Summary: | games/bsdgames: incorrect creation of potion names for rogue | ||
---|---|---|---|
Product: | Ports & Packages | Reporter: | sjrbulk |
Component: | Individual Port(s) | Assignee: | Adam Weinberger <adamw> |
Status: | Closed FIXED | ||
Severity: | Affects Some People | Flags: | bugzilla:
maintainer-feedback?
(adamw) |
Priority: | --- | ||
Version: | Latest | ||
Hardware: | Any | ||
OS: | Any |
Description
sjrbulk
2016-05-06 00:33:57 UTC
Has this been upstreamed? I don't believe so. You should consider doing so. Can you give me a little background on what issue this fixes? I didn't realize that I needed to trace the origin of source code when I reported a bug. This routine is swapping the potion colors and because only 2/3 of the color swap code is there, many of the potions end up with the same color. Asking you to describe the breakage in a bug report isn't out of line. Committed, thanks. Please do report this upstream (DragonflyBSD) as well. A commit references this bug: Author: adamw Date: Thu May 12 14:54:20 UTC 2016 New revision: 415066 URL: https://svnweb.freebsd.org/changeset/ports/415066 Log: Fix potion mixing. From PR: This routine is swapping the potion colors and because only 2/3 of the color swap code is there, many of the potions end up with the same color. PORTREVISION bump. PR: 209310 Submitted by: sjrbulk at verizon dot net Changes: head/games/bsdgames/Makefile head/games/bsdgames/files/patch-rogue_inventory.c Sorry for the tone in the previous message. I don't have any interaction with DragonflyBSD (when I submitted this patch, I didn't even know this source was coming from DragonflyBSD) and would have assumed that someone else would have pushed this upstream, since I have no idea how to even file a bug report at their site. |