--- /dev/null +++ i/games/regoth/Makefile @@ -0,0 +1,61 @@ +# $FreeBSD$ + +PORTNAME= regoth +DISTVERSIONPREFIX= nightly- +DISTVERSION= 0.4.189 +CATEGORIES= games + +MAINTAINER= greg@unrelenting.technology +COMMENT= Reimplementation of zEngine, the Gothic and Gothic II engine + +LICENSE= GPLv3 + +LIB_DEPENDS= libsndfile.so:audio/libsndfile + +USES= cmake compiler:c++11-lib openal + +USE_GITHUB= yes +GH_ACCOUNT= REGoth-project +GH_PROJECT= REGoth +GH_TUPLE= ataulien:bgfx-cmake:9a9b596:bgfxcmake/lib/bgfx-cmake \ + bkaradzic:bgfx:c0cf484:bgfx \ + bkaradzic:bimg:224aa80:bimg \ + bkaradzic:bx:4b4b3e7:bx \ + ataulien:ZenLib:3a8e919:zenlib/lib/ZenLib \ + tito:libsquish:f5e44a3:libsquish \ + REGoth-project:physfs:4174d6a:physfs \ + g-truc:glm:06f0840:glm/lib/glm \ + glfw:glfw:0f488ac:glfw/lib/glfw \ + cxong:tinydir:0862ba9:tinydir/lib/tinydir \ + bulletphysics:bullet3:fb51c3f:bullet3/lib/bullet3 \ + frabert:libdmusic:e193ef4:libdmusic/lib/libdmusic \ + erikd:libsndfile:cf7a818:libsndfile \ + gocha:sf2cute:fcaf333:sf2cute \ + REGoth-project:CAB-Installer-Extractor:a311fea:cab/lib/CAB-Installer-Extractor + +USE_XORG= sm ice xext x11 xrandr xinerama xcursor +USE_GL= gl glu +LLD_UNSAFE= yes # OpenAL https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 +CMAKE_ARGS+= -DREGOTH_BUILD_WITH_SYSTEM_OPENAL:BOOL=YES + +post-extract: + ${MV} ${WRKSRC_bgfx}/* ${WRKSRC}/lib/bgfx-cmake/bgfx + ${MV} ${WRKSRC_bimg}/* ${WRKSRC}/lib/bgfx-cmake/bimg + ${MV} ${WRKSRC_bx}/* ${WRKSRC}/lib/bgfx-cmake/bx + ${MV} ${WRKSRC_libsquish}/* ${WRKSRC}/lib/ZenLib/lib/libsquish + ${MV} ${WRKSRC_physfs}/* ${WRKSRC}/lib/ZenLib/lib/physfs + ${MV} ${WRKSRC_libsndfile}/* ${WRKSRC}/lib/libdmusic/utils/dls2sf/lib/libsndfile + ${MV} ${WRKSRC_sf2cute}/* ${WRKSRC}/lib/libdmusic/utils/dls2sf/lib/sf2cute + +post-patch: + ${RM} ${WRKSRC}/lib/bgfx-cmake/bx/include/compat/freebsd/dirent.h # the real one is needed by tinydir + +do-install: + ${MKDIR} ${STAGEDIR}${DATADIR}/shaders/ + ${INSTALL_PROGRAM} ${WRKSRC}/bin/REGoth ${STAGEDIR}${DATADIR} + (cd ${WRKSRC}/bin/shaders/ && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/shaders/) + ${CAT} ${FILESDIR}/launcher.sh | ${SED} -e "s|%%DATADIR%%|${DATADIR}|" > \ + ${STAGEDIR}${PREFIX}/bin/REGoth + ${CHMOD} 755 ${STAGEDIR}${PREFIX}/bin/REGoth + +.include --- /dev/null +++ i/games/regoth/distinfo @@ -0,0 +1,33 @@ +TIMESTAMP = 1525002169 +SHA256 (REGoth-project-REGoth-nightly-0.4.189_GH0.tar.gz) = defe4cf97627bdfad6fc16319a832e86db4ac4025d75f105d2208370845852e2 +SIZE (REGoth-project-REGoth-nightly-0.4.189_GH0.tar.gz) = 908974 +SHA256 (ataulien-bgfx-cmake-9a9b596_GH0.tar.gz) = 6f76cc58542be9f3bd4a7e180fd5c355c0806f89174e4bc2a64fdef168e64309 +SIZE (ataulien-bgfx-cmake-9a9b596_GH0.tar.gz) = 2705 +SHA256 (bkaradzic-bgfx-c0cf484_GH0.tar.gz) = 08c1cc752cb0582448f7b96dc46a483e673f636921fc907cb271579156a2315c +SIZE (bkaradzic-bgfx-c0cf484_GH0.tar.gz) = 39793679 +SHA256 (bkaradzic-bimg-224aa80_GH0.tar.gz) = 11ef4b02f8fc2dae321d8b124eb1c7233b568f27a30b5c2cfba991ca6592c187 +SIZE (bkaradzic-bimg-224aa80_GH0.tar.gz) = 494105 +SHA256 (bkaradzic-bx-4b4b3e7_GH0.tar.gz) = b909c483c1adf84b73a89f54d530cb5e04c55eb76f63739a380c56cc2e380747 +SIZE (bkaradzic-bx-4b4b3e7_GH0.tar.gz) = 1325782 +SHA256 (ataulien-ZenLib-3a8e919_GH0.tar.gz) = bfd8fe70d9137eb07974ee9bb46fe5475d202d05068b49d3a00ead2a2430e4d2 +SIZE (ataulien-ZenLib-3a8e919_GH0.tar.gz) = 130468 +SHA256 (tito-libsquish-f5e44a3_GH0.tar.gz) = 491bd0d8648dcd063b12df3f67fcdc1a27bb3afc0f17f3f9de305b326cb71b1c +SIZE (tito-libsquish-f5e44a3_GH0.tar.gz) = 15437191 +SHA256 (REGoth-project-physfs-4174d6a_GH0.tar.gz) = de24a48ba8cbd99b3e9e8ef04459a68b5a120f354911cf78bf212fa12242036b +SIZE (REGoth-project-physfs-4174d6a_GH0.tar.gz) = 235472 +SHA256 (g-truc-glm-06f0840_GH0.tar.gz) = ccadc184d68133a8bc0c2a1361f0752e8740fc4da665e29c331a44133252eb17 +SIZE (g-truc-glm-06f0840_GH0.tar.gz) = 2668270 +SHA256 (glfw-glfw-0f488ac_GH0.tar.gz) = 33a1ff2238bec37b2a41bf336eea57ed03ecd36c92e9ce12483d48ad66acf01d +SIZE (glfw-glfw-0f488ac_GH0.tar.gz) = 656542 +SHA256 (cxong-tinydir-0862ba9_GH0.tar.gz) = 558cc17bfd1bed4b7859fce41f8a50f859f5f13f931147d469c8235916cb9310 +SIZE (cxong-tinydir-0862ba9_GH0.tar.gz) = 24438 +SHA256 (bulletphysics-bullet3-fb51c3f_GH0.tar.gz) = e356490e82b63ec45db832b95a4ec62e91a68c5bbfbca1900fe19c171bf86744 +SIZE (bulletphysics-bullet3-fb51c3f_GH0.tar.gz) = 24891401 +SHA256 (frabert-libdmusic-e193ef4_GH0.tar.gz) = 9c9dd20a93f0a53984c4085b2b88dadcf494d6c707e19ced23e2a61bd1583c44 +SIZE (frabert-libdmusic-e193ef4_GH0.tar.gz) = 94652 +SHA256 (erikd-libsndfile-cf7a818_GH0.tar.gz) = fcc4c47ac73282dcc8bf4c3f29b5f0b8a35e7b6a60c770fcd16cc6360f269867 +SIZE (erikd-libsndfile-cf7a818_GH0.tar.gz) = 676745 +SHA256 (gocha-sf2cute-fcaf333_GH0.tar.gz) = 64edf40914db991a2cf86207b4410e005e9a761d71c5ffcea98fac524eb1d29c +SIZE (gocha-sf2cute-fcaf333_GH0.tar.gz) = 69656 +SHA256 (REGoth-project-CAB-Installer-Extractor-a311fea_GH0.tar.gz) = 98d81e649d0cd8f43a398a5f337761443ecb3a87bbb4659064efb80104ae395d +SIZE (REGoth-project-CAB-Installer-Extractor-a311fea_GH0.tar.gz) = 131740 --- /dev/null +++ i/games/regoth/files/launcher.sh @@ -0,0 +1,3 @@ +#!/bin/sh +# REGoth requires the shaders to be in the current working directory +cd %%DATADIR%% && exec ./REGoth $* --- /dev/null +++ i/games/regoth/files/patch-CMakeLists.txt @@ -0,0 +1,134 @@ +--- CMakeLists.txt.orig 2018-04-23 17:26:25 UTC ++++ CMakeLists.txt +@@ -6,6 +6,7 @@ set(CMAKE_CXX_STANDARD 14) + + + option (REGOTH_BUILD_WITH_INSTALLER_EXTRACTOR "Compile with library to extract some installers of Gothic" OFF) ++option (REGOTH_BUILD_WITH_SYSTEM_OPENAL "Compile with system OpenAL" OFF) + + + # Vim - You Complete Me +@@ -174,6 +175,9 @@ include_directories(lib/bullet3/src) + set(BULLET_LIBRARIES BulletSoftBody BulletDynamics BulletCollision LinearMath) + set(BULLET_MISC Bullet3Dynamics Bullet2FileLoader Bullet3Collision Bullet3Geometry Bullet3OpenCL_clew BulletFileLoader BulletWorldImporter BulletXmlWorldImporter ConvexDecomposition GIMPACTUtils HACD Test_BulletDynamics Test_BulletInverseDynamics Test_Collision) + ++# Find OpenGL ++find_package(OpenGL REQUIRED) ++include_directories(${OPENGL_INCLUDE_DIR}) # required by glfw headers + + # ------------------ Engine lib ------------------ + file(GLOB ENGINE_SRC +@@ -223,54 +227,64 @@ endif() + # ------------------ OpenAL ------------------ + + # Set up OpenAL ++if(REGOTH_BUILD_WITH_SYSTEM_OPENAL AND NOT EMSCRIPTEN) ++ find_package(OpenAL REQUIRED) ++ include_directories(${OPENAL_INCLUDE_DIR}) + +-set(ALSOFT_CONFIG OFF CACHE BOOL "" FORCE) +-set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE) +-set(ALSOFT_INSTALL OFF CACHE BOOL "" FORCE) +- +-if (UNIX) +- set(LIBTYPE STATIC CACHE STRING "" FORCE) +- if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") +- set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) +- elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") +- set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) +- elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD") +- set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) ++ if (UNIX) ++ target_link_libraries(engine ${OPENAL_LIBRARY}) ++ elseif(WIN32) ++ target_link_libraries(engine common ${OPENAL_LIBRARY}) + endif() + else() +- set(LIBTYPE SHARED CACHE STRING "" FORCE) +-endif() ++ set(ALSOFT_CONFIG OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_INSTALL OFF CACHE BOOL "" FORCE) + +-if(NOT EMSCRIPTEN) +- add_subdirectory(${CMAKE_SOURCE_DIR}/lib/openal-soft) +- include_directories(${CMAKE_SOURCE_DIR}/lib/openal-soft/include) +- + if (UNIX) ++ set(LIBTYPE STATIC CACHE STRING "" FORCE) + if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") +- set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) + elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") +- set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) + elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD") +- set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE) +- set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) + endif() +- target_link_libraries(engine OpenAL) +- elseif(WIN32) +- target_link_libraries(engine common OpenAL) ++ else() ++ set(LIBTYPE SHARED CACHE STRING "" FORCE) + endif() ++ ++ if(NOT EMSCRIPTEN) ++ add_subdirectory(${CMAKE_SOURCE_DIR}/lib/openal-soft) ++ include_directories(${CMAKE_SOURCE_DIR}/lib/openal-soft/include) ++ ++ if (UNIX) ++ if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") ++ set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) ++ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") ++ set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) ++ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD") ++ set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE) ++ set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE) ++ endif() ++ target_link_libraries(engine OpenAL) ++ elseif(WIN32) ++ target_link_libraries(engine common OpenAL) ++ endif() ++ endif() + endif() + + # ---------------- libdmusic ---------------- +@@ -310,6 +324,10 @@ if(NOT ANDROID) + else() + add_definitions(-DRE_USE_SOUND) + target_link_libraries(engine android_glue) ++endif() ++ ++if(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") ++ include_directories("lib/bgfx-cmake/bx/include/compat/freebsd") + endif() + + add_subdirectory(lib/adpcm) --- /dev/null +++ i/games/regoth/files/patch-lib_bgfx-cmake_CMakeLists.txt @@ -0,0 +1,51 @@ +--- lib/bgfx-cmake/CMakeLists.txt.orig 2018-04-24 22:09:30 UTC ++++ lib/bgfx-cmake/CMakeLists.txt +@@ -7,6 +7,8 @@ endif() + + if(APPLE) + include_directories("bx/include/compat/osx") ++elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") ++ include_directories("bx/include/compat/freebsd") + endif() + + # -------------------- 3rd party ----------------------- +@@ -115,18 +117,17 @@ if(APPLE) + list(APPEND OPENGL_LIBRARIES "${COCOA_LIBRARY}" "${METAL_LIBRARY}" "${QUARTZ_LIBRARY}") + else() + if(NOT ANDROID) +- set(OPENGL_LIBRARIES "GL") ++ find_package(OpenGL REQUIRED) + endif() + endif() + + if(ANDROID) + target_link_libraries(bgfx log dl) + elseif(UNIX) +- set(DL "") +- if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") +- set(DL dl) +- endif() +- target_link_libraries(bgfx ${OPENGL_LIBRARIES} pthread ${DL}) ++ find_package(X11 REQUIRED) ++ ++ target_link_libraries(bgfx ${X11_LIBRARIES} ${OPENGL_LIBRARIES} pthread ${CMAKE_DL_LIBS}) ++ target_link_libraries(bx pthread ${CMAKE_DL_LIBS}) + endif() + + target_include_directories(bx PUBLIC bx/include) +@@ -139,6 +140,8 @@ if(APPLE) + target_include_directories(bgfx PRIVATE ${MALLOC_INCLUDE_DIR}) + endif() + ++target_include_directories(bgfx PRIVATE ${OPENGL_INCLUDE_DIR}) ++ + # ------------------ Common library ---------------------- + file(GLOB COMMON_SRC + "./bgfx/examples/common/bounds.cpp" +@@ -164,4 +167,6 @@ target_include_directories(bgfx_common PUBLIC bgfx/exa + + if(APPLE) + target_include_directories(bgfx_common PRIVATE ${MALLOC_INCLUDE_DIR}) ++elseif(UNIX) ++ target_include_directories(bgfx_common PRIVATE ${X11_INCLUDE_DIR}) # entry_x11.cpp + endif() --- /dev/null +++ i/games/regoth/files/patch-lib_bgfx-cmake_bx_src_mutex.cpp @@ -0,0 +1,10 @@ +--- lib/bgfx-cmake/bx/src/mutex.cpp.orig 2018-04-24 22:16:50 UTC ++++ lib/bgfx-cmake/bx/src/mutex.cpp +@@ -9,6 +9,7 @@ + + #if BX_PLATFORM_ANDROID \ + || BX_PLATFORM_LINUX \ ++ || BX_PLATFORM_BSD \ + || BX_PLATFORM_IOS \ + || BX_PLATFORM_OSX \ + || BX_PLATFORM_PS4 \ --- /dev/null +++ i/games/regoth/files/patch-lib_bgfx-cmake_bx_src_thread.cpp @@ -0,0 +1,10 @@ +--- lib/bgfx-cmake/bx/src/thread.cpp.orig 2018-04-24 22:27:07 UTC ++++ lib/bgfx-cmake/bx/src/thread.cpp +@@ -7,6 +7,7 @@ + + #if BX_PLATFORM_ANDROID \ + || BX_PLATFORM_LINUX \ ++ || BX_PLATFORM_BSD \ + || BX_PLATFORM_IOS \ + || BX_PLATFORM_OSX \ + || BX_PLATFORM_PS4 \ --- /dev/null +++ i/games/regoth/pkg-descr @@ -0,0 +1,4 @@ +An open source reimplementation of the zEngine, a game engine used by +"Gothic" and "Gothic II". + +WWW: https://github.com/REGoth-project/REGoth --- /dev/null +++ i/games/regoth/pkg-plist @@ -0,0 +1,92 @@ +bin/REGoth +%%DATADIR%%/REGoth +%%DATADIR%%/shaders/essl/fs_image.bin +%%DATADIR%%/shaders/essl/fs_image.bin.d +%%DATADIR%%/shaders/essl/fs_image.bin.disasm +%%DATADIR%%/shaders/essl/fs_particle_textured.bin +%%DATADIR%%/shaders/essl/fs_particle_textured.bin.d +%%DATADIR%%/shaders/essl/fs_particle_textured.bin.disasm +%%DATADIR%%/shaders/essl/fs_point_light.bin +%%DATADIR%%/shaders/essl/fs_point_light.bin.d +%%DATADIR%%/shaders/essl/fs_point_light.bin.disasm +%%DATADIR%%/shaders/essl/fs_screenquad.bin +%%DATADIR%%/shaders/essl/fs_screenquad.bin.d +%%DATADIR%%/shaders/essl/fs_screenquad.bin.disasm +%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin +%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin.d +%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin.disasm +%%DATADIR%%/shaders/essl/fs_skylayer.bin +%%DATADIR%%/shaders/essl/fs_skylayer.bin.d +%%DATADIR%%/shaders/essl/fs_skylayer.bin.disasm +%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin +%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin.d +%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin.disasm +%%DATADIR%%/shaders/essl/vs_image.bin +%%DATADIR%%/shaders/essl/vs_image.bin.d +%%DATADIR%%/shaders/essl/vs_image.bin.disasm +%%DATADIR%%/shaders/essl/vs_particle.bin +%%DATADIR%%/shaders/essl/vs_particle.bin.d +%%DATADIR%%/shaders/essl/vs_particle.bin.disasm +%%DATADIR%%/shaders/essl/vs_screenquad.bin +%%DATADIR%%/shaders/essl/vs_screenquad.bin.d +%%DATADIR%%/shaders/essl/vs_screenquad.bin.disasm +%%DATADIR%%/shaders/essl/vs_skinned.bin +%%DATADIR%%/shaders/essl/vs_skinned.bin.d +%%DATADIR%%/shaders/essl/vs_skinned.bin.disasm +%%DATADIR%%/shaders/essl/vs_sky.bin +%%DATADIR%%/shaders/essl/vs_sky.bin.d +%%DATADIR%%/shaders/essl/vs_sky.bin.disasm +%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin +%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin.d +%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin.disasm +%%DATADIR%%/shaders/essl/vs_world.bin +%%DATADIR%%/shaders/essl/vs_world.bin.d +%%DATADIR%%/shaders/essl/vs_world.bin.disasm +%%DATADIR%%/shaders/essl/vs_world_instanced.bin +%%DATADIR%%/shaders/essl/vs_world_instanced.bin.d +%%DATADIR%%/shaders/essl/vs_world_instanced.bin.disasm +%%DATADIR%%/shaders/glsl/fs_image.bin +%%DATADIR%%/shaders/glsl/fs_image.bin.d +%%DATADIR%%/shaders/glsl/fs_image.bin.disasm +%%DATADIR%%/shaders/glsl/fs_particle_textured.bin +%%DATADIR%%/shaders/glsl/fs_particle_textured.bin.d +%%DATADIR%%/shaders/glsl/fs_particle_textured.bin.disasm +%%DATADIR%%/shaders/glsl/fs_point_light.bin +%%DATADIR%%/shaders/glsl/fs_point_light.bin.d +%%DATADIR%%/shaders/glsl/fs_point_light.bin.disasm +%%DATADIR%%/shaders/glsl/fs_screenquad.bin +%%DATADIR%%/shaders/glsl/fs_screenquad.bin.d +%%DATADIR%%/shaders/glsl/fs_screenquad.bin.disasm +%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin +%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin.d +%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin.disasm +%%DATADIR%%/shaders/glsl/fs_skylayer.bin +%%DATADIR%%/shaders/glsl/fs_skylayer.bin.d +%%DATADIR%%/shaders/glsl/fs_skylayer.bin.disasm +%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin +%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin.d +%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin.disasm +%%DATADIR%%/shaders/glsl/vs_image.bin +%%DATADIR%%/shaders/glsl/vs_image.bin.d +%%DATADIR%%/shaders/glsl/vs_image.bin.disasm +%%DATADIR%%/shaders/glsl/vs_particle.bin +%%DATADIR%%/shaders/glsl/vs_particle.bin.d +%%DATADIR%%/shaders/glsl/vs_particle.bin.disasm +%%DATADIR%%/shaders/glsl/vs_screenquad.bin +%%DATADIR%%/shaders/glsl/vs_screenquad.bin.d +%%DATADIR%%/shaders/glsl/vs_screenquad.bin.disasm +%%DATADIR%%/shaders/glsl/vs_skinned.bin +%%DATADIR%%/shaders/glsl/vs_skinned.bin.d +%%DATADIR%%/shaders/glsl/vs_skinned.bin.disasm +%%DATADIR%%/shaders/glsl/vs_sky.bin +%%DATADIR%%/shaders/glsl/vs_sky.bin.d +%%DATADIR%%/shaders/glsl/vs_sky.bin.disasm +%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin +%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin.d +%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin.disasm +%%DATADIR%%/shaders/glsl/vs_world.bin +%%DATADIR%%/shaders/glsl/vs_world.bin.d +%%DATADIR%%/shaders/glsl/vs_world.bin.disasm +%%DATADIR%%/shaders/glsl/vs_world_instanced.bin +%%DATADIR%%/shaders/glsl/vs_world_instanced.bin.d +%%DATADIR%%/shaders/glsl/vs_world_instanced.bin.disasm