# This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # raylib # raylib/pkg-descr # raylib/Makefile # raylib/distinfo # echo c - raylib mkdir -p raylib > /dev/null 2>&1 echo x - raylib/pkg-descr sed 's/^X//' >raylib/pkg-descr << 'd0db8419437c29e04a85a76b1696d906' XRaylib is highly inspired by Borland BGI graphics lib and by XNA framework. XAllegro and SDL have also been used as reference. X XWWW: http://www.raylib.com/ d0db8419437c29e04a85a76b1696d906 echo x - raylib/Makefile sed 's/^X//' >raylib/Makefile << 'c3926f5aec6392eb0e5bfe93dfb06e52' X# $FreeBSD$ X XPORTNAME= raylib XPORTVERSION= 1.9.2 XCATEGORIES= devel XMASTER_SITES= https://github.com/Martinfx/raylib/archive/ XDISTNAME= ${PORTVERSION}-dev X XMAINTAINER= email@email.cz XCOMMENT= Simple and easy-to-use library to learn videogames programming X XLICENSE= ZLIB X XLIB_DEPENDS= libopenal.so:audio/openal-soft X XUSES= cmake openal:al XUSE_LDCONFIG= yes XUSE_XORG= x11 sm ice xext xrandr xi xinerama xxf86vm xcursor X XLDFLAGS+= -L${LOCALBASE}/lib X XCMAKE_ARGS= -DSTATIC_RAYLIB:BOOL=ON \ X -DSHARED_RAYLIB:BOOL=ON \ X -DBUILD_EXAMPLES:BOOL=OFF \ X -DBUILD_GAMES:BOOL=OFF X XPORTDOCS= * X XWRKSRC= ${WRKDIR}/${PORTNAME}-${DISTNAME} X XPLIST_FILE= include/raylib.h \ X lib/libraylib.a \ X lib/libraylib.so \ X libdata/pkgconfig/raylib.pc X X.include c3926f5aec6392eb0e5bfe93dfb06e52 echo x - raylib/distinfo sed 's/^X//' >raylib/distinfo << 'b46967034f2574aae36120be7fe593ec' XTIMESTAMP = 1511993250 XSHA256 (1.9.2-dev.tar.gz) = c1e627bb6cb5c98d16d1f9bfa365c08cf4b05799d0f1c3c7c063b3279c55e020 XSIZE (1.9.2-dev.tar.gz) = 89187804 b46967034f2574aae36120be7fe593ec exit