| Summary: | games/slune: update and fix | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Product: | Ports & Packages | Reporter: | Max Brazhnikov <makc> | ||||||||||
| Component: | Individual Port(s) | Assignee: | Jose Alonso Cardenas Marquez <acm> | ||||||||||
| Status: | Closed FIXED | ||||||||||||
| Severity: | Affects Only Me | ||||||||||||
| Priority: | Normal | ||||||||||||
| Version: | Latest | ||||||||||||
| Hardware: | Any | ||||||||||||
| OS: | Any | ||||||||||||
| Attachments: |
|
||||||||||||
Responsible Changed From-To: freebsd-ports-bugs->acm Over to maintainer (via the GNATS Auto Assign Tool) Update to 1.0.14 Hi
I didn't update slune yet, because i'm still having problems when i
start the game, it crashes when i'm into campain mode, maybe it could
work if we test it with py-soya 1.4rc1. See the follow log
----- Begin log -----
[acm@HellFire]# slune
* Slune * Slune lives in /usr/local/share
* Soya * Using 8 bits stencil buffer
* Soya * version 0.13.2
* Using OpenGL 2.1.2 NVIDIA 169.12
* - renderer : GeForce FX 5200/PCI/SSE/3DNOW!
* - vendor : NVIDIA Corporation
* - maximum number of lights : 8
* - maximum number of clip planes : 6
* - maximum number of texture units : 4
* - maximum texture size : 4096 pixels
fcntl: Device not configured
* Using OpenAL 1.1
* - renderer : Software
* - vendor : OpenAL Community
* Soya * Using 16 bits stencil buffer
* Soya * Using 16 bits stencil buffer
* Soya * Using 16 bits stencil buffer
* Py2Play * IDLER created !
* Py2Play * creating active player Acm : ('Acm',
'HellFire.BSD.org.pe', 36079)...
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
* Soya * warning : drawing shadow for non-closed model (can't join segments=
)!
Error de segmentaci=F3n(se ha creado un `core')
----- End log -----
Could you reproduce the same problem? I haven't much free time for
test it using py-soya 1.4rc1, maybe you could help me testing it.
Greetings
ACM
Hi
> Could you reproduce the same problem? I haven't much free time for
> test it using py-soya 1.4rc1, maybe you could help me testing it.
This is longstanding problem, don't remember exactly when it appeared (may be
during python 2.4 -> 2.5 update). It can be avoided running slune
with --no-sound argument. This may be py-ogg/vorbis/openall related, not soya
or slune itself. Anyway slune-1.0.12 doesn't compatible with present py-soya,
so the update should be committed with note about sound or slune should be
marked as broken.
Max
State Changed
From-To: open->feedback
Using the last version, I get this:
collision_util.cpp: In function 'void dInfiniteAABB(dxGeom*, dReal*)':
collision_util.cpp:458: error: expected primary-expression before ';' token
collision_util.cpp:459: error: expected primary-expression before ';' token
collision_util.cpp:460: error: expected primary-expression before ';' token
collision_util.cpp:461: error: expected primary-expression before ';' token
collision_util.cpp:462: error: expected primary-expression before ';' token
collision_util.cpp:463: error: expected primary-expression before ';' token
Which is in:
void dInfiniteAABB (dxGeom *geom, dReal aabb[6])
{
aabb[0] = -dInfinity;
aabb[1] = dInfinity;
aabb[2] = -dInfinity;
aabb[3] = dInfinity;
aabb[4] = -dInfinity;
aabb[5] = dInfinity;
}
Hi Jose, I've updated slune to 1.0.15 and soya to 0.14. I had to disable pysdl_mixer in soya, cause it's broken. Cheers, Max State Changed From-To: feedback->open Feedback received State Changed From-To: open->closed - Committed with few modificationes, thanks!!! |
slune fails to run: ~>slune * Slune * Slune lives in /usr/local/share * Soya * Using 8 bits stencil buffer * Soya * version 0.13.2 * Using OpenGL 1.5.8 NVIDIA 96.43.01 * - renderer : GeForce4 MX 440/AGP/SSE2 * - vendor : NVIDIA Corporation * - maximum number of lights : 8 * - maximum number of clip planes : 6 * - maximum number of texture units : 2 * - maximum texture size : 2048 pixels fcntl: Device not configured * Using OpenAL 1.1 * - renderer : Software * - vendor : OpenAL Community Traceback (most recent call last): File "/usr/local/bin/slune", line 159, in <module> slune.gui_gl.MainScreen() File "/usr/local/share/slune/gui_gl.py", line 594, in MainScreen action = gui_idler.idle() File "main_loop.pyx", line 110, in _soya.MainLoop.idle File "main_loop.pyx", line 162, in _soya.MainLoop.main_loop File "/usr/local/share/slune/gui_gl.py", line 555, in advance_time pub_banner.advance_time(proportion) AttributeError: 'HorizontalBanner' object has no attribute 'advance_time' * Soya3D * Quit... Fix: update to 1.0.13 Patch attached with submission follows: