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(-)games/vcmi/Makefile (-4 / +10 lines)
Lines 2-8 Link Here
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# $FreeBSD$
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# $FreeBSD$
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PORTNAME=	vcmi
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PORTNAME=	vcmi
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PORTVERSION=	0.99
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DISTVERSION=	0.99-615
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DISTVERSIONSUFFIX=	-gec2bef40
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CATEGORIES=	games
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CATEGORIES=	games
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MAINTAINER=	pkubaj@anongoth.pl
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MAINTAINER=	pkubaj@anongoth.pl
Lines 13-29 Link Here
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LIB_DEPENDS=	libboost_date_time.so:devel/boost-libs \
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LIB_DEPENDS=	libboost_date_time.so:devel/boost-libs \
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		libavcodec.so:multimedia/ffmpeg \
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		libavcodec.so:multimedia/ffmpeg \
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		libminizip.so:archivers/minizip
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		libminizip.so:archivers/minizip \
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		libfuzzylite.so:devel/fuzzylite
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RUN_DEPENDS=	innoextract:archivers/innoextract
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RUN_DEPENDS=	innoextract:archivers/innoextract
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USE_GITHUB=	yes
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USE_GITHUB=	yes
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SHEBANG_FILES=	vcmibuilder
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SHEBANG_FILES=	vcmibuilder
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USES=		compiler cmake execinfo pkgconfig shebangfix
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USES=		cmake:outsource compiler:c++11-lang pkgconfig shebangfix
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USE_QT5=	buildtools_build core gui network qmake_build widgets
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USE_QT5=	buildtools_build core gui network qmake_build widgets
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USE_SDL=	image2 mixer2 ttf2
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USE_SDL=	image2 mixer2 ttf2
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USE_LDCONFIG=	yes
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USE_LDCONFIG=	${PREFIX}/lib/vcmi
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INSTALLS_ICONS=	yes
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INSTALLS_ICONS=	yes
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CMAKE_BUILD_TYPE=	RelWithDebInfo # This is REQUIRED. Release build crashes when starting a game.
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CMAKE_ARGS+=	-DFORCE_BUNDLED_FL:BOOL=OFF \
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	-DENABLE_TEST:BOOL=OFF
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.include <bsd.port.pre.mk>
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.include <bsd.port.pre.mk>
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