| Summary: | games/zdoom: Define PORTSCOUT to skip maintenance versions | ||||||
|---|---|---|---|---|---|---|---|
| Product: | Ports & Packages | Reporter: | Kyle Evans <kevans> | ||||
| Component: | Individual Port(s) | Assignee: | Pawel Pekala <pawel> | ||||
| Status: | Closed FIXED | ||||||
| Severity: | Affects Only Me | CC: | pawel | ||||
| Priority: | --- | Keywords: | patch | ||||
| Version: | Latest | ||||||
| Hardware: | Any | ||||||
| OS: | Any | ||||||
| Attachments: |
|
||||||
A commit references this bug: Author: pawel Date: Fri Aug 12 15:37:36 UTC 2016 New revision: 420129 URL: https://svnweb.freebsd.org/changeset/ports/420129 Log: Add PORTSCOUT limit Upstream maintains a *.9999 branch for maintenance purposes, and sometimes a release may get cut from this branch. However, portscout should really ignore these, because *.9999 releases aren't *actual* releases. Actual releases get assigned a version triple with the last part being < 9999. PR: 211655 Submitted by: Kyle Evans (maintainer) Changes: head/games/zdoom/Makefile |
Created attachment 173394 [details] Patch to define PORTSCOUT for games/zdoom Upstream maintains a *.9999 branch for maintenance purposes, and sometimes a release may get cut from this branch. However, portscout should really ignore these, because *.9999 releases aren't *actual* releases. Actual releases get assigned a version triple with the last part being < 9999.