FreeBSD Bugzilla – Attachment 139257 Details for
Bug 185479
[new port] games/tome4
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tome4.shar
tome4.shar (text/plain), 18.51 KB, created by
Nikolai Lifanov
on 2014-01-05 01:50:00 UTC
(
hide
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Description:
tome4.shar
Filename:
MIME Type:
Creator:
Nikolai Lifanov
Created:
2014-01-05 01:50:00 UTC
Size:
18.51 KB
patch
obsolete
># This is a shell archive. Save it in a file, remove anything before ># this line, and then unpack it by entering "sh file". Note, it may ># create directories; files and directories will be owned by you and ># have default permissions. ># ># This archive contains: ># ># games/tome4 ># games/tome4/pkg-descr ># games/tome4/distinfo ># games/tome4/pkg-plist ># games/tome4/files ># games/tome4/files/patch-build_te4core.lua ># games/tome4/files/patch-build_runner.lua ># games/tome4/files/patch-src_shaders.c ># games/tome4/files/patch-premake4.lua ># games/tome4/files/pkg-message.in ># games/tome4/files/patch-src_getself.c ># games/tome4/files/patch-src_particles.c ># games/tome4/files/tome4.in ># games/tome4/files/patch-src_music.h ># games/tome4/files/patch-src_tSDL.h ># games/tome4/Makefile ># >echo c - games/tome4 >mkdir -p games/tome4 > /dev/null 2>&1 >echo x - games/tome4/pkg-descr >sed 's/^X//' >games/tome4/pkg-descr << '92a6b8771074598257287ff2ac927759' >XTales of Maj'Eyal (ToME) is a free, open source rouguelike RPG, >Xfeaturing tactical turn-based combat and advanced character building. >XPlay as one of many unique races and classes in the lore-filled world >Xof Eyal, exploring random dungeons, facing challenging battles, and >Xdeveloping characters with your own tailored mix of abilities and powers. >XWith a modern graphical and customisable interface, intuitive mouse >Xcontrol, streamlined mechanics, and deep, challenging combat, >XTales of Maj'Eyal offers engaging roguelike gameplay for the 21st century. >X >XWWW: http://te4.org/ >92a6b8771074598257287ff2ac927759 >echo x - games/tome4/distinfo >sed 's/^X//' >games/tome4/distinfo << '4bd5607f5077bd3841422b3dbea016b0' >XSHA256 (t-engine4-src-1.1.3.tar.bz2) = bf4acd6fd21a34a0108b6121c4395c36963ec76c2f97c730225e0dff9cc5d005 >XSIZE (t-engine4-src-1.1.3.tar.bz2) = 258551535 >4bd5607f5077bd3841422b3dbea016b0 >echo x - games/tome4/pkg-plist >sed 's/^X//' >games/tome4/pkg-plist << '642571c753a53b1950815bea3fa1f459' >Xbin/tome4 >X%%DATADIR%%/bootstrap/boot.lua >X%%DATADIR%%/game/addons/tome-addon-dev.teaa >X%%DATADIR%%/game/addons/tome-items-vault.teaa >X%%DATADIR%%/game/addons/tome-stone-wardens.teaa >X%%DATADIR%%/game/engines/te4-1.1.3.teae >X%%DATADIR%%/game/loader/init.lua >X%%DATADIR%%/game/loader/pre-init.lua >X%%DATADIR%%/game/modules/boot-te4-1.1.3.team >X%%DATADIR%%/game/modules/example/class/Actor.lua >X%%DATADIR%%/game/modules/example/class/Game.lua >X%%DATADIR%%/game/modules/example/class/Grid.lua >X%%DATADIR%%/game/modules/example/class/NPC.lua >X%%DATADIR%%/game/modules/example/class/Player.lua >X%%DATADIR%%/game/modules/example/class/interface/Combat.lua >X%%DATADIR%%/game/modules/example/data/birth/descriptors.lua >X%%DATADIR%%/game/modules/example/data/damage_types.lua >X%%DATADIR%%/game/modules/example/data/general/grids/basic.lua >X%%DATADIR%%/game/modules/example/data/general/npcs/kobold.lua >X%%DATADIR%%/game/modules/example/data/gfx/particles/acid.lua >X%%DATADIR%%/game/modules/example/data/rooms/pilar.lua >X%%DATADIR%%/game/modules/example/data/rooms/simple.lua >X%%DATADIR%%/game/modules/example/data/talents.lua >X%%DATADIR%%/game/modules/example/data/timed_effects.lua >X%%DATADIR%%/game/modules/example/data/zones/dungeon/grids.lua >X%%DATADIR%%/game/modules/example/data/zones/dungeon/npcs.lua >X%%DATADIR%%/game/modules/example/data/zones/dungeon/objects.lua >X%%DATADIR%%/game/modules/example/data/zones/dungeon/traps.lua >X%%DATADIR%%/game/modules/example/data/zones/dungeon/zone.lua >X%%DATADIR%%/game/modules/example/dialogs/DeathDialog.lua >X%%DATADIR%%/game/modules/example/dialogs/Quit.lua >X%%DATADIR%%/game/modules/example/init.lua >X%%DATADIR%%/game/modules/example/load.lua >X%%DATADIR%%/game/modules/example_realtime/class/Actor.lua >X%%DATADIR%%/game/modules/example_realtime/class/Game.lua >X%%DATADIR%%/game/modules/example_realtime/class/Grid.lua >X%%DATADIR%%/game/modules/example_realtime/class/NPC.lua >X%%DATADIR%%/game/modules/example_realtime/class/Player.lua >X%%DATADIR%%/game/modules/example_realtime/class/interface/Combat.lua >X%%DATADIR%%/game/modules/example_realtime/data/birth/descriptors.lua >X%%DATADIR%%/game/modules/example_realtime/data/damage_types.lua >X%%DATADIR%%/game/modules/example_realtime/data/general/grids/basic.lua >X%%DATADIR%%/game/modules/example_realtime/data/general/npcs/kobold.lua >X%%DATADIR%%/game/modules/example_realtime/data/gfx/particles/acid.lua >X%%DATADIR%%/game/modules/example_realtime/data/rooms/pilar.lua >X%%DATADIR%%/game/modules/example_realtime/data/rooms/simple.lua >X%%DATADIR%%/game/modules/example_realtime/data/talents.lua >X%%DATADIR%%/game/modules/example_realtime/data/timed_effects.lua >X%%DATADIR%%/game/modules/example_realtime/data/zones/dungeon/grids.lua >X%%DATADIR%%/game/modules/example_realtime/data/zones/dungeon/npcs.lua >X%%DATADIR%%/game/modules/example_realtime/data/zones/dungeon/objects.lua >X%%DATADIR%%/game/modules/example_realtime/data/zones/dungeon/traps.lua >X%%DATADIR%%/game/modules/example_realtime/data/zones/dungeon/zone.lua >X%%DATADIR%%/game/modules/example_realtime/dialogs/DeathDialog.lua >X%%DATADIR%%/game/modules/example_realtime/dialogs/Quit.lua >X%%DATADIR%%/game/modules/example_realtime/init.lua >X%%DATADIR%%/game/modules/example_realtime/load.lua >X%%DATADIR%%/game/modules/tome-1.1.3-gfx.team >X%%DATADIR%%/game/modules/tome-1.1.3-music.team >X%%DATADIR%%/game/modules/tome-1.1.3.team >X%%DATADIR%%/game/profile-thread/Client.lua >X%%DATADIR%%/game/profile-thread/UserChat.lua >X%%DATADIR%%/game/profile-thread/init.lua >X%%DATADIR%%/game/thirdparty/Json2.lua >X%%DATADIR%%/game/thirdparty/config.lua >X%%DATADIR%%/game/thirdparty/jit/bc.lua >X%%DATADIR%%/game/thirdparty/jit/bcsave.lua >X%%DATADIR%%/game/thirdparty/jit/dis_arm.lua >X%%DATADIR%%/game/thirdparty/jit/dis_mips.lua >X%%DATADIR%%/game/thirdparty/jit/dis_mipsel.lua >X%%DATADIR%%/game/thirdparty/jit/dis_ppc.lua >X%%DATADIR%%/game/thirdparty/jit/dis_x64.lua >X%%DATADIR%%/game/thirdparty/jit/dis_x86.lua >X%%DATADIR%%/game/thirdparty/jit/dump.lua >X%%DATADIR%%/game/thirdparty/jit/v.lua >X%%DATADIR%%/game/thirdparty/lpeg/re.lua >X%%DATADIR%%/game/thirdparty/ltn12.lua >X%%DATADIR%%/game/thirdparty/lxp/lom.lua >X%%DATADIR%%/game/thirdparty/md5.lua >X%%DATADIR%%/game/thirdparty/mime.lua >X%%DATADIR%%/game/thirdparty/moonscript.lua >X%%DATADIR%%/game/thirdparty/moonscript/compile.lua >X%%DATADIR%%/game/thirdparty/moonscript/compile/format.lua >X%%DATADIR%%/game/thirdparty/moonscript/compile/line.lua >X%%DATADIR%%/game/thirdparty/moonscript/compile/types.lua >X%%DATADIR%%/game/thirdparty/moonscript/compile/value.lua >X%%DATADIR%%/game/thirdparty/moonscript/data.lua >X%%DATADIR%%/game/thirdparty/moonscript/dump.lua >X%%DATADIR%%/game/thirdparty/moonscript/errors.lua >X%%DATADIR%%/game/thirdparty/moonscript/init.lua >X%%DATADIR%%/game/thirdparty/moonscript/parse.lua >X%%DATADIR%%/game/thirdparty/moonscript/util.lua >X%%DATADIR%%/game/thirdparty/moonscript/version.lua >X%%DATADIR%%/game/thirdparty/remdebug/engine.lua >X%%DATADIR%%/game/thirdparty/socket.lua >X%%DATADIR%%/game/thirdparty/socket/ftp.lua >X%%DATADIR%%/game/thirdparty/socket/http.lua >X%%DATADIR%%/game/thirdparty/socket/smtp.lua >X%%DATADIR%%/game/thirdparty/socket/tp.lua >X%%DATADIR%%/game/thirdparty/socket/url.lua >X%%DATADIR%%/t-engine >X@dirrm %%DATADIR%%/game/thirdparty/socket >X@dirrm %%DATADIR%%/game/thirdparty/remdebug >X@dirrm %%DATADIR%%/game/thirdparty/moonscript/compile >X@dirrm %%DATADIR%%/game/thirdparty/moonscript >X@dirrm %%DATADIR%%/game/thirdparty/lxp >X@dirrm %%DATADIR%%/game/thirdparty/lpeg >X@dirrm %%DATADIR%%/game/thirdparty/jit >X@dirrm %%DATADIR%%/game/thirdparty >X@dirrm %%DATADIR%%/game/profile-thread >X@dirrm %%DATADIR%%/game/modules/example_realtime/dialogs >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/zones/dungeon >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/zones >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/rooms >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/gfx/particles >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/gfx >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/general/npcs >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/general/grids >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/general >X@dirrm %%DATADIR%%/game/modules/example_realtime/data/birth >X@dirrm %%DATADIR%%/game/modules/example_realtime/data >X@dirrm %%DATADIR%%/game/modules/example_realtime/class/interface >X@dirrm %%DATADIR%%/game/modules/example_realtime/class >X@dirrm %%DATADIR%%/game/modules/example_realtime >X@dirrm %%DATADIR%%/game/modules/example/dialogs >X@dirrm %%DATADIR%%/game/modules/example/data/zones/dungeon >X@dirrm %%DATADIR%%/game/modules/example/data/zones >X@dirrm %%DATADIR%%/game/modules/example/data/rooms >X@dirrm %%DATADIR%%/game/modules/example/data/gfx/particles >X@dirrm %%DATADIR%%/game/modules/example/data/gfx >X@dirrm %%DATADIR%%/game/modules/example/data/general/npcs >X@dirrm %%DATADIR%%/game/modules/example/data/general/grids >X@dirrm %%DATADIR%%/game/modules/example/data/general >X@dirrm %%DATADIR%%/game/modules/example/data/birth >X@dirrm %%DATADIR%%/game/modules/example/data >X@dirrm %%DATADIR%%/game/modules/example/class/interface >X@dirrm %%DATADIR%%/game/modules/example/class >X@dirrm %%DATADIR%%/game/modules/example >X@dirrm %%DATADIR%%/game/modules >X@dirrm %%DATADIR%%/game/loader >X@dirrm %%DATADIR%%/game/engines/cores >X@dirrm %%DATADIR%%/game/engines >X@dirrm %%DATADIR%%/game/addons >X@dirrm %%DATADIR%%/game >X@dirrm %%DATADIR%%/bootstrap >X@dirrm %%DATADIR%% >642571c753a53b1950815bea3fa1f459 >echo c - games/tome4/files >mkdir -p games/tome4/files > /dev/null 2>&1 >echo x - games/tome4/files/patch-build_te4core.lua >sed 's/^X//' >games/tome4/files/patch-build_te4core.lua << '90bda0c93fde9596d82994e48ef26dd5' >X--- build/te4core.lua.orig >X+++ build/te4core.lua >X@@ -107,6 +107,11 @@ project "TEngine" >X defines { [[TENGINE_HOME_PATH='".t-engine"']], 'SELFEXE_LINUX' } >X if steamlin64 then steamlin64() end >X >X+ configuration "bsd" >X+ libdirs {"/usr/local/lib/"} >X+ links { "SDL2", "SDL2_ttf", "SDL2_image", "png", "openal", "vorbisfile", "GL", "GLU", "m", "pthread" } >X+ defines { [[TENGINE_HOME_PATH='".t-engine"']], 'SELFEXE_BSD' } >X+ >X configuration {"Debug"} >X postbuildcommands { "cp ../bin/Debug/t-engine ../", } >X configuration {"Release"} >X@@ -130,6 +135,8 @@ project "physfs" >X >X configuration "linux" >X files { "../src/physfs/platform/unix.c", "../src/physfs/platform/posix.c", } >X+ configuration "bsd" >X+ files { "../src/physfs/platform/unix.c", "../src/physfs/platform/posix.c", } >X configuration "windows" >X files { "../src/physfs/platform/windows.c", } >X configuration "macosx" >X@@ -295,6 +302,20 @@ elseif _OPTIONS.lua == "jit2" then >X } >X end >X >X+ configuration "bsd" >X+ if not _OPTIONS["no-cleanup-jit2"] then >X+ local list = "../src/luajit2/src/lib_base.c ../src/luajit2/src/lib_math.c ../src/luajit2/src/lib_bit.c ../src/luajit2/src/lib_string.c ../src/luajit2/src/lib_table.c ../src/luajit2/src/lib_io.c ../src/luajit2/src/lib_os.c ../src/luajit2/src/lib_package.c ../src/luajit2/src/lib_debug.c ../src/luajit2/src/lib_jit.c ../src/luajit2/src/lib_ffi.c" >X+ prebuildcommands{ >X+ "../src/luajit2/src/buildvm -m elfasm -o ../src/luajit2/src/lj_vm.s", >X+ "../src/luajit2/src/buildvm -m bcdef -o ../src/luajit2/src/lj_bcdef.h "..list, >X+ "../src/luajit2/src/buildvm -m ffdef -o ../src/luajit2/src/lj_ffdef.h "..list, >X+ "../src/luajit2/src/buildvm -m libdef -o ../src/luajit2/src/lj_libdef.h "..list, >X+ "../src/luajit2/src/buildvm -m recdef -o ../src/luajit2/src/lj_recdef.h "..list, >X+ "../src/luajit2/src/buildvm -m vmdef -o ../src/luajit2/vmdef.lua "..list, >X+ "../src/luajit2/src/buildvm -m folddef -o ../src/luajit2/src/lj_folddef.h ../src/luajit2/src/lj_opt_fold.c", >X+ } >X+ end >X+ >X configuration "macosx" >X local list = "../src/luajit2/src/lib_base.c ../src/luajit2/src/lib_math.c ../src/luajit2/src/lib_bit.c ../src/luajit2/src/lib_string.c ../src/luajit2/src/lib_table.c ../src/luajit2/src/lib_io.c ../src/luajit2/src/lib_os.c ../src/luajit2/src/lib_package.c ../src/luajit2/src/lib_debug.c ../src/luajit2/src/lib_jit.c ../src/luajit2/src/lib_ffi.c" >X prebuildcommands{ >90bda0c93fde9596d82994e48ef26dd5 >echo x - games/tome4/files/patch-build_runner.lua >sed 's/^X//' >games/tome4/files/patch-build_runner.lua << '4f9465c1b88bc89f9dd1984e016a7111' >X--- build/runner.lua.orig >X+++ build/runner.lua >X@@ -28,6 +28,10 @@ project "TEngineRunner" >X links { "dl", "SDL", "SDL_ttf", "SDL_image", "SDL_mixer", "GL", "GLU", "m", "pthread" } >X defines { [[TENGINE_HOME_PATH='".t-engine"']], 'SELFEXE_LINUX' } >X >X+ configuration "bsd" >X+ links { "SDL", "SDL_ttf", "SDL_image", "SDL_mixer", "GL", "GLU", "m", "pthread" } >X+ defines { [[TENGINE_HOME_PATH='".t-engine"']], 'SELFEXE_BSD' } >X+ >X configuration "windows" >X links { "mingw32", "SDLmain", "SDL", "SDL_ttf", "SDL_image", "SDL_mixer", "OPENGL32", "GLU32", "wsock32" } >X defines { [[TENGINE_HOME_PATH='"T-Engine"']], 'SELFEXE_WINDOWS' } >X@@ -56,6 +60,9 @@ project "te4runner" >X >X configuration "linux" >X defines { [[TENGINE_HOME_PATH='".t-engine"']], 'SELFEXE_LINUX' } >X+ configuration "bsd" >X+ defines { [[TENGINE_HOME_PATH='".t-engine"']], 'SELFEXE_BSD' } >X+ >X configuration "windows" >X defines { [[TENGINE_HOME_PATH='"T-Engine"']], 'SELFEXE_WINDOWS' } >X configuration "macosx" >X@@ -78,6 +85,8 @@ project "runner-physfs" >X >X configuration "linux" >X files { "../src/physfs/platform/unix.c", "../src/physfs/platform/posix.c", } >X+ configuration "bsd" >X+ files { "../src/physfs/platform/unix.c", "../src/physfs/platform/posix.c", } >X configuration "windows" >X files { "../src/physfs/platform/windows.c", } >X configuration "macosx" >4f9465c1b88bc89f9dd1984e016a7111 >echo x - games/tome4/files/patch-src_shaders.c >sed 's/^X//' >games/tome4/files/patch-src_shaders.c << '46c22d268e776586a90493238d135729' >X--- src/shaders.c.orig >X+++ src/shaders.c >X@@ -262,7 +262,7 @@ >X static int program_set_uniform_number4_fast(lua_State *L) >X { >X shader_type *p = (shader_type*)lua_touserdata(L, 1); >X- GLfloat i[2]; >X+ GLfloat i[4]; >X i[0] = luaL_checknumber(L, 2); >X i[1] = luaL_checknumber(L, 3); >X i[2] = luaL_checknumber(L, 4); >46c22d268e776586a90493238d135729 >echo x - games/tome4/files/patch-premake4.lua >sed 's/^X//' >games/tome4/files/patch-premake4.lua << '31790d79f4e7dc90c5fd9e88cd3652db' >X--- premake4.lua.orig >X+++ premake4.lua >X@@ -28,6 +28,14 @@ if _OPTIONS.steam then >X dofile("steamworks/build/steam-def.lua") >X end >X >X+configuration "bsd" >X+ libdirs { >X+ "/usr/local/lib", >X+ } >X+ includedirs { >X+ "/usr/local/include", >X+ } >X+ >X configuration "windows" >X libdirs { >X "/c/code/SDL/lib", >31790d79f4e7dc90c5fd9e88cd3652db >echo x - games/tome4/files/pkg-message.in >sed 's/^X//' >games/tome4/files/pkg-message.in << 'ff1ec734470e357fecc344c6a53d6b6c' >XThe game files for ToME can be found in %%DATADIR%%. >XLaunch the game with a wrapper in %%PREFIX%%/tome4 >X >XT-Engine requires procfs(5) to be mounted on /proc to run. >X >XIf you have not done it yet, please do the following: >X >X mount -t procfs proc /proc >X >XTo make it permanent, you need the following line in /etc/fstab: >X >X proc /proc procfs rw 0 0 >X >ff1ec734470e357fecc344c6a53d6b6c >echo x - games/tome4/files/patch-src_getself.c >sed 's/^X//' >games/tome4/files/patch-src_getself.c << '25bf2b16ab71a97ac6501e413a9b2094' >X--- src/getself.c.orig >X+++ src/getself.c >X@@ -39,6 +39,29 @@ int get_number_cpus() >X // return 1; >X } >X >X+#elif defined(SELFEXE_BSD) >X+#include <limits.h> >X+#include <stdlib.h> >X+const char *get_self_executable(int argc, char **argv) >X+{ >X+ static char res[PATH_MAX]; >X+ // Like linux, but /proc is not always mounted >X+ // return 0 if it's not >X+ if (realpath("/proc/curproc/file", res)) return NULL; >X+ return res; >X+} >X+ >X+#import <sys/sysctl.h> >X+ >X+int get_number_cpus() >X+{ >X+ int count; >X+ size_t size=sizeof(count); >X+ >X+ if (sysctlbyname("hw.ncpu",&count,&size,NULL,0)) return 1; >X+ return count; >X+} >X+ >X #elif defined(SELFEXE_WINDOWS) >X #include <stdlib.h> >X #include <windows.h> >25bf2b16ab71a97ac6501e413a9b2094 >echo x - games/tome4/files/patch-src_particles.c >sed 's/^X//' >games/tome4/files/patch-src_particles.c << 'e6c3cfd0341a8346070aa4edbcb426bf' >X--- src/particles.c.orig >X+++ src/particles.c >X@@ -33,6 +33,7 @@ >X #include "SFMT.h" >X #include "tSDL.h" >X #include "main.h" >X+#include "useshader.h" >X #include "physfs.h" >X #include "physfsrwops.h" >e6c3cfd0341a8346070aa4edbcb426bf >echo x - games/tome4/files/tome4.in >sed 's/^X//' >games/tome4/files/tome4.in << 'e061c30c726ba36b1223b6265fa4ad56' >X#!/bin/sh >X# Wrap t-engine: it finds game data files >X# relative to itself >X >X(cd %%DATADIR%%; ./t-engine "$@") >X >e061c30c726ba36b1223b6265fa4ad56 >echo x - games/tome4/files/patch-src_music.h >sed 's/^X//' >games/tome4/files/patch-src_music.h << '3a23df00fe4c6ee1740d4ddde9601712' >X--- src/music.h.orig >X+++ src/music.h >X@@ -27,6 +27,12 @@ >X #include <vorbis/vorbisfile.h> >X #include <SDL2/SDL.h> >X #include <SDL2/SDL_thread.h> >X+#elif defined(__FreeBSD__) >X+#include <AL/al.h> >X+#include <AL/alc.h> >X+#include <vorbis/vorbisfile.h> >X+#include <SDL2/SDL.h> >X+#include <SDL2/SDL_thread.h> >X #elif defined(WIN32) >X #include <AL/al.h> >X #include <AL/alc.h> >3a23df00fe4c6ee1740d4ddde9601712 >echo x - games/tome4/files/patch-src_tSDL.h >sed 's/^X//' >games/tome4/files/patch-src_tSDL.h << 'ed8ac52364583812166dfd2c53774455' >X--- src/tSDL.h.orig >X+++ src/tSDL.h >X@@ -3,6 +3,11 @@ >X #include <SDL2_ttf/SDL_ttf.h> >X //#include <SDL2_mixer/SDL_mixer.h> >X #include <SDL2_image/SDL_image.h> >X+#elif defined(__FreeBSD__) >X+#include <SDL2/SDL.h> >X+#include <SDL2/SDL_ttf.h> >X+//#include <SDL2/SDL_mixer.h> >X+#include <SDL2/SDL_image.h> >X #else >X #include <SDL.h> >X #include <SDL_ttf.h> >ed8ac52364583812166dfd2c53774455 >echo x - games/tome4/Makefile >sed 's/^X//' >games/tome4/Makefile << '8d92b4854841ba3f33d36f74a41a940d' >X# Created by: Nikolai Lifanov <lifanov@mail.lifanov.com> >X# $FreeBSD$ >X >XPORTNAME= tome4 >XPORTVERSION= 1.1.3 >XCATEGORIES= games >XMASTER_SITES= http://te4.org/dl/t-engine/ >XDISTNAME= t-engine4-src-${PORTVERSION} >X >XMAINTAINER= lifanov@mail.lifanov.com >XCOMMENT= Epic tactical turn-based roguelike adventure >X >XLICENSE= GPLv3 >X >XBUILD_DEPENDS= premake4:${PORTSDIR}/devel/premake4 >XLIB_DEPENDS= libvorbisfile.so:${PORTSDIR}/audio/libvorbis >X >XWRKSRC= ${WRKDIR}/${DISTNAME} >XMAKE_ARGS+= config=release verbose=yes ARCH="" >XUSES= gmake openal:al >XUSE_BZIP2= yes >XUSE_SDL= image2 sdl2 ttf2 >XUSE_GL= gl >XSUB_FILES= tome4 >X >XNO_JOBS= yes >XPREMAKE4_ARGS= --lua=default >X >X.include <bsd.port.pre.mk> >X >Xpost-patch: >X (cd ${WRKSRC}; premake4 ${PREMAKE4_ARGS} gmake) >X >Xdo-install: >X ${MKDIR} ${STAGEDIR}${DATADIR} >X ${MKDIR} ${STAGEDIR}${PREFIX}/bin >X >X ${CP} ${WRKSRC}/t-engine ${STAGEDIR}${DATADIR} >X ${INSTALL} -m 0755 ${WRKDIR}/tome4 ${STAGEDIR}${PREFIX}/bin >X (cd ${WRKSRC}; ${COPYTREE_SHARE} "bootstrap game" ${STAGEDIR}${DATADIR}) >X >X.include <bsd.port.post.mk> >8d92b4854841ba3f33d36f74a41a940d >exit
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