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Lines 135-141
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| 135 |
It should be stressed that the terminal driver portion of the |
135 |
It should be stressed that the terminal driver portion of the |
| 136 |
game was designed to be reconfigurable, so the display format can vary |
136 |
game was designed to be reconfigurable, so the display format can vary |
| 137 |
depending the version you are playing. The descriptions here are based |
137 |
depending the version you are playing. The descriptions here are based |
| 138 |
on the ascii version |
138 |
on the ASCII version |
| 139 |
of the game. The game rules and input format, however, |
139 |
of the game. The game rules and input format, however, |
| 140 |
should remain consistent. |
140 |
should remain consistent. |
| 141 |
Control-L redraws the screen, should it become muddled. |
141 |
Control-L redraws the screen, should it become muddled. |
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Lines 150-161
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| 150 |
the numerical altitude is a single digit, then it represents |
150 |
the numerical altitude is a single digit, then it represents |
| 151 |
thousands of feet. |
151 |
thousands of feet. |
| 152 |
Some distinction is made between the prop |
152 |
Some distinction is made between the prop |
| 153 |
planes and the jets. On ascii terminals, prop planes are |
153 |
planes and the jets. On ASCII terminals, prop planes are |
| 154 |
represented by a upper case letter, jets by a lower case letter. |
154 |
represented by a upper case letter, jets by a lower case letter. |
| 155 |
.IP |
155 |
.IP |
| 156 |
Airports are shown as a number and some indication of the direction |
156 |
Airports are shown as a number and some indication of the direction |
| 157 |
planes must be going to land at the airport. |
157 |
planes must be going to land at the airport. |
| 158 |
On ascii terminals, this is one of '^', '>', '<', and 'v', to indicate |
158 |
On ASCII terminals, this is one of '^', '>', '<', and 'v', to indicate |
| 159 |
north (0 degrees), east (90), west (270) and south (180), respectively. |
159 |
north (0 degrees), east (90), west (270) and south (180), respectively. |
| 160 |
The planes will also |
160 |
The planes will also |
| 161 |
take off in this direction. |
161 |
take off in this direction. |
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Lines 168-174
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| 168 |
radar screen. Planes will enter the arena from these points without |
168 |
radar screen. Planes will enter the arena from these points without |
| 169 |
warning. These points have a direction associated with them, and |
169 |
warning. These points have a direction associated with them, and |
| 170 |
planes will always enter the arena from this direction. On the |
170 |
planes will always enter the arena from this direction. On the |
| 171 |
ascii version of |
171 |
ASCII version of |
| 172 |
.I atc, |
172 |
.I atc, |
| 173 |
this direction is not displayed. It will become apparent |
173 |
this direction is not displayed. It will become apparent |
| 174 |
what this direction is as the game progresses. |
174 |
what this direction is as the game progresses. |