|
Line 0
Link Here
|
|
|
1 |
# Origin: https://github.com/naev/naev/commit/74b9a086a20f80f21ce2f3866b31318e651a6235 |
| 2 |
# Subject: Turn player_missions in an array of pointers |
| 3 |
# Origin: https://github.com/naev/naev/commit/155a7fdaf07e1b5549e6314a433425b4187bb33f |
| 4 |
# Subject: Don't use a pointer to a pointer |
| 5 |
# Origin: https://github.com/naev/naev/commit/9fd2a7dcb3690bc1befe7f9a05d02e204dcfe8a1 |
| 6 |
# Subject: Avoid regenerating the land tabs over top of themselves |
| 7 |
# Origin: https://github.com/naev/naev/commit/34651062f0f26b43489214137862148c7cf842c1 |
| 8 |
# Subject: Regenerate the player's ship list when removing a ship |
| 9 |
# Origin: https://github.com/naev/naev/commit/b9bad809027529c0b0e95d9b8a011cb880229a5d |
| 10 |
# Subject: Fixed "buy map" button not showing up until after land hooks. |
| 11 |
|
| 12 |
diff -ruN src/equipment.c src/equipment.c |
| 13 |
--- src/equipment.c |
| 14 |
+++ src/equipment.c |
| 15 |
@@ -234,6 +234,9 @@ |
| 16 |
GLfloat colour[4*4]; |
| 17 |
const char *buf; |
| 18 |
|
| 19 |
+ /* Mark as generated. */ |
| 20 |
+ land_tabGenerate(LAND_WINDOW_EQUIPMENT); |
| 21 |
+ |
| 22 |
/* Set global WID. */ |
| 23 |
equipment_wid = wid; |
| 24 |
|
| 25 |
diff -ruN src/hook.c src/hook.c |
| 26 |
--- src/hook.c |
| 27 |
+++ src/hook.c |
| 28 |
@@ -837,8 +837,8 @@ |
| 29 |
{ |
| 30 |
int i; |
| 31 |
for (i=0; i<MISSION_MAX; i++) |
| 32 |
- if (player_missions[i].id == hook->u.misn.parent) |
| 33 |
- return &player_missions[i]; |
| 34 |
+ if (player_missions[i]->id == hook->u.misn.parent) |
| 35 |
+ return player_missions[i]; |
| 36 |
|
| 37 |
return NULL; |
| 38 |
} |
| 39 |
diff -ruN src/info.c src/info.c |
| 40 |
--- src/info.c |
| 41 |
+++ src/info.c |
| 42 |
@@ -785,8 +785,8 @@ |
| 43 |
/* Get the mission. */ |
| 44 |
f = 0; |
| 45 |
for (i=0; i<MISSION_MAX; i++) { |
| 46 |
- for (j=0; j<player_missions[i].ncargo; j++) { |
| 47 |
- if (player_missions[i].cargo[j] == player.p->commodities[pos].id) { |
| 48 |
+ for (j=0; j<player_missions[i]->ncargo; j++) { |
| 49 |
+ if (player_missions[i]->cargo[j] == player.p->commodities[pos].id) { |
| 50 |
f = 1; |
| 51 |
break; |
| 52 |
} |
| 53 |
@@ -799,7 +799,7 @@ |
| 54 |
player.p->commodities[pos].id); |
| 55 |
return; |
| 56 |
} |
| 57 |
- misn = &player_missions[i]; |
| 58 |
+ misn = player_missions[i]; |
| 59 |
|
| 60 |
/* We run the "abort" function if it's found. */ |
| 61 |
ret = misn_tryRun( misn, "abort" ); |
| 62 |
@@ -807,9 +807,7 @@ |
| 63 |
/* Now clean up mission. */ |
| 64 |
if (ret != 2) { |
| 65 |
mission_cleanup( misn ); |
| 66 |
- memmove( misn, &player_missions[i+1], |
| 67 |
- sizeof(Mission) * (MISSION_MAX-i-1) ); |
| 68 |
- memset( &player_missions[MISSION_MAX-1], 0, sizeof(Mission) ); |
| 69 |
+ mission_shift(pos); |
| 70 |
} |
| 71 |
|
| 72 |
/* Reset markers. */ |
| 73 |
@@ -1005,8 +1003,10 @@ |
| 74 |
misn_names = malloc(sizeof(char*) * MISSION_MAX); |
| 75 |
j = 0; |
| 76 |
for (i=0; i<MISSION_MAX; i++) |
| 77 |
- if (player_missions[i].id != 0) |
| 78 |
- misn_names[j++] = (player_missions[i].title!=NULL) ? strdup(player_missions[i].title) : NULL; |
| 79 |
+ if (player_missions[i]->id != 0) |
| 80 |
+ misn_names[j++] = (player_missions[i]->title != NULL) ? |
| 81 |
+ strdup(player_missions[i]->title) : NULL; |
| 82 |
+ |
| 83 |
if (j==0) { /* no missions */ |
| 84 |
misn_names[0] = strdup("No Missions"); |
| 85 |
j = 1; |
| 86 |
@@ -1035,7 +1035,7 @@ |
| 87 |
} |
| 88 |
|
| 89 |
/* Modify the text. */ |
| 90 |
- misn = &player_missions[ toolkit_getListPos(wid, "lstMission" ) ]; |
| 91 |
+ misn = player_missions[ toolkit_getListPos(wid, "lstMission" ) ]; |
| 92 |
window_modifyText( wid, "txtReward", misn->reward ); |
| 93 |
window_modifyText( wid, "txtDesc", misn->desc ); |
| 94 |
window_enableButton( wid, "btnAbortMission" ); |
| 95 |
@@ -1052,7 +1052,7 @@ |
| 96 |
{ |
| 97 |
(void)str; |
| 98 |
int pos; |
| 99 |
- Mission* misn; |
| 100 |
+ Mission *misn; |
| 101 |
int ret; |
| 102 |
|
| 103 |
if (dialogue_YesNo( "Abort Mission", |
| 104 |
@@ -1060,7 +1060,7 @@ |
| 105 |
|
| 106 |
/* Get the mission. */ |
| 107 |
pos = toolkit_getListPos(wid, "lstMission" ); |
| 108 |
- misn = &player_missions[pos]; |
| 109 |
+ misn = player_missions[pos]; |
| 110 |
|
| 111 |
/* We run the "abort" function if it's found. */ |
| 112 |
ret = misn_tryRun( misn, "abort" ); |
| 113 |
@@ -1068,9 +1068,7 @@ |
| 114 |
/* Now clean up mission. */ |
| 115 |
if (ret != 2) { |
| 116 |
mission_cleanup( misn ); |
| 117 |
- memmove( misn, &player_missions[pos+1], |
| 118 |
- sizeof(Mission) * (MISSION_MAX-pos-1) ); |
| 119 |
- memset( &player_missions[MISSION_MAX-1], 0, sizeof(Mission) ); |
| 120 |
+ mission_shift(pos); |
| 121 |
} |
| 122 |
|
| 123 |
/* Reset markers. */ |
| 124 |
diff -ruN src/land.c src/land.c |
| 125 |
--- src/land.c |
| 126 |
+++ src/land.c |
| 127 |
@@ -69,6 +69,8 @@ |
| 128 |
#define has_visited(f) (land_visited & (f)) /**< Check if player has visited. */ |
| 129 |
static unsigned int land_visited = 0; /**< Contains what the player visited. */ |
| 130 |
|
| 131 |
+/* Which tabs have been generated by their respective open functions. */ |
| 132 |
+unsigned int land_generated = 0; |
| 133 |
|
| 134 |
/* |
| 135 |
* land variables |
| 136 |
@@ -187,6 +189,9 @@ |
| 137 |
char **goods; |
| 138 |
int w, h; |
| 139 |
|
| 140 |
+ /* Mark as generated. */ |
| 141 |
+ land_tabGenerate(LAND_WINDOW_COMMODITY); |
| 142 |
+ |
| 143 |
/* Get window dimensions. */ |
| 144 |
window_dimWindow( wid, &w, &h ); |
| 145 |
|
| 146 |
@@ -566,6 +571,9 @@ |
| 147 |
{ |
| 148 |
int w, h, iw, ih, bw, bh, dh, th; |
| 149 |
|
| 150 |
+ /* Mark as generated. */ |
| 151 |
+ land_tabGenerate(LAND_WINDOW_BAR); |
| 152 |
+ |
| 153 |
/* Set window functions. */ |
| 154 |
window_onClose( wid, bar_close ); |
| 155 |
|
| 156 |
@@ -822,6 +830,9 @@ |
| 157 |
int w, h; |
| 158 |
int y; |
| 159 |
|
| 160 |
+ /* Mark as generated. */ |
| 161 |
+ land_tabGenerate(LAND_WINDOW_MISSION); |
| 162 |
+ |
| 163 |
/* Get window dimensions. */ |
| 164 |
window_dimWindow( wid, &w, &h ); |
| 165 |
|
| 166 |
@@ -900,7 +911,7 @@ |
| 167 |
|
| 168 |
/* Make sure player can accept the mission. */ |
| 169 |
for (i=0; i<MISSION_MAX; i++) |
| 170 |
- if (player_missions[i].data == NULL) break; |
| 171 |
+ if (player_missions[i]->data == NULL) break; |
| 172 |
if (i >= MISSION_MAX) { |
| 173 |
dialogue_alert("You have too many active missions."); |
| 174 |
return; |
| 175 |
@@ -1180,6 +1191,9 @@ |
| 176 |
if (land_wid > 0) { |
| 177 |
land_regen = 2; /* Mark we're regenning. */ |
| 178 |
window_destroy(land_wid); |
| 179 |
+ |
| 180 |
+ /* Mark tabs as not generated. */ |
| 181 |
+ land_generated = 0; |
| 182 |
} |
| 183 |
land_loaded = 0; |
| 184 |
|
| 185 |
@@ -1255,6 +1269,9 @@ |
| 186 |
/* 1) Create main tab. */ |
| 187 |
land_createMainTab( land_getWid(LAND_WINDOW_MAIN) ); |
| 188 |
|
| 189 |
+ /* Add local system map button. */ |
| 190 |
+ land_checkAddMap(); |
| 191 |
+ |
| 192 |
/* 2) Set as landed and run hooks. */ |
| 193 |
if (!regen) { |
| 194 |
landed = 1; |
| 195 |
@@ -1274,24 +1291,34 @@ |
| 196 |
} |
| 197 |
|
| 198 |
/* 4) Create other tabs. */ |
| 199 |
+#define should_open(s, w) \ |
| 200 |
+ (planet_hasService(land_planet, s) && (!land_tabGenerated(w))) |
| 201 |
+ |
| 202 |
+ /* Things get a bit hairy here. Hooks may have triggered a GUI reload via |
| 203 |
+ * e.g. player.swapShip, so the land tabs may have been generated already |
| 204 |
+ * and we need to check that before regenerating them. |
| 205 |
+ */ |
| 206 |
+ |
| 207 |
/* Basic - bar + missions */ |
| 208 |
- if (planet_hasService(land_planet, PLANET_SERVICE_BAR)) |
| 209 |
+ if (should_open( PLANET_SERVICE_BAR, LAND_WINDOW_BAR )) |
| 210 |
bar_open( land_getWid(LAND_WINDOW_BAR) ); |
| 211 |
- if (planet_hasService(land_planet, PLANET_SERVICE_MISSIONS)) |
| 212 |
+ if (should_open( PLANET_SERVICE_MISSIONS, LAND_WINDOW_MISSION )) |
| 213 |
misn_open( land_getWid(LAND_WINDOW_MISSION) ); |
| 214 |
/* Outfits. */ |
| 215 |
- if (planet_hasService(land_planet, PLANET_SERVICE_OUTFITS)) |
| 216 |
+ if (should_open( PLANET_SERVICE_OUTFITS, LAND_WINDOW_OUTFITS )) |
| 217 |
outfits_open( land_getWid(LAND_WINDOW_OUTFITS) ); |
| 218 |
/* Shipyard. */ |
| 219 |
- if (planet_hasService(land_planet, PLANET_SERVICE_SHIPYARD)) |
| 220 |
+ if (should_open( PLANET_SERVICE_SHIPYARD, LAND_WINDOW_SHIPYARD )) |
| 221 |
shipyard_open( land_getWid(LAND_WINDOW_SHIPYARD) ); |
| 222 |
/* Equipment. */ |
| 223 |
- if (planet_hasService(land_planet, PLANET_SERVICE_OUTFITS) || |
| 224 |
- planet_hasService(land_planet, PLANET_SERVICE_SHIPYARD)) |
| 225 |
+ if ((planet_hasService(land_planet, PLANET_SERVICE_OUTFITS) || |
| 226 |
+ planet_hasService(land_planet, PLANET_SERVICE_SHIPYARD)) && |
| 227 |
+ !land_tabGenerated( LAND_WINDOW_EQUIPMENT )) |
| 228 |
equipment_open( land_getWid(LAND_WINDOW_EQUIPMENT) ); |
| 229 |
/* Commodity. */ |
| 230 |
- if (planet_hasService(land_planet, PLANET_SERVICE_COMMODITY)) |
| 231 |
+ if (should_open( PLANET_SERVICE_COMMODITY, LAND_WINDOW_COMMODITY )) |
| 232 |
commodity_exchange_open( land_getWid(LAND_WINDOW_COMMODITY) ); |
| 233 |
+#undef should_open |
| 234 |
|
| 235 |
if (!regen) { |
| 236 |
/* Reset markers if needed. */ |
| 237 |
@@ -1310,9 +1337,6 @@ |
| 238 |
if (changetab && land_windowsMap[ last_window ] != -1) |
| 239 |
window_tabWinSetActive( land_wid, "tabLand", land_windowsMap[ last_window ] ); |
| 240 |
|
| 241 |
- /* Add local system map button. */ |
| 242 |
- land_checkAddMap(); |
| 243 |
- |
| 244 |
/* Refuel if necessary. */ |
| 245 |
land_refuel(); |
| 246 |
|
| 247 |
@@ -1689,6 +1713,7 @@ |
| 248 |
land_planet = NULL; |
| 249 |
landed = 0; |
| 250 |
land_visited = 0; |
| 251 |
+ land_generated = 0; |
| 252 |
|
| 253 |
/* Destroy window. */ |
| 254 |
if (land_wid > 0) |
| 255 |
diff -ruN src/land.h src/land.h |
| 256 |
--- src/land.h |
| 257 |
+++ src/land.h |
| 258 |
@@ -46,6 +46,12 @@ |
| 259 |
extern Planet* land_planet; |
| 260 |
|
| 261 |
|
| 262 |
+/* Tracking for which tabs have been generated. */ |
| 263 |
+#define land_tabGenerate(w) (land_generated |= (1 << w)) /**< Mark tab generated. */ |
| 264 |
+#define land_tabGenerated(w) (land_generated & (1 << w)) /**< Check if tab has been generated. */ |
| 265 |
+extern unsigned int land_generated; |
| 266 |
+ |
| 267 |
+ |
| 268 |
/* |
| 269 |
* Main interface. |
| 270 |
*/ |
| 271 |
diff -ruN src/land_outfits.c src/land_outfits.c |
| 272 |
--- src/land_outfits.c |
| 273 |
+++ src/land_outfits.c |
| 274 |
@@ -95,6 +95,9 @@ |
| 275 |
{ |
| 276 |
int w, h, iw, ih, bw, bh, off; |
| 277 |
|
| 278 |
+ /* Mark as generated. */ |
| 279 |
+ land_tabGenerate(LAND_WINDOW_OUTFITS); |
| 280 |
+ |
| 281 |
/* Get dimensions. */ |
| 282 |
outfits_getSize( wid, &w, &h, &iw, &ih, &bw, &bh ); |
| 283 |
|
| 284 |
diff -ruN src/land_shipyard.c src/land_shipyard.c |
| 285 |
--- src/land_shipyard.c |
| 286 |
+++ src/land_shipyard.c |
| 287 |
@@ -61,6 +61,9 @@ |
| 288 |
int y; |
| 289 |
const char *buf; |
| 290 |
|
| 291 |
+ /* Mark as generated. */ |
| 292 |
+ land_tabGenerate(LAND_WINDOW_SHIPYARD); |
| 293 |
+ |
| 294 |
/* Init vars. */ |
| 295 |
shipyard_selected = NULL; |
| 296 |
|
| 297 |
diff -ruN src/mission.c src/mission.c |
| 298 |
--- src/mission.c |
| 299 |
+++ src/mission.c |
| 300 |
@@ -50,7 +50,7 @@ |
| 301 |
* current player missions |
| 302 |
*/ |
| 303 |
static unsigned int mission_id = 0; /**< Mission ID generator. */ |
| 304 |
-Mission player_missions[MISSION_MAX]; /**< Player's active missions. */ |
| 305 |
+Mission *player_missions[MISSION_MAX]; /**< Player's active missions. */ |
| 306 |
|
| 307 |
|
| 308 |
/* |
| 309 |
@@ -95,7 +95,7 @@ |
| 310 |
|
| 311 |
/* we save mission ids, so check for collisions with player's missions */ |
| 312 |
for (i=0; i<MISSION_MAX; i++) |
| 313 |
- if (id == player_missions[i].id) /* mission id was loaded from save */ |
| 314 |
+ if (id == player_missions[i]->id) /* mission id was loaded from save */ |
| 315 |
return mission_genID(); /* recursively try again */ |
| 316 |
return id; |
| 317 |
} |
| 318 |
@@ -240,7 +240,7 @@ |
| 319 |
{ |
| 320 |
int i; |
| 321 |
for (i=0; i<MISSION_MAX; i++) |
| 322 |
- if (player_missions[i].data==misn) |
| 323 |
+ if (player_missions[i]->data == misn) |
| 324 |
return 1; |
| 325 |
return 0; |
| 326 |
} |
| 327 |
@@ -416,15 +416,15 @@ |
| 328 |
|
| 329 |
for (i=0; i<MISSION_MAX; i++) { |
| 330 |
/* Must be a valid player mission. */ |
| 331 |
- if (player_missions[i].id == 0) |
| 332 |
+ if (player_missions[i]->id == 0) |
| 333 |
continue; |
| 334 |
/* Must have markers. */ |
| 335 |
- if (player_missions[i].markers == NULL) |
| 336 |
+ if (player_missions[i]->markers == NULL) |
| 337 |
continue; |
| 338 |
|
| 339 |
- n = array_size( player_missions[i].markers ); |
| 340 |
+ n = array_size( player_missions[i]->markers ); |
| 341 |
for (j=0; j<n; j++) { |
| 342 |
- m = &player_missions[i].markers[j]; |
| 343 |
+ m = &player_missions[i]->markers[j]; |
| 344 |
|
| 345 |
/* Add the individual markers. */ |
| 346 |
space_addMarker( m->sys, m->type ); |
| 347 |
@@ -562,6 +562,30 @@ |
| 348 |
|
| 349 |
|
| 350 |
/** |
| 351 |
+ * @brief Puts the specified mission at the end of the player_missions array. |
| 352 |
+ * |
| 353 |
+ * @param pos Mission's position within player_missions |
| 354 |
+ */ |
| 355 |
+void mission_shift( int pos ) |
| 356 |
+{ |
| 357 |
+ Mission *misn; |
| 358 |
+ |
| 359 |
+ if (pos >= (MISSION_MAX-1)) |
| 360 |
+ return; |
| 361 |
+ |
| 362 |
+ /* Store specified mission. */ |
| 363 |
+ misn = player_missions[pos]; |
| 364 |
+ |
| 365 |
+ /* Move other missions down. */ |
| 366 |
+ memmove( &player_missions[pos], &player_missions[pos+1], |
| 367 |
+ sizeof(Mission*) * (MISSION_MAX - pos - 1) ); |
| 368 |
+ |
| 369 |
+ /* Put the specified mission at the end of the array. */ |
| 370 |
+ player_missions[MISSION_MAX - 1] = misn; |
| 371 |
+} |
| 372 |
+ |
| 373 |
+ |
| 374 |
+/** |
| 375 |
* @brief Frees MissionData. |
| 376 |
* |
| 377 |
* @param mission MissionData to free. |
| 378 |
@@ -622,8 +646,8 @@ |
| 379 |
int i; |
| 380 |
|
| 381 |
for (i=0; i<MISSION_MAX; i++) |
| 382 |
- if (player_missions[i].claims != NULL) |
| 383 |
- claim_activate( player_missions[i].claims ); |
| 384 |
+ if (player_missions[i]->claims != NULL) |
| 385 |
+ claim_activate( player_missions[i]->claims ); |
| 386 |
} |
| 387 |
|
| 388 |
|
| 389 |
@@ -869,9 +893,14 @@ |
| 390 |
*/ |
| 391 |
int missions_load (void) |
| 392 |
{ |
| 393 |
- int m; |
| 394 |
+ int i, m; |
| 395 |
uint32_t bufsize; |
| 396 |
- char *buf = ndata_read( MISSION_DATA_PATH, &bufsize ); |
| 397 |
+ char *buf; |
| 398 |
+ |
| 399 |
+ for (i=0; i<MISSION_MAX; i++) |
| 400 |
+ player_missions[i] = calloc(1, sizeof(Mission)); |
| 401 |
+ |
| 402 |
+ buf = ndata_read( MISSION_DATA_PATH, &bufsize ); |
| 403 |
|
| 404 |
xmlNodePtr node; |
| 405 |
xmlDocPtr doc = xmlParseMemory( buf, bufsize ); |
| 406 |
@@ -933,6 +962,10 @@ |
| 407 |
free( mission_stack ); |
| 408 |
mission_stack = NULL; |
| 409 |
mission_nstack = 0; |
| 410 |
+ |
| 411 |
+ /* Free the player mission stack. */ |
| 412 |
+ for (i=0; i<MISSION_MAX; i++) |
| 413 |
+ free(player_missions[i]); |
| 414 |
} |
| 415 |
|
| 416 |
|
| 417 |
@@ -944,7 +977,7 @@ |
| 418 |
int i; |
| 419 |
|
| 420 |
for (i=0; i<MISSION_MAX; i++) |
| 421 |
- mission_cleanup( &player_missions[i] ); |
| 422 |
+ mission_cleanup( player_missions[i] ); |
| 423 |
} |
| 424 |
|
| 425 |
|
| 426 |
@@ -963,26 +996,26 @@ |
| 427 |
xmlw_startElem(writer,"missions"); |
| 428 |
|
| 429 |
for (i=0; i<MISSION_MAX; i++) { |
| 430 |
- if (player_missions[i].id != 0) { |
| 431 |
+ if (player_missions[i]->id != 0) { |
| 432 |
xmlw_startElem(writer,"mission"); |
| 433 |
|
| 434 |
/* data and id are attributes because they must be loaded first */ |
| 435 |
- xmlw_attr(writer,"data","%s",player_missions[i].data->name); |
| 436 |
- xmlw_attr(writer,"id","%u",player_missions[i].id); |
| 437 |
+ xmlw_attr(writer,"data","%s",player_missions[i]->data->name); |
| 438 |
+ xmlw_attr(writer,"id","%u",player_missions[i]->id); |
| 439 |
|
| 440 |
- xmlw_elem(writer,"title","%s",player_missions[i].title); |
| 441 |
- xmlw_elem(writer,"desc","%s",player_missions[i].desc); |
| 442 |
- xmlw_elem(writer,"reward","%s",player_missions[i].reward); |
| 443 |
+ xmlw_elem(writer,"title","%s",player_missions[i]->title); |
| 444 |
+ xmlw_elem(writer,"desc","%s",player_missions[i]->desc); |
| 445 |
+ xmlw_elem(writer,"reward","%s",player_missions[i]->reward); |
| 446 |
|
| 447 |
/* Markers. */ |
| 448 |
xmlw_startElem( writer, "markers" ); |
| 449 |
- if (player_missions[i].markers != NULL) { |
| 450 |
- n = array_size( player_missions[i].markers ); |
| 451 |
+ if (player_missions[i]->markers != NULL) { |
| 452 |
+ n = array_size( player_missions[i]->markers ); |
| 453 |
for (j=0; j<n; j++) { |
| 454 |
xmlw_startElem(writer,"marker"); |
| 455 |
- xmlw_attr(writer,"id","%d",player_missions[i].markers[j].id); |
| 456 |
- xmlw_attr(writer,"type","%d",player_missions[i].markers[j].type); |
| 457 |
- xmlw_str(writer,"%s", system_getIndex(player_missions[i].markers[j].sys)->name); |
| 458 |
+ xmlw_attr(writer,"id","%d",player_missions[i]->markers[j].id); |
| 459 |
+ xmlw_attr(writer,"type","%d",player_missions[i]->markers[j].type); |
| 460 |
+ xmlw_str(writer,"%s", system_getIndex(player_missions[i]->markers[j].sys)->name); |
| 461 |
xmlw_endElem(writer); /* "marker" */ |
| 462 |
} |
| 463 |
} |
| 464 |
@@ -990,19 +1023,19 @@ |
| 465 |
|
| 466 |
/* Cargo */ |
| 467 |
xmlw_startElem(writer,"cargos"); |
| 468 |
- for (j=0; j<player_missions[i].ncargo; j++) |
| 469 |
- xmlw_elem(writer,"cargo","%u", player_missions[i].cargo[j]); |
| 470 |
+ for (j=0; j<player_missions[i]->ncargo; j++) |
| 471 |
+ xmlw_elem(writer,"cargo","%u", player_missions[i]->cargo[j]); |
| 472 |
xmlw_endElem(writer); /* "cargos" */ |
| 473 |
|
| 474 |
/* OSD. */ |
| 475 |
- if (player_missions[i].osd > 0) { |
| 476 |
+ if (player_missions[i]->osd > 0) { |
| 477 |
xmlw_startElem(writer,"osd"); |
| 478 |
|
| 479 |
/* Save attributes. */ |
| 480 |
- items = osd_getItems(player_missions[i].osd, &nitems); |
| 481 |
- xmlw_attr(writer,"title","%s",osd_getTitle(player_missions[i].osd)); |
| 482 |
+ items = osd_getItems(player_missions[i]->osd, &nitems); |
| 483 |
+ xmlw_attr(writer,"title","%s",osd_getTitle(player_missions[i]->osd)); |
| 484 |
xmlw_attr(writer,"nitems","%d",nitems); |
| 485 |
- xmlw_attr(writer,"active","%d",osd_getActive(player_missions[i].osd)); |
| 486 |
+ xmlw_attr(writer,"active","%d",osd_getActive(player_missions[i]->osd)); |
| 487 |
|
| 488 |
/* Save messages. */ |
| 489 |
for (j=0; j<nitems; j++) |
| 490 |
@@ -1013,12 +1046,12 @@ |
| 491 |
|
| 492 |
/* Claims. */ |
| 493 |
xmlw_startElem(writer,"claims"); |
| 494 |
- claim_xmlSave( writer, player_missions[i].claims ); |
| 495 |
+ claim_xmlSave( writer, player_missions[i]->claims ); |
| 496 |
xmlw_endElem(writer); /* "claims" */ |
| 497 |
|
| 498 |
/* Write Lua magic */ |
| 499 |
xmlw_startElem(writer,"lua"); |
| 500 |
- nxml_persistLua( player_missions[i].L, writer ); |
| 501 |
+ nxml_persistLua( player_missions[i]->L, writer ); |
| 502 |
xmlw_endElem(writer); /* "lua" */ |
| 503 |
|
| 504 |
xmlw_endElem(writer); /* "mission" */ |
| 505 |
@@ -1078,7 +1111,7 @@ |
| 506 |
node = parent->xmlChildrenNode; |
| 507 |
do { |
| 508 |
if (xml_isNode(node,"mission")) { |
| 509 |
- misn = &player_missions[m]; |
| 510 |
+ misn = player_missions[m]; |
| 511 |
|
| 512 |
/* process the attributes to create the mission */ |
| 513 |
xmlr_attr(node,"data",buf); |
| 514 |
diff -ruN src/mission.h src/mission.h |
| 515 |
--- src/mission.h |
| 516 |
+++ src/mission.h |
| 517 |
@@ -129,7 +129,7 @@ |
| 518 |
* current player missions |
| 519 |
*/ |
| 520 |
#define MISSION_MAX 12 /**< No sense in allowing the player have infinite missions. */ |
| 521 |
-extern Mission player_missions[MISSION_MAX]; /**< Player's active missions. */ |
| 522 |
+extern Mission *player_missions[MISSION_MAX]; /**< Player's active missions. */ |
| 523 |
|
| 524 |
|
| 525 |
/* |
| 526 |
@@ -165,6 +165,7 @@ |
| 527 |
*/ |
| 528 |
int missions_load (void); |
| 529 |
void mission_cleanup( Mission* misn ); |
| 530 |
+void mission_shift( int pos ); |
| 531 |
void missions_free (void); |
| 532 |
void missions_cleanup (void); |
| 533 |
|
| 534 |
diff -ruN src/nlua_hook.c src/nlua_hook.c |
| 535 |
--- src/nlua_hook.c |
| 536 |
+++ src/nlua_hook.c |
| 537 |
@@ -246,7 +246,7 @@ |
| 538 |
if (running_mission != NULL) { |
| 539 |
/* make sure mission is a player mission */ |
| 540 |
for (i=0; i<MISSION_MAX; i++) |
| 541 |
- if (player_missions[i].id == running_mission->id) |
| 542 |
+ if (player_missions[i]->id == running_mission->id) |
| 543 |
break; |
| 544 |
if (i>=MISSION_MAX) { |
| 545 |
WARN("Mission not in stack trying to hook, forgot to run misn.accept()?"); |
| 546 |
diff -ruN src/nlua_misn.c src/nlua_misn.c |
| 547 |
--- src/nlua_misn.c |
| 548 |
+++ src/nlua_misn.c |
| 549 |
@@ -283,13 +283,13 @@ |
| 550 |
if (misn_delete) { |
| 551 |
ret = 2; |
| 552 |
mission_cleanup( cur_mission ); |
| 553 |
- for (i=0; i<MISSION_MAX; i++) |
| 554 |
- if (cur_mission == &player_missions[i]) { |
| 555 |
- memmove( &player_missions[i], &player_missions[i+1], |
| 556 |
- sizeof(Mission) * (MISSION_MAX-i-1) ); |
| 557 |
- memset( &player_missions[MISSION_MAX-1], 0, sizeof(Mission) ); |
| 558 |
- break; |
| 559 |
- } |
| 560 |
+ for (i=0; i<MISSION_MAX; i++) { |
| 561 |
+ if (cur_mission != player_missions[i]) |
| 562 |
+ continue; |
| 563 |
+ |
| 564 |
+ mission_shift(i); |
| 565 |
+ break; |
| 566 |
+ } |
| 567 |
} |
| 568 |
|
| 569 |
return ret; |
| 570 |
@@ -609,7 +609,7 @@ |
| 571 |
|
| 572 |
/* find last mission */ |
| 573 |
for (i=0; i<MISSION_MAX; i++) |
| 574 |
- if (player_missions[i].data == NULL) |
| 575 |
+ if (player_missions[i]->data == NULL) |
| 576 |
break; |
| 577 |
|
| 578 |
cur_mission = misn_getFromLua(L); |
| 579 |
@@ -620,7 +620,7 @@ |
| 580 |
else if (i>=MISSION_MAX) |
| 581 |
ret = 1; |
| 582 |
else { /* copy it over */ |
| 583 |
- memcpy( &player_missions[i], cur_mission, sizeof(Mission) ); |
| 584 |
+ memcpy( player_missions[i], cur_mission, sizeof(Mission) ); |
| 585 |
memset( cur_mission, 0, sizeof(Mission) ); |
| 586 |
- cur_mission = &player_missions[i]; |
| 587 |
+ cur_mission = player_missions[i]; |
| 588 |
cur_mission->accepted = 1; /* Mark as accepted. */ |
| 589 |
|
| 590 |
/* Need to change pointer. */ |
| 591 |
diff -ruN src/npc.c src/npc.c |
| 592 |
--- src/npc.c |
| 593 |
+++ src/npc.c |
| 594 |
@@ -559,7 +559,7 @@ |
| 595 |
|
| 596 |
/* Make sure player can accept the mission. */ |
| 597 |
for (i=0; i<MISSION_MAX; i++) |
| 598 |
- if (player_missions[i].data == NULL) |
| 599 |
+ if (player_missions[i]->data == NULL) |
| 600 |
break; |
| 601 |
if (i >= MISSION_MAX) { |
| 602 |
dialogue_alert("You have too many active missions."); |
| 603 |
diff -ruN src/player.c src/player.c |
| 604 |
--- src/player.c |
| 605 |
+++ src/player.c |
| 606 |
@@ -665,7 +665,7 @@ |
| 607 |
*/ |
| 608 |
void player_rmShip( char* shipname ) |
| 609 |
{ |
| 610 |
- int i; |
| 611 |
+ int i, w; |
| 612 |
|
| 613 |
for (i=0; i<player_nstack; i++) { |
| 614 |
/* Not the ship we are looking for. */ |
| 615 |
@@ -684,6 +684,12 @@ |
| 616 |
player_stack = realloc( player_stack, |
| 617 |
sizeof(PlayerShip_t) * (player_nstack) ); |
| 618 |
} |
| 619 |
+ |
| 620 |
+ /* Update ship list if landed. */ |
| 621 |
+ if (landed) { |
| 622 |
+ w = land_getWid( LAND_WINDOW_EQUIPMENT ); |
| 623 |
+ equipment_regenLists( w, 0, 1 ); |
| 624 |
+ } |
| 625 |
} |
| 626 |
|
| 627 |
|
| 628 |
@@ -3011,11 +3017,11 @@ |
| 629 |
found = 0; |
| 630 |
for (j=0; j<MISSION_MAX; j++) { |
| 631 |
/* Only check active missions. */ |
| 632 |
- if (player_missions[j].id > 0) { |
| 633 |
+ if (player_missions[j]->id > 0) { |
| 634 |
/* Now check if it's in the cargo list. */ |
| 635 |
- for (k=0; k<player_missions[j].ncargo; k++) { |
| 636 |
+ for (k=0; k<player_missions[j]->ncargo; k++) { |
| 637 |
/* See if it matches a cargo. */ |
| 638 |
- if (player_missions[j].cargo[k] == ship->commodities[i].id) { |
| 639 |
+ if (player_missions[j]->cargo[k] == ship->commodities[i].id) { |
| 640 |
found = 1; |
| 641 |
break; |
| 642 |
} |