349 |
|
| 350 |
|
| 351 |
|
| 352 |
-void Duel::describe(ostrstream &str) { |
| 353 |
+void Duel::describe(stringstream &str) { |
| 354 |
str << "Human vs. human battle to the death." |
| 355 |
- << "\n" << "Each human has 3 lives." << ends; |
| 356 |
+ << "\n" << "Each human has 3 lives."; |
| 357 |
} |
| 358 |
|
| 359 |
|
| 360 |
@@ -1207,13 +1200,13 @@ |
| 361 |
|
| 362 |
void Duel::new_level(int level,WorldP world,LocatorP locator, |
| 363 |
const DifficultyLevel &, |
| 364 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 365 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 366 |
IPhysicalManagerP manager,int) { |
| 367 |
world->reset(); |
| 368 |
clean_physicals(False,world,locator,manager); |
| 369 |
|
| 370 |
- lTitleStr << "Level: " << level << ends; |
| 371 |
- lStr << "Level: " << level << ends; |
| 372 |
+ lTitleStr << "Level: " << level; |
| 373 |
+ lStr << "Level: " << level; |
| 374 |
|
| 375 |
// Only create enemies first time. |
| 376 |
if (justReset) { |
| 377 |
@@ -1256,9 +1249,9 @@ |
| 378 |
|
| 379 |
|
| 380 |
|
| 381 |
-void ExtendedDuel::describe(ostrstream &str) { |
| 382 |
+void ExtendedDuel::describe(stringstream &str) { |
| 383 |
str << "Human vs. human battle to the death." |
| 384 |
- << "\n" << "Unlimited lives." << ends; |
| 385 |
+ << "\n" << "Unlimited lives."; |
| 386 |
} |
| 387 |
|
| 388 |
|
| 389 |
@@ -1318,13 +1311,13 @@ |
| 390 |
|
| 391 |
void ExtendedDuel::new_level(int level,WorldP world,LocatorP locator, |
| 392 |
const DifficultyLevel &, |
| 393 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 394 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 395 |
IPhysicalManagerP manager,int) { |
| 396 |
world->reset(); |
| 397 |
clean_physicals(False,world,locator,manager); |
| 398 |
|
| 399 |
- lTitleStr << "Level: " << level << ends; |
| 400 |
- lStr << "Level: " << level << ends; |
| 401 |
+ lTitleStr << "Level: " << level; |
| 402 |
+ lStr << "Level: " << level; |
| 403 |
|
| 404 |
// Only create enemies first time. |
| 405 |
if (justReset) { |
| 406 |
@@ -1367,8 +1360,8 @@ |
| 407 |
|
| 408 |
|
| 409 |
|
| 410 |
-void Training::describe(ostrstream &str) { |
| 411 |
- str << "No enemies. Useful for learning the controls." << ends; |
| 412 |
+void Training::describe(stringstream &str) { |
| 413 |
+ str << "No enemies. Useful for learning the controls."; |
| 414 |
} |
| 415 |
|
| 416 |
|
| 417 |
@@ -1392,13 +1385,13 @@ |
| 418 |
|
| 419 |
void Training::new_level(int level,WorldP world,LocatorP locator, |
| 420 |
const DifficultyLevel &, |
| 421 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 422 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 423 |
IPhysicalManagerP manager,int) { |
| 424 |
world->reset(); |
| 425 |
clean_physicals(False,world,locator,manager); |
| 426 |
|
| 427 |
- lTitleStr << "Level: " << level << ends; |
| 428 |
- lStr << "Level: " << level << ends; |
| 429 |
+ lTitleStr << "Level: " << level; |
| 430 |
+ lStr << "Level: " << level; |
| 431 |
} |
| 432 |
|
| 433 |
|
| 434 |
@@ -1428,10 +1421,10 @@ |
| 435 |
|
| 436 |
|
| 437 |
|
| 438 |
-void Scenarios::describe(ostrstream &str) { |
| 439 |
+void Scenarios::describe(stringstream &str) { |
| 440 |
str << "A number of different scenarios." << "\n" |
| 441 |
<< "You must complete each scenario to continue on to the " |
| 442 |
- << "next one." << ends; |
| 443 |
+ << "next one."; |
| 444 |
} |
| 445 |
|
| 446 |
|
| 447 |
@@ -1499,7 +1492,7 @@ |
| 448 |
|
| 449 |
int Scenarios::new_level_check(int enemiesPlaying,WorldP w,LocatorP l, |
| 450 |
int level,Boolean &lStrChanged, |
| 451 |
- ostrstream &levelStr,Timer &timer, |
| 452 |
+ stringstream &levelStr,Timer &timer, |
| 453 |
IPhysicalManagerP manager) { |
| 454 |
assert(scenario); |
| 455 |
return scenario->new_level_check(enemiesPlaying,w,l,level, |
| 456 |
@@ -1534,7 +1527,7 @@ |
| 457 |
|
| 458 |
void Scenarios::new_level(int level,WorldP world,LocatorP locator, |
| 459 |
const DifficultyLevel &dLevel, |
| 460 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 461 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 462 |
IPhysicalManagerP manager,int humansNum) { |
| 463 |
// Works even if scenario is NULL. |
| 464 |
if (!scenario || scenario->advance_level()) { |
| 465 |
@@ -1804,7 +1797,7 @@ |
| 466 |
|
| 467 |
|
| 468 |
int Exterminate::new_level_check(int enemiesPlaying,WorldP,LocatorP, |
| 469 |
- int,Boolean &,ostrstream &,Timer &, |
| 470 |
+ int,Boolean &,stringstream &,Timer &, |
| 471 |
IPhysicalManagerP) { |
| 472 |
if (enemiesPlaying == 0) { |
| 473 |
return 1; |
| 474 |
@@ -1822,10 +1815,10 @@ |
| 475 |
|
| 476 |
void Exterminate::new_level(int level,WorldP,LocatorP, |
| 477 |
const DifficultyLevel &dLevel, |
| 478 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 479 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 480 |
IPhysicalManagerP manager,int) { |
| 481 |
- lTitleStr << "[" << level << "] EXTERMINATE" << ends; |
| 482 |
- lStr << "[" << level << "] EXTERMINATE\nKill all machines." << ends; |
| 483 |
+ lTitleStr << "[" << level << "] EXTERMINATE"; |
| 484 |
+ lStr << "[" << level << "] EXTERMINATE\nKill all machines."; |
| 485 |
|
| 486 |
// Doesn't increment like LEVELS game style |
| 487 |
enemiesNum = dLevel.enemiesIncr; |
| 488 |
@@ -1852,7 +1845,7 @@ |
| 489 |
|
| 490 |
int Bonus::new_level_check(int,WorldP,LocatorP locator, |
| 491 |
int level,Boolean &lStrChanged, |
| 492 |
- ostrstream &levelStr,Timer &timer, |
| 493 |
+ stringstream &levelStr,Timer &timer, |
| 494 |
IPhysicalManagerP) { |
| 495 |
// Ran out of time. |
| 496 |
if (timer.ready()) { |
| 497 |
@@ -1873,13 +1866,13 @@ |
| 498 |
if (remaining != frogsRemaining) { |
| 499 |
frogsRemaining = remaining; |
| 500 |
levelStr << "[" << level << "] BONUS LEVEL\nfrogs remaining: " |
| 501 |
- << remaining << ends; |
| 502 |
+ << remaining; |
| 503 |
lStrChanged = True; |
| 504 |
if (remaining > 0) { |
| 505 |
- ostrstream arenaStr; |
| 506 |
+ stringstream arenaStr; |
| 507 |
arenaStr << remaining << " Frog" << |
| 508 |
- (remaining > 1 ? "s" : "") << " Remaining" << ends; |
| 509 |
- locator->arena_message_enq(arenaStr.str()); |
| 510 |
+ (remaining > 1 ? "s" : "") << " Remaining"; |
| 511 |
+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); |
| 512 |
} |
| 513 |
|
| 514 |
// Will only be called once per level. |
| 515 |
@@ -1907,7 +1900,7 @@ |
| 516 |
|
| 517 |
void Bonus::new_level(int level,WorldP world,LocatorP locator, |
| 518 |
const DifficultyLevel &, |
| 519 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 520 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 521 |
IPhysicalManagerP manager,int) { |
| 522 |
// Create frogs |
| 523 |
for (int n = 0; n < SCENARIO_BONUS_FROGS; n++) { |
| 524 |
@@ -1940,9 +1933,9 @@ |
| 525 |
frogsRemaining = SCENARIO_BONUS_FROGS; |
| 526 |
|
| 527 |
lTitleStr << "[" << level << "] Bonus Level: Kill " |
| 528 |
- << (int)SCENARIO_BONUS_FROGS << " Frogs" << ends; |
| 529 |
+ << (int)SCENARIO_BONUS_FROGS << " Frogs"; |
| 530 |
lStr << "[" << level << "] BONUS LEVEL\nfrogs remaining: " |
| 531 |
- << (int)SCENARIO_BONUS_FROGS << ends; |
| 532 |
+ << (int)SCENARIO_BONUS_FROGS; |
| 533 |
} |
| 534 |
|
| 535 |
|
| 536 |
@@ -1960,7 +1953,7 @@ |
| 537 |
|
| 538 |
|
| 539 |
int Hive::new_level_check(int,WorldP,LocatorP locator, |
| 540 |
- int,Boolean &,ostrstream &,Timer &, |
| 541 |
+ int,Boolean &,stringstream &,Timer &, |
| 542 |
IPhysicalManagerP) { |
| 543 |
PhysicalP xit = locator->lookup(xitId); |
| 544 |
assert(xit); // The Xit should never be destroyed. |
| 545 |
@@ -1987,7 +1980,7 @@ |
| 546 |
|
| 547 |
void Hive::new_level(int level,WorldP world,LocatorP locator, |
| 548 |
const DifficultyLevel &, |
| 549 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 550 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 551 |
IPhysicalManagerP manager,int) { |
| 552 |
// Aliens are created in Game::clock. |
| 553 |
|
| 554 |
@@ -2012,8 +2005,8 @@ |
| 555 |
locator->add(egg); |
| 556 |
} |
| 557 |
|
| 558 |
- lTitleStr << "[" << level << "] HIVE" << ends; |
| 559 |
- lStr << "[" << level << "] HIVE.\nFind the exit." << ends; |
| 560 |
+ lTitleStr << "[" << level << "] HIVE"; |
| 561 |
+ lStr << "[" << level << "] HIVE.\nFind the exit."; |
| 562 |
} |
| 563 |
|
| 564 |
|
| 565 |
@@ -2073,7 +2066,7 @@ |
| 566 |
|
| 567 |
|
| 568 |
int CaptureTheFlag::new_level_check(int,WorldP,LocatorP locator, |
| 569 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &, |
| 570 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &, |
| 571 |
IPhysicalManagerP manager) { |
| 572 |
int fRemaining = 0; |
| 573 |
for (int n = 0; n < SCENARIO_FLAG_FLAGS; n++) { |
| 574 |
@@ -2091,19 +2084,19 @@ |
| 575 |
flagsRemaining = fRemaining; |
| 576 |
levelStr << "[" << level << "] COLLECT " |
| 577 |
<< (int)SCENARIO_FLAG_FLAGS |
| 578 |
- << " FLAGS\nremaining: "<< flagsRemaining << ends; |
| 579 |
+ << " FLAGS\nremaining: "<< flagsRemaining; |
| 580 |
lStrChanged = True; |
| 581 |
|
| 582 |
- ostrstream arenaStr; |
| 583 |
+ stringstream arenaStr; |
| 584 |
if (fRemaining != 0) { |
| 585 |
arenaStr << flagsRemaining << " Flag" << |
| 586 |
- (flagsRemaining > 1 ? "s" : "") << " Remaining" << ends; |
| 587 |
+ (flagsRemaining > 1 ? "s" : "") << " Remaining"; |
| 588 |
} |
| 589 |
else { |
| 590 |
- arenaStr << "All Flags Collected" << ends; |
| 591 |
+ arenaStr << "All Flags Collected"; |
| 592 |
} |
| 593 |
|
| 594 |
- locator->arena_message_enq(arenaStr.str()); |
| 595 |
+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); |
| 596 |
} |
| 597 |
|
| 598 |
if (fRemaining == 0) { // All flags are gone, so end level. |
| 599 |
@@ -2124,7 +2117,7 @@ |
| 600 |
|
| 601 |
void CaptureTheFlag::new_level(int level,WorldP world,LocatorP locator, |
| 602 |
const DifficultyLevel &, |
| 603 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 604 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 605 |
IPhysicalManagerP,int) { |
| 606 |
for (int n = 0; n < SCENARIO_FLAG_FLAGS; n++) { |
| 607 |
Pos pos = world->empty_accessible_rect(Flag::get_size_max()); |
| 608 |
@@ -2136,9 +2129,9 @@ |
| 609 |
flagsRemaining = SCENARIO_FLAG_FLAGS; |
| 610 |
|
| 611 |
lTitleStr << "[" << level << "] Capture The Flag: " |
| 612 |
- << (int)SCENARIO_FLAG_FLAGS << " Flags" << ends; |
| 613 |
+ << (int)SCENARIO_FLAG_FLAGS << " Flags"; |
| 614 |
lStr << "[" << level << "] COLLECT " << (int)SCENARIO_FLAG_FLAGS |
| 615 |
- << " FLAGS.\nremaining: " << (int)SCENARIO_FLAG_FLAGS << ends; |
| 616 |
+ << " FLAGS.\nremaining: " << (int)SCENARIO_FLAG_FLAGS; |
| 617 |
} |
| 618 |
|
| 619 |
|
| 620 |
@@ -2169,7 +2162,7 @@ |
| 621 |
|
| 622 |
void GenericSeals::new_level(int level,WorldP world,LocatorP locator, |
| 623 |
const DifficultyLevel &, |
| 624 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 625 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 626 |
IPhysicalManagerP,int) { |
| 627 |
// Add a team for each human in the game. |
| 628 |
// Don't use locator->humans_registered() because they may not have been |
| 629 |
@@ -2298,7 +2291,7 @@ |
| 630 |
|
| 631 |
|
| 632 |
int Seals::new_level_check(int,WorldP,LocatorP locator, |
| 633 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &, |
| 634 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &, |
| 635 |
IPhysicalManagerP) { |
| 636 |
int lemOut,lemSafe,lemActive,lemDead; |
| 637 |
compute_out_safe_active_dead(locator,lemOut,lemSafe,lemActive,lemDead); |
| 638 |
@@ -2312,10 +2305,10 @@ |
| 639 |
|
| 640 |
// Only update arena string if sealsSafe has changed. |
| 641 |
if (lemSafe != sealsSafe && lemSafe != SCENARIO_SEALS_NEED) { |
| 642 |
- ostrstream arenaStr; |
| 643 |
+ stringstream arenaStr; |
| 644 |
arenaStr << "Save " << (SCENARIO_SEALS_NEED - lemSafe) |
| 645 |
- << " More Baby Seals" << ends; |
| 646 |
- locator->arena_message_enq(arenaStr.str()); |
| 647 |
+ << " More Baby Seals"; |
| 648 |
+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); |
| 649 |
} |
| 650 |
|
| 651 |
sealsSafe = lemSafe; |
| 652 |
@@ -2324,18 +2317,17 @@ |
| 653 |
levelStr << "[" << level << "] SAVE " |
| 654 |
<< (int)SCENARIO_SEALS_NEED << " BABY SEALS\n" |
| 655 |
<< "out: " << sealsOut << " safe: " << sealsSafe |
| 656 |
- << " dead: " << lemDead |
| 657 |
- << ends; |
| 658 |
+ << " dead: " << lemDead; |
| 659 |
lStrChanged = True; |
| 660 |
|
| 661 |
// New level if enough seals are safe or too many are dead. |
| 662 |
if (lemDead > (SCENARIO_SEALS_SEALS - SCENARIO_SEALS_NEED) |
| 663 |
|| lemSafe >= SCENARIO_SEALS_NEED) { |
| 664 |
if (lemSafe < SCENARIO_SEALS_NEED) { |
| 665 |
- ostrstream msg; |
| 666 |
+ stringstream msg; |
| 667 |
msg << "YOU FAILED TO SAVE " << (int)SCENARIO_SEALS_NEED |
| 668 |
- << " BABY SEALS. TRY THIS LEVEL AGAIN." << ends; |
| 669 |
- locator->arena_message_enq(msg.str()); |
| 670 |
+ << " BABY SEALS. TRY THIS LEVEL AGAIN."; |
| 671 |
+ locator->arena_message_enq(Utils::strdup(msg.str().c_str())); |
| 672 |
} |
| 673 |
else { |
| 674 |
locator->arena_message_enq(Utils::strdup("Good work. Go to the next level.")); |
| 675 |
@@ -2365,11 +2357,10 @@ |
| 676 |
|
| 677 |
|
| 678 |
|
| 679 |
-void Seals::set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr) { |
| 680 |
- lTitleStr << "[" << level << "] SAVE THE BABY SEALS" << ends; |
| 681 |
+void Seals::set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr) { |
| 682 |
+ lTitleStr << "[" << level << "] SAVE THE BABY SEALS"; |
| 683 |
lStr << "[" << level << "] SAVE "<< |
| 684 |
- (int)SCENARIO_SEALS_NEED << " BABY SEALS\n" |
| 685 |
- << "out: 0 safe: 0 dead: 0" << ends; |
| 686 |
+ (int)SCENARIO_SEALS_NEED << " BABY SEALS\n" << "out: 0 safe: 0 dead: 0"; |
| 687 |
} |
| 688 |
|
| 689 |
|
| 690 |
@@ -2430,7 +2421,7 @@ |
| 691 |
|
| 692 |
|
| 693 |
int AntiSeals::new_level_check(int,WorldP,LocatorP locator, |
| 694 |
- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &, |
| 695 |
+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &, |
| 696 |
IPhysicalManagerP) { |
| 697 |
// level not over by default. |
| 698 |
int ret = -1; |
| 699 |
@@ -2441,15 +2432,13 @@ |
| 700 |
|
| 701 |
// Failure |
| 702 |
if (lemSafe > SCENARIO_ANTI_SEALS_MAX_SLIPPAGE) { |
| 703 |
- ostrstream msg; |
| 704 |
#if 0 |
| 705 |
// Not enough space on screen, need two lines. |
| 706 |
msg << "YOU LET TOO MANY OF THE FAT BASTARDS GET AWAY\n" |
| 707 |
<< "Try this level again" << ends; |
| 708 |
#else |
| 709 |
- msg << "YOU LET TOO MANY OF THE FAT BASTARDS GET AWAY" << ends; |
| 10 |
#endif |
710 |
#endif |
|
|
711 |
- locator->arena_message_enq(msg.str()); |
| 712 |
+ locator->arena_message_enq(Utils::strdup("YOU LET TOO MANY OF THE FAT BASTARDS GET AWAY")); |
| 713 |
|
| 714 |
// start new level |
| 715 |
ret = 1; |
| 716 |
@@ -2473,13 +2462,11 @@ |
| 717 |
} |
| 718 |
// Update UI |
| 719 |
else if (lemSafe == sealsSafe) { // o.w. the "one got away" message takes priority |
| 720 |
- ostrstream arenaStr; |
| 721 |
- arenaStr << "Kill " |
| 722 |
- << lemToKill << " More Baby Seals" << ends; |
| 723 |
- locator->arena_message_enq(arenaStr.str()); |
| 724 |
+ stringstream arenaStr; |
| 725 |
+ arenaStr << "Kill " << lemToKill << " More Baby Seals"; |
| 726 |
+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); |
| 727 |
|
| 728 |
- levelStr << "[" << level << "] KILL " |
| 729 |
- << lemToKill << " BABY SEALS" << ends; |
| 730 |
+ levelStr << "[" << level << "] KILL " << lemToKill << " BABY SEALS"; |
| 731 |
lStrChanged = True; |
| 732 |
} |
| 733 |
} // lemDead != sealsDead |
| 734 |
@@ -2502,10 +2489,10 @@ |
| 735 |
|
| 736 |
|
| 737 |
|
| 738 |
-void AntiSeals::set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr) { |
| 739 |
- lTitleStr << "[" << level << "] KILL THE BABY SEALS" << ends; |
| 740 |
+void AntiSeals::set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr) { |
| 741 |
+ lTitleStr << "[" << level << "] KILL THE BABY SEALS"; |
| 742 |
lStr << "[" << level << "] KILL "<< |
| 743 |
- (int)SCENARIO_SEALS_SEALS << " BABY SEALS" << ends; |
| 744 |
+ (int)SCENARIO_SEALS_SEALS << " BABY SEALS"; |
| 745 |
} |
| 746 |
|
| 747 |
|
| 748 |
@@ -2552,7 +2539,7 @@ |
| 749 |
|
| 750 |
|
| 751 |
int KillTheFireDemon::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, |
| 752 |
- int,Boolean &,ostrstream &,Timer &, |
| 753 |
+ int,Boolean &,stringstream &,Timer &, |
| 754 |
IPhysicalManagerP) { |
| 755 |
if (enemiesPlaying == 0) { |
| 756 |
locator->arena_message_enq(Utils::strdup("Take That, You Mother-Fucking Spawn From Hell")); |
| 757 |
@@ -2572,12 +2559,12 @@ |
| 758 |
|
| 759 |
void KillTheFireDemon::new_level(int level,WorldP,LocatorP, |
| 760 |
const DifficultyLevel &, |
| 761 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 762 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 763 |
IPhysicalManagerP manager,int) { |
| 764 |
manager->create_enemy(manager->enemy_physical(A_FireDemon)); |
| 765 |
|
| 766 |
- lTitleStr << "[" << level << "] FIRE DEMON" << ends; |
| 767 |
- lStr << "[" << level << "] Kill the Fire Demon." << ends; |
| 768 |
+ lTitleStr << "[" << level << "] FIRE DEMON"; |
| 769 |
+ lStr << "[" << level << "] Kill the Fire Demon."; |
| 770 |
} |
| 771 |
|
| 772 |
|
| 773 |
@@ -2594,7 +2581,7 @@ |
| 774 |
|
| 775 |
|
| 776 |
int KillTheDragon::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, |
| 777 |
- int,Boolean &,ostrstream &,Timer &, |
| 778 |
+ int,Boolean &,stringstream &,Timer &, |
| 779 |
IPhysicalManagerP) { |
| 780 |
if (enemiesPlaying == 0) { |
| 781 |
locator->arena_message_enq(Utils::strdup("The Infernal Worm has been vanquished")); |
| 782 |
@@ -2614,7 +2601,7 @@ |
| 783 |
|
| 784 |
void KillTheDragon::new_level(int level,WorldP w,LocatorP l, |
| 785 |
const DifficultyLevel &, |
| 786 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 787 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 788 |
IPhysicalManagerP manager,int) { |
| 789 |
const PhysicalContext *cx = &Dragon::creatureContext.movingContext.physicalContext; |
| 790 |
Pos pos = w->empty_rect(cx->sizeMax); |
| 791 |
@@ -2628,8 +2615,8 @@ |
| 792 |
manager->create_enemy(p,False); |
| 793 |
} |
| 794 |
|
| 795 |
- lTitleStr << "[" << level << "] Dragon" << ends; |
| 796 |
- lStr << "[" << level << "] Kill the Dragon." << ends; |
| 797 |
+ lTitleStr << "[" << level << "] Dragon"; |
| 798 |
+ lStr << "[" << level << "] Kill the Dragon."; |
| 799 |
} |
| 11 |
|
800 |
|
| 12 |
#if WIN32 |
801 |
|
| 13 |
@@ -2680,7 +2681,7 @@ |
802 |
@@ -2667,7 +2654,7 @@ |
|
|
803 |
|
| 804 |
|
| 805 |
int ZigZag::new_level_check(int,WorldP world,LocatorP locator, |
| 806 |
- int,Boolean &,ostrstream &,Timer &, |
| 807 |
+ int,Boolean &,stringstream &,Timer &, |
| 808 |
IPhysicalManagerP) { |
| 809 |
PhysicalP xit = locator->lookup(xitId); |
| 810 |
assert(xit); // The Xit should never be destroyed. |
| 811 |
@@ -2680,7 +2667,7 @@ |
| 14 |
HumanP human = locator->get_human(n); |
812 |
HumanP human = locator->get_human(n); |
| 15 |
if (human) { |
813 |
if (human) { |
| 16 |
// previous depth |
814 |
// previous depth |
| 17 |
- int depthOld = (int)human->get_data(); |
815 |
- int depthOld = (int)human->get_data(); |
| 18 |
+ intptr_t depthOld = (intptr_t)human->get_data(); |
816 |
+ long depthOld = (long)human->get_data(); |
| 19 |
Id id = human->get_id(); |
817 |
Id id = human->get_id(); |
| 20 |
|
818 |
|
| 21 |
// Get physical for intelligence |
819 |
// Get physical for intelligence |
|
|
820 |
@@ -2697,9 +2684,9 @@ |
| 821 |
human->set_data((void *)depth); |
| 822 |
|
| 823 |
// Use 1-based counting for the User. |
| 824 |
- ostrstream str; |
| 825 |
- str << "Depth " << (depth + 1) << ends; |
| 826 |
- locator->arena_message_enq(str.str(),p); |
| 827 |
+ stringstream str; |
| 828 |
+ str << "Depth " << (depth + 1); |
| 829 |
+ locator->arena_message_enq(Utils::strdup(str.str().c_str()),p); |
| 830 |
} |
| 831 |
} |
| 832 |
} |
| 833 |
@@ -2718,7 +2705,7 @@ |
| 834 |
|
| 835 |
void ZigZag::new_level(int level,WorldP world,LocatorP locator, |
| 836 |
const DifficultyLevel &, |
| 837 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 838 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 839 |
IPhysicalManagerP,int) { |
| 840 |
Rooms worldRooms = world->get_rooms(); |
| 841 |
RoomIndex upperRight(0,worldRooms.acrossMax - 1); |
| 842 |
@@ -2731,9 +2718,8 @@ |
| 843 |
xitId = p->get_id(); |
| 844 |
|
| 845 |
// 1-based counting of depth for the user. |
| 846 |
- lTitleStr << "[" << level << "] ZIG-ZAG: Depth " |
| 847 |
- << worldRooms.downMax << ends; |
| 848 |
- lStr << "[" << level << "] ZIG-ZAG.\nFind the exit." << ends; |
| 849 |
+ lTitleStr << "[" << level << "] ZIG-ZAG: Depth " << worldRooms.downMax; |
| 850 |
+ lStr << "[" << level << "] ZIG-ZAG.\nFind the exit."; |
| 851 |
} |
| 852 |
|
| 853 |
|
| 854 |
@@ -2761,7 +2747,7 @@ |
| 855 |
|
| 856 |
|
| 857 |
int ThePound::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, |
| 858 |
- int,Boolean &,ostrstream &,Timer &, |
| 859 |
+ int,Boolean &,stringstream &,Timer &, |
| 860 |
IPhysicalManagerP) { |
| 861 |
if (enemiesPlaying == 0) { |
| 862 |
locator->arena_message_enq(Utils::strdup("Killed the Mutts")); |
| 863 |
@@ -2781,7 +2767,7 @@ |
| 864 |
|
| 865 |
void ThePound::new_level(int level,WorldP,LocatorP locator, |
| 866 |
const DifficultyLevel &, |
| 867 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 868 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 869 |
IPhysicalManagerP manager,int) { |
| 870 |
locator->add_team(Scenarios::dog_team,NULL); |
| 871 |
|
| 872 |
@@ -2789,8 +2775,8 @@ |
| 873 |
manager->create_enemy(manager->enemy_physical(A_Dog)); |
| 874 |
} |
| 875 |
|
| 876 |
- lTitleStr << "[" << level << "] The Pound" << ends; |
| 877 |
- lStr << "[" << level << "] The Pound" << ends; |
| 878 |
+ lTitleStr << "[" << level << "] The Pound"; |
| 879 |
+ lStr << "[" << level << "] The Pound"; |
| 880 |
} |
| 881 |
|
| 882 |
|
| 883 |
@@ -2801,7 +2787,7 @@ |
| 884 |
|
| 885 |
|
| 886 |
int JapanTown::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, |
| 887 |
- int,Boolean &,ostrstream &,Timer &, |
| 888 |
+ int,Boolean &,stringstream &,Timer &, |
| 889 |
IPhysicalManagerP) { |
| 890 |
if (enemiesPlaying == 0) { |
| 891 |
locator->arena_message_enq(Utils::strdup("Damn Ninjas. Worse than roaches.")); |
| 892 |
@@ -2821,7 +2807,7 @@ |
| 893 |
|
| 894 |
void JapanTown::new_level(int level,WorldP,LocatorP locator, |
| 895 |
const DifficultyLevel &, |
| 896 |
- ostrstream &lStr,ostrstream &lTitleStr, |
| 897 |
+ stringstream &lStr,stringstream &lTitleStr, |
| 898 |
IPhysicalManagerP manager,int) { |
| 899 |
locator->add_team(JapanTown::ninja_team,NULL); |
| 900 |
|
| 901 |
@@ -2829,8 +2815,8 @@ |
| 902 |
manager->create_enemy(manager->enemy_physical(A_Ninja)); |
| 903 |
} |
| 904 |
|
| 905 |
- lTitleStr << "[" << level << "] Japan-Town" << ends; |
| 906 |
- lStr << "[" << level << "] Japan-Town" << ends; |
| 907 |
+ lTitleStr << "[" << level << "] Japan-Town"; |
| 908 |
+ lStr << "[" << level << "] Japan-Town"; |
| 909 |
} |
| 910 |
|
| 911 |
|