diff -Nru graphics/openshadinglanguage.orig/distinfo graphics/openshadinglanguage/distinfo --- graphics/openshadinglanguage.orig/distinfo 2018-04-20 04:35:21.660383000 +0930 +++ graphics/openshadinglanguage/distinfo 2018-04-15 11:42:15.160832000 +0930 @@ -1,3 +1,3 @@ -TIMESTAMP = 1503300284 -SHA256 (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 5b9ad6814fd55e68f4ac50e4214120629ab9175142dc93aac350d0f54bea745a -SIZE (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 14572479 +TIMESTAMP = 1523604838 +SHA256 (imageworks-OpenShadingLanguage-Release-1.9.8_GH0.tar.gz) = c2c6e43b6b6ede327d673fe435de2993a8018765ced9d9ed5c340d1fab64f6fa +SIZE (imageworks-OpenShadingLanguage-Release-1.9.8_GH0.tar.gz) = 14769436 diff -Nru graphics/openshadinglanguage.orig/files/patch-src_cmake_modules_FindLLVM.cmake graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake --- graphics/openshadinglanguage.orig/files/patch-src_cmake_modules_FindLLVM.cmake 1970-01-01 09:30:00.000000000 +0930 +++ graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake 2018-04-15 11:42:15.160937000 +0930 @@ -0,0 +1,16 @@ +--- src/cmake/modules/FindLLVM.cmake.orig 2018-03-28 12:34:16 UTC ++++ src/cmake/modules/FindLLVM.cmake +@@ -94,11 +94,12 @@ if ((LLVM_LIBRARY OR LLVM_LIBRARIES OR L + # if static LLVM libraries were requested, use llvm-config to generate + # the list of what libraries we need, and substitute that in the right + # way for LLVM_LIBRARY. +- execute_process (COMMAND ${LLVM_CONFIG} --libfiles ++ execute_process (COMMAND ${LLVM_CONFIG} --libfiles --link-static + OUTPUT_VARIABLE LLVM_LIBRARIES + OUTPUT_STRIP_TRAILING_WHITESPACE) + string (REPLACE " " ";" LLVM_LIBRARIES "${LLVM_LIBRARIES}") + set (LLVM_LIBRARY "") ++ set(LLVM_SYSTEM_LIBRARIES "-lz -lexecinfo -lncurses") + else () + set (LLVM_LIBRARIES "${LLVM_LIBRARY}") + endif () diff -Nru graphics/openshadinglanguage.orig/files/patch-src_doc_CMakeLists.txt graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt --- graphics/openshadinglanguage.orig/files/patch-src_doc_CMakeLists.txt 2018-04-20 04:35:21.660162000 +0930 +++ graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt 1970-01-01 09:30:00.000000000 +0930 @@ -1,21 +0,0 @@ ---- src/doc/CMakeLists.txt.orig 2017-07-01 03:52:54 UTC -+++ src/doc/CMakeLists.txt -@@ -3,15 +3,15 @@ set (public_docs osl-languagespec.pdf - markdeep.min.js - ) - --install (FILES ${public_docs} DESTINATION doc COMPONENT documentation) -+install (FILES ${public_docs} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage COMPONENT documentation) - - install ( FILES "${PROJECT_SOURCE_DIR}/LICENSE" - "${PROJECT_SOURCE_DIR}/INSTALL.md" - "${PROJECT_SOURCE_DIR}/CHANGES.md" - "${PROJECT_SOURCE_DIR}/README.md" -- DESTINATION doc ) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage ) - - - file (GLOB testshade_figures "Figures/testshade/*.jpg") - install (FILES ${testshade_figures} -- DESTINATION doc/Figures/testshade ) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/Figures/testshade ) diff -Nru graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm__instance.cpp graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp --- graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm__instance.cpp 1970-01-01 09:30:00.000000000 +0930 +++ graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp 2018-02-07 00:54:13.873637000 +1030 @@ -0,0 +1,11 @@ +--- src/liboslexec/llvm_instance.cpp.orig 2016-07-02 00:07:46 UTC ++++ src/liboslexec/llvm_instance.cpp +@@ -1040,7 +1040,7 @@ BackendLLVM::run () + // Generate the LLVM IR for each layer. Skip unused layers. + m_llvm_local_mem = 0; + llvm::Function* init_func = build_llvm_init (); +- std::vector funcs (nlayers, NULL); ++ std::vector funcs (nlayers, (llvm::Function*)NULL); + for (int layer = 0; layer < nlayers; ++layer) { + set_inst (layer); + if (m_layer_remap[layer] != -1) { diff -Nru graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm_instance.cpp graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp --- graphics/openshadinglanguage.orig/files/patch-src_liboslexec_llvm_instance.cpp 2018-04-20 04:35:21.660098000 +0930 +++ graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp 1970-01-01 09:30:00.000000000 +0930 @@ -1,10 +0,0 @@ ---- src/liboslexec/llvm_instance.cpp.orig 2016-04-11 19:42:33 UTC -+++ src/liboslexec/llvm_instance.cpp -@@ -1037,7 +103,7 @@ BackendLLVM::run () - // Generate the LLVM IR for each layer. Skip unused layers. - m_llvm_local_mem = 0; - llvm::Function* init_func = build_llvm_init (); -- std::vector funcs (nlayers, NULL); -+ std::vector funcs (nlayers, (llvm::Function*)NULL); - for (int layer = 0; layer < nlayers; ++layer) { - set_inst (layer); diff -Nru graphics/openshadinglanguage.orig/files/patch-src_shaders_CMakeLists.txt graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt --- graphics/openshadinglanguage.orig/files/patch-src_shaders_CMakeLists.txt 2018-04-20 04:35:21.660222000 +0930 +++ graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt 2018-02-11 06:24:52.495190000 +1030 @@ -1,9 +1,8 @@ ---- src/shaders/CMakeLists.txt.orig 2015-03-10 21:57:05 UTC +--- src/shaders/CMakeLists.txt.orig 2018-02-02 20:54:13 UTC +++ src/shaders/CMakeLists.txt -@@ -49,5 +49,5 @@ add_custom_target (shaders ALL +@@ -63,4 +63,4 @@ add_custom_target (shaders ALL SOURCES ${shader_source} ${shader_headers}) install (FILES ${shader_headers} ${shader_source} ${shader_objs} -- DESTINATION shaders) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/shaders) - +- DESTINATION shaders) ++ DESTINATION %%DATADIR%%/shaders) diff -Nru graphics/openshadinglanguage.orig/files/patch-src_shaders_MaterialX_CMakeLists.txt graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt --- graphics/openshadinglanguage.orig/files/patch-src_shaders_MaterialX_CMakeLists.txt 1970-01-01 09:30:00.000000000 +0930 +++ graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt 2018-03-07 16:31:05.070425000 +1030 @@ -0,0 +1,18 @@ +--- src/shaders/MaterialX/CMakeLists.txt.orig 2018-02-03 14:00:15 UTC ++++ src/shaders/MaterialX/CMakeLists.txt +@@ -47,7 +47,7 @@ macro (mx_oslc_compile) + string (TOLOWER ${_shader_TYPE} osltype_lower) + set (gen_osl_file "${CMAKE_CURRENT_BINARY_DIR}/${_shader_SHADERNAME}_${osltype_lower}.osl") + add_custom_command (OUTPUT ${osofile} +- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" -s "${_shader_SHADERNAME}" -t "${osltype_lower}" -mx "${CMAKE_CURRENT_SOURCE_DIR}" -o "${CMAKE_CURRENT_BINARY_DIR}" ++ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" -s "${_shader_SHADERNAME}" -t "${osltype_lower}" -mx "${CMAKE_CURRENT_SOURCE_DIR}" -o "${CMAKE_CURRENT_BINARY_DIR}" + COMMAND oslc ${oslc_args} "${gen_osl_file}" -o "${osofile}" + MAIN_DEPENDENCY ${oslsrc} + DEPENDS ${_shader_DEPENDS} "${stdosl_header}" oslc "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" +@@ -172,5 +172,5 @@ add_custom_target (mxshaders ALL + SOURCES ${shader_source} ${mx_shader_headers}) + + install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls} +- DESTINATION shaders/MaterialX) ++ DESTINATION %%DATADIR%%/shaders/MaterialX) + diff -Nru graphics/openshadinglanguage.orig/Makefile graphics/openshadinglanguage/Makefile --- graphics/openshadinglanguage.orig/Makefile 2018-04-20 04:35:21.660438000 +0930 +++ graphics/openshadinglanguage/Makefile 2018-04-20 04:35:13.439118000 +0930 @@ -2,9 +2,8 @@ # $FreeBSD$ PORTNAME= openshadinglanguage -PORTVERSION= 1.8.10 +PORTVERSION= 1.9.8 DISTVERSIONPREFIX= Release- -PORTREVISION= 7 CATEGORIES= graphics devel MAINTAINER= FreeBSD@Shaneware.biz @@ -14,22 +13,36 @@ BUILD_DEPENDS= llvm-config40:devel/llvm40 LIB_DEPENDS= libboost_thread.so:devel/boost-libs \ + libtinfo.so:devel/ncurses \ + libImath-2_2.so:graphics/ilmbase \ libIlmImf.so:graphics/OpenEXR \ - libImath.so:graphics/ilmbase \ - libOpenImageIO.so:graphics/openimageio + libOpenImageIO.so:graphics/openimageio \ + libpugixml.so:textproc/pugixml RUN_DEPENDS= llvm-config40:devel/llvm40 -USES= bison cmake:outsource compiler:c++11-lang ncurses +USES= bison cmake:outsource compiler:c++11-lib ncurses python:build +USE_LDCONFIG= yes + USE_GITHUB= yes GH_ACCOUNT= imageworks GH_PROJECT= OpenShadingLanguage +CMAKE_ON= ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS +CMAKE_OFF= USE_BOOST_WAVE #LLVM_FIND_QUIETLY BUILDSTATIC LINKSTATIC CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \ - -DENABLERTTI:BOOL=ON -DUSE_BOOST_WAVE:BOOL=OFF -USE_LDCONFIG= yes + -DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} \ + -DUSE_CPP:STRING=11 + +CXXFLAGS+= -I${STAGEDIR}/include + +PLIST_SUB+= LIBVERS=${PORTVERSION} post-patch: @${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \ ${WRKSRC}/src/liboslexec/serialize-bc.bash + @${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \ + -e 's,%%PYCMD%%,${PYTHON_CMD},' \ + ${WRKSRC}/src/shaders/CMakeLists.txt \ + ${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt .include diff -Nru graphics/openshadinglanguage.orig/pkg-plist graphics/openshadinglanguage/pkg-plist --- graphics/openshadinglanguage.orig/pkg-plist 2018-04-20 04:35:21.660277000 +0930 +++ graphics/openshadinglanguage/pkg-plist 2018-04-15 11:42:15.161298000 +0930 @@ -22,25 +22,25 @@ include/OSL/rendererservices.h include/OSL/shaderglobals.h lib/liboslcomp.so +lib/liboslcomp.so.1.9 +lib/liboslcomp.so.%%LIBVERS%% lib/liboslexec.so +lib/liboslexec.so.1.9 +lib/liboslexec.so.%%LIBVERS%% lib/liboslnoise.so +lib/liboslnoise.so.1.9 +lib/liboslnoise.so.%%LIBVERS%% lib/liboslquery.so +lib/liboslquery.so.1.9 +lib/liboslquery.so.%%LIBVERS%% lib/libtestshade.so +lib/libtestshade.so.1.9 +lib/libtestshade.so.%%LIBVERS%% lib/osl.imageio.so -%%DATADIR%%/CHANGES.md -%%DATADIR%%/Figures/testshade/fBm_default.jpg -%%DATADIR%%/Figures/testshade/fBm_freq.jpg -%%DATADIR%%/Figures/testshade/fBm_gain.jpg -%%DATADIR%%/Figures/testshade/fBm_lac.jpg -%%DATADIR%%/Figures/testshade/fBm_octaves.jpg -%%DATADIR%%/Figures/testshade/makenoise.jpg -%%DATADIR%%/Figures/testshade/noisetex.jpg -%%DATADIR%%/Figures/testshade/show_uv.jpg -%%DATADIR%%/INSTALL.md -%%DATADIR%%/LICENSE -%%DATADIR%%/markdeep.min.js -%%DATADIR%%/osl-languagespec.pdf -%%DATADIR%%/README.md +lib/osl.imageio.so.1.9 +lib/osl.imageio.so.%%LIBVERS%% +%%DATADIR%%/shaders/color2.h +%%DATADIR%%/shaders/color4.h %%DATADIR%%/shaders/emitter.osl %%DATADIR%%/shaders/emitter.oso %%DATADIR%%/shaders/glass.osl @@ -55,4 +55,971 @@ %%DATADIR%%/shaders/stdosl.h %%DATADIR%%/shaders/ubersurface.osl %%DATADIR%%/shaders/ubersurface.oso -%%DATADIR%%/testshade.md.html +%%DATADIR%%/shaders/vector2.h +%%DATADIR%%/shaders/vector4.h +%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_color.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_color.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader.osl +%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso +%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_float.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_float.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_float.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_float.oso +%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_color.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_color.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_float.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_float.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_bool.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_bool.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_color.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_color.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_filename.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_filename.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_float.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_float.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_int.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_int.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_string.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_string.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_constant_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_constant_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color.osl +%%DATADIR%%/shaders/MaterialX/mx_contrast_color.oso +%%DATADIR%%/shaders/MaterialX/mx_contrast_color2.osl 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