void moveenemy();
destroyed = 0;
if(initscr() == ERR){
if(initscr() == NULL){
puts("Whoops! No more memory...");
return(0);
}
#define SLOT_R (SLOT_L+SLOT_X-1)
#ifdef SIGTSTP
#define SCREENTEST() (initscr() != ERR && signal(SIGTSTP, SIG_DFL) != BADSIG && STAT_R < COLS && SCROLL_Y > 0)
#define SCREENTEST() (initscr() != NULL && signal(SIGTSTP, SIG_DFL) != BADSIG && STAT_R < COLS && SCROLL_Y > 0)
#else
#define SCREENTEST() (initscr() != ERR && STAT_R < COLS && SCROLL_Y > 0)
#define SCREENTEST() (initscr() != NULL && STAT_R < COLS && SCROLL_Y > 0)
#endif
WINDOW *view_w;