Summary: | games/ioquake3-devel not compiling (speex) | ||||||
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Product: | Ports & Packages | Reporter: | jakub_lach | ||||
Component: | Individual Port(s) | Assignee: | Roman Bogorodskiy <novel> | ||||
Status: | Closed FIXED | ||||||
Severity: | Affects Only Me | CC: | kamikaze, novel | ||||
Priority: | --- | Flags: | bugzilla:
maintainer-feedback?
(kamikaze) |
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Version: | Latest | ||||||
Hardware: | amd64 | ||||||
OS: | Any | ||||||
Attachments: |
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Description
jakub_lach
2015-09-27 06:10:25 UTC
It may be helpful that I have already working copy of ioquake3-devel in place, so at some point it was compiling for me (I wanted to get rid of opus now). Created attachment 162443 [details] games/ioquake3-devel speex include fix Occasionally spotted this PR. I fixed the similar problem in games/ioquake3 not so long ago: https://svnweb.freebsd.org/ports?view=revision&revision=398218 This happens because the build system tries to pick system's libspeex instead of its bundled one. Please try the attached patch. I was aware of the other problem, but it's relation to devel version somehow went over my head, patch works, thanks! A commit references this bug: Author: novel Date: Mon Oct 26 16:42:13 UTC 2015 New revision: 400192 URL: https://svnweb.freebsd.org/changeset/ports/400192 Log: games/ioquake3-devel: fix build with speex installed Adjust CFLAGS to pick bundled speex instead of one installed on the system, that is, apparently, incompatible with the bundled one. A similar fix was already done for games/ioquake3 in r398218. PR: 203389 Changes: head/games/ioquake3-devel/files/ head/games/ioquake3-devel/files/patch-Makefile |