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(-)graphics/openshadinglanguage/distinfo (-3 / +3 lines)
Lines 1-3 Link Here
1
TIMESTAMP = 1503300284
1
TIMESTAMP = 1523604838
2
SHA256 (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 5b9ad6814fd55e68f4ac50e4214120629ab9175142dc93aac350d0f54bea745a
2
SHA256 (imageworks-OpenShadingLanguage-Release-1.9.8_GH0.tar.gz) = c2c6e43b6b6ede327d673fe435de2993a8018765ced9d9ed5c340d1fab64f6fa
3
SIZE (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 14572479
3
SIZE (imageworks-OpenShadingLanguage-Release-1.9.8_GH0.tar.gz) = 14769436
(-)graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake (+16 lines)
Line 0 Link Here
1
--- src/cmake/modules/FindLLVM.cmake.orig	2018-03-28 12:34:16 UTC
2
+++ src/cmake/modules/FindLLVM.cmake
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@@ -94,11 +94,12 @@ if ((LLVM_LIBRARY OR LLVM_LIBRARIES OR L
4
     # if static LLVM libraries were requested, use llvm-config to generate
5
     # the list of what libraries we need, and substitute that in the right
6
     # way for LLVM_LIBRARY.
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-    execute_process (COMMAND ${LLVM_CONFIG} --libfiles
8
+    execute_process (COMMAND ${LLVM_CONFIG} --libfiles --link-static
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                      OUTPUT_VARIABLE LLVM_LIBRARIES
10
                      OUTPUT_STRIP_TRAILING_WHITESPACE)
11
     string (REPLACE " " ";" LLVM_LIBRARIES "${LLVM_LIBRARIES}")
12
     set (LLVM_LIBRARY "")
13
+    set(LLVM_SYSTEM_LIBRARIES "-lz -lexecinfo -lncurses")
14
   else ()
15
     set (LLVM_LIBRARIES "${LLVM_LIBRARY}")
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   endif ()
(-)graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt (-21 lines)
Lines 1-21 Link Here
1
--- src/doc/CMakeLists.txt.orig	2017-07-01 03:52:54 UTC
2
+++ src/doc/CMakeLists.txt
3
@@ -3,15 +3,15 @@ set (public_docs osl-languagespec.pdf
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                  markdeep.min.js
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                  )
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-install (FILES ${public_docs} DESTINATION doc COMPONENT documentation)
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+install (FILES ${public_docs} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage COMPONENT documentation)
9
 
10
 install ( FILES "${PROJECT_SOURCE_DIR}/LICENSE"
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                 "${PROJECT_SOURCE_DIR}/INSTALL.md"
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                 "${PROJECT_SOURCE_DIR}/CHANGES.md"
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                 "${PROJECT_SOURCE_DIR}/README.md"
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-          DESTINATION doc )
15
+          DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage )
16
 
17
 
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 file (GLOB testshade_figures "Figures/testshade/*.jpg")
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 install (FILES ${testshade_figures}
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-         DESTINATION doc/Figures/testshade )
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+         DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/Figures/testshade )
(-)graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp (+11 lines)
Line 0 Link Here
1
--- src/liboslexec/llvm_instance.cpp.orig	2016-07-02 00:07:46 UTC
2
+++ src/liboslexec/llvm_instance.cpp
3
@@ -1040,7 +1040,7 @@ BackendLLVM::run ()
4
     // Generate the LLVM IR for each layer.  Skip unused layers.
5
     m_llvm_local_mem = 0;
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     llvm::Function* init_func = build_llvm_init ();
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-    std::vector<llvm::Function*> funcs (nlayers, NULL);
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+    std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL);
9
     for (int layer = 0; layer < nlayers; ++layer) {
10
         set_inst (layer);
11
         if (m_layer_remap[layer] != -1) {
(-)graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp (-10 lines)
Lines 1-10 Link Here
1
--- src/liboslexec/llvm_instance.cpp.orig      2016-04-11 19:42:33 UTC
2
+++ src/liboslexec/llvm_instance.cpp
3
@@ -1037,7 +103,7 @@ BackendLLVM::run ()
4
     // Generate the LLVM IR for each layer.  Skip unused layers.
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     m_llvm_local_mem = 0;
6
     llvm::Function* init_func = build_llvm_init ();
7
-    std::vector<llvm::Function*> funcs (nlayers, NULL);
8
+    std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL);
9
     for (int layer = 0; layer < nlayers; ++layer) {
10
         set_inst (layer);
(-)graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt (-5 / +4 lines)
Lines 1-9 Link Here
1
--- src/shaders/CMakeLists.txt.orig	2015-03-10 21:57:05 UTC
1
--- src/shaders/CMakeLists.txt.orig	2018-02-02 20:54:13 UTC
2
+++ src/shaders/CMakeLists.txt
2
+++ src/shaders/CMakeLists.txt
3
@@ -49,5 +49,5 @@ add_custom_target (shaders ALL
3
@@ -63,4 +63,4 @@ add_custom_target (shaders ALL
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                    SOURCES ${shader_source} ${shader_headers})
4
                    SOURCES ${shader_source} ${shader_headers})
5
 
5
 
6
 install (FILES ${shader_headers} ${shader_source} ${shader_objs}
6
 install (FILES ${shader_headers} ${shader_source} ${shader_objs}
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-         DESTINATION shaders)
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-        DESTINATION shaders)
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+         DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/shaders)
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+        DESTINATION %%DATADIR%%/shaders)
9
 
(-)graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt (+18 lines)
Line 0 Link Here
1
--- src/shaders/MaterialX/CMakeLists.txt.orig	2018-02-03 14:00:15 UTC
2
+++ src/shaders/MaterialX/CMakeLists.txt
3
@@ -47,7 +47,7 @@ macro (mx_oslc_compile)
4
     string (TOLOWER ${_shader_TYPE} osltype_lower)
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     set (gen_osl_file "${CMAKE_CURRENT_BINARY_DIR}/${_shader_SHADERNAME}_${osltype_lower}.osl")
6
     add_custom_command (OUTPUT ${osofile}
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-        COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" -s "${_shader_SHADERNAME}" -t "${osltype_lower}" -mx "${CMAKE_CURRENT_SOURCE_DIR}" -o "${CMAKE_CURRENT_BINARY_DIR}"
8
+        COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" -s "${_shader_SHADERNAME}" -t "${osltype_lower}" -mx "${CMAKE_CURRENT_SOURCE_DIR}" -o "${CMAKE_CURRENT_BINARY_DIR}"
9
         COMMAND oslc ${oslc_args} "${gen_osl_file}" -o "${osofile}"
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         MAIN_DEPENDENCY ${oslsrc}
11
         DEPENDS ${_shader_DEPENDS} "${stdosl_header}" oslc "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py"
12
@@ -172,5 +172,5 @@ add_custom_target (mxshaders ALL
13
                    SOURCES ${shader_source} ${mx_shader_headers})
14
 
15
 install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls}
16
-         DESTINATION shaders/MaterialX)
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+         DESTINATION %%DATADIR%%/shaders/MaterialX)
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(-)graphics/openshadinglanguage/Makefile (-7 / +20 lines)
Lines 2-10 Link Here
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# $FreeBSD$
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# $FreeBSD$
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3
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PORTNAME=	openshadinglanguage
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PORTNAME=	openshadinglanguage
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PORTVERSION=	1.8.10
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PORTVERSION=	1.9.8
6
DISTVERSIONPREFIX=	Release-
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DISTVERSIONPREFIX=	Release-
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PORTREVISION=	7
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CATEGORIES=	graphics devel
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CATEGORIES=	graphics devel
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8
10
MAINTAINER=	FreeBSD@Shaneware.biz
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MAINTAINER=	FreeBSD@Shaneware.biz
Lines 14-35 Link Here
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13
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BUILD_DEPENDS=	llvm-config40:devel/llvm40
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BUILD_DEPENDS=	llvm-config40:devel/llvm40
16
LIB_DEPENDS=	libboost_thread.so:devel/boost-libs \
15
LIB_DEPENDS=	libboost_thread.so:devel/boost-libs \
16
		libtinfo.so:devel/ncurses \
17
		libImath-2_2.so:graphics/ilmbase \
17
		libIlmImf.so:graphics/OpenEXR \
18
		libIlmImf.so:graphics/OpenEXR \
18
		libImath.so:graphics/ilmbase \
19
		libOpenImageIO.so:graphics/openimageio \
19
		libOpenImageIO.so:graphics/openimageio
20
		libpugixml.so:textproc/pugixml
20
RUN_DEPENDS=	llvm-config40:devel/llvm40
21
RUN_DEPENDS=	llvm-config40:devel/llvm40
21
22
22
USES=		bison cmake:outsource compiler:c++11-lang ncurses
23
USES=		bison cmake:outsource compiler:c++11-lib ncurses python:build
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USE_LDCONFIG=	yes
25
23
USE_GITHUB=	yes
26
USE_GITHUB=	yes
24
GH_ACCOUNT=	imageworks
27
GH_ACCOUNT=	imageworks
25
GH_PROJECT=	OpenShadingLanguage
28
GH_PROJECT=	OpenShadingLanguage
26
29
30
CMAKE_ON=	ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS
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CMAKE_OFF=	USE_BOOST_WAVE #LLVM_FIND_QUIETLY BUILDSTATIC LINKSTATIC
27
CMAKE_ARGS=	-DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \
32
CMAKE_ARGS=	-DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \
28
		-DENABLERTTI:BOOL=ON -DUSE_BOOST_WAVE:BOOL=OFF
33
		-DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} \
29
USE_LDCONFIG=	yes
34
		-DUSE_CPP:STRING=11
35
36
CXXFLAGS+=	-I${STAGEDIR}/include
37
38
PLIST_SUB+=	LIBVERS=${PORTVERSION}
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39
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post-patch:
40
post-patch:
32
	@${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \
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	@${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \
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		${WRKSRC}/src/liboslexec/serialize-bc.bash
42
		${WRKSRC}/src/liboslexec/serialize-bc.bash
43
	@${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \
44
		-e 's,%%PYCMD%%,${PYTHON_CMD},' \
45
		${WRKSRC}/src/shaders/CMakeLists.txt \
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		${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt
34
47
35
.include <bsd.port.mk>
48
.include <bsd.port.mk>
(-)graphics/openshadinglanguage/pkg-plist (-15 / +982 lines)
Lines 22-46 Link Here
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include/OSL/rendererservices.h
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include/OSL/rendererservices.h
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include/OSL/shaderglobals.h
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include/OSL/shaderglobals.h
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lib/liboslcomp.so
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lib/liboslcomp.so
25
lib/liboslcomp.so.1.9
26
lib/liboslcomp.so.%%LIBVERS%%
25
lib/liboslexec.so
27
lib/liboslexec.so
28
lib/liboslexec.so.1.9
29
lib/liboslexec.so.%%LIBVERS%%
26
lib/liboslnoise.so
30
lib/liboslnoise.so
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lib/liboslnoise.so.1.9
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lib/liboslnoise.so.%%LIBVERS%%
27
lib/liboslquery.so
33
lib/liboslquery.so
34
lib/liboslquery.so.1.9
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lib/liboslquery.so.%%LIBVERS%%
28
lib/libtestshade.so
36
lib/libtestshade.so
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lib/libtestshade.so.1.9
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lib/libtestshade.so.%%LIBVERS%%
29
lib/osl.imageio.so
39
lib/osl.imageio.so
30
%%DATADIR%%/CHANGES.md
40
lib/osl.imageio.so.1.9
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%%DATADIR%%/Figures/testshade/fBm_default.jpg
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lib/osl.imageio.so.%%LIBVERS%%
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%%DATADIR%%/Figures/testshade/fBm_freq.jpg
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%%DATADIR%%/shaders/color2.h
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%%DATADIR%%/Figures/testshade/fBm_gain.jpg
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%%DATADIR%%/shaders/color4.h
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%%DATADIR%%/Figures/testshade/fBm_lac.jpg
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%%DATADIR%%/Figures/testshade/fBm_octaves.jpg
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%%DATADIR%%/Figures/testshade/makenoise.jpg
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%%DATADIR%%/Figures/testshade/noisetex.jpg
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%%DATADIR%%/Figures/testshade/show_uv.jpg
39
%%DATADIR%%/INSTALL.md
40
%%DATADIR%%/LICENSE
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%%DATADIR%%/markdeep.min.js
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%%DATADIR%%/osl-languagespec.pdf
43
%%DATADIR%%/README.md
44
%%DATADIR%%/shaders/emitter.osl
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%%DATADIR%%/shaders/emitter.osl
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%%DATADIR%%/shaders/emitter.oso
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%%DATADIR%%/shaders/emitter.oso
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%%DATADIR%%/shaders/glass.osl
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%%DATADIR%%/shaders/glass.osl
Lines 55-58 Link Here
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%%DATADIR%%/shaders/stdosl.h
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%%DATADIR%%/shaders/stdosl.h
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%%DATADIR%%/shaders/ubersurface.osl
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%%DATADIR%%/shaders/ubersurface.osl
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%%DATADIR%%/shaders/ubersurface.oso
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%%DATADIR%%/shaders/ubersurface.oso
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%%DATADIR%%/testshade.md.html
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%%DATADIR%%/shaders/vector2.h
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%%DATADIR%%/shaders/vector4.h
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%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_float_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_float_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_add_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_add_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_blur_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_blur_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_blur_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_blur_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_blur_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_blur_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_blur_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_blur_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_blur_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_blur_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_burn_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_burn_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_burn_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_burn_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_burn_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_burn_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_burn_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_burn_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_float_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_compare_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_compare_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_compare_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_compare_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_compare_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_compare_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_compare_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_compare_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_compare_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_compare_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_compare_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_compare_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_bool.osl
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%%DATADIR%%/shaders/MaterialX/mx_constant_bool.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_color.osl
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%%DATADIR%%/shaders/MaterialX/mx_constant_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_constant_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_constant_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_filename.osl
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%%DATADIR%%/shaders/MaterialX/mx_constant_filename.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_constant_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_int.osl
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%%DATADIR%%/shaders/MaterialX/mx_constant_int.oso
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%%DATADIR%%/shaders/MaterialX/mx_constant_matrix33.osl
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%%DATADIR%%/shaders/MaterialX/mx_smoothstep_color4.oso
799
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float.osl
800
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float.oso
801
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_color.osl
802
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_color.oso
803
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_color2.osl
804
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_color2.oso
805
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_color4.osl
806
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_color4.oso
807
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_vector.osl
808
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_vector.oso
809
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_vector2.osl
810
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_vector2.oso
811
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_vector4.osl
812
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_float_vector4.oso
813
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector.osl
814
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector.oso
815
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector2.osl
816
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector2.oso
817
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector4.osl
818
%%DATADIR%%/shaders/MaterialX/mx_smoothstep_vector4.oso
819
%%DATADIR%%/shaders/MaterialX/mx_splitlr_color.osl
820
%%DATADIR%%/shaders/MaterialX/mx_splitlr_color.oso
821
%%DATADIR%%/shaders/MaterialX/mx_splitlr_color2.osl
822
%%DATADIR%%/shaders/MaterialX/mx_splitlr_color2.oso
823
%%DATADIR%%/shaders/MaterialX/mx_splitlr_color4.osl
824
%%DATADIR%%/shaders/MaterialX/mx_splitlr_color4.oso
825
%%DATADIR%%/shaders/MaterialX/mx_splitlr_float.osl
826
%%DATADIR%%/shaders/MaterialX/mx_splitlr_float.oso
827
%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector.osl
828
%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector.oso
829
%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector2.osl
830
%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector2.oso
831
%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector4.osl
832
%%DATADIR%%/shaders/MaterialX/mx_splitlr_vector4.oso
833
%%DATADIR%%/shaders/MaterialX/mx_splittb_color.osl
834
%%DATADIR%%/shaders/MaterialX/mx_splittb_color.oso
835
%%DATADIR%%/shaders/MaterialX/mx_splittb_color2.osl
836
%%DATADIR%%/shaders/MaterialX/mx_splittb_color2.oso
837
%%DATADIR%%/shaders/MaterialX/mx_splittb_color4.osl
838
%%DATADIR%%/shaders/MaterialX/mx_splittb_color4.oso
839
%%DATADIR%%/shaders/MaterialX/mx_splittb_float.osl
840
%%DATADIR%%/shaders/MaterialX/mx_splittb_float.oso
841
%%DATADIR%%/shaders/MaterialX/mx_splittb_vector.osl
842
%%DATADIR%%/shaders/MaterialX/mx_splittb_vector.oso
843
%%DATADIR%%/shaders/MaterialX/mx_splittb_vector2.osl
844
%%DATADIR%%/shaders/MaterialX/mx_splittb_vector2.oso
845
%%DATADIR%%/shaders/MaterialX/mx_splittb_vector4.osl
846
%%DATADIR%%/shaders/MaterialX/mx_splittb_vector4.oso
847
%%DATADIR%%/shaders/MaterialX/mx_subtract_color.osl
848
%%DATADIR%%/shaders/MaterialX/mx_subtract_color.oso
849
%%DATADIR%%/shaders/MaterialX/mx_subtract_color2.osl
850
%%DATADIR%%/shaders/MaterialX/mx_subtract_color2.oso
851
%%DATADIR%%/shaders/MaterialX/mx_subtract_color4.osl
852
%%DATADIR%%/shaders/MaterialX/mx_subtract_color4.oso
853
%%DATADIR%%/shaders/MaterialX/mx_subtract_float.osl
854
%%DATADIR%%/shaders/MaterialX/mx_subtract_float.oso
855
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_color.osl
856
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_color.oso
857
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_color2.osl
858
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_color2.oso
859
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_color4.osl
860
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_color4.oso
861
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_vector.osl
862
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_vector.oso
863
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_vector2.osl
864
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_vector2.oso
865
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_vector4.osl
866
%%DATADIR%%/shaders/MaterialX/mx_subtract_float_vector4.oso
867
%%DATADIR%%/shaders/MaterialX/mx_subtract_vector.osl
868
%%DATADIR%%/shaders/MaterialX/mx_subtract_vector.oso
869
%%DATADIR%%/shaders/MaterialX/mx_subtract_vector2.osl
870
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871
%%DATADIR%%/shaders/MaterialX/mx_subtract_vector4.osl
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873
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874
%%DATADIR%%/shaders/MaterialX/mx_switch_color.oso
875
%%DATADIR%%/shaders/MaterialX/mx_switch_color2.osl
876
%%DATADIR%%/shaders/MaterialX/mx_switch_color2.oso
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%%DATADIR%%/shaders/MaterialX/mx_switch_color4.osl
878
%%DATADIR%%/shaders/MaterialX/mx_switch_color4.oso
879
%%DATADIR%%/shaders/MaterialX/mx_switch_float.osl
880
%%DATADIR%%/shaders/MaterialX/mx_switch_float.oso
881
%%DATADIR%%/shaders/MaterialX/mx_switch_vector.osl
882
%%DATADIR%%/shaders/MaterialX/mx_switch_vector.oso
883
%%DATADIR%%/shaders/MaterialX/mx_switch_vector2.osl
884
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%%DATADIR%%/shaders/MaterialX/mx_switch_vector4.osl
886
%%DATADIR%%/shaders/MaterialX/mx_switch_vector4.oso
887
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color.osl
888
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color.oso
889
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color2.osl
890
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color2.oso
891
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color4.osl
892
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_color4.oso
893
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_float.osl
894
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_float.oso
895
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector.osl
896
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector.oso
897
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector2.osl
898
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector2.oso
899
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector4.osl
900
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color2_vector4.oso
901
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color.osl
902
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903
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904
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color2.oso
905
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color4.osl
906
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color4_color4.oso
907
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908
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910
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911
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_color4.osl
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923
%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector.osl
924
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925
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_color_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color.osl
930
%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color.oso
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932
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933
%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_float_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color.osl
942
%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color4.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector2_vector.osl
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961
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector4_vector4.osl
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971
%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color2.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_color4.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_float.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_float.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_swizzle_vector_vector4.oso
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%%DATADIR%%/shaders/MaterialX/mx_tangent_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_tangent_vector.oso
985
%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector.osl
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%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector.oso
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%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector2.osl
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%%DATADIR%%/shaders/MaterialX/mx_texcoord_vector2.oso
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%%DATADIR%%/shaders/MaterialX/mx_time_float.osl
990
%%DATADIR%%/shaders/MaterialX/mx_time_float.oso
991
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color.osl
992
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color.oso
993
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994
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995
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996
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997
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_float.osl
998
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_float.oso
999
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector.osl
1000
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector.oso
1001
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector2.osl
1002
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector2.oso
1003
%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector4.osl
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%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector4.oso
1005
%%DATADIR%%/shaders/MaterialX/mx_unpremult_color.osl
1006
%%DATADIR%%/shaders/MaterialX/mx_unpremult_color.oso
1007
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1008
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1009
%%DATADIR%%/shaders/MaterialX/mx_unpremult_color4.osl
1010
%%DATADIR%%/shaders/MaterialX/mx_unpremult_color4.oso
1011
%%PORTDOCS%%%%DOCSDIR%%/CHANGES.md
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%%PORTDOCS%%%%DOCSDIR%%/Figures/testshade/fBm_default.jpg
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%%PORTDOCS%%%%DOCSDIR%%/Figures/testshade/noisetex.jpg
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%%PORTDOCS%%%%DOCSDIR%%/Figures/testshade/show_uv.jpg
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%%PORTDOCS%%%%DOCSDIR%%/INSTALL.md
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%%PORTDOCS%%%%DOCSDIR%%/LICENSE
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%%PORTDOCS%%%%DOCSDIR%%/README.md
1023
%%PORTDOCS%%%%DOCSDIR%%/markdeep.min.js
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%%PORTDOCS%%%%DOCSDIR%%/osl-languagespec.pdf
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%%PORTDOCS%%%%DOCSDIR%%/testshade.md.html

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