FreeBSD Bugzilla – Attachment 83543 Details for
Bug 119318
games/rtcw: does not work on FreeBSD 7.0-Prerelease
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wolfsp.log
wolfsp.log (text/plain), 17.02 KB, created by
Hardy Schumacher
on 2008-02-06 08:23:50 UTC
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Description:
wolfsp.log
Filename:
MIME Type:
Creator:
Hardy Schumacher
Created:
2008-02-06 08:23:50 UTC
Size:
17.02 KB
patch
obsolete
>Wolf 1.41 linux-i386 Dec 4 2002 >----- FS_Startup ----- >Current search path: >/home/iceman/.wolf/main >/usr/local/share/rtcw/main/sp_pak3.pk3 (14 files) >/usr/local/share/rtcw/main/sp_pak2.pk3 (232 files) >/usr/local/share/rtcw/main/sp_pak1.pk3 (1342 files) >/usr/local/share/rtcw/main/pak0.pk3 (4775 files) >/usr/local/share/rtcw/main > >---------------------- >6363 files in pk3 files >execing default.cfg >couldn't exec language.cfg >execing wolfconfig.cfg >couldn't exec autoexec.cfg >Hunk_Clear: reset the hunk ok >Bypassing CD checks >----- Client Initialization ----- >Cmd_AddCommand: map_restart already defined >----- Initializing Renderer ---- >------------------------------- >----- Client Initialization Complete ----- >----- R_Init ----- >...loading libGL.so.1: Initializing OpenGL display >...setting mode 6: 1024 768 >Using XFree86-VidModeExtension Version 2.2 >XF86DGA Mouse (Version 2.0) initialized >XFree86-VidModeExtension Activated at 1024x768 >Using 4/4/4 Color bits, 24 depth, 0 stencil display. >GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW! >Initializing OpenGL extensions >...GL_S3_s3tc not found >...ignoring GL_EXT_texture_env_add >...using GL_ARB_multitexture >...GL_EXT_compiled_vertex_array not found >...using GL_NV_fog_distance >XF86 Gamma extension initialized > >GL_VENDOR: NVIDIA Corporation >GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW! >GL_VERSION: 1.4 (2.1.1 NVIDIA 100.14.19) >GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_text > ure_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum >GL_MAX_TEXTURE_SIZE: 4096 >GL_MAX_ACTIVE_TEXTURES_ARB: 4 > >PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) >MODE: 6, 1024 x 768 fullscreen hz:N/A >GAMMA: hardware w/ 0 overbright bits >CPU: >rendering primitives: multiple glArrayElement >texturemode: GL_LINEAR_MIPMAP_LINEAR >picmip: 0 >picmip2: 0 >texture bits: 32 >multitexture: enabled >compiled vertex arrays: disabled >texenv add: disabled >compressed textures: disabled >ATI truform: disabled >NV distance fog: enabled >Fog Mode: GL_EYE_RADIAL_NV >Initializing Shaders >...loading 'scripts/ai.shader' >...loading 'scripts/alpha.shader' >...loading 'scripts/blacksmokeanim.shader' >...loading 'scripts/blacksmokeanimb.shader' >...loading 'scripts/characters.shader' >...loading 'scripts/clipboard.shader' >...loading 'scripts/common.shader' >...loading 'scripts/cursorhints.shader' >...loading 'scripts/decals.shader' >...loading 'scripts/eerie.shader' >...loading 'scripts/expblue.shader' >...loading 'scripts/explode1.shader' >...loading 'scripts/fijets.shader' >...loading 'scripts/firest.shader' >...loading 'scripts/flamethrower.shader' >...loading 'scripts/funnel.shader' >...loading 'scripts/gfx.shader' >...loading 'scripts/heat.shader' >...loading 'scripts/lights.shader' >...loading 'scripts/liquid.shader' >...loading 'scripts/maxx.shader' >...loading 'scripts/menu.shader' >...loading 'scripts/metal.shader' >...loading 'scripts/models.shader' >...loading 'scripts/netest.shader' >...loading 'scripts/oldwolf.shader' >...loading 'scripts/organics.shader' >...loading 'scripts/particle.shader' >...loading 'scripts/q3view.shader' >...loading 'scripts/sfx.shader' >...loading 'scripts/signs.shader' >...loading 'scripts/skin.shader' >...loading 'scripts/sky.shader' >...loading 'scripts/solo.shader' >...loading 'scripts/surfaces.shader' >...loading 'scripts/terrain.shader' >...loading 'scripts/test.shader' >...loading 'scripts/twiltb.shader' >...loading 'scripts/twiltb2.shader' >...loading 'scripts/ui.shader' >...loading 'scripts/ui_hud.shader' >...loading 'scripts/ui_notebook.shader' >...loading 'scripts/ui_wolf.shader' >...loading 'scripts/viewflames.shader' >...loading 'scripts/walls.shader' >...loading 'scripts/z_light.shader' >----- finished R_Init ----- > >------- sound initialization ------- >/dev/dsp: Invalid argument >Could not mmap /dev/dsp >------------------------------------ >Sound memory manager started >Sys_LoadDll(/usr/local/share/rtcw/main/uii386.so)... ok >Sys_LoadDll(ui) found **vmMain** at 0x2e75f778 >Sys_LoadDll(ui) succeeded! >Parsing menu file:ui/main.menu >r_rmse of 0.000000 has saved 12kb >Parsing menu file:ui/setup.menu >Parsing menu file:ui/controls.menu >Parsing menu file:ui/cdkey.menu >Parsing menu file:ui/system.menu >Parsing menu file:ui/options.menu >Parsing menu file:ui/credit.menu >r_rmse of 0.000000 has saved 204kb >r_rmse of 0.000000 has saved 252kb >r_rmse of 0.000000 has saved 264kb >Parsing menu file:ui/connect.menu >Parsing menu file:ui/quit.menu >Parsing menu file:ui/vid_restart.menu >Parsing menu file:ui/snd_restart.menu >Parsing menu file:ui/rec_restart.menu >Parsing menu file:ui/default.menu >Parsing menu file:ui/error.menu >Parsing menu file:ui/serverinfo.menu >Parsing menu file:ui/quitcredit.menu >Parsing menu file:ui/resetscore.menu >Parsing menu file:ui/buy_pop.menu >Parsing menu file:ui/multiplayer_pop.menu >Parsing menu file:ui/play.menu >Parsing menu file:ui/load.menu >Parsing menu file:ui/mods.menu >Parsing menu file:ui/briefing.menu >UI menu load time = 520 milli seconds >Parsing menu file:ui/ingame.menu >Parsing menu file:ui/ingame_controls.menu >Parsing menu file:ui/ingame_options.menu >Parsing menu file:ui/ingame_system.menu >Parsing menu file:ui/ingame_leave.menu >Parsing menu file:ui/ingame_player.menu >Parsing menu file:ui/ingame_load.menu >Parsing menu file:ui/ingame_save.menu >Parsing menu file:ui/in_vid_restart.menu >Parsing menu file:ui/in_snd_restart.menu >Parsing menu file:ui/in_rec_restart.menu >Parsing menu file:ui/notebook.menu >Parsing menu file:ui/clipboard.menu >Parsing menu file:ui/bookz.menu >Parsing menu file:ui/bookv.menu >Parsing menu file:ui/bookp.menu >Parsing menu file:ui/pregame.menu >Parsing menu file:ui/test.menu >Parsing menu file:ui/ingame_help.menu >UI menu load time = 484 milli seconds >--- Common Initialization Complete --- >Opening IP socket: localhost:27960 >Hostname: localhost >Alias: gamma.low.org >IP: 127.0.0.1 >Started tty console (use +set ttycon 0 to disable) >sv_maxclients will be changed upon restarting. >------ Server Initialization ------ >Server: cutscene1 >RE_Shutdown( 0 ) >Hunk_Clear: reset the hunk ok >----- FS_Startup ----- >Current search path: >/home/iceman/.wolf/main >/usr/local/share/rtcw/main/sp_pak3.pk3 (14 files) >/usr/local/share/rtcw/main/sp_pak2.pk3 (232 files) >/usr/local/share/rtcw/main/sp_pak1.pk3 (1342 files) >/usr/local/share/rtcw/main/pak0.pk3 (4775 files) >/usr/local/share/rtcw/main > >---------------------- >12726 files in pk3 files >Sys_LoadDll(/usr/local/share/rtcw/main/qagamei386.so)... ok >Sys_LoadDll(qagame) found **vmMain** at 0x2f34032c >Sys_LoadDll(qagame) succeeded! >Gametype changed, clearing session data. >------- BotLib Initialization ------- >------------ Map Loading ------------ >trying to load maps/cutscene1_b0.aas >loaded maps/cutscene1_b0.aas >trying to load maps/cutscene1_b1.aas >loaded maps/cutscene1_b1.aas >------------------------------------- >AAS initialized. >AAS initialized. >----------------------------------- >RE_Shutdown( 0 ) >----- R_Init ----- > >GL_VENDOR: NVIDIA Corporation >GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW! >GL_VERSION: 1.4 (2.1.1 NVIDIA 100.14.19) >GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_text > ure_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum >GL_MAX_TEXTURE_SIZE: 4096 >GL_MAX_ACTIVE_TEXTURES_ARB: 4 > >PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) >MODE: 6, 1024 x 768 fullscreen hz:N/A >GAMMA: hardware w/ 0 overbright bits >CPU: >rendering primitives: multiple glArrayElement >texturemode: GL_LINEAR_MIPMAP_LINEAR >picmip: 0 >picmip2: 0 >texture bits: 32 >multitexture: enabled >compiled vertex arrays: disabled >texenv add: disabled >compressed textures: disabled >ATI truform: disabled >NV distance fog: enabled >Fog Mode: GL_EYE_RADIAL_NV >Initializing Shaders >...loading 'scripts/ai.shader' >...loading 'scripts/alpha.shader' >...loading 'scripts/blacksmokeanim.shader' >...loading 'scripts/blacksmokeanimb.shader' >...loading 'scripts/characters.shader' >...loading 'scripts/clipboard.shader' >...loading 'scripts/common.shader' >...loading 'scripts/cursorhints.shader' >...loading 'scripts/decals.shader' >...loading 'scripts/eerie.shader' >...loading 'scripts/expblue.shader' >...loading 'scripts/explode1.shader' >...loading 'scripts/fijets.shader' >...loading 'scripts/firest.shader' >...loading 'scripts/flamethrower.shader' >...loading 'scripts/funnel.shader' >...loading 'scripts/gfx.shader' >...loading 'scripts/heat.shader' >...loading 'scripts/lights.shader' >...loading 'scripts/liquid.shader' >...loading 'scripts/maxx.shader' >...loading 'scripts/menu.shader' >...loading 'scripts/metal.shader' >...loading 'scripts/models.shader' >...loading 'scripts/netest.shader' >...loading 'scripts/oldwolf.shader' >...loading 'scripts/organics.shader' >...loading 'scripts/particle.shader' >...loading 'scripts/q3view.shader' >...loading 'scripts/sfx.shader' >...loading 'scripts/signs.shader' >...loading 'scripts/skin.shader' >...loading 'scripts/sky.shader' >...loading 'scripts/solo.shader' >...loading 'scripts/surfaces.shader' >...loading 'scripts/terrain.shader' >...loading 'scripts/test.shader' >...loading 'scripts/twiltb.shader' >...loading 'scripts/twiltb2.shader' >...loading 'scripts/ui.shader' >...loading 'scripts/ui_hud.shader' >...loading 'scripts/ui_notebook.shader' >...loading 'scripts/ui_wolf.shader' >...loading 'scripts/viewflames.shader' >...loading 'scripts/walls.shader' >...loading 'scripts/z_light.shader' >----- finished R_Init ----- >Sys_LoadDll(/usr/local/share/rtcw/main/uii386.so)... ok >Sys_LoadDll(ui) found **vmMain** at 0x2e75f778 >Sys_LoadDll(ui) succeeded! >Parsing menu file:ui/main.menu >r_rmse of 0.000000 has saved 276kb >Parsing menu file:ui/setup.menu >Parsing menu file:ui/controls.menu >Parsing menu file:ui/cdkey.menu >Parsing menu file:ui/system.menu >Parsing menu file:ui/options.menu >Parsing menu file:ui/credit.menu >r_rmse of 0.000000 has saved 468kb >r_rmse of 0.000000 has saved 516kb >r_rmse of 0.000000 has saved 528kb >Parsing menu file:ui/connect.menu >Parsing menu file:ui/quit.menu >Parsing menu file:ui/vid_restart.menu >Parsing menu file:ui/snd_restart.menu >Parsing menu file:ui/rec_restart.menu >Parsing menu file:ui/default.menu >Parsing menu file:ui/error.menu >Parsing menu file:ui/serverinfo.menu >Parsing menu file:ui/quitcredit.menu >Parsing menu file:ui/resetscore.menu >Parsing menu file:ui/buy_pop.menu >Parsing menu file:ui/multiplayer_pop.menu >Parsing menu file:ui/play.menu >Parsing menu file:ui/load.menu >Parsing menu file:ui/mods.menu >Parsing menu file:ui/briefing.menu >UI menu load time = 513 milli seconds >Parsing menu file:ui/ingame.menu >Parsing menu file:ui/ingame_controls.menu >Parsing menu file:ui/ingame_options.menu >Parsing menu file:ui/ingame_system.menu >Parsing menu file:ui/ingame_leave.menu >Parsing menu file:ui/ingame_player.menu >Parsing menu file:ui/ingame_load.menu >Parsing menu file:ui/ingame_save.menu >Parsing menu file:ui/in_vid_restart.menu >Parsing menu file:ui/in_snd_restart.menu >Parsing menu file:ui/in_rec_restart.menu >Parsing menu file:ui/notebook.menu >Parsing menu file:ui/clipboard.menu >Parsing menu file:ui/bookz.menu >Parsing menu file:ui/bookv.menu >Parsing menu file:ui/bookp.menu >Parsing menu file:ui/pregame.menu >Parsing menu file:ui/test.menu >Parsing menu file:ui/ingame_help.menu >UI menu load time = 484 milli seconds >Sys_LoadDll(/usr/local/share/rtcw/main/cgamei386.so)... ok >Sys_LoadDll(cgame) found **vmMain** at 0x2f9f7264 >Sys_LoadDll(cgame) succeeded! >LOADING... collision map >LOADING... sounds > >......................... >Initializing Sound Scripts >...loading 'sound/scripts/cutscene1.sounds' >...loading 'sound/scripts/cutscene6.sounds' >...loading 'sound/scripts/cutscene9.sounds' >...loading 'sound/scripts/cutscene11.sounds' >...loading 'sound/scripts/cutscene14.sounds' >...loading 'sound/scripts/cutscene19.sounds' >...loading 'sound/scripts/escape1.sounds' >...loading 'sound/scripts/escape2.sounds' >...loading 'sound/scripts/tram.sounds' >...loading 'sound/scripts/village1.sounds' >...loading 'sound/scripts/crypt1.sounds' >...loading 'sound/scripts/crypt2.sounds' >...loading 'sound/scripts/church.sounds' >...loading 'sound/scripts/boss1.sounds' >...loading 'sound/scripts/forest.sounds' >...loading 'sound/scripts/rocket.sounds' >...loading 'sound/scripts/assault.sounds' >...loading 'sound/scripts/sfm.sounds' >...loading 'sound/scripts/factory.sounds' >...loading 'sound/scripts/trainyard.sounds' >...loading 'sound/scripts/swf.sounds' >...loading 'sound/scripts/norway.sounds' >...loading 'sound/scripts/xlabs.sounds' >...loading 'sound/scripts/boss2.sounds' >...loading 'sound/scripts/dam.sounds' >...loading 'sound/scripts/village2.sounds' >...loading 'sound/scripts/chateau.sounds' >...loading 'sound/scripts/dark.sounds' >...loading 'sound/scripts/castle.sounds' >...loading 'sound/scripts/end.sounds' >...loading 'sound/scripts/ai.sounds' >...loading 'sound/scripts/general.sounds' >...loading 'sound/scripts/combat.sounds' >...loading 'sound/scripts/movers.sounds' >done. >LOADING... graphics >LOADING... maps/cutscene1.bsp >r_lowMemTextureSize forcing reduction from 1024 x 512 to 512 x 256 >r_lowMemTextureSize forcing reduction from 1024 x 256 to 512 x 128 >stitched 0 LoD cracks >...loaded 2413 faces, 25 meshes, 147 trisurfs, 17 flares >LOADING... game media >LOADING... - textures >r_rmse of 0.000000 has saved 720kb >r_rmse of 0.000000 has saved 768kb >r_rmse of 0.000000 has saved 780kb >LOADING... - models >r_rmse of 0.000000 has saved 828kb >r_rmse of 0.000000 has saved 840kb >LOADING... - weapons >LOADING... - items >LOADING... - inline models >LOADING... - server models >LOADING... - particles >r_rmse of 0.000000 has saved 852kb >LOADING... - game media done >LOADING... flamechunks >LOADING... clients >LOADING... WolfPlayer >UI menu load time = 3 milli seconds >Shutdown tty console
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bug 119318
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